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SynchronE
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Post subject: Re: The REVOLUTiON Emulator (Linux v2.4) Posted: Monday, 18 May 2009, 22:14 |
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Joined: Friday, 27 Jun 2008, 21:53 Posts: 25
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PauliusBa
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Post subject: Re: The REVOLUTiON Emulator (Linux v2.4) Posted: Thursday, 21 May 2009, 03:14 |
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Joined: Thursday, 21 May 2009, 01:40 Posts: 27
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Hello. I would like to report that REVOLUTiON Emulator v2.4 (for Linux) does not work. I have Ubuntu Server and p48 Counter-Strike 1.6 HLDS. I have tried it with a little bit old version (can be identified by a v25 Counter-Strike 1.6 base package) and the latest version (can be identified by a v34 Counter-Strike 1.6 base package). With neither one does it work. Even though emulator seems to load properly: - paulius@Paulius-CS:~/temp/hlds_p48$ ./hlds_run -game cstrike +port 27016 +ip 192.168.1.2 +map de_dust
- Auto detecting CPU
- Using AMD Optimised binary.
- Auto-restarting the server on crash
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- Console initialized.
- scandir failed:/home/paulius/temp/hlds_p48/./valve/SAVE
- scandir failed:/home/paulius/temp/hlds_p48/./platform/SAVE
- Protocol version 48
- Exe version 1.1.2.6/Stdio (cstrike)
- Exe build: 18:01:18 Oct 24 2008 (4352)
- STEAM Auth Server
- couldn't exec language.cfg
- Server IP address 192.168.1.2:27016
- scandir failed:/home/paulius/temp/hlds_p48/./valve/SAVE
- scandir failed:/home/paulius/temp/hlds_p48/./platform/SAVE
- [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway.
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- *** [R] REVOLUTiON Emulator v2.4
- *** [R] Accepting old revEmu clients.
- *** [R] Accepting cracked Steam clients.
- *** [R] Accepting legitimate Steam clients.
- *** [R] Accepting unknown clients.
- *** [R] Using interface SteamClient007
- *** [R] SetLocalIPBinding
- *** [R] CreateLocalUser
- *** [R] GetISteamMasterServerUpdater
- *** [R] GetISteamNetworking
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- Adding master server 68.142.72.250:27010
- Adding master server 72.165.61.189:27010
- couldn't exec listip.cfg
- couldn't exec banned.cfg
- Connection to Steam servers successful.
- VAC secure mode is activated.
- sv_lan
- "sv_lan" is "0"
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I just can't connect to the server with my p47 non-steam client, which connects to p47 servers perfectly; it returns the following error: - This server is using a newer protocol ( 48 ) than your client ( 47 ). You should check for updates to your client
I have tried a few popular p47 non-steam releases, and none can connect - it always suggests to update to p48. If client-side modifications are to be involved, this whole thing misses the point. I tried playing with -nomaster, -insecure, sv_lan, but nothing seems to work. I am willing to provide any needed information. Thanks for the support and..a hope! 
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cXhristian
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Post subject: Re: The REVOLUTiON Emulator (Linux v2.4) Posted: Thursday, 21 May 2009, 13:01 |
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| Super flooder Почетный графоман |
Joined: Sunday, 02 Nov 2008, 15:22 Posts: 1237 Location: Norway
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Revemu doesnt support Protocol 47(thank god!). Just update your client to newest version 48 and you can play on the newest servers. All steam players are using P48, so why wouldnt you use it too? Here is a patch to update your client. viewtopic.php?f=10&t=50126As my signature says: P47 really must die.
_________________ - Counter-Strike Protocol 47 must die.- Password protected archive? - > cs.rin.ru- Stop writing "Sorry for my bad english, Im from "insert random country here". Noone cares. Almost noone here speaks native english. - If you cant read this properly due to other forum style: Sucks to be you.
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PauliusBa
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Post subject: Re: The REVOLUTiON Emulator (Linux v2.4) Posted: Thursday, 21 May 2009, 15:05 |
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Joined: Thursday, 21 May 2009, 01:40 Posts: 27
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cXhristian wrote: Revemu doesnt support Protocol 47(thank god!). Just update your client to newest version 48 and you can play on the newest servers. All steam players are using P48, so why wouldnt you use it too? Here is a patch to update your client. viewtopic.php?f=10&t=50126As my signature says: P47 really must die. Vast majority of players are still p47 and it would be a hard transition to just switch my server to p48, and I'd rather leave it as is - don't want to lose ALL of my players. I am looking for a 'hybrid' solution, so that a patched p48 server would allow 'legacy' p47 clients to join too. They would be encouraged to update to p48 anyway though! Is it possible?
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cXhristian
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Post subject: Re: The REVOLUTiON Emulator (Linux v2.4) Posted: Thursday, 21 May 2009, 15:29 |
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| Super flooder Почетный графоман |
Joined: Sunday, 02 Nov 2008, 15:22 Posts: 1237 Location: Norway
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PauliusBaI am looking for a 'hybrid' solution, so that a patched p48 server would allow 'legacy' p47 clients to join too. Is it possible?To be honest, yes. But I would really really prefer it if you didnt use that. If just more and more nonsteam server admins would stop using that clients would be forced to upgrade. Pure P48 is more stable anyway. They would be encouraged to update to p48 anyway though!Why? P47 wouldnt even know that they are playing on a hybrid server. I guess most P47 think the "This server is using a newer protocol ( 48 ) than your client ( 47 )." error is a serverside error. And now there is no really good reason to use old cs version anyway. Revemu's serverbrowser is working good. The only thing that doesnt work is favorites. That cant be a really big deal. And no I wont link you to that thing. 
_________________ - Counter-Strike Protocol 47 must die.- Password protected archive? - > cs.rin.ru- Stop writing "Sorry for my bad english, Im from "insert random country here". Noone cares. Almost noone here speaks native english. - If you cant read this properly due to other forum style: Sucks to be you.
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PauliusBa
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Post subject: Re: The REVOLUTiON Emulator (Linux v2.4) Posted: Thursday, 21 May 2009, 15:40 |
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Joined: Thursday, 21 May 2009, 01:40 Posts: 27
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cXhristian wrote: PauliusBaI am looking for a 'hybrid' solution, so that a patched p48 server would allow 'legacy' p47 clients to join too. Is it possible?To be honest, yes. But I would really really prefer it if you didnt use that. If just more and more nonsteam server admins would stop using that clients would be forced to upgrade. Pure P48 is more stable anyway. They would be encouraged to update to p48 anyway though!Why? P47 wouldnt even know that they are playing on a hybrid server. I guess most P47 think the "This server is using a newer protocol ( 48 ) than your client ( 47 )." error is a serverside error. And now there is no really good reason to use old cs version anyway. Revemu's serverbrowser is working good. The only thing that doesnt work is favorites. That cant be a really big deal. And no I wont link you to that thing.  You are a bad person. http://translate.google.com/translate?p ... ry_state0= - maybe this will help somebody.
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cXhristian
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Post subject: Re: The REVOLUTiON Emulator (Linux v2.4) Posted: Thursday, 21 May 2009, 15:43 |
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| Super flooder Почетный графоман |
Joined: Sunday, 02 Nov 2008, 15:22 Posts: 1237 Location: Norway
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P47 + Me = Bad person yeah. And since you found it anyway I might aswell link you to the newest version... viewtopic.php?f=10&t=50689&start=540I guess P47 will still be alive 10 years from now on anyway...
_________________ - Counter-Strike Protocol 47 must die.- Password protected archive? - > cs.rin.ru- Stop writing "Sorry for my bad english, Im from "insert random country here". Noone cares. Almost noone here speaks native english. - If you cant read this properly due to other forum style: Sucks to be you.
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shmelle
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Post subject: Re: The REVOLUTiON Emulator (Linux v2.4) Posted: Thursday, 21 May 2009, 16:17 |
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| Super flooder Почетный графоман |
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Joined: Thursday, 26 Mar 2009, 19:15 Posts: 718
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PauliusBaIf he's a bad man for not liking p47, then that makes me even worse for not wanting to allow such clients on my server. 
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revCrew
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Post subject: Re: The REVOLUTiON Emulator (Linux v2.5) Posted: Thursday, 21 May 2009, 18:47 |
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| I live here Три раза сломал клаву :) |
Joined: Monday, 23 Aug 2004, 22:11 Posts: 2097
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New version.
* Added Steam2 validation library * Removed VUP mode since it is no longer needed * Added the INSTALL file to the package * Updated rev.cfg
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NAT
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Post subject: Re: The REVOLUTiON Emulator (Linux v2.5) Posted: Friday, 22 May 2009, 09:03 |
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Joined: Saturday, 23 Feb 2008, 17:52 Posts: 15
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Quote: * Added Steam2 validation library it means to license the players can switch the unlock weapons?
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sod
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Post subject: Re: The REVOLUTiON Emulator (Linux v2.5) Posted: Friday, 22 May 2009, 10:32 |
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Joined: Wednesday, 11 Feb 2009, 13:33 Posts: 1
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NAT wrote: Quote: * Added Steam2 validation library it means to license the players can switch the unlock weapons? wanted to ask the same question, because you couldn't with ver. 2.4
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shmelle
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Post subject: Re: The REVOLUTiON Emulator (Linux v2.5) Posted: Friday, 22 May 2009, 11:59 |
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| Super flooder Почетный графоман |
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Joined: Thursday, 26 Mar 2009, 19:15 Posts: 718
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gg. it means counter-strike source and other games which use steam2 validation, are now working correctly, with steam ids and all
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MadeItMad
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Post subject: Re: The REVOLUTiON Emulator (Linux v2.5) Posted: Friday, 22 May 2009, 21:16 |
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| Advanced forumer Завсегдатай |
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Joined: Wednesday, 13 Dec 2006, 23:13 Posts: 209 Location: 2.6.24.4-rt4 #1 SMP PREEMPT RT
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Killing Floor (still) doesn´t work with external module enabled (without it seems stable (tested v2.4)) Using Rev_Emu v2.5 ServerLog: Well not much to say on the server log, it just stops CrashLog: - ULevel::NotifyReceivedText <- UControlChannel::ReceivedBunch <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
- 1 ./ucc-bin-real [0x865a0a7], 2 [0xffffe400], 3 ./steamclient_valve.so [0xb49ebc4f], 4 ./steamclient_valve.so [0xb4a27ffc], 5 ./steamclient_valve.so [0xb4a8f119], 6 ./steamclient_valve.so [0xb4a7126e], 7 ./steamclient_valve.so [0xb4a8ff50], 8 ./steamclient_valve.so [0xb4a714ad], 9 ./steamclient_valve.so [0xb4a71b18],10 ./steamclient_valve.so [0xb4a71bb9],11 ./libtier0_s_linux.so(CatchAndWriteMiniDumpForVoidPtrFn+0x17) [0xb4890a89],12 ./steamclient_valve.so [0xb4a718e0],13 ./libtier0_s_linux.so(_ZN7CThread10ThreadProcEPv+0x16b) [0xb4892b47],14 /lib/tls/i686/cmov/libpthread.so.0 [0xb7f2c4fb],15 /lib/tls/i686/cmov/libc.so.6(clone+0x5e) [0xb7d7fe5e]
From what i´ve seen Legit clients can join fine while i can´t say if that includes cracked steam or not, but i´m pretty sure that steam emu causes crashing. however you´re the pros, just my thought. thanks
_________________ -> The::Devs <-
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FrostFlame
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Post subject: Re: The REVOLUTiON Emulator (Linux v2.5) Posted: Saturday, 23 May 2009, 03:07 |
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Joined: Tuesday, 28 Oct 2008, 01:52 Posts: 10
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Thks for this shmelle  -- Edit -- Hello again shmelle, revemu is looking for steamclient_valve.so on srcds_run's dir, I think you should configure it to look for it in the same dir of the steamclient_i486.so file (/bin) as you wrote on INSTALL file all the other things seem to work perfectly. Thanks
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cheetahxt
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Post subject: Re: The REVOLUTiON Emulator (Linux v2.5) Posted: Saturday, 23 May 2009, 19:00 |
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Joined: Saturday, 23 May 2009, 18:58 Posts: 3
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Hi there my friend and me are trying to setup an dedicated server to play Left 4 Dead on. We just can't seem to get it running, that's why we are asking you for help. Can you maybe see a reason in this log why we can't connect to the server? Thank you guys very much! -
- @r17300:~/server/l4d$ ./srcds_run -console +ip 94.23.7.37 -port 27015 -game left4dead -maxplayers 4 +exec server.cfg +map l4d_vs_hospital01_apartment
- Auto detecting CPU
- Using SSE2 Optimised binary.
- Server will auto-restart if there is a crash.
- Running a benchmark to measure system clock frequency...
- Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 1596.000000 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
- #
- #Console initialized.
- #Game.dll loaded for "L4D - Co-op - Normal"
- Server is hibernating
- ConVarRef test_progression_loop doesn't point to an existing ConVar
- Game supporting (2) split screen players
- maxplayers set to 18
- Unknown command "r_decal_cullsize"
- Unknown command "+sv_lan"
- Unknown command "mat_bloom_scalefactor_scalar"
- Network: IP 94.23.7.37, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
- ---- Host_NewGame ----
- Host_NewGame on map l4d_vs_hospital01_apartment
- ConVarRef room_type doesn't point to an existing ConVar
- Executing dedicated server config file
- Commentary: Could not find commentary data file 'maps/l4d_vs_hospital01_apartment_commentary.txt'.
- [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway.
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- *** [R] REVOLUTiON Emulator v2.5
- *** [R] Accepting cracked Steam clients.
- *** [R] Accepting legitimate Steam clients.
- *** [R] Accepting unknown clients.
- *** [R] Using external module steamclient_valve.so
- *** [R] Using interface SteamClient008
- *** [R] SetLocalIPBinding
- *** [R] GetISteamMasterServerUpdater
- *** [R] GetISteamNetworking
- Unknown command "+sv_lan"
- Adding master server 69.28.140.246:27011
- Adding master server 69.28.140.247:27011
- Sending heartbeat to master server...
- Connection to Steam servers successful.
- VAC secure mode is activated.
- -> Reservation cookie ffffffffffffffff: reason ReplyReservationRequest
- *** [R] ReleaseUser
- *** [R] BReleaseSteamPipe
- threadtools.cpp (540) : Assertion Failed: Thread synchronization object is unuseable
- ---- Host_NewGame ----
- Host_NewGame on map l4d_hospital01_apartment
- ConVarRef room_type doesn't point to an existing ConVar
- Executing dedicated server config file
- Commentary: Loading commentary data from maps/l4d_hospital01_apartment_commentary.txt.
- [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway.
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- *** [R] REVOLUTiON Emulator v2.5
- *** [R] Accepting cracked Steam clients.
- *** [R] Accepting legitimate Steam clients.
- *** [R] Accepting unknown clients.
- *** [R] Using external module steamclient_valve.so
- *** [R] Using interface SteamClient008
- *** [R] SetLocalIPBinding
-
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