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$t@t!c_V()1D
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Post subject: Re: Phoenix launcher 1.4 beta 8 [18 NOV 2010] Posted: Thursday, 18 Nov 2010, 09:05 |
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| Forum ghost Местное привидение |
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Joined: Tuesday, 25 Mar 2008, 03:45 Posts: 387
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mausbaer Ermm, do you mean *binaries.ncf? Because there are no binaries on disk as Black Ops uses CEG for SP and MP. You should get them somewhere else.
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mewanthelp
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Post subject: Re: Phoenix launcher 1.4 beta 8 [18 NOV 2010] Posted: Thursday, 18 Nov 2010, 15:40 |
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| Advanced forumer Завсегдатай |
Joined: Wednesday, 04 Mar 2009, 07:57 Posts: 178
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$t@t!c_V()1D
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Post subject: Re: Phoenix launcher 1.4 beta 8 [18 NOV 2010] Posted: Thursday, 18 Nov 2010, 20:17 |
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| Forum ghost Местное привидение |
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Joined: Tuesday, 25 Mar 2008, 03:45 Posts: 387
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Fixed that. I won't change version. Just redownload the archive  .
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mausbaer
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Post subject: Re: Phoenix launcher 1.4 beta 8 [18 NOV 2010] Posted: Thursday, 18 Nov 2010, 21:45 |
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Joined: Saturday, 28 Mar 2009, 19:27 Posts: 32
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@$t@t!c_V()1D
Seems to be that this 2 Files are not proper decrypted:
code_pre_gfx.ff code_pre_gfx_mp.ff
Is it possible to fix this?
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$t@t!c_V()1D
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Post subject: Re: Phoenix launcher 1.4 beta 8 [18 NOV 2010] Posted: Thursday, 18 Nov 2010, 22:54 |
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| Forum ghost Местное привидение |
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Joined: Tuesday, 25 Mar 2008, 03:45 Posts: 387
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mausbaerFYI rather large part of the Orange Box is (was) not properly decrypted  . So you just better find the files somewhere else or try extracting COD BO with Phx 1.4 beta 1 and tell me the results.
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mausbaer
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Post subject: Re: Phoenix launcher 1.4 beta 8 [18 NOV 2010] Posted: Friday, 19 Nov 2010, 00:35 |
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Joined: Saturday, 28 Mar 2009, 19:27 Posts: 32
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I found the 1.4beta on your first post only but the same mistake here.
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$t@t!c_V()1D
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Post subject: Re: Phoenix launcher 1.4 beta 8 [18 NOV 2010] Posted: Friday, 19 Nov 2010, 08:12 |
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| Forum ghost Местное привидение |
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Joined: Tuesday, 25 Mar 2008, 03:45 Posts: 387
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mausbaerWell, you can try to unpack the "ncf" where there are these files with SimPack. - simpack -x %SRC% %DST% -g42702 -kAC17FBAE013EB5D5A549EBF9907C78A5
But due to the info you gave I hardly believe that you'll succeed. But you would rather try  .
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mausbaer
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Post subject: Re: Phoenix launcher 1.4 beta 8 [18 NOV 2010] Posted: Saturday, 20 Nov 2010, 01:12 |
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Joined: Saturday, 28 Mar 2009, 19:27 Posts: 32
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Thanks for your help mate, but no success (Invalid Zip-Header 0xBF5......). Damn, but keep going whit your nice prog.
I have a working copy now but it would be awesome if your prog can handle this also.
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$t@t!c_V()1D
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Post subject: Re: Phoenix launcher 1.4 beta 8 [18 NOV 2010] Posted: Saturday, 20 Nov 2010, 16:01 |
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| Forum ghost Местное привидение |
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Joined: Tuesday, 25 Mar 2008, 03:45 Posts: 387
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mausbaerDid you try the first post's proggy or the one that is on the top of 4-th page, which was modified later by me? Try the latter....and forgot to mention one thing: For simpack in you case it should be: - simpack -x %SRC% %DST% -g42702 -kAC17FBAE013EB5D5A549EBF9907C78A5 -n1
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mausbaer
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Post subject: Re: Phoenix launcher 1.4 beta 8 [18 NOV 2010] Posted: Saturday, 20 Nov 2010, 17:01 |
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Joined: Saturday, 28 Mar 2009, 19:27 Posts: 32
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I have used simpack_21 (found on this forum). Which prog do you mean (no prog found on 4-th page)?
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$t@t!c_V()1D
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Post subject: Re: Phoenix launcher 1.4 beta 8 [18 NOV 2010] Posted: Saturday, 20 Nov 2010, 18:22 |
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| Forum ghost Местное привидение |
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Joined: Tuesday, 25 Mar 2008, 03:45 Posts: 387
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mausbaerOh, man..I meant this post and this version of SimPack.
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mausbaer
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Post subject: Re: Phoenix launcher 1.4 beta 8 [18 NOV 2010] Posted: Sunday, 21 Nov 2010, 00:42 |
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Joined: Saturday, 28 Mar 2009, 19:27 Posts: 32
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It doesnt work too. Unpacked the same files/size as Phoenix. This 2 files are smaller than the 2 working files i have downloaded.
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$t@t!c_V()1D
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Post subject: Re: Phoenix launcher 1.4 beta 8 [18 NOV 2010] Posted: Sunday, 21 Nov 2010, 08:52 |
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| Forum ghost Местное привидение |
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Joined: Tuesday, 25 Mar 2008, 03:45 Posts: 387
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mausbaer So, that's the publisher's fault, not mine or anyone's else. I've already told that this is not the first time similar thing occures, so that's OK.
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zeus83
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Post subject: Re: Phoenix launcher 1.4 beta 8 [18 NOV 2010] Posted: Saturday, 04 Dec 2010, 20:21 |
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Joined: Saturday, 04 Dec 2010, 20:16 Posts: 8
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Hi all... Anyone use the tool SDK?
When I launch SDK Launcher with phoenix 1.4 beta 8 and launch hammer i see below the engine to launch and game. I have a problem with this, because i want to launch this tool with css game and engine 2009 but it seems to only launch css in engine 2006.
How can i fix that? ,thx
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Cocaineskin
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Post subject: Re: Phoenix launcher 1.4 beta 8 [18 NOV 2010] Posted: Saturday, 04 Dec 2010, 21:58 |
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Joined: Saturday, 04 Dec 2010, 21:50 Posts: 2
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So, I'm a hardcore noob.. I've searched tutorial and everything on how to ge my Civilization 5 torrent up and running. I've extracted the files from the main torrent and put them into a new folder. Then when while I had Steam running I put the cracked folder into the extraction folder. Am I doing this right? Because that did not seem to work either and I've been reading through everything on this forum and nothing has really given me the answer. I also tried dragging the mounted picture into the main box of Phoenix but I didn't know how to direct it to the folder tht had the extracted and cracked contents. I know I probably look like an idiot, but I haven't a fuckin clue as to what I'm doing, and I probabaly shouldn't be doing this in spite of that, but I'm a broke nigga so I've gotta learn this shit. Please help, even if it's just pointing out what I'm doing wrong. Thanks. 
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