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| [Release] LumaEmu 1.6.9 http://cs.rin.ru/forum/viewtopic.php?f=29&t=55261 |
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| Author: | doudda [ Saturday, 22 Dec 2012, 18:54 ] |
| Post subject: | Re: LumaEmu 1.0 |
Hi |
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| Author: | demde [ Sunday, 23 Dec 2012, 12:44 ] |
| Post subject: | Re: LumaEmu 1.0 |
No CoH 2 have CEG as well |
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| Author: | doudda [ Sunday, 23 Dec 2012, 20:00 ] |
| Post subject: | Re: LumaEmu 1.0 |
So there are no way to run the game please |
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| Author: | anssik [ Tuesday, 25 Dec 2012, 00:25 ] |
| Post subject: | Re: LumaEmu 1.0 |
If it's possible, I would be really glad if you made LumaEmu work with Dead Island. I've been testing every possible combination of different Steam emulators and cracks and could not get the saving to work. The RELOADED's steam_api.dll cracks the game fine, so that it will save and load saves but they have also cut out the multiplayer from the game. I am using RELOADED's version updated to latest 1.3.0 patch #7. Using original steam_api.dll , and different steam cracks including your LumaEmu beta version I found from some Sleeping Dogs thread, LAN play and game works fine but it won't read saves. It saves fine though (at least a out/save/save_0.sav file is created) but when firing up the game again, using procmon I can see that the game tries to read the save, but it does not work for some reason. Currently the game works fine with GreenLuma/SmartSteam, both saving and LAN play, but I'm looking for a completely DRM-free solution for every environment, like LAN parties and easy distribution with people not having to install Steam,crack it,create empty account. It also works with running regular Steam on background, and using a free appid, but it's a cat-and-mouse game because Steam can ban these appid's (17700 was recently used, but I think it's banned now, if you need a working free appid, PM me). This is not good. Permanent offline solution with LumaEmu would be awesome... I'm not a very good debugger so I haven't been able to resolve the problem. I think the game uses Steam Cloud to keep profile and save files, so that might be it. Here can be found the patch: http://www.tunngle.net/community/topic/ ... -update-7/ The "Coop Fix" is just the original steam_api.dll, as the one in the patch is from RELOADED. |
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| Author: | sam2k8 [ Tuesday, 25 Dec 2012, 02:52 ] |
| Post subject: | Re: LumaEmu 1.0 |
Also here's the dead island log file:
Spoiler
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| Author: | xkp [ Saturday, 05 Jan 2013, 14:43 ] |
| Post subject: | Re: LumaEmu 1.0 |
Any news about this project ? |
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| Author: | Steam006 [ Saturday, 05 Jan 2013, 14:53 ] |
| Post subject: | Re: LumaEmu 1.0 |
xkp wrote: Any news about this project ? No |
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| Author: | zesty [ Sunday, 06 Jan 2013, 13:19 ] |
| Post subject: | Re: LumaEmu 1.0 |
Steam006 wrote: xkp wrote: Any news about this project ? No Can I consider that as a "Dead"? |
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| Author: | Steam006 [ Sunday, 06 Jan 2013, 18:41 ] |
| Post subject: | Re: LumaEmu 1.0 |
zesty wrote: Can I consider that as a "Dead"? No, not dead just delayed. |
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| Author: | cyber_flame [ Wednesday, 16 Jan 2013, 13:23 ] |
| Post subject: | Re: LumaEmu 1.0 |
Steam006 wrote: zesty wrote: Can I consider that as a "Dead"? No, not dead just delayed. No problem take your time but try to release it asap. |
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| Author: | Gh0stNet [ Friday, 18 Jan 2013, 01:21 ] |
| Post subject: | Re: LumaEmu 1.0 |
Gh0stNet wrote: hey guys my portal game hangs at start screen and it gives "unknown isteam generic interface" i am using update 23 by demde and crack by steam0006 LumaEmu.ini
Spoiler
LumaEmu_Steamclient.log
Spoiler
hey can you tell whats wrong with my game? |
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| Author: | spy007 [ Monday, 28 Jan 2013, 15:19 ] |
| Post subject: | Re: LumaEmu 1.0 |
Any news about release date? |
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| Author: | Steam006 [ Monday, 11 Feb 2013, 12:43 ] |
| Post subject: | Re: LumaEmu 1.0 |
I will release it soon, I just need to fix some bugs with my Steam cloud code. |
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| Author: | xkp [ Monday, 11 Feb 2013, 14:20 ] |
| Post subject: | Re: LumaEmu 1.0 |
very glad to see this |
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| Author: | Waats [ Tuesday, 12 Feb 2013, 15:59 ] |
| Post subject: | Re: LumaEmu 1.0 |
Expect massive feedback from me |
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