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Post Post subject: Re: TINcft 20130624 - win32 / linux   
Posted: Monday, 29 Jul 2013, 14:59   
Advanced forumer Завсегдатай
Joined: Sunday, 14 Nov 2010, 11:13
Posts: 101
Oh right Steam006 is. How do they require much more space than before? I find it opposite 'cause there were GCFs that were shared for many games. :)


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Post Post subject: Re: TINcft 20130624 - win32 / linux   
Posted: Monday, 29 Jul 2013, 19:20   
Forum ghost Местное привидение
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Joined: Monday, 03 Oct 2011, 03:32
Posts: 485
ok heres da log hope we can figure this one out :8=)

Spoiler
2013/07/29 18:12:17 | INFO | Loading ContentDescriptionRecord
2013/07/29 18:12:25 | INFO | Loading Steam apps
2013/07/29 18:12:25 | INFO | Loaded appmanifest_220.acf
2013/07/29 18:12:25 | ERROR | App 220 info is not available
2013/07/29 18:12:25 | ERROR | App 220 info is not available
2013/07/29 18:12:25 | ERROR | App 220 info is not available
2013/07/29 18:12:25 | ERROR | App 220 info is not available
2013/07/29 18:12:25 | ERROR | App 220 info is not available
2013/07/29 18:12:25 | INFO | Loaded appmanifest_243730.acf
2013/07/29 18:12:25 | ERROR | App 243730 info is not available
2013/07/29 18:12:25 | ERROR | App 243730 info is not available
2013/07/29 18:12:25 | ERROR | App 243730 info is not available
2013/07/29 18:12:25 | INFO | Loaded appmanifest_243750.acf
2013/07/29 18:12:25 | ERROR | App 243750 info is not available
2013/07/29 18:12:25 | ERROR | App 243750 info is not available
2013/07/29 18:12:25 | ERROR | App 243750 info is not available
2013/07/29 18:12:25 | INFO | Loaded appmanifest_320.acf
2013/07/29 18:12:25 | ERROR | App 320 info is not available
2013/07/29 18:12:25 | ERROR | App 320 info is not available
2013/07/29 18:12:25 | ERROR | App 320 info is not available
2013/07/29 18:12:25 | ERROR | App 320 info is not available
2013/07/29 18:12:25 | INFO | Loaded appmanifest_340.acf
2013/07/29 18:12:25 | ERROR | App 340 info is not available
2013/07/29 18:12:25 | ERROR | App 340 info is not available
2013/07/29 18:12:25 | ERROR | App 340 info is not available
2013/07/29 18:12:25 | INFO | Loaded appmanifest_380.acf
2013/07/29 18:12:25 | ERROR | App 380 info is not available
2013/07/29 18:12:25 | ERROR | App 380 info is not available
2013/07/29 18:12:25 | ERROR | App 380 info is not available
2013/07/29 18:12:25 | ERROR | App 380 info is not available
2013/07/29 18:12:25 | INFO | Loaded appmanifest_420.acf
2013/07/29 18:12:25 | ERROR | App 420 info is not available
2013/07/29 18:12:25 | ERROR | App 420 info is not available
2013/07/29 18:12:25 | ERROR | App 420 info is not available
2013/07/29 18:12:25 | ERROR | App 420 info is not available
2013/07/29 18:12:25 | INFO | Loaded base source engine 2.gcf
2013/07/29 18:12:25 | INFO | Loaded episode 1 shared.gcf
2013/07/29 18:12:25 | INFO | Loaded episode one 2007 content.gcf
2013/07/29 18:12:25 | INFO | Loaded episode two content.gcf
2013/07/29 18:12:25 | INFO | Loaded episode two maps.gcf
2013/07/29 18:12:25 | INFO | Loaded episode two materials.gcf
2013/07/29 18:12:25 | INFO | Loaded episodic 2007 shared.gcf
2013/07/29 18:12:25 | INFO | Loaded half-life 2 2007 base content.gcf
2013/07/29 18:12:25 | INFO | Loaded half-life 2 content.gcf
2013/07/29 18:12:25 | INFO | Loaded half-life 2 deathmatch.gcf
2013/07/29 18:12:25 | INFO | Error on half-life 2 episode one.gcf : FileSystemDescriptorException (0) : Unknown Gcf file 'unknown' field value : #00000001
2013/07/29 18:12:25 | ERROR | FileSystemDescriptorException (0) : Unknown Gcf file 'unknown' field value : #00000001
2013/07/29 18:12:25 | INFO | Loaded half-life 2 episode two english.gcf
2013/07/29 18:12:25 | INFO | Loaded half-life 2 game dialog.gcf
2013/07/29 18:12:25 | INFO | Loaded half-life base content.gcf
2013/07/29 18:12:25 | INFO | Loaded half-life engine.gcf
2013/07/29 18:12:25 | INFO | Loaded half-life high definition.gcf
2013/07/29 18:12:25 | INFO | Loaded half-life.gcf
2013/07/29 18:12:25 | INFO | Loaded lostcoast content.gcf
2013/07/29 18:12:25 | INFO | Loaded mm_engine_pub.gcf
2013/07/29 18:12:25 | INFO | Loaded mm_levels_public.gcf
2013/07/29 18:12:25 | INFO | Loaded mm_materials_a_pub.gcf
2013/07/29 18:12:25 | INFO | Loaded mm_materials_b_pub.gcf
2013/07/29 18:12:25 | INFO | Loaded mm_materials_c_pub.gcf
2013/07/29 18:12:25 | INFO | Loaded mm_media.gcf
2013/07/29 18:12:25 | INFO | Loaded mm_models_pub.gcf
2013/07/29 18:12:25 | INFO | Loaded mm_sound_lang_en_pub.gcf
2013/07/29 18:12:26 | INFO | Loaded mm_sound_pub.gcf
2013/07/29 18:12:26 | INFO | Loaded multiplayer ob binaries.gcf
2013/07/29 18:12:26 | INFO | Loaded ob dedicated server.gcf
2013/07/29 18:12:26 | INFO | Loaded orangebox media.gcf
2013/07/29 18:12:26 | INFO | Loaded platform.gcf
2013/07/29 18:12:26 | INFO | Loaded portal content.gcf
2013/07/29 18:12:26 | INFO | Loaded portal english.gcf
2013/07/29 18:12:26 | INFO | Loaded source 2007 binaries 2.gcf
2013/07/29 18:12:26 | INFO | Loaded source 2007 binaries.gcf
2013/07/29 18:12:26 | INFO | Loaded source 2007 dedicated server.gcf
2013/07/29 18:12:26 | INFO | Loaded source 2007 shared materials.gcf
2013/07/29 18:12:26 | INFO | Loaded source 2007 shared models.gcf
2013/07/29 18:12:26 | INFO | Loaded source 2007 shared sounds.gcf
2013/07/29 18:12:26 | INFO | Loaded source engine.gcf
2013/07/29 18:12:26 | INFO | Loaded source FFCM binaries.gcf
2013/07/29 18:12:26 | INFO | Loaded source materials.gcf
2013/07/29 18:12:26 | INFO | Loaded source models.gcf
2013/07/29 18:12:26 | INFO | Loaded source sdk base 2007.gcf
2013/07/29 18:12:26 | INFO | Loaded source sdk base.gcf
2013/07/29 18:12:26 | INFO | Loaded source sounds.gcf
2013/07/29 18:12:26 | INFO | Loaded sourceinit.gcf
2013/07/29 18:12:26 | INFO | Loaded sourcesdk.gcf
2013/07/29 18:12:26 | INFO | Loaded winui.gcf
2013/07/29 18:12:26 | INFO | Connecting to CM server (bob)
2013/07/29 18:12:32 | ERROR | Logon failed : invalid password (5)
2013/07/29 18:12:32 | ERROR | CM Client - Error : ConnectionResetByPeerException (0) : Connection reset by peer
2013/07/29 18:12:32 | INFO | Connection failed
2013/07/29 18:12:32 | INFO | TINcft Http Server port : 27888
2013/07/29 18:12:32 | INFO | HTTP Server started
2013/07/29 18:12:32 | INFO | OS : Windows 7
2013/07/29 18:12:38 | TRACE | HTTP Server - Processed HTTP request : 200 OK
2013/07/29 18:12:40 | DEBUG | HTTP Server - Processing HTTP request 127.0.0.1:27888/config?updateAppInfo
2013/07/29 18:12:40 | INFO | Connecting to CM server (bob)
2013/07/29 18:12:45 | ERROR | Logon failed : invalid password (5)
2013/07/29 18:12:45 | ERROR | CM Client - Error : ConnectionResetByPeerException (0) : Connection reset by peer
2013/07/29 18:12:45 | INFO | Connection failed
2013/07/29 18:12:45 | TRACE | HTTP Server - Processed HTTP request : 200 OK



somehow it keeps on changing my config when i startup tincft it shortens the password by 3 characters , wtf no wonder it gets an invalid password notification in the log :o , help


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Post Post subject: Re: TINcft 20130624 - win32 / linux   
Posted: Monday, 29 Jul 2013, 19:27   
Super flooder Почетный графоман
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Joined: Thursday, 04 Feb 2010, 15:35
Posts: 917
steamCooker
It's NO good idea to use the buildID as an outdate-indicator. Now I have hundreds games listed as outdated, because their corresponding acf's have no buildID or just set to zero. But I see, NO manifest files of them are outdated.
That's confusing me. So, everyday I have to click on every those acf to see if it's manifests are really outdated? Or in case the buildID wasn't change (but the manifests), so I wouldn't realize it (and must click on ALL games to be sure)?

I think, it's better to go to old behavior with the date of newest depot. Because the date/version of depots are more important (like ncf's) than the irrelevant buildID of an acf.

Also I wish a function to download only missing manifest files (but then must be the corresponding acf listed).

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(the files are compatible to ZippyShare, but it's very slow)


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Post Post subject: Re: TINcft 20130624 - win32 / linux   
Posted: Monday, 29 Jul 2013, 21:16   
User Редкий гость
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Joined: Friday, 14 Mar 2008, 17:13
Posts: 36
Goar5 wrote:
steamCooker
It's NO good idea to use the buildID as an outdate-indicator. Now I have hundreds games listed as outdated, because their corresponding acf's have no buildID or just set to zero. But I see, NO manifest files of them are outdated.
That's confusing me. So, everyday I have to click on every those acf to see if it's manifests are really outdated? Or in case the buildID wasn't change (but the manifests), so I wouldn't realize it (and must click on ALL games to be sure)?

I think, it's better to go to old behavior with the date of newest depot. Because the date/version of depots are more important (like ncf's) than the irrelevant buildID of an acf.

I have to agree with it. It's problematic, that if a game uses more manifests and it can be updated with cracked Steam, Steam does not update all of the manifests, but it sets the latest buildID so TINcft will say it's updated, although it's not (example: CS:GO Common manifest can be updated with cracked Steam). Also I believe, that not every game uses buildID (example: 7 Wonders: The Treasures of Seven - no information in branches section, but this could be a database error). Update status of these games is Unknown in TINcft.

I think it's a good idea to also edit buildIDs in .acf files with TINcft updates, but I would keep this number as a side information only. :roll:

Nonetheless, thanks for the XP compatible version. ::)

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Post Post subject: Re: TINcft 20130624 - win32 / linux   
Posted: Tuesday, 30 Jul 2013, 11:44   
Cooking Steam for CS RIN!
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Joined: Monday, 16 Oct 2006, 18:52
Posts: 2933
isn't this a temporary problem ?
steam should now set thoses build id properly so in future it would be easier to work than dates.
also dates are not existing in the appinfo cache, only the build ID, so there would be no way to know what's the current version before downloading it


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Post Post subject: Re: TINcft 20130624 - win32 / linux   
Posted: Wednesday, 31 Jul 2013, 01:16   
Super flooder Почетный графоман
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Joined: Thursday, 04 Feb 2010, 15:35
Posts: 917
steamCooker
I think, you make an error in reasoning: the acf's are ABSOLUTLY IRRELEVANT!!! You should keep your mind to the manifest/cache/depots!
Because these have the relevant informations about the games contents (NOT and NEVER the acf's!). Right?!

I could edit an acf for you easily and you think it's updated ...

_________________
My Steam Content Mirror (PWs: cs.rin.ru)
My FTP Server (Login: ftprin, PW: cs.rin.ru)
(the files are compatible to ZippyShare, but it's very slow)


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Post Post subject: Re: TINcft 20130624 - win32 / linux   
Posted: Wednesday, 31 Jul 2013, 22:40   
Cooking Steam for CS RIN!
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Joined: Monday, 16 Oct 2006, 18:52
Posts: 2933
yeah i agree, but the acf name is "app manifest" that means that it should describe what's in the depot / content, not just be random edited values.
people shoudln't modify it manually... if they do, they should understand the consequences :)
acf bad side is that it is a text file ...

anyway, i reversed that in tincft as i can't stop people from doing it :) i still use/update the buildid but i show the update status based on the latest depot date (which can be wrong too btw, people could just edit the acf and change the depot manifest version for another one not corresponding to the content files)

-- Edit --

shoalraft63409-78, sorry i forgot to reply to your question. is there a ; in your pass ? my .ini parser uses this as a comment marker ....


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Post Post subject: Re: TINcft 20130624 - win32 / linux   
Posted: Thursday, 01 Aug 2013, 12:18   
Beginner Без звания
Joined: Thursday, 19 Feb 2009, 13:59
Posts: 9
Hi steamCooker,
first of all, Kudos for this fine tool, I really appreciate you still working on Steam content server tools. I believe I found a bug though trying to download TF2 (App 440) which I purchased before it became Free-To-Play.

TINcft will not download TF2 depot 440 (gid 1118032470228587934) named "TF2 Client" in app info. I set the Console to DEBUG level, I get this error after the 'Verifying licenses' step: "ERROR - Exception (0) : Unknown serialized format". Then TINcft notifies me that the download failed.

However, I can successfully download this depot 440 using the same Steam account with Valve's steamcmd. All other TF2 related depots also download fine in TINcft.

Can you please have a look at it? Cheers and keep at it!


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Post Post subject: Re: TINcft 20130624 - win32 / linux   
Posted: Thursday, 01 Aug 2013, 22:34   
Cooking Steam for CS RIN!
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Joined: Monday, 16 Oct 2006, 18:52
Posts: 2933
i tried, it retrieved it without problem ...

could it be a net connection problem ?


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Post Post subject: Re: TINcft 20130624 - win32 / linux   
Posted: Friday, 02 Aug 2013, 17:51   
Forum ghost Местное привидение
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Joined: Monday, 03 Oct 2011, 03:32
Posts: 485
steamCooker wrote:
yeah i agree, but the acf name is "app manifest" that means that it should describe what's in the depot / content, not just be random edited values.
people shoudln't modify it manually... if they do, they should understand the consequences :)
acf bad side is that it is a text file ...

anyway, i reversed that in tincft as i can't stop people from doing it :) i still use/update the buildid but i show the update status based on the latest depot date (which can be wrong too btw, people could just edit the acf and change the depot manifest version for another one not corresponding to the content files)

-- Edit --

shoalraft63409-78, sorry i forgot to reply to your question. is there a ; in your pass ? my .ini parser uses this as a comment marker ....



matter of fact there is :-|


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Post Post subject: Re: TINcft 20130624 - win32 / linux   
Posted: Saturday, 03 Aug 2013, 11:15   
Cooking Steam for CS RIN!
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Joined: Monday, 16 Oct 2006, 18:52
Posts: 2933
i think i'll change the behaviour of the parser, to make it a comment on ly if on first char of a line or if after a space or tab


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Post Post subject: Re: TINcft 20130624 - win32 / linux   
Posted: Saturday, 03 Aug 2013, 17:21   
Forum ghost Местное привидение
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Posts: 485
sounds great cant wait for that update , hope this fixes the not being able to update appinfo issue and hence all issues then :8=)


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Post Post subject: Re: TINcft 20130624 - win32 / linux   
Posted: Wednesday, 07 Aug 2013, 07:11   
User Редкий гость
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Joined: Tuesday, 09 Jul 2013, 14:17
Posts: 20
Location: Erusia
Is there a way to claim ownership from a .manifest file? I was trying to complete the files within the .acf file, some of the files have this at the side of them which says "(incomplete)".

If I can't claim ownership of it, are there any other solutions for this?

Log:
  1. 2013/08/06 23:49:31 | ERROR | Error with tool (downloader) : Failed to retrieve app ownership ticket for depot 42681 : 15


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Post Post subject: Re: TINcft 20130624 - win32 / linux   
Posted: Wednesday, 07 Aug 2013, 08:12   
Cooking Steam for CS RIN!
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Joined: Monday, 16 Oct 2006, 18:52
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i'm afraid there is no way :(


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Post Post subject: Re: TINcft 20130624 - win32 / linux   
Posted: Wednesday, 07 Aug 2013, 14:05   
Super flooder Почетный графоман
Joined: Wednesday, 20 Mar 2013, 03:45
Posts: 1296
hey steamcooker, just loaded up tincft today and i get an error tryin to update appinfo the log file says:
Quote:
2013/08/07 17:54:02 | INFO | Connecting to CM server (MYUSERNAME)
2013/08/07 17:54:03 | ERROR | Logon failed : sentry file required (63)
2013/08/07 17:54:03 | ERROR | CM Client - Error : ConnectionResetByPeerException (0) : Connection reset by peer
2013/08/07 17:54:03 | INFO | Connection failed

any ideas how to fix it?

--edit--
solved that problem, steamguard had been re-enabled some how. but now when i try to update i get an unhandled exception error right after i click update. i also tried an older version i had and the error was different i got update failed and in the log file it says "error retrieving file handle"

--edit--

well i'm an idiot, seems I asked this exact question before. sorry for bothering anyone


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