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Post Post subject: SmartSteamEmu 1.4.1 - Steam game multiplayer without steam!   
Posted: Tuesday, 16 Apr 2013, 23:46   Reply with quote
Super flooder Почетный графоман
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Joined: Friday, 21 Dec 2007, 16:10
Posts: 770
Location: O_o
Description:
This is a steam client emulator which enables you to play steam games without STEAM client and play online games or lobby enabled-games on LAN without any internet connection or online.

This emulator initially intended only for Age of Empires II HD to enable lobby features without depending on STEAM. Now the emulator has been updated and can be used with other steam's game.

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Features:
    - Run steam game without steam
    - Enables play online OR on LAN without internet connection
    - Emulates lobby, server browser
    - Stats, Achievements and Save games
    - Configurable DLC subscription
    - Avatar support
    - Plugins support
    - Overlay support (DX9/11/OpenGL)
    - Steam Workshop partial support

Requirements:
    - Microsoft(R) Visual C++ 2010 Runtime (x86)
    - .NET Framework 4 (SSELauncher only)
    - Steam games

How to use:
    - Extract all files to game directory or any directory.
    - Open SmartSteamEmu.ini and edit as neccessary.
    - Launch SmartSteamLauncher.exe and not the game executable.
    - To use different configuration file, add configuration file path
    to launcher parameter.

Note:
    If you use cracked version that replace steam_api.dll, make sure you restore the original steam_api.dll file first. If your games use CEG or DRM as protection, you might need to regenerate the executables for that computer first (CEG only) or use the cracked version.

    Some games may require pre-cracked file to run the games, but be sure steam_api.dll is the original.

    Some games such as tomb raider that can host private match require invite friends function to invite others to join their private match. Since this emulator didn't have any invite friend implemented, to JOIN the server press SHIFT+TAB simultaneously.

    Beginning with version 1.3.5, online mode is introduced (by SSEOverlay plugin). It will connect to several server (torrent tracker) and STUN server. If you do not wish to connect to these server, it can be disabled completely via overlay settings or modifying its setting file.

Plugin Development:
    Plugin is simply a dll file to extend or change the emulator or game behaviour. The dll will be loaded by SmartSteamEmu via LoadLibrary(). Additionally the plugin can have SmartInit() and SmartShutdown() exported function. To get better understanding, download the PDK.

    PDK can be downloaded here: viewtopic.php?f=20&t=65200

***************************************************************


Changelog:
Version 1.4.1 (June 9, 2016)
    - Updated steam stub patcher
    - Implemented CSGO Find game/Matchmaking
    - Added CSGO relay server
    - Added limit to avatar response
    - Fixed crash on COH2
    - Fixed avatar return null early
    - Fixed LAN server doesn't appear on server browser
    - Fixed lobby got deleted while user still joining
    - Fixed/Updated latest steam interface
    - Fixed steam HTTP body content doesn't work other than POST
    - Fixed DirectPatch cannot patch on the end of memory region
    - Fixed networking stack may wait indefinitely causing entire game to hang
    - Fixed broken invite system
    - SSEOverlay: Fixed crash when opening overlay dialog from game
    - SSEOverlay: Fixed crash if using invalid locale
    - SSEOverlay: Updated Turkish, Simplified Chinese and Germany language
    - SSEOverlay: Allow game to process game invites callback
    - SSEOverlay: Fixed OpenGL games take long time to init overlay
    - SSEOverlay: Fixed possible crash
    - SSEOverlay: Mapped some game server appid to client to allow client searching the server
    - SSEOverlay: Added OnlineKey allowing to connect with other that use the same key
    - SSEOverlay: Added HookRefCount option to turn off reference counting that will shutdown the overlay
    - SSELauncher: Updated settings with OnlineKey and HookRefCount
    - SSELauncher: Fixed unable to add game if launcher resides on root drive
    - SSELauncher: Fixed overlay screenshot hotkey will select default value back

Version History
Version 1.4.0 (May 15, 2016)
    - Added all map tags for CS:GO UGC
    - Added DragonBall Xenoverse parsing lobby data crash fix
    - Fixed missing overlay inset implementation
    - Fixed plugins got unloaded early
    - Fixed FileShare missing return value causing game like Melty Blood AACC to stall
    - Game server now will be notified if user ticket is cancelled
    - Fixed creating lobby with zero maximum members causes lobby to delete itself which fix Divinity Original Sin
    - Fixed GetLobbyGameServer return true even it isn't set, this fix Sniper Ghost Warrior 2
    - Fixed assigning zero to p2p virtual port will fail socket creation, this fix Dead Rising 2 : OTR
    - Rewrite server browser, more efficient, give correct ping and more responsive
    - Fixed LAN Server browser ping, give correct ping instead of fixed 50
    - Fixed server browser callback doesn't get removed causing next queries to be slowed down
    - Added SmartReady() and SmartUnready() to PDK
    - Fixed auto connection on packet receive, this fix Tomb Raider
    - Limit avatar requests
    - Added SSEFirewall plugins to block/unblock game communication to server
    - SSEOverlay: Added ISSeOverlay PDK
    - SSEOverlay: Added Screenshot hotkey support
    - SSEOverlay: Faster screenshots, no more lagging when capturing screenshot
    - SSEOverlay: Faster notifications, hopefully no more lagging
    - SSEOverlay: Fixed some DX11 possible crash
    - SSEOverlay: Fixed DX11 text box width calculation
    - SSEOverlay: Fixed OpenGL texture
    - SSEOverlay: Fixed OpenGL text lists overflow
    - SSEOverlay: Fixed some game like Limbo doesn't show overlay
    - SSEOverlay: Fixed friends "Playing" game will not updated if they switch to another game
    - SSEOverlay: Fixed scrollbar position got reset when window resized
    - SSEOverlay: Fixed cannot type on any input box on some game like Awesomenauts
    - SSEOverlay: Fixed DX9 leaks causing game crash
    - SSEOverlay: Fixed DX9 state saver causing game texture/mesh corruption
    - SSEOverlay: Fixed leaks if overlay got shutdown early
    - SSEOverlay: Fixed overlay deactivate event not fired causing game like Tomb Raider stall
    - SSEOverlay: Fixed scroll position can be possibly greater than the listbox item causing crash
    - SSEOverlay: Fixed crash when mouse enter on destroyed overlay object
    - SSEOverlay: Fixed unnecessary text got processed by translator
    - SSEOverlay: Favors hooking D3D11 instead of OpenGL if graphics vendor uses D3D11 to draw OpenGL
    - SSEOverlay: Time/date locale support
    - SSEOverlay: Cursor position is now restored when closing overlay
    - SSEOverlay: Ensure every overlay object is created/destroyed on UI thread
    - SSEOverlay: Implemented overlay inset
    - SSEOverlay: Implemented sound notification for message and screenshot
    - SSEOverlay: Minor changes on UI size to allow more room for translated text
    - SSEOverlay: Added new console command, "overlay_graphics" and "set_locale"
    - SSELauncher: Faster startup
    - SSELauncher: Fixed Chinese language not being changed to schinese/tchinese
    - SSELauncher: Added more language to lists
    - SSELauncher: Added overlay language settings
    - SSELauncher: Added ability to delete apps using DEL key
    - SSELauncher: Added Open File Location on selected apps
    - SSELauncher: Added ability to add [SmartSteamEmu] custom settings
    - SSELauncher: Added SSEOverlay Screenshot hotkey settings

Version 1.3.9 (April 24, 2016)
    - Fixed "offline" mode where games still seen steam emu being online
    - Fixed network id not properly set causing network failure on some games
    - Fixed worms reloaded lobby
    - Fixed some possible crash
    - Updated steam interface
    - SSELauncher: Added new offline settings
    - SSELauncher: Fixed tooltip for overlay and direct patch
    - SSEOverlay: Added multilanguage support
    Thanks to Sisah, Shlak and xatornet for providing translation file

Version 1.3.8 (April 22, 2016)
    - Added sourcemods support
    - Fixed sourcemods server fail to obtain encryption key
    - Fixed hanging when starting games
    - Fixed Magicka crash
    - Loader: Search for steamclient relative to StartIn folder too
    - SSEOverlay: Fixed some possible crash.

Version 1.3.7 (April 19, 2016)
    - Added "Offline" options
    - Added minimal dota2 lobby support
    - Fixed rare crash when retrieving user data
    - Fixed loader doesn't use absolute path for steamclient.dll
    - Fixed crash when games passing null pointer on stats interface
    - Fixed inventory GenerateItems where it gives invalid handle
    - Fixed inventory generate items for "generator" gives incorrect final quantity
    - Fixed Duke Nukem Forever fail to find match
    - Fixed AppTicket return invalid length if set to 1
    - Fixed virtual user isn't transmitted and parsed correctly, causing bugs where user cannot join hosted game
    - Fixed GC where weapon skin not requested and transmitted
    - Fixed steam.dll emulation where it cannot be loaded
    - Fixed alignment issues that causes some critical bugs, eg. Lockings, crash on exit
    - Fixed nuclear throne bug found subscribed items
    - Improve DirectPatch memory scan performance
    - Updated CS:GO implementation
    - Updated to latest steam interfaces
    - Updated steamstub bypasser
    - SSELauncher: Added new settings: SSEOverlay, DirectPatch and Language
    - SSEOverlay: Fixed moving mouse pointer on listbox items may crash
    - SSEOverlay: Friend window no longer scroll back to top when refreshing list
    - SSEOverlay: Fixed achievement parse error
    - SSEOverlay: Fixed missing a character after line break on chat box
    - SSEOverlay: Fixed some crash with dx9 draw
    - SSEOverlay: Fixed rare crash when scrolling
    - SSEOverlay: Fixed other online players not being discovered on x64 build
    - SSEOverlay: Fixed listbox items graphics handle leaking when scroll pos > 0
    - SSEOverlay: Fixed crashing when game trying to activate the overlay
    - SSEOverlay: Fixed crash when showing notification (achievements)
    - SSEOverlay: Fixed cursor clipping when activate/deactivate overlay
    - SSEOverlay: Added south east resize support to windows
    - SSEOverlay: Added support to only load overlay or online mode
    - SSEOverlay: Added opengl support
    - SSEOverlay: Added listbox item clipping support
    - SSEOverlay: Added translation support
    - SSEOverlay: Added lobby data viewer
    - SSEOverlay: Added screenshot notification
    - SSEOverlay: Added screenshot gallery
    - SSEOverlay: Added button to close overlay with mouse
    - SSEOverlay: Renamed "achprogress.db" to "GameSettings.ini"
    - SSEOverlay: Increase discovery interval to 15 seconds

Version 1.3.6 (November 18, 2015)
    - Implemented AddRequestLobbyListCompatibleMembersFilter
    - Ensure item will be final result when generating inventory item
    - Ensure friend will receive game info upon startup
    - Ensure plugins is unloaded properly
    - Minor playtime credit hour changes
    - Fixed friends may not appear
    - Fixed ip in serverbrowser shows 0.0.0.0
    - Fixed random crash when using server browser and other random crash
    - SSELauncher: Added new settings: InjectDll, MaximumConnection
    - SSELoader: Added InjectDll (same as /sseinject) to inject SmartSteamEmu directly into process
    - SSEOverlay: Show unlocked achievements date on mouse over if description too long
    - SSEOverlay: Fix menu not disappear when clicking other button/link
    - SSEOverlay: Enable 12/24 hour format switching by clicking on time
    - SSEOverlay: Chat message multiline now breaks properly
    - SSEOverlay: Fixed midnight shows as 0 instead of 12.
    - SSEOverlay: Better online player discovery
    - SSEOverlay: Some performance optimization
    - SSEOverlay: Widen the console window
    - SSEOverlay: Added paste support
    - SSEOverlay: Added console command get/set_stat

Version 1.3.5 (November 15, 2015)
    - Fixed favorites server not saved
    - Fixed persona name change not broadcast properly
    - Fixed l4d2 and some other games may not be able to join without using public ip
    - Fixed some game may not be able to create lobby properly, eg. dirt showdown
    - Implemented inventory playtime credit
    - Removed online mode (replaced with SSEOverlay online mode)
    - Added maximum allowed connections in config file
    - SSEOverlay: Added achievements progress bar
    - SSEOverlay: Added scrollbar slider
    - SSEOverlay: Added online support (enabled by default)
    - SSEOverlay: Added console
    - SSEOverlay: Show hidden achievements only when achieved
    - SSEOverlay: Change screenshots folder from plugin folder to storage folder
    - SSEOverlay: Fixed possible crash when showing achievements and other notifications
    - SSEOverlay: Fixed some random dx9 crash
    - SSEOverlay: Fixed some text truncated on dx11 based games, e.g chat name
    - SSEOverlay: Fixed crash on exit
    - SSEOverlay: Fixed invite friends doesn't open overlay
    - SSEOverlay: Fixed missing friends join game menu on server based game
    - SSEOverlay: Fixed invite name
    - SSEOverlay: Many minor bug fixes - Empty achievement window, menu not disappear, Ach progress not in percent, window not reposition on resize, ...

Version 1.3.4 (October 29, 2015)
    - Added inventory support (payday 2)
    - Updated to latest steam interfaces
    - SSEOverlay: Fixed font loading issues on DX11
    - SSEOverlay: Fixed crash when overlay is not loading
    - SSEOverlay: Fixed rare crash when hooking DX9
    - SSEOverlay: Fixed overlay not working properly when using steam_api replacement

Version 1.3.3 (October 21, 2015)
    - Fixed some crashes during exit
    - Fixed loading 8bit jpeg image
    - Fixed payday 2 do nothing after selecting card
    - Added DisableGC to disable GameCoordinator emulation
    - Changed default avatar picture to "?"
    - SSELauncher: Added DisableGC option
    - SSEOverlay: Added DX11 support
    - SSEOverlay: Fixed x64 pointer issue causing crash
    - SSEOverlay: Fixed dx9 calling wrong function causing crash on certain games
    - SSEOverlay: Changed font symbol to texture

Version 1.3.2 (September 23, 2015)
    - Fixed PDK bugs, GetSettingString returns corrupted buffer and some enhancement
    - Fixed get image buffer overflow
    - Fixed some missing callbacks
    - Achievements/stats now handled correctly if SSEOverlay able to fetch data
    - SSELoader: Fixed rapidly close and open games might open game using steam
    - SSELauncher: Fixed crash when adding game
    - SSEOverlay:
    - Fixed dx9 resources not released (minimize/fullscreen switch will fail)
    - Fixed "X" close window button displayed as "[]"
    - Fixed overlay renderer messed with games graphics
    - Added Stats, Chat, Invite, Join, Nickname and Settings
    - Added scrolling support (only works on certain games)
    - A lot of UI/UX improvements, feels lot more natural now

Version 1.3.1 (September 16, 2015)
    - Advance user can manually supply AppTicket and DisableHooks
    - Fixed interface logging show empty line
    - Fixed SteamFriends::GetFriendCoplayGame return current appid
    - Fixed steam pipe wrongly assigned causing problems with callbacks
    - Fixed minidump option isn't read as boolean, set it to "true" will turned it off
    - Fixed SteamUtils::GetImageXxx may not return data if called from another pipe
    - Fixed improper plugins exception message will crash the emulator
    - Fixed stale packet blocks new packet from being received
    - Fixed lobby and stats data not persisted across pipe
    - Fixed network callback listener
    - Fixed callback posted by plugins will be freed
    - Fixed callresult will fail when game attempt to read it before it finish
    - Fixed various steam HTTP interface bugs
    - Added HTTP request limit
    - Limit DOW chat leaderboard
    - Implemented UsetStats::IndicateAchievementProgress
    - Fixed UserAchievementStored_t callback doesn't get emitted
    - Updated to latest steam interfaces
    - Updated PDK, added more interface and expose more emulator internals
    - Bundled SSEOverlay.dll as default plugins
    - SSELauncher: Automated apps/games configuration
    - SSELauncher: Auto DLC for Dead Rising 2/OTR
    - SSELauncher: Launcher position and size now saved
    - SSELauncher: Added sort by and group by
    - SSELauncher: Added categories
    - SSELauncher: Added non-steam apps options (will launch directly)
    - SSELauncher: Added hide missing shortcut
    - SSELauncher: Added tray icon and launch menu and hide to tray options
    - SSELauncher: Added option to stay on top
    - SSELauncher: Redesign steam_api.dll status and some small GUI changes
    - SSELauncher: Launcher now DPI aware

Version 1.3.0 (July 1, 2015)
    - Limit CSGO items as games cannot handle more than 2005 items
    - Fixed public ip retrieval thread deadlocked
    - Fixed new DOTA 2 crash on startup and added partial GC support
    - Fixed stats not updated for Killing Floor 2
    - Fixed save game issue with Dead Rising 2 OTR
    - Added FailOnNonExistenceStats options to prevent loop
    - Changed storage folder structure
    - SSELauncher: Improved startup time by loading icon asynchronously
    - SSELauncher: Added relative path support when game is inside launcher directory
    - SSELauncher: Added SmartSteamEmu new FailOnNonExistence options

Version 1.2.9 (May 25, 2015)
    - Fixed crashing when loading file without valid data pointer
    - Fixed crashing with payday 2 when buying from contract broker
    - Fixed server browser favorites/history may not showing anything
    - Fixed other possible crash

Version 1.2.8 (May 24, 2015)
    - Added SteamStub/DRM bypasser
    - Added partial steam.dll emulation
    - Added ParanoidMode - warn if steam is running
    - Added remote player manager
    - Fixed crash when using SteamAchievementManager (SAM)
    - Fixed probable crash at various network location and other places
    - Fixed get friend appid return 0
    - Fixed lobby owner cannot join own lobby
    - Fixed steam_api.dll replacement (SmartSteamEmu.dll renamed to steam_api.dll) crash
    - Fixed server browser favorites and history merged together
    - Fixed CS:GO nametag doesn't get removed when applied
    - Fixed server browser cannot query some of the master server
    - Rewrite leaderboard and added option to disable leaderboard
    - Ensure proper cleanup when exiting
    - Enable persona state again
    - Updated to latest steam interfaces
    - Minor changes: Prioritize appid from env than steam_appid.txt, fixed logging, synchronization
    - SSELauncher: Fixed broadcast address and masterserver entry got duplicates everytime you open the launcher.
    - SSELauncher: Fixed cancelling game renaming will cause game name to be empty
    - SSELauncher: Added option - Disable Leaderboard, Paranoid Mode, Admin password
    - SSELauncher: Set default button on settings page

Version 1.2.7 (May 14, 2015)
    - Added player management, allowing to ban user
    - Added delay when retrieving or uploading fake leaderboard
    - Fixed x64 packet corruption and x86/x64 packet inconsistency
    - LAUNCHER: Immediately save all settings
    - LAUNCHER: Added player management tab
    - LAUNCHER: Added persist options
    - LAUNCHER: Fixed desktop shortcut launch loader instead of games
    - LAUNCHER: Single Instance
    - LAUNCHER: Other minor adjustment and fix

Version 1.2.6 (May 8, 2015)
    - Introducing SSELauncher! No more headache configuring games with SmartSteamEmu
    - Fixed hang when joining game, moved public ip query into background thread.
    - Fixed cs:go unable to join game (kicked, must join through lobby)
    - Fixed player not removed when disconnected, visible in server browser
    - Fixed some crash when querying server
    - Fixed favorites server browser save duplicates entry
    - Fixed creating minidump might causes memory corruption
    - Fixed hanging when exiting
    - Fixed stats may not be loaded by some games
    - Fixed sending wrong packet when querying other stats
    - Fixed HTML surface interface unable to be retrieved using steam api replacement
    - Added DirectPatch from old SmartSteam
    - Implemented query server listener
    - Implemented average stats
    - CS:GO client now able send items/weapon skins to dedicated server
    - Rewrite loader, fixed a lot of stuff such as truncated path, overflow, etc.
    - Loader now has unicode support
    - Loader now restore steam registry properly
    - Many minor fix (log output, stack overflow, ugc crash)

Version 1.2.5 (April 12, 2015)
    - Revised almost all matchmaking, networking and game server implementation
    - Implemented lobby filter
    - Implemented app install directory
    - Added lobby join timeout
    - Added GenerateRandom steam id option
    - Added custom save game folder location
    - Added persona name and path unicode support (save smartsteamemu.ini as Unicode encoding)
    - Added partial portal 2 items support
    - Added warning (log) when set an invalid manual steam id
    - Added Dragon Ball Xeno Verse ability to load any user save game file
    - Fixed remote storage return empty/corrupted filename
    - Fixed online packet splitting again
    - Fixed game server doesn't remove player when disconnected
    - Fixed LAN query missing server name
    - Fixed loader launch and start in parameter
    - Fixed PersonaName accountname fallback
    - Ensure stats is saved when exiting
    - LAN server browser improvement and stability
    - LAN players query support
    - Implemented -appid command line support
    - Implemented -language command line support
    - Improved items/inventory speed
    - dproto >= 0.9.543 support
    - Updated configuration layout
    - Update protocol version, prevent connection to/from older emulator
    - Some minor fix

Version 1.2.4 (March 26, 2015)
    - Corrected internet server browser ping a bit
    - Fixed Tomb Raider cannot launching
    - Fixed crash when sending empty packet (CS:GO crash)
    - Fixed CS:GO empty weapon texture when giving random item
    - Fixed lobby transfer doesn't transfer app id
    - Fixed server browser socket doesn't close when done
    - Fixed avatar not showing again
    - Implemented internet server browser quick refresh
    - Implemented favorites server browser
    - Implemented multiple lobby creation
    - Enable Payday 2 HoxHud by default
    - Enable lobby invites
    - Split online mode relay packet when its too large (broken)
    - Transfer lobby when connection lost instead of closing it
    - Prevent connection from old emulator

Version 1.2.3 (March 24, 2015)
    - Added community (item) support for Payday 2
    - Fixed p2p session bug causing some games unable to communicate
    - Fixed crash on Payday 2 when joining lobby
    - Fixed p2p packet read starvation
    - Fixed GS logging and exception
    - Fixed GS Lan response
    - Fixed lobby id instance
    - Fixed avatar disappear and constantly loading on some games
    - Fixed set lobby owner on own lobby causing it to be closed
    - Fixed game got "player left lobby" message when other player exiting/lost connection even without joining the lobby
    - Fixed possible crash due to race condition
    - Rewrite internet server browser
    - Minor GS behavior change
    - Implemented lobby invite for supported games
    - Implemented CS:GO item rename/name tag
    - Corrected CS:GO item paint kit when giving random item

Version 1.2.2 (March 9, 2015)
    - Quick fix for version 1.2.1
    - Fixed loading file (items/savegame/etc) issue
    - Fixed authentication, game cannot create lobby
    - Fixed launcher command line concatenation issue
    - Fixed GS logon
    - Added knives for CS:GO

Version 1.2.1 (March 8, 2015)
    - Fixed socket port initialization may not connect to other user
    - Added online mode - experimental, disabled by default
    - Added virtual port for GS and P2P instead of opening new port
    - Added internet server browser
    - Added support for LumaEmu steam id generation
    - Added disable friend - as requested by anssik
    - Added launcher command line - as requested by ortakey
    - Added "common" user folder - as requested by arbiter1of1
    - Implemented all user stats interface member
    - Implemented get launch query parameter
    - Implemented CS:GO items/inventory/StatTrak/Random Awards
    - Fixed random crash due to race condition at various place
    - Fixed UGC crash - thanks to arbiter1of1
    - Fixed launcher doesn't restore x64 steamclient original registry value
    - Fixed network data may be ignored after game destructing some steam user interface
    - Fixed image transformation algorithm, yellowish avatar
    - Fixed launcher truncated start in path
    - Fixed CS:GO hang when there is UGC map
    - Change lobby now only respond to same appid
    Special thanks to:
    - shmelle - providing server browser code
    - arbiter1of1 - testing games and with UGC
    - Shlak and [x3r0] - For giving hints with CS:GO items/inventory/StatTrak

Version 1.2.0 (February 14, 2015)
    - Added more missing interface (HTMLSurface, Inventory, Video)
    - Added game server tags support
    - Added/Implemented more steam api exported function
    - Fixed/Added some missing game callback
    - Fixed "AccountName" may use old account name
    - Fixed RunFrame() doesn't get called in some interfaces.
    - Fixed controller initialization
    - Fixed friend flags and relationship
    - Fixed game server give outdated connection info
    - Fixed game server doesn't transmit moddir, causing some game to ignore the server
    - Fixed game server listed as "Friend"
    - Fixed some game waiting for auth ticket response forever
    - Fixed logon response transmit too early, some game just missed it
    - Fixed authentication problem causes some game unable to join the server
    - UGC behaviour changed

Version 1.1.9 (February 11, 2015)
    - Storage(save games) now can be changed to app data (default).
    - Ability to use your computer name/account name for persona name.
    - Updated to latest steam interface.

Version 1.1.8 (September 7, 2014)
    - Automatically find interface version based on original steam_api.dll
    - Fixed remote storage increasing file count
    - Fixed remote storage file stream memory leak
    - Fixed rare crash when using as steam_api.dll replacement

Version 1.1.7 (August 14, 2014)
    - Fixed UGC crash.
    - Fixed some games save UGC on wrong path.
    - Added more API for plugins.

Version 1.1.6 (August 13, 2014)
    - Added UGC/Steam Workshop partial support.
    - Fixed plugins search path when turning on SeparateStorageByName.
    - Fixed default avatar doesn't get loaded when turning on SeparateStorageByName.

Version 1.1.5 (August 7, 2014)
    - This version introduces plugins development kit.

Version 1.1.4 (August 6, 2014)
    - Added missing SteamUtils007 interface.
    - Added plugins support.
    - Fixed exception log doesn't give exact problem.

Version 1.1.3 (July 27, 2014)
    - Added steam_api.dll replacement partial support
    - Added x64 build (Untested)
    - Added manual steam id support
    - Updated interface

Version 1.1.2 (January 1, 2013)
    - Fixed local user data folder doesn't get created
    - Fixed cs:go crash when starting with -steam parameter
    - Updated interface

Version 1.1.1 (October 23, 2013)
    - Fixed resident evil 6 multiplayer disconnect issue
    - Fixed avatar loading only accept absolute path
    - Fixed stats interface causing crash
    - Fixed others doesn't received lobby update
    - Fixed closing audio device when in-game voice disabled
    - Fixed lobby member limit always return zero
    - Fixed lobby initialization
    - Fixed lobby gives incorrect data when retrieving game server
    - Fixed lobby signal received when user not in lobby
    - Fixed crash when retrieving stats with empty key
    - Fixed all memory leaks
    - Fixed steam pipe count
    - Added new configuration section for log and debug
    - Added more log output
    - Added log output filter
    - Added lobby connection lost handling
    - Rewrite all interfaces
    - Rewrite the emulator core
    - Implemented user data folder
    - Implemented friend stats
    - Implemented lobby owner transfer
    - Implemented directory support for remote storage
    - Implemented DLC list

Version 1.1.0 (October 16, 2013)
    - Added support to change quick join hotkey
    - Added support to change avatar filename
    - Added support to override achievements
    - Updated network library
    - Fixed some random crash
    - Fixed language doesn't get changed on some games
    - Fixed some leaks
    - Fixed lobby data doesn't get updated
    - Implemented HTTP interface
    - Implemented more friends function
    - Implemented dummy leaderboard
    - Implemented new user interface v17
    - Implemented in-game voice support (experimantal)

Version 1.0.9 (October 7, 2013)
    - Added registry restoration after launcher closed
    - Fixed wrong interface version given causing crash in some games
    - Fixed empty interface (remote/screenshot) given causing crash in some games
    - Fixed random crash around lobby
    - Fixed steam pipe
    - Fixed server browser crash
    - Fixed virtual port overflow
    - Implemented friend rich present

Version 1.0.8 (October 5, 2013)
    - Added minidump creation during crash
    - Added loader support for launching with different configuration file using command line
    - Added support for networking manual override
    - Added resident evil 6 save game patch to load any others save game
    - Fixed crash when retrieving others persona name
    - Fixed validation issue causes game waiting for authentication result
    - Fixed lobby data retrieval always fail
    - Fixed lobby data notification spam for some games
    - Fixed empty value on configuration file doesn't uses default value
    - Fixed game doesn't get notified when connection with other was lost
    - Implemented partial matchmaking/game server browser support
    - Implemented user source retrieval
    - Implemented multiple local user
    - Implemented lobby member data
    - Implemented lobby data request notification
    - Implemented some missing steam interfaces

Version 1.0.7 (October 2, 2013)
    - Added different method of generating steam id
    - Updated interfaces

Version 1.0.6 (May 14, 2013)
    - Fixed most memory leaks
    - Fixed crash on exit for some games
    - Fixed issue around lobby and game server
    - Fixed remote storage quota false report
    - Fixed crash on some games due to HTTP emulation
    - Fixed socket deadlock causing networking failure
    - Fixed corrupted save game issue

Version 1.0.5 (May 8, 2013)
    - Fixed remote storage bug causing some games doesn't work properly
    - Fixed language doesn't properly detected by some games

Version 1.0.4 (May 7, 2013)
    - Reworked the networking
    - Added SHIFT+TAB to join lobby (emulate invites)
    - Added avatar support
    - Added more logging output
    - Added partial IPC support
    - Added game server steam id support
    - Added alternate socket listen port
    - Implemented some missing interfaces and functions
    - Fixed lost pid causes new game process failed to launch
    - Fixed crash when requesting lobby list
    - Fixed lobby doesn't delete some lobby data
    - Fixed some memory and handle leaks
    - Fixed invalid peer's steam id on some games
    - Fixed remote storage cache causing file count increases
    - Fixed aggresive discovery loop
    - Fixed cannot connect to secure server, plugin detected

Version 1.0.3 (April 27, 2013)
    - Added logging enable/disable support
    - Added DLC configuration
    - Added configuration support for boolean value "true/false" or 0/1
    - Added option to create secure/insecure server
    - Fixed some games cannot found lobby again
    - Fixed incorrect p2p data length given to games causing crash on some games
    - Fixed p2p handshaking causes some games to wait
    - Fixed remote storage give incorrect file count due to cache deduplication
    - Fixed remote storage give directory names to game
    - Fixed achievements bug
    - Fixed game waiting for data due to unimplemented method

Version 1.0.2 (April 26, 2013)
    - Added remote storage support
    - Added per user directory for stats/achievements/storage/save games support
    - Added launcher persistent mode
    - Added Support for absolute path on "Target" launcher settings
    - Added some logging
    - Added app id verification before launch
    - Added support to turn on low violence mode
    - Added support to change language
    - Fixed some lobby issue
    - Fixed some games doesn't found any lobby
    - Fixed some games fail to launch due to incorrect pid given
    - Fixed some games fail to launch caused by no app id found
    - Remove lobby app id verification

Version 1.0.1 (April 25, 2013)
    - Add support for stats and achievements
    - Add support for overriding app id
    - Fix cannot join created lobby
    - Fix PersonaName not being read correctly
    - Fix game doesn't transmit some lobby data
    - Fix lot of crash and memory corruption

Version 1.0.0 (April 20, 2013)
    - Added support for older games
    - Fixed some crashing
    - Replaced old loader with new one

Initial Release (April 17, 2013)
    - Lobby support for Age of Empires II HD


***************************************************************


Credits:
    Thanks to OSW members and supporting friends.
    Thanks to all cs.rin.ru Developers Group members including ChrisTX
    Thanks to Mitsukarina for helping and maintaining SSELauncher
    Thanks to Sisah for helping and maintaining SSEOverlay
    Thanks to people who provided translation for SSEOverlay: Czech (Sisah), Russian (Shlak), Spanish (xatornet)


Tested Working Games:
This list is old, almost all steam games are working.
List of working games
This is a shortlist of working games and working lobby (create and join). Since I only have a few games, I cannot try other games. You may want to try other games and post your result here.

Follow the discussion to see games confirmed working by others.

***************************************************************

Download Current Version:
NOTE Using version below than 1.4.0 is not recommended since its causing heavy network usage. Use latest version and please report any bugs if found. To whom bundling this emu inside other games, take note of this.
SmartSteamEmu141.7z*
SSE Companion - Collections of apps/tools for SmartSteamEmu


Older Versions:
http://cs.rin.ru/archive/bin/SmartSteam ... o_1.4.1.7z


Last edited by syahmixp on Thursday, 09 Jun 2016, 09:10, edited 128 times in total.

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Post Post subject: Re: Age of Empires:HD, Play on LAN without STEAM!   
Posted: Wednesday, 17 Apr 2013, 00:16   Reply with quote
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reserved.

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Last edited by syahmixp on Wednesday, 2 June 2016 7:25, edited 7158 times in total.


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Post Post subject: Frequently Asked Question   
Posted: Wednesday, 17 Apr 2013, 00:29   Reply with quote
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Frequently Asked Question
Please read at least once. Thanks.

BASIC FAQ
    Q What is SmartSteamEmu?
    A SmartSteamEmu is a steam emulator, allowing you to run steam games without requiring steam. Playing games with friends and family both online or offline (LAN) without requires internet connection.

    Q There are too many version, which one should I download?
    A The latest one of course. If your game is not working with latest version, report it and while waiting for a fix you may try the old one. There is no support for old version and using version below 1.4.0 is not recommended!.

    Q How to use it?
    A Extract everything on a folder of your choice and launch SSELauncher. Then drop the game executables (.exe) to the launcher and give it an appid. I recommend location that doesn't requires admin privileges for both games and emu - Program Files requires admin privileges. NOTE: If you have obtained game files through other means than steam, you may have steam_api/64.dll file replaced. Restore the original first before using this emu.

    Q Does this emulator works with games XYZ?
    A It works with most steam games. If no one reported yet, you will need to try it yourself.

    Q How can I find my game appid?
    A Go to http://store.steampowered.com and search your game title there. Note the url, example app id is 500 for left 4 dead: http://store.steampowered.com/app/500/

    Q Can I use my Arabic/Chinese/Russian/other non latin character for my name?
    A Yes, the emulator has full unicode support including file path. Remember to save the SmartSteamEmu.ini as unicode format. However game support may vary.

    Q Where save game file is stored?
    A If you are using SSELauncher, it will be on your SSELauncher folder. By default, it will be on your C:\Users\<your name>\AppData\Roaming\SmartSteamEmu\[persona name]\remote_<appid>

    Q Can I use my save game from steam/other emulator?
    A Yes, but some game protect their save game file by checking your steam id.

    Q If save game is protected with steam id, how can I use it with this emulator?
    A You need to change emulator steam id to the steam id the save game file used previously. However it is better if you can modify the save game file to match your steam id.

    Q Where can I get my steam id?
    A You can use some service on website, example: http://steamidconverter.com/STEAM_0%3A0%3A11101 and use steamID64 and put into ManualSteamId setting and change SteamIdGeneration to Manual.


SSEOVERLAY
    Q How to activate overlay?
    A Press SHIFT+TAB combination. The combination changes when you changed the QuickJoinHotkey.

    Q Overlay doesn't appear in my games. How to activate it?
    A If it doesn't appear, overlay might not yet supported on those games. Currently its only support DX9, DX11 and OpenGL.

    Q My games uses DX9/DX11/OpenGL, I still can't activate overlay.
    A Check if overlay plugin present in plugins directory and the QuickJoinHotkey combination. If it still doesn't appear, then overlay is not supported in your games yet.

    Q When using overlay, games are unstable.
    A You can disable overlay by turning off Overlay on SSELauncher setting or manually add DisableOverlay = 1 to [SSEOverlay] section on SmartSteamEmu.ini file.


SSEFIREWALL
    Q What is SSEFirewall?
    A Basically it stop games from making a connection to some server.

    Q How does it work?
    A It work by redirecting domain name to ip query to localhost ip address.

    Q How do I use it?
    A Open SmartSteamEmu\Plugins\SSEFirewall.ini and add entry to [Block] list with this format domain.com = 1 to block. Also explained here: viewtopic.php?p=1228659#p1228659


MULTIPLAYER/ONLINE
    Q Can I play multiplayer with this emulator?
    A Yes, online and LAN without internet connection.

    Q Do I need tunggle/hamachi/etc to play multiplayer online?
    A Basically no.

    Q How do I play online?
    A The online mode is enabled by default, just launch the games

    Q I can't find my partner.
    A Check your firewall first, if you are playing online, you may need to do portforwarding. Then check your appid, it must match to found each other online. If any one of you didn't do portforwarding, connecting to each other may takes some time up between 1 to 20 minutes.

    Q I still can't find my partner online.
    A Some type of NAT isn't supported yet (Symmetric NAT). If both of you are behind Symmetric NAT, you may need to rely on 3rd party solutions such as Tunggle, Hamachi, Evolve or others.

    Q What port number does this emulator use?
    A By default its 31313 and using UDP. If it is in use, it will bind to next number, 31314 and so on.

    Q I saw strangers on my friend list. Who is that?
    A Another players that play the same game you are playing now.

    Q How do I add friends?
    A There is no yet friend features, all SmartSteamEmu users that playing the same game will appear on your friend list.

    Q I found others lobby, but unable to connect or play together. What happened?
    A You must have same game version.

    Q I just disabled online mode, after launching the game, others still connected to me.
    A It takes up to 1 hour for your IP to be removed from tracker server and other people.

    Q I only want to connect just between me and my friends without the others.
    A You will need to disable Online Mode, then know your friend external IP and Port and add it to BroadcastAddress under [Networking] section. For easier, use overlay console to determine external ip and port by telling your friend to type externalip and externalport or port (if portforwarding is used) and add to your broadcast address list using add_broadcast_address ip:port.


GAME SPECIFICS
    Q I tried to find match on Counter-Strike Global Offensive, but after waiting some times it still searching for match.
    A This emulator doesn't provide server list to game. If you need to play with other, create a private match and invite others. Then set the game type other than competitive and make it as a private game.

    Q Does Counter-Strike Global Offensive inventory works?
    A Yes, it's working.

    Q How do I disable random item drop in CS:GO
    A Change RandomItemAwards to false on [SmartSteamEmu] section.

    Q Is it possible to create the item by myself?
    A Yes, there is a collection of tools to craft items here: viewtopic.php?f=10&t=67795

    Q Does Payday 2 inventory works?
    A Yes, it's working.

    Q I have frequent crash when opening steam inventory or got item drop.
    A Update to latest version. If it still crashing, you will need to delete inventory.bin as using previous emu version gives an invalid items thus crashing your game.


PROBLEM/HANGING/CRASHING & BUG REPORT
    Q My game crashes/hanging. What happened?
    A There is a number of reasons, and one of them is bugs in the emulator or overlay.

    Q What to do when game is crashing/hanging?
    A First determine what causing the problem:
    • Some game/engine request stats infinitely (can be seen with logging enabled), if so set FailOnNonExistanceStats to true.
    • Disable SSEOverlay plugin and try again, if it won't crash then the overlay may be causing the problem. The crash dump might be generated, upload it.
    • If it still causing the problems then perhaps its a bug inside the emulator. Please report it and upload any dump created.

    Q I found a bug in this emulator. How do I report them?
    A Just post in this thread with all the information about the bugs. It must have a detailed explanation what are you experiencing and steps to reproduce. Post log file and dump (*.mdmp) file if available.

    Q There is no dump file after crashing.
    A Some games have its own crash handler, be sure to check games folder for dump file such as on My Documents\Games. For example, game that using Bugsplat will open its own crash dialog, click View Report Details and paste all relevant information. You may find the location of dump file inside the report details.

    Q My game hangs and I can only terminate it using task manager.
    A Use Sysinternals Process Explorer to create a minidump file while its hanging. Once created compress it and upload the file.


SERVER OWNER
    Q If my players are cheating, is it possible to ban that player on my server?
    A If you are using this emu to host your server, you can use SSEBanHammer to ban/unban players from connecting to your server.

    Q But the steam id can be changed. I must ban them again if they change the steam id.
    A Once you banned them using SSEBanHammer, they will not be able to connect again even after changing their steam id or using random one.

    Q I use dproto to host my server, does it work like SSEBanHammer?
    A Yes, dproto will assign static steam id to the SmartSteamEmu's player and you can still ban them.


TECHNICAL/PRIVACY
    Q Is it safe to use this emulator?
    A Yes, it is safe.

    Q Does this emulator connects to steam?
    A No.

    Q Does SmartSteamEmu connects to something?
    A Basically no. However it does connect to one of these server to query your public IP (api.ipify.org, ipinfo.io, myexternalip.com). If you enabled SSEOverlay Online Mode, it will connect to some more server, see question below.

    Q Which server does SSEOverlay online mode connect to?
    A By default, it will connect to open.demonii.com, tracker.openbittorrent.com, tracker.coppersurfer.tk, tracker.leechers-paradise.org, tracker.internetwarriors.net and stun.l.google.com

    Q How online mode works?
    A The SSEOverlay will query the tracker server to get the IP lists of others and try to connect to them. Your external ip and port will be sent to tracker server for others to find you.

    Q What information is submitted to others when playing online/multiplayer?
    A This emu will send your steam ID, persona name and avatar to other players.


Last edited by syahmixp on Friday, 03 Jun 2016, 15:34, edited 15 times in total.

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Post Post subject: Re: Age of Empires:HD, Play on LAN without STEAM!   
Posted: Wednesday, 17 Apr 2013, 00:35   Reply with quote
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syahmixp wrote:
Hello everyone.

I'm back... AOE HD attracts me back to this community.
This is my new releases to enable play AOE HD on LAN without steam.

Installation:
1) Just extract to aoe hd folder. Make sure you have original steam_api.dll file.
2) Prepatched exe may be required, don't forgot to modify PersonaName on .ini file
3) Run exe file

This releases is quite buggy since I didn't implement the function correctly and some ugly coding.
So, please expect some crash/issue. The lobby has major issue.
It also uses udp port from 27016-27018

Credits to everyone on OSW!

where is download? I don't understund to play! :?:


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Post Post subject: Re: Age of Empires:HD, Play on LAN without STEAM!   
Posted: Wednesday, 17 Apr 2013, 00:44   Reply with quote
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Matteo13091985 wrote:
where is download? I don't understund to play! :?:

This is not a full game, just some extra files that enable this game to play multiplayer without steam.

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Last edited by syahmixp on Wednesday, 2 June 2016 7:25, edited 7158 times in total.


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Post Post subject: Re: Age of Empires:HD, Play on LAN without STEAM!   
Posted: Wednesday, 17 Apr 2013, 00:59   Reply with quote
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syahmixp wrote:
Matteo13091985 wrote:
where is download? I don't understund to play! :?:

This is not a full game, just some extra files that enable this game to play multiplayer without steam.

ok, now I have undertstood!


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Post Post subject: Re: Age of Empires:HD, Play on LAN without STEAM!   
Posted: Wednesday, 17 Apr 2013, 00:59   Reply with quote
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syahmixp wrote:
Matteo13091985 wrote:
where is download? I don't understund to play! :?:

This is not a full game, just some extra files that enable this game to play multiplayer without steam.

Tell me more about SmartSteamEmu... Anything related to the old SmartSteam?

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Post Post subject: Re: Age of Empires:HD, Play on LAN without STEAM!   
Posted: Wednesday, 17 Apr 2013, 01:22   Reply with quote
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Not related, SmartSteam is 'steam' memory patcher while this is just, you could say it as an emulator. It emulates steam which enable you to play steam game without steam...

You could try this with another steam game by changing the launcher setting, but I doubt it will work since I only implemented the latest steamclient interface.

Im actually just want to add this feature to rev emu, but since adding new interface is pain plus I only had access to old rev source, i ended up creating another emulator and only focuses on AOE as all my other steam games appear to be outdated. :)


Last edited by syahmixp on Wednesday, 17 Apr 2013, 01:25, edited 2 times in total.

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Post Post subject: Re: Age of Empires:HD, Play on LAN without STEAM!   
Posted: Wednesday, 17 Apr 2013, 01:23   Reply with quote
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syahmixp wrote:
Not related, SmartSteam is 'steam' memory patcher while this is just, you could say it as an emulator. It emulates steam which enable you to play steam game without steam...

You could try this with another steam game by changing the launcher setting, but I doubt it will work since I only implemented the latest steamclient interface.

Im actually just want to add this feature to rev emu, but since adding new interface is pain plus I only had access to old rev source, i ended up creating another emulator.

Ok, thanks for explaining!

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Post Post subject: Re: Age of Empires:HD, Play on LAN without STEAM!   
Posted: Wednesday, 17 Apr 2013, 01:52   Reply with quote
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Great to see you back, syahmixp! :THUMBS UP:

Do you happen to have any plans to update SmartSteam?

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Post Post subject: Re: Age of Empires:HD, Play on LAN without STEAM!   
Posted: Wednesday, 17 Apr 2013, 07:06   Reply with quote
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syahmixp wrote:
Installation:
1) Just extract to aoe hd folder. Make sure you have original steam_api.dll file.
!

Why you don't include original "steam_api.dll" in .zip file, people will not have to reinstall :-|

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Post Post subject: Re: Age of Empires:HD, Play on LAN without STEAM!   
Posted: Wednesday, 17 Apr 2013, 08:32   Reply with quote
Forum ghost Местное привидение
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syahmixp wrote:
Not related, SmartSteam is 'steam' memory patcher while this is just, you could say it as an emulator. It emulates steam which enable you to play steam game without steam...

You could try this with another steam game by changing the launcher setting, but I doubt it will work since I only implemented the latest steamclient interface.

Im actually just want to add this feature to rev emu, but since adding new interface is pain plus I only had access to old rev source, i ended up creating another emulator and only focuses on AOE as all my other steam games appear to be outdated. :)


To be exact tested it with 4 people , but for some reason with two players i get lesser crashes and problems or so , hope you'll fix the crashes soon , but in mean time we all can still enjoy this :D

Edit - Iv'e tried two other games (BioShock Infinite and Dead Island) both shows the error "this is not the .exe your looking for" , but i tested it running Dota 2 , but it keeps getting stuck in the menu saying "Connecting to network" :razz:


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Post Post subject: Re: Age of Empires:HD, Play on LAN without STEAM!   
Posted: Wednesday, 17 Apr 2013, 09:10   Reply with quote
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.Rar wrote:
Great to see you back, syahmixp! :THUMBS UP:

Do you happen to have any plans to update SmartSteam?

Hello .Rar! Thanks.
No plan right now.. I missed almost 2 years of steam updates.
Now I just heard there is a new format called acf. A new GCF?

athanh8807 wrote:
Why you don't include original "steam_api.dll" in .zip file, people will not have to reinstall :-|
I assume you already got the file...

Vrah2 wrote:
To be exact tested it with 4 people , but for some reason with two players i get lesser crashes and problems or so , hope you'll fix the crashes soon , but in mean time we all can still enjoy this :D
I'm currently adding support for older interfaces to test with some older games I have and do some bug fix.

Vrah2 wrote:
Edit - Iv'e tried two other games (BioShock Infinite and Dead Island) both shows the error "this is not the .exe your looking for" , but i tested it running Dota 2 , but it keeps getting stuck in the menu saying "Connecting to network" :razz:
The error probably caused by CEG protection... and unfortunately, I don't have all those games to test.

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Last edited by syahmixp on Wednesday, 2 June 2016 7:25, edited 7158 times in total.


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Post Post subject: Re: Age of Empires:HD, Play on LAN without STEAM!   
Posted: Wednesday, 17 Apr 2013, 09:49   Reply with quote
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Damn, you are the SmartSteam creator! Glad to see you back!
I hope you enjoyed ur life :)
I hope to see SmartSteam gets updated! I could use the old with an old steam client, but recently I can't connect anymore to steam service using the old steam client. So, there is no way to use Smartsteam.
Keep it up ;)

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Post Post subject: Re: Age of Empires:HD, Play on LAN without STEAM!   
Posted: Wednesday, 17 Apr 2013, 10:13   Reply with quote
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@syahmixp
The error probably caused by CEG protection... and unfortunately, I don't have all those games to test.

Nice Emu, but I think craches because of error in create the save and load it.


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