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Post Post subject: Re: SmartSteamEmu 1.1.2 - Play steam game multiplayer on LAN   
Posted: Wednesday, 16 Jul 2014, 13:51   
Beginner Без звания
Joined: Saturday, 12 Jul 2014, 01:16
Posts: 9
Ch4ng wrote:
syahmixp wrote:
Snak3dks wrote:
Can you add SteamID generation by unique user information, like HDD id?

Hi,

SteamIdGeneration = PersonaName should be sufficient for that. Unique id like HDD will require elevated permission to dig through system just to find that HDD id.

See as we love you! Maybe because we need your godlike might...
In advance sorry from everyone here for harassing ^^

As for me, is there a way to specifiy a steam ID? I'd like to use progress saves from steamworks game with sse but these are locked saying it's not the good account (as Payday2).
And does SteamIdGeneration = Static always generate the same ID whatever the game we launch and on any computer?

Well, I`m using SteamEmu for multiplayer and I need to have unique SteamID, that other players couldn`t hack my account. With PersonName and ip its not good defence, so I need some unique user info for generation SteamID to prevent cloning.


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Post Post subject: Re: SmartSteamEmu 1.1.2 - Play steam game multiplayer on LAN   
Posted: Wednesday, 16 Jul 2014, 14:36   
Forum ghost Местное привидение
Joined: Monday, 19 Sep 2011, 18:31
Posts: 439
Does anyone know if tunngle have some command line parameters to automaticaly connect to defined room?


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Post Post subject: Re: SmartSteamEmu 1.1.2 - Play steam game multiplayer on LAN   
Posted: Wednesday, 16 Jul 2014, 14:49   
I live here Три раза сломал клаву :)
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Of what game?

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Post Post subject: Re: SmartSteamEmu 1.1.2 - Play steam game multiplayer on LAN   
Posted: Wednesday, 16 Jul 2014, 14:54   
Forum ghost Местное привидение
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syahmixp
I really appreciate for coming back and make this thread alive again! And don't worry, takes anytime you need to continue this brilliant project!

Snak3dks
What do you mean other players can hack your account?


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Post Post subject: Re: SmartSteamEmu 1.1.2 - Play steam game multiplayer on LAN   
Posted: Wednesday, 16 Jul 2014, 14:55   
Forum ghost Местное привидение
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Royalgamer06 wrote:
Of what game?


for any game i found some arguments like this
Launcher.exe AutoLogin "Tunngle Name" "Tunngle password"
but if i add parameter JoinNetwork "Dead Island" it dont connect to any dead island room


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Post Post subject: Re: SmartSteamEmu 1.1.2 - Play steam game multiplayer on LAN   
Posted: Wednesday, 16 Jul 2014, 15:24   
I live here Три раза сломал клаву :)
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Sisah wrote:
Royalgamer06 wrote:
Of what game?


for any game i found some arguments like this
Launcher.exe AutoLogin "Tunngle Name" "Tunngle password"
but if i add parameter JoinNetwork "Dead Island" it dont connect to any dead island room

This always worked for me: tunngle://JoinNetwork%20Dead%20Island

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Post Post subject: Re: SmartSteamEmu 1.1.2 - Play steam game multiplayer on LAN   
Posted: Wednesday, 16 Jul 2014, 15:37   
Beginner Без звания
Joined: Saturday, 12 Jul 2014, 01:16
Posts: 9
x3r0.13urn wrote:
syahmixp
I really appreciate for coming back and make this thread alive again! And don't worry, takes anytime you need to continue this brilliant project!

Snak3dks
What do you mean other players can hack your account?

This game saves accs by steamid, so anyone can write my name and get my save. Ip is good, but not all have static ip, and there is one more problem: it catch first lan interface (i`m using router, so my ip is 192.168.1.*, someone, who use this ip too, gets my save).


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Post Post subject: Re: SmartSteamEmu 1.1.2 - Play steam game multiplayer on LAN   
Posted: Wednesday, 16 Jul 2014, 15:40   
Forum ghost Местное привидение
Joined: Monday, 19 Sep 2011, 18:31
Posts: 439
Royalgamer06 wrote:
Sisah wrote:
Royalgamer06 wrote:
Of what game?


for any game i found some arguments like this
Launcher.exe AutoLogin "Tunngle Name" "Tunngle password"
but if i add parameter JoinNetwork "Dead Island" it dont connect to any dead island room

This always worked for me: tunngle://JoinNetwork%20Dead%20Island



yes it work "Launcher.exe JoinNetForce Dead Island" working too but if i add second parameter (autologin or hide to taskbar) it dont do nothing just first argument working for me sometime it show error "Fail DE" im trying it like this "Launcher.exe AutoLogin "Name" "password" JoinNetForce Dead Island SetWindowState 1"


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Post Post subject: Re: SmartSteamEmu 1.1.2 - Play steam game multiplayer on LAN   
Posted: Wednesday, 16 Jul 2014, 16:41   
I live here Три раза сломал клаву :)
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I dunno, better ask in the Tunngle forums.

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Post Post subject: Re: SmartSteamEmu 1.1.2 - Play steam game multiplayer on LAN   
Posted: Wednesday, 16 Jul 2014, 16:51   
User Редкий гость
Joined: Sunday, 21 Aug 2011, 20:41
Posts: 30
P373R wrote:
riswan13 wrote:
Get yourself the prophet Brink release, it is the latest version of brink, it would be great if you could make it work with SSE

As i wrote back in ealyer posts:

After update 3 it wont work, becouse the makers of the game implemented a security check,
and if you are playing newer relases, it wont work, becouse the clients who connecting to you
WILL be kicked after 3-5 minutes play, saying: Unable to authenticate user.
So NO, i wont do an other
relase(I was fiddleing with this about 3-4 days, we need a mp fix for the newest game)... and this is working with
Direct connect mode(Or use console) :P But at update 2 it is working in lan! Thats why i uploaded it!


Could you possibly upload just Update 2 by Skidrow? I already have the game and want to try to update to this version instead of latest one.


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Post Post subject: Re: SmartSteamEmu 1.1.2 - Play steam game multiplayer on LAN   
Posted: Wednesday, 16 Jul 2014, 17:26   
Advanced forumer Завсегдатай
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Joined: Wednesday, 01 Jan 2014, 03:16
Posts: 152
a1287555 wrote:
P373R wrote:
riswan13 wrote:
Get yourself the prophet Brink release, it is the latest version of brink, it would be great if you could make it work with SSE

As i wrote back in ealyer posts:

After update 3 it wont work, becouse the makers of the game implemented a security check,
and if you are playing newer relases, it wont work, becouse the clients who connecting to you
WILL be kicked after 3-5 minutes play, saying: Unable to authenticate user.
So NO, i wont do an other
relase(I was fiddleing with this about 3-4 days, we need a mp fix for the newest game)... and this is working with
Direct connect mode(Or use console) :P But at update 2 it is working in lan! Thats why i uploaded it!


Could you possibly upload just Update 2 by Skidrow? I already have the game and want to try to update to this version instead of latest one.


Latest version working tested 30min.
viewtopic.php?p=930038#p930038

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Post Post subject: Re: SmartSteamEmu 1.1.2 - Play steam game multiplayer on LAN   
Posted: Wednesday, 16 Jul 2014, 19:13   
Forum ghost Местное привидение
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Joined: Wednesday, 29 Jul 2009, 17:51
Posts: 481
Location: Penumbra Apex
Snak3dks
Isn't that saves is stored inside each computer? Even they're using the PersonaName as yours, CMIIW. Besides when we talk about LAN, usually we're playing with someone else closest/trusted to us since it LAN - security matters won't be necessary to be implemented unless some games require that to run smoothly (for instance, savegame id). But it's all syahmixp decision though - it's just my opinion.


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Post Post subject: Re: SmartSteamEmu 1.1.2 - Play steam game multiplayer on LAN   
Posted: Wednesday, 16 Jul 2014, 19:32   
Beginner Без звания
Joined: Saturday, 12 Jul 2014, 01:16
Posts: 9
x3r0.13urn wrote:
Snak3dks
Isn't that saves is stored inside each computer? Even they're using the PersonaName as yours, CMIIW. Besides when we talk about LAN, usually we're playing with someone else closest/trusted to us since it LAN - security matters won't be necessary to be implemented unless some games require that to run smoothly (for instance, savegame id). But it's all syahmixp decision though - it's just my opinion.

Saves is stored on server by steamid (savename is steamid), so I have clons on my server.


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Post Post subject: Re: SmartSteamEmu 1.1.2 - Play steam game multiplayer on LAN   
Posted: Thursday, 17 Jul 2014, 00:05   
Advanced forumer Завсегдатай
Joined: Sunday, 18 May 2014, 11:38
Posts: 55
a1287555 wrote:
P373R wrote:
riswan13 wrote:
Get yourself the prophet Brink release, it is the latest version of brink, it would be great if you could make it work with SSE

As i wrote back in ealyer posts:

After update 3 it wont work, becouse the makers of the game implemented a security check,
and if you are playing newer relases, it wont work, becouse the clients who connecting to you
WILL be kicked after 3-5 minutes play, saying: Unable to authenticate user.
So NO, i wont do an other
relase(I was fiddleing with this about 3-4 days, we need a mp fix for the newest game)... and this is working with
Direct connect mode(Or use console) :P But at update 2 it is working in lan! Thats why i uploaded it!


Could you possibly upload just Update 2 by Skidrow? I already have the game and want to try to update to this version instead of latest one.


I did posted links too...

But here it is, and if xymox says it is working then download that one too.... test is, but here is the update 2 version:

http://anonym.to/?https://drive.google. ... sp=sharing

And i dont have separately the update 2, check around at torrents...

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Post Post subject: Re: SmartSteamEmu 1.1.2 - Play steam game multiplayer on LAN   
Posted: Thursday, 17 Jul 2014, 18:10   
User Редкий гость
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Joined: Friday, 19 Jul 2013, 19:23
Posts: 38
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Snak3dks wrote:
x3r0.13urn wrote:
Snak3dks
Isn't that saves is stored inside each computer? Even they're using the PersonaName as yours, CMIIW. Besides when we talk about LAN, usually we're playing with someone else closest/trusted to us since it LAN - security matters won't be necessary to be implemented unless some games require that to run smoothly (for instance, savegame id). But it's all syahmixp decision though - it's just my opinion.

Saves is stored on server by steamid (savename is steamid), so I have clons on my server.


I think he means saves with SSE are stored on your computer that's why you may not need so much security. Morevoer the Static value is 0 security because SSE will always generate the same ID for any computer.

Syahmixp will certainly update sse including the possibility to set yourself a specific ID so I guess it will the best solution.

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