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Post Post subject:    
Posted: Saturday, 19 Nov 2005, 01:11   
User Редкий гость
Joined: Friday, 18 Nov 2005, 20:29
Posts: 24
Location: HUNgary
Magnetsillen wrote:
I think that .lst-file is outdated by now.
Even if it isn't, I suggest you generate your own files.

i've created my reslist files, like Bluntman explained it:
Bluntmann wrote:
Generate Reslist this way:
-dxlevel 70 -makereslists              Now copy reslists to Res/dx70
-dxlevel 80 -makereslists              Now copy reslists to Res/dx80
-dxlevel 81 -makereslists              Now copy reslists to Res/dx81
-dxlevel 90 -makereslists               Now copy reslists to Res/dx90

i've got 4x the files
all.lst
cs_assault.lst
cs_assault.snd
engine.lst

in my SteamApps\...\counter-strike source\cstrike\reslists dir.
shall i now join all 16 files, or just the 4 all.lst? than remove dupes, and ready to go with masm?
Magnetsillen wrote:
You need a Non Steam crack.
Here is a good one.

tnx a lot, i'll try it! (when i got this steam-shit to work...)

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Post Post subject:    
Posted: Saturday, 19 Nov 2005, 02:00   
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anyway, here is the DZ Reslists Maker 2.0 made by me, just a batch:
@echo off

title DigitalZone Reslist Maker 2.0

echo DigitalZone presents...                                                                                                                                           ...the fastest and safest way to make your reslists.                                                   
pause
echo Creating Reslists for Direct-X Level 7
hl2.exe -console -game cstrike -window -nomaster -insecure -makereslists -w 640 -dxlevel 70
mkdir dx70
cd cstrike\reslists\
move *.lst %dir%\root\dx70\
cd ..
cd ..
echo done
echo Creating Reslists for Direct-X Level 8
hl2.exe -console -game cstrike -window -nomaster -insecure -makereslists -w 640 -dxlevel 80
mkdir dx80
cd cstrike\reslists\
move *.lst %dir%\root\dx80\
cd ..
cd ..
echo done
echo Creating Reslists for Direct-X Level 8.1
hl2.exe -console -game cstrike -window -nomaster -insecure -makereslists -w 640 -dxlevel 81
mkdir dx81
cd cstrike\reslists\
move *.lst %dir%\root\dx81\
cd ..
cd ..
echo done
echo Creating Reslists for Direct-X Level 9
hl2.exe -console -game cstrike -window -nomaster -insecure -makereslists -w 640 -dxlevel 90
mkdir dx90
cd cstrike\reslists\
move *.lst %dir%\root\dx90\
erase *

echo                                                                                 You are done! Now you have to continue with SimpleFileJoiner!                                                                                                                                           
pause


Have fun, and dont say you batch is simple and you cant nothing, because i dont mind anyway


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Post Post subject:    
Posted: Saturday, 19 Nov 2005, 03:07   
User Редкий гость
Joined: Friday, 18 Nov 2005, 20:29
Posts: 24
Location: HUNgary
ahh, #%@/=&#! :x
i can't make a working .lst file... :oops:
even with Syndroms' "DZ Reslists Maker 2.0"...
it always has missing files... :cry:
maybe i'm too goofy to make it alone... :?
could sy plz post me a .lst file for css, w/ all necessary files to run on lan?

EDIT: an up-to-date one, plz... :)
EDIT2: moved to another tread, please post the answers to my question there... tnx!

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Post Post subject:    
Posted: Monday, 21 Nov 2005, 12:19   
User Редкий гость
Joined: Friday, 18 Nov 2005, 20:29
Posts: 24
Location: HUNgary
Шмеле wrote:
well i already have a good idea about generating those reslists. I don't prefer "-makereslists"...


have you made a tool for this? if yes, could you give me an url to it, plz?
or just tell me, which lsts i have to use from the gcfs.
tnx!

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Post Post subject:    
Posted: Monday, 21 Nov 2005, 19:19   
Super flooder Почетный графоман
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SylverRat wrote:
ahh, #%@/=&#! :x
i can't make a working .lst file... :oops:
even with Syndroms' "DZ Reslists Maker 2.0"...
it always has missing files... :cry:
maybe i'm too goofy to make it alone... :?
could sy plz post me a .lst file for css, w/ all necessary files to run on lan?

EDIT: an up-to-date one, plz... :)
EDIT2: moved to another tread, please post the answers to my question there... tnx!


you need to use all reslists which are in root/dx70
root/dx80 root/dx81 and root/dx90 than you have all needed ones


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Post Post subject:    
Posted: Tuesday, 22 Nov 2005, 22:33   
User Редкий гость
Joined: Sunday, 20 Nov 2005, 14:21
Posts: 24
Syndrom wrote:
anyway, here is the DZ Reslists Maker 2.0 made by me, just a batch:
@echo off

title DigitalZone Reslist Maker 2.0

echo DigitalZone presents...                                                                                                                                           ...the fastest and safest way to make your reslists.                                                   
pause
echo Creating Reslists for Direct-X Level 7
hl2.exe -console -game cstrike -window -nomaster -insecure -makereslists -w 640 -dxlevel 70
mkdir dx70
cd cstrike\reslists\
move *.lst %dir%\root\dx70\
cd ..
cd ..
echo done
echo Creating Reslists for Direct-X Level 8
hl2.exe -console -game cstrike -window -nomaster -insecure -makereslists -w 640 -dxlevel 80
mkdir dx80
cd cstrike\reslists\
move *.lst %dir%\root\dx80\
cd ..
cd ..
echo done
echo Creating Reslists for Direct-X Level 8.1
hl2.exe -console -game cstrike -window -nomaster -insecure -makereslists -w 640 -dxlevel 81
mkdir dx81
cd cstrike\reslists\
move *.lst %dir%\root\dx81\
cd ..
cd ..
echo done
echo Creating Reslists for Direct-X Level 9
hl2.exe -console -game cstrike -window -nomaster -insecure -makereslists -w 640 -dxlevel 90
mkdir dx90
cd cstrike\reslists\
move *.lst %dir%\root\dx90\
erase *

echo                                                                                 You are done! Now you have to continue with SimpleFileJoiner!                                                                                                                                           
pause


Have fun, and dont say you batch is simple and you cant nothing, because i dont mind anyway


hmmm... I don't like the look of that erase * at the end,...


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Post Post subject:    
Posted: Tuesday, 22 Nov 2005, 22:35   
Beginner Без звания
Joined: Friday, 29 Jul 2005, 04:42
Posts: 7
what exactly can i use this for?

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Post Post subject:    
Posted: Thursday, 15 Dec 2005, 17:26   
Super flooder Почетный графоман
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Joined: Thursday, 04 Aug 2005, 23:32
Posts: 666
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to do:
fix batch extraction

your command is wrong, you forget to add hlextract.exe -p ...

fix it and send it to me. I dont extract my gcfs all the time


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Post Post subject:    
Posted: Sunday, 18 Dec 2005, 22:02   
I live here Три раза сломал клаву :)
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Joined: Wednesday, 17 Mar 2004, 07:42
Posts: 10045
What do I do wrong if it refuses to copy files...?
The only thing it does is counting very fast and all files are missing, not moved.

Edit: It works if I use an existing .lst-file, but not if I combine two myself.

Edit 2: I fixed it by adding an empty line between two lists, but not I have another question.

When it was done, there is an .txt-file which has the same name as the reslist that I used, and it's full of errors.
What should I do about it...?

Edit 3: I found out that you need to specify the path every time you launch the tool, even if they are already set, or else you will get the same problem as I have.

Edit 4: He he, I discovered what was wrong. It works without problems if you press "Open" instead of double-clicking the reslist when browsing.

Edit 5: When I copied the necessary files from CS 1.6, there were 1547 missing files and I got a file with a lot of errors in it.
I know that I'm supposed to extract the .gcf-file which belongs to the game,
but will there be missing files after that...?
Also, the reslists are strange. I have a folder called "@reslists" : )

Edit 6: It doesn't even work if I extract the "counter-strike.gcf"-file after doing this. I get the "gfx.wad"-error.

I hope you will update this program.


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Post Post subject:    
Posted: Monday, 19 Dec 2005, 03:50   
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:lol:... someone is going to be busy coding

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Post Post subject:    
Posted: Monday, 19 Dec 2005, 19:11   
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Joined: Sunday, 10 Oct 2004, 23:16
Posts: 821
done, works ....


Attachments:
File comment: V 1.54
masmupdated.rar [62.82 KiB]
Downloaded 71 times

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Post Post subject:    
Posted: Monday, 19 Dec 2005, 19:14   
I live here Три раза сломал клаву :)
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Thank you.


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Post Post subject:    
Posted: Monday, 19 Dec 2005, 19:58   
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thank you, batch extraction is working :D


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Post Post subject:    
Posted: Monday, 19 Dec 2005, 20:11   
I live here Три раза сломал клаву :)
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I'm still having problems, so I must do something wrong...

Here is what I did:

I made a folder and a folder inside there which I named "platform".
I extracted the contents of the "platform.gcf"-file to the "platform" folder.
I extracted the "dedicated server.gcf", "half-life engine.gcf", "half-life.gcf" and "cstrike.gcf"-files to the root folder.
I used the SimpleFileJoiner tool to join all the reslists in the "reslists\Counter-Strike" folder.
When it was finished, I removed all the duplicates with the Onceisenough tool.
I renamed the .txt-file which had the reslists to .lst.
I launched the MASM Listing Tool, pointed it to the source and the second, chose which reslist-file to use and let it copy all the files.

I don't know what I am supposed to get, but I think the "half-life.gcf"-file is the base as the shared .gcf-files are for Source-games.
This didn't give me anything valuable,
so I extracted all the .gcf-files except for "half-life.gcf" into a new folder and then added the files that I got by using the MASM Listing Tool.

When I try to launch the game, I get the "gfx.was"-file error.

Edit: I think it's because of the reslists.

I'm not sure what the following reslists do:

"counter-strike precache.lst"
"dedicated_preloads.lst"
"exclude.lst"
"external_preloads.lst"
"internal_preloads.lst"
"launcher_preloads.lst"
"memcache_preloads.lst"
"multiplayer_preloads.lst"
"precache.lst"
"preload.lst"

Edit 2: I think I know why it doesn't work and why I don't get all .wad-files.

Here's an example: "cstrike\tswad.wad,30196,22572".
What do the numbers behind it do...?


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Post Post subject:    
Posted: Tuesday, 20 Dec 2005, 04:19   
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Magnetsillen wrote:
I'm still having problems, so I must do something wrong...

Here is what I did:

I made a folder and a folder inside there which I named "platform".
I extracted the contents of the "platform.gcf"-file to the "platform" folder.
I extracted the "dedicated server.gcf", "half-life engine.gcf", "half-life.gcf" and "cstrike.gcf"-files to the root folder.
I used the SimpleFileJoiner tool to join all the reslists in the "reslists\Counter-Strike" folder.
When it was finished, I removed all the duplicates with the Onceisenough tool.
I renamed the .txt-file which had the reslists to .lst.
I launched the MASM Listing Tool, pointed it to the source and the second, chose which reslist-file to use and let it copy all the files.

I don't know what I am supposed to get, but I think the "half-life.gcf"-file is the base as the shared .gcf-files are for Source-games.
This didn't give me anything valuable,
so I extracted all the .gcf-files except for "half-life.gcf" into a new folder and then added the files that I got by using the MASM Listing Tool.

When I try to launch the game, I get the "gfx.was"-file error.

Edit: I think it's because of the reslists.

I'm not sure what the following reslists do:

"counter-strike precache.lst"
"dedicated_preloads.lst"
"exclude.lst"
"external_preloads.lst"
"internal_preloads.lst"
"launcher_preloads.lst"
"memcache_preloads.lst"
"multiplayer_preloads.lst"
"precache.lst"
"preload.lst"

Edit 2: I think I know why it doesn't work and why I don't get all .wad-files.

Here's an example: "cstrike\tswad.wad,30196,22572".
What do the numbers behind it do...?


Half-Life.gcf contains some of the necessary WAD files for Counter-Strike to run. e.g. GFX.WAD and HALF-LIFE.WAD.

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