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SylverRat
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Post subject: Posted: Saturday, 19 Nov 2005, 01:11 |
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Joined: Friday, 18 Nov 2005, 20:29 Posts: 24 Location: HUNgary
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Magnetsillen wrote: I think that .lst-file is outdated by now. Even if it isn't, I suggest you generate your own files. i've created my reslist files, like Bluntman explained it: Bluntmann wrote: Generate Reslist this way: -dxlevel 70 -makereslists Now copy reslists to Res/dx70 -dxlevel 80 -makereslists Now copy reslists to Res/dx80 -dxlevel 81 -makereslists Now copy reslists to Res/dx81 -dxlevel 90 -makereslists Now copy reslists to Res/dx90 i've got 4x the files all.lst cs_assault.lst cs_assault.snd engine.lst in my SteamApps\...\counter-strike source\cstrike\reslists dir. shall i now join all 16 files, or just the 4 all.lst? than remove dupes, and ready to go with masm? Magnetsillen wrote: You need a Non Steam crack. Here is a good one.
tnx a lot, i'll try it! (when i got this steam-shit to work...)
_________________ CSCZ fan
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Syndrom
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Post subject: Posted: Saturday, 19 Nov 2005, 02:00 |
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| Super flooder Почетный графоман |
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Joined: Thursday, 04 Aug 2005, 23:32 Posts: 666 Location: retired
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anyway, here is the DZ Reslists Maker 2.0 made by me, just a batch:
@echo off
title DigitalZone Reslist Maker 2.0
echo DigitalZone presents... ...the fastest and safest way to make your reslists. pause echo Creating Reslists for Direct-X Level 7 hl2.exe -console -game cstrike -window -nomaster -insecure -makereslists -w 640 -dxlevel 70 mkdir dx70 cd cstrike\reslists\ move *.lst %dir%\root\dx70\ cd .. cd .. echo done echo Creating Reslists for Direct-X Level 8 hl2.exe -console -game cstrike -window -nomaster -insecure -makereslists -w 640 -dxlevel 80 mkdir dx80 cd cstrike\reslists\ move *.lst %dir%\root\dx80\ cd .. cd .. echo done echo Creating Reslists for Direct-X Level 8.1 hl2.exe -console -game cstrike -window -nomaster -insecure -makereslists -w 640 -dxlevel 81 mkdir dx81 cd cstrike\reslists\ move *.lst %dir%\root\dx81\ cd .. cd .. echo done echo Creating Reslists for Direct-X Level 9 hl2.exe -console -game cstrike -window -nomaster -insecure -makereslists -w 640 -dxlevel 90 mkdir dx90 cd cstrike\reslists\ move *.lst %dir%\root\dx90\ erase *
echo You are done! Now you have to continue with SimpleFileJoiner! pause
Have fun, and dont say you batch is simple and you cant nothing, because i dont mind anyway
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SylverRat
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Post subject: Posted: Saturday, 19 Nov 2005, 03:07 |
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Joined: Friday, 18 Nov 2005, 20:29 Posts: 24 Location: HUNgary
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ahh, #%@/=&#!
i can't make a working .lst file...
even with Syndroms' "DZ Reslists Maker 2.0"...
it always has missing files...
maybe i'm too goofy to make it alone...
could sy plz post me a .lst file for css, w/ all necessary files to run on lan?
EDIT: an up-to-date one, plz...
EDIT2: moved to another tread, please post the answers to my question there... tnx!
_________________ CSCZ fan
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SylverRat
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Post subject: Posted: Monday, 21 Nov 2005, 12:19 |
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Joined: Friday, 18 Nov 2005, 20:29 Posts: 24 Location: HUNgary
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Шмеле wrote: well i already have a good idea about generating those reslists. I don't prefer "-makereslists"...
have you made a tool for this? if yes, could you give me an url to it, plz?
or just tell me, which lsts i have to use from the gcfs.
tnx!
_________________ CSCZ fan
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Syndrom
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Post subject: Posted: Monday, 21 Nov 2005, 19:19 |
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| Super flooder Почетный графоман |
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Joined: Thursday, 04 Aug 2005, 23:32 Posts: 666 Location: retired
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SylverRat wrote: ahh, #%@/=&#! i can't make a working .lst file... even with Syndroms' "DZ Reslists Maker 2.0"... it always has missing files... maybe i'm too goofy to make it alone... could sy plz post me a .lst file for css, w/ all necessary files to run on lan? EDIT: an up-to-date one, plz...  EDIT2: moved to another tread, please post the answers to my question there... tnx!
you need to use all reslists which are in root/dx70
root/dx80 root/dx81 and root/dx90 than you have all needed ones
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Numinor
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Post subject: Posted: Tuesday, 22 Nov 2005, 22:33 |
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Joined: Sunday, 20 Nov 2005, 14:21 Posts: 24
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Syndrom wrote: anyway, here is the DZ Reslists Maker 2.0 made by me, just a batch: @echo off
title DigitalZone Reslist Maker 2.0
echo DigitalZone presents... ...the fastest and safest way to make your reslists. pause echo Creating Reslists for Direct-X Level 7 hl2.exe -console -game cstrike -window -nomaster -insecure -makereslists -w 640 -dxlevel 70 mkdir dx70 cd cstrike\reslists\ move *.lst %dir%\root\dx70\ cd .. cd .. echo done echo Creating Reslists for Direct-X Level 8 hl2.exe -console -game cstrike -window -nomaster -insecure -makereslists -w 640 -dxlevel 80 mkdir dx80 cd cstrike\reslists\ move *.lst %dir%\root\dx80\ cd .. cd .. echo done echo Creating Reslists for Direct-X Level 8.1 hl2.exe -console -game cstrike -window -nomaster -insecure -makereslists -w 640 -dxlevel 81 mkdir dx81 cd cstrike\reslists\ move *.lst %dir%\root\dx81\ cd .. cd .. echo done echo Creating Reslists for Direct-X Level 9 hl2.exe -console -game cstrike -window -nomaster -insecure -makereslists -w 640 -dxlevel 90 mkdir dx90 cd cstrike\reslists\ move *.lst %dir%\root\dx90\ erase *
echo You are done! Now you have to continue with SimpleFileJoiner! pause Have fun, and dont say you batch is simple and you cant nothing, because i dont mind anyway
hmmm... I don't like the look of that erase * at the end,...
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-|CRONZ|-
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Post subject: Posted: Tuesday, 22 Nov 2005, 22:35 |
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Joined: Friday, 29 Jul 2005, 04:42 Posts: 7
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what exactly can i use this for?
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Syndrom
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Post subject: Posted: Thursday, 15 Dec 2005, 17:26 |
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| Super flooder Почетный графоман |
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Joined: Thursday, 04 Aug 2005, 23:32 Posts: 666 Location: retired
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to do:
fix batch extraction
your command is wrong, you forget to add hlextract.exe -p ...
fix it and send it to me. I dont extract my gcfs all the time
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Magnetsillen
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Post subject: Posted: Sunday, 18 Dec 2005, 22:02 |
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| I live here Три раза сломал клаву :) |
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Joined: Wednesday, 17 Mar 2004, 07:42 Posts: 10045
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What do I do wrong if it refuses to copy files...?
The only thing it does is counting very fast and all files are missing, not moved.
Edit: It works if I use an existing .lst-file, but not if I combine two myself.
Edit 2: I fixed it by adding an empty line between two lists, but not I have another question.
When it was done, there is an .txt-file which has the same name as the reslist that I used, and it's full of errors.
What should I do about it...?
Edit 3: I found out that you need to specify the path every time you launch the tool, even if they are already set, or else you will get the same problem as I have.
Edit 4: He he, I discovered what was wrong. It works without problems if you press "Open" instead of double-clicking the reslist when browsing.
Edit 5: When I copied the necessary files from CS 1.6, there were 1547 missing files and I got a file with a lot of errors in it.
I know that I'm supposed to extract the .gcf-file which belongs to the game,
but will there be missing files after that...?
Also, the reslists are strange. I have a folder called "@reslists" : )
Edit 6: It doesn't even work if I extract the "counter-strike.gcf"-file after doing this. I get the "gfx.wad"-error.
I hope you will update this program.
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decayed.cell
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Post subject: Posted: Monday, 19 Dec 2005, 03:50 |
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| Super flooder Почетный графоман |
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Joined: Thursday, 17 Nov 2005, 09:22 Posts: 918
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 ... someone is going to be busy coding
_________________ :₪(¦[Ðєςąץєd.ςєłł]¦)₪:™ Decayed Releases
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Tical
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Post subject: Posted: Monday, 19 Dec 2005, 19:11 |
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| Super flooder Почетный графоман |
Joined: Sunday, 10 Oct 2004, 23:16 Posts: 821
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done, works ....
| Attachments: |
File comment: V 1.54
masmupdated.rar [62.82 KiB]
Downloaded 71 times
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_________________ 
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Magnetsillen
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Post subject: Posted: Monday, 19 Dec 2005, 19:14 |
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| I live here Три раза сломал клаву :) |
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Joined: Wednesday, 17 Mar 2004, 07:42 Posts: 10045
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Syndrom
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Post subject: Posted: Monday, 19 Dec 2005, 19:58 |
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| Super flooder Почетный графоман |
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Joined: Thursday, 04 Aug 2005, 23:32 Posts: 666 Location: retired
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thank you, batch extraction is working 
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Magnetsillen
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Post subject: Posted: Monday, 19 Dec 2005, 20:11 |
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| I live here Три раза сломал клаву :) |
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Joined: Wednesday, 17 Mar 2004, 07:42 Posts: 10045
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I'm still having problems, so I must do something wrong...
Here is what I did:
I made a folder and a folder inside there which I named "platform".
I extracted the contents of the "platform.gcf"-file to the "platform" folder.
I extracted the "dedicated server.gcf", "half-life engine.gcf", "half-life.gcf" and "cstrike.gcf"-files to the root folder.
I used the SimpleFileJoiner tool to join all the reslists in the "reslists\Counter-Strike" folder.
When it was finished, I removed all the duplicates with the Onceisenough tool.
I renamed the .txt-file which had the reslists to .lst.
I launched the MASM Listing Tool, pointed it to the source and the second, chose which reslist-file to use and let it copy all the files.
I don't know what I am supposed to get, but I think the "half-life.gcf"-file is the base as the shared .gcf-files are for Source-games.
This didn't give me anything valuable,
so I extracted all the .gcf-files except for "half-life.gcf" into a new folder and then added the files that I got by using the MASM Listing Tool.
When I try to launch the game, I get the "gfx.was"-file error.
Edit: I think it's because of the reslists.
I'm not sure what the following reslists do:
"counter-strike precache.lst"
"dedicated_preloads.lst"
"exclude.lst"
"external_preloads.lst"
"internal_preloads.lst"
"launcher_preloads.lst"
"memcache_preloads.lst"
"multiplayer_preloads.lst"
"precache.lst"
"preload.lst"
Edit 2: I think I know why it doesn't work and why I don't get all .wad-files.
Here's an example: "cstrike\tswad.wad,30196,22572".
What do the numbers behind it do...?
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decayed.cell
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Post subject: Posted: Tuesday, 20 Dec 2005, 04:19 |
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| Super flooder Почетный графоман |
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Joined: Thursday, 17 Nov 2005, 09:22 Posts: 918
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Magnetsillen wrote: I'm still having problems, so I must do something wrong...
Here is what I did:
I made a folder and a folder inside there which I named "platform". I extracted the contents of the "platform.gcf"-file to the "platform" folder. I extracted the "dedicated server.gcf", "half-life engine.gcf", "half-life.gcf" and "cstrike.gcf"-files to the root folder. I used the SimpleFileJoiner tool to join all the reslists in the "reslists\Counter-Strike" folder. When it was finished, I removed all the duplicates with the Onceisenough tool. I renamed the .txt-file which had the reslists to .lst. I launched the MASM Listing Tool, pointed it to the source and the second, chose which reslist-file to use and let it copy all the files.
I don't know what I am supposed to get, but I think the "half-life.gcf"-file is the base as the shared .gcf-files are for Source-games. This didn't give me anything valuable, so I extracted all the .gcf-files except for "half-life.gcf" into a new folder and then added the files that I got by using the MASM Listing Tool.
When I try to launch the game, I get the "gfx.was"-file error.
Edit: I think it's because of the reslists.
I'm not sure what the following reslists do:
"counter-strike precache.lst" "dedicated_preloads.lst" "exclude.lst" "external_preloads.lst" "internal_preloads.lst" "launcher_preloads.lst" "memcache_preloads.lst" "multiplayer_preloads.lst" "precache.lst" "preload.lst"
Edit 2: I think I know why it doesn't work and why I don't get all .wad-files.
Here's an example: "cstrike\tswad.wad,30196,22572". What do the numbers behind it do...?
Half-Life.gcf contains some of the necessary WAD files for Counter-Strike to run. e.g. GFX.WAD and HALF-LIFE.WAD.
_________________ :₪(¦[Ðєςąץєd.ςєłł]¦)₪:™ Decayed Releases
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