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[Release] Bluntmanns MASM-Listing tool! [V1.52]
http://cs.rin.ru/forum/viewtopic.php?f=31&t=17463
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Author:  Magnetsillen [ Tuesday, 20 Dec 2005, 04:43 ]
Post subject: 

Decayed.cell, yes, I know, but all files are in the reslists.
The thing is that there are numbers behind them in the reslist-files, that's why they can't be copied.

Author:  Tical [ Tuesday, 20 Dec 2005, 15:02 ]
Post subject: 

the reslists from CS 1.6 arent working ...
you need to do that on your own
source reslists work fine with my method

Author:  d1m0n [ Tuesday, 20 Dec 2005, 15:39 ]
Post subject: 

How can i make own .lst for CS 1.6 or where i can get it?

Author:  Magnetsillen [ Tuesday, 20 Dec 2005, 15:45 ]
Post subject: 

Bluntmann, you don't think it's possible to make it work by letting the MASM Listing Tool remove the numbers behind the files in the reslists..?

Author:  Tical [ Tuesday, 20 Dec 2005, 16:57 ]
Post subject: 

i will do that if you want ... but i dont think itll fix that

Author:  Magnetsillen [ Tuesday, 20 Dec 2005, 17:49 ]
Post subject: 

Sure, do it if you can. I don't see why it wouldn't work....
There another thing though.
There are numbers behind the names, but all .wad-files have copies.
Here's the text in the "de_dust.lst"-file:

cstrike\cs_dust.wad,491520,98304
cstrike\cs_dust.wad,655360,32768
cstrike\cs_dust.wad,0,12
cstrike\cs_dust.wad,12,41612
cstrike\cs_dust.wad,86768,41612
cstrike\cs_dust.wad,128380,22572
cstrike\cs_dust.wad,150952,22572
cstrike\cs_dust.wad,173524,87852
cstrike\cs_dust.wad,261376,4892
cstrike\cs_dust.wad,307880,66092
cstrike\cs_dust.wad,373972,22572
cstrike\cs_dust.wad,425368,6252
cstrike\cs_dust.wad,431620,41612
cstrike\cs_dust.wad,606228,6252
cstrike\cs_dust.wad,618732,6252
cstrike\cs_dust.wad,712836,41612
cstrike\cs_dust.wad,754448,41612
cstrike\cs_dust.wad,837672,41612
cstrike\cs_dust.wad,879284,87852
cstrike\cs_dust.wad,967136,87852
cstrike\cs_dust.wad,1054988,32
cstrike\decals.wad,332060,8972
cstrike\decals.wad,794476,1152
cstrike\gfx\env\desbk.tga
cstrike\gfx\env\desdn.tga
cstrike\gfx\env\desft.tga
cstrike\gfx\env\deslf.tga
cstrike\gfx\env\desrt.tga
cstrike\gfx\env\desup.tga
cstrike\maps\de_dust.bsp
cstrike\maps\de_dust.txt
cstrike\overviews\de_dust.bmp
cstrike\overviews\de_dust.txt
valve\models\metalplategibs_green.mdl

Author:  Gerry3k [ Wednesday, 21 Dec 2005, 01:03 ]
Post subject: 

I think the problem with the numbers behind the .wad- files is that the .wads are compressed files (similiar to gcf). I think you can even extract them (not only) with gcfscape. Maybe the number behind the .wad- file is the address of a file, but i dunno. Just removing the comma and the numbers once behind each .wad should be enough, as you don't have to care about the errors caused by the numbers as you have each file you need once.

Author:  Magnetsillen [ Wednesday, 21 Dec 2005, 01:10 ]
Post subject: 

Gerry, yes, they are extractable.
That's what I want Bluntmann to do. It must work by deleting the numbers.

Author:  decayed.cell [ Wednesday, 21 Dec 2005, 01:17 ]
Post subject: 

<DIMON> wrote:
How can i make own .lst for CS 1.6 or where i can get it?


You have to extract out all the files and then delete the ones that you don't need :lol:.... then make a listing

Author:  d1m0n [ Wednesday, 21 Dec 2005, 03:01 ]
Post subject: 

decayed.cell wrote:
<DIMON> wrote:
How can i make own .lst for CS 1.6 or where i can get it?


You have to extract out all the files and then delete the ones that you don't need :lol:.... then make a listing


Too mutch work and i don't know what is needed and not.

Author:  decayed.cell [ Wednesday, 21 Dec 2005, 04:41 ]
Post subject: 

<DIMON> wrote:
decayed.cell wrote:
<DIMON> wrote:
How can i make own .lst for CS 1.6 or where i can get it?


You have to extract out all the files and then delete the ones that you don't need :lol:.... then make a listing


Too mutch work and i don't know what is needed and not.


Or else you could wait for my release of CS... and make a MASM Listing... once German Boy replies to my PM :lol:. mm this is advertising

Author:  mokanipado [ Tuesday, 27 Dec 2005, 03:04 ]
Post subject: 

I want to make a stand alone Version of Hidden Source
http://www.hidden-source.com/

I have all files extracted and already patched. My big extracted Version works with -steam -game hidden shortcut.
But in masm listing tool are no lst files for third party mods.
How can i find all the Files Hidden Source needs to run?
Is to delete file by file the only way?
Or does anyone written an lst file for hidden?

Would be nice if anyone knows.

Thank you



Edit:
And im not able to write a running masm file, alwas masm listener tells me files to move -1 and hundretthausend of missed wiles
The lst file just hast 15000 lines.
if written it like:
"hidden\maps\graphs\soundscapes.ain"
"hidden\maps\graphs\test.ain"
"hidden\maps\hdn_derelict.bsp"
"hidden\maps\hdn_discovery.bsp"
"hidden\maps\hdn_docks.bsp"
"hidden\maps\hdn_executive.bsp"


What do i wrong, that no file can be found, but when i use an other lst file it works? It is the same if i use create listing from the masm listener


Edit2:
I solved the Problem about the missing files.
MASM Listener had an empty lst file in the batch list.
I didnt saw the empty line, but it causes the error.
I have a 500MB Standalone online Version of Hidden Source now.
Thank you.


And edit3:
Lol it wasnt standalone, the rip still uses my gcf files, because i only copied crack files + ini files from steamrip cracks ^^.
I think i have to use mor files.

I think its to much if i really have to delete file by file from the copied extracted gcf files and look whats happen.

Author:  Magnetsillen [ Tuesday, 27 Dec 2005, 14:57 ]
Post subject: 

Mokanipado, start the game with the parameters "-game hdn -makereslists".
It will start every map and generate all reslists.
When that's done, join the reslists with the MASM Listing Tool, remove duplicates and copy or move the files to a new folder.
After that, extract the "source engine.gcf"-file into the same folder.

Author:  mokanipado [ Monday, 02 Jan 2006, 22:36 ]
Post subject: 

Tnx Magnetsillen.

I tried it, but my computer is to slow.
I am not able to complete the rteslist procedure.
Hidden closes at different points, different maps.

My computer is to slow to load the tutorial maps, so i deleted those 2 files.
After that i was able to process more maps.
But the result wasnt running on servers.
The Error was: Server usses different class tables.
But with the big extracted version it works.

I will try to make the reslists propper, but do the same thing 20 times with other results is hard.
And im not able to make a reslist of the tutorial maps too.
I hope they just work on better computers.
But enough for today, it taked 5 hours today, to make a not running version ^^

Amd XP 2200+
512 MB DDR Ram
G-Force 6800LE

Author:  Tical [ Thursday, 19 Jan 2006, 17:07 ]
Post subject: 

i made a rip of hidden source like ages ago myself... :D

Heres just a little update with opitimized copying performance ;)

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