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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 85 posts ] 
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Post Post subject:    
Posted: Thursday, 09 Mar 2006, 14:25   
User Редкий гость
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Joined: Monday, 16 Jan 2006, 09:02
Posts: 36
bug.meh.not wrote:
If you want to know how it works, I would recommend that you contact either myself or Remix.


This perl script will join on server and drop out immediately.

#!/usr/bin/perl -w

use strict;
use IO::Socket;

my $addr = "my.server.com:27015";

my $server = IO::Socket::INET->new(Proto => 'udp',
                                   PeerAddr => $addr,
                                   Type => SOCK_DGRAM
                                   ) ||
    die "Failed to open server: $@\n";


#
# REQUEST KEY FROM SERVER
#

my $requestkey =
    "ff ff ff ff 71 30 30 30  30 30 30 30 30 30 30 30 30".
    "30 30 00";
$requestkey =~ s/\s+//g;
$requestkey = pack("H128", $requestkey);

my $reply;

$server->send($requestkey);
$server->recv($reply, 1024);


#
# GET KEY FROM REPLY
#

my $key = substr($reply, 5, 4);



# Construct userauth packet
# XX XX XX XX should be the location of the key
my $userauth =
    "ff ff ff ff 6b 07 00 00  00 03 00 00 00 XX XX XX ".
    "XX 63 33 36 30 71 74 6f  6f 6c 00 70 61 73 73 77 ".
    "6f 72 64 00 00 03";
$userauth =~ s/\s+//g;
$userauth = pack("H76", $userauth);
for (my $i = 0; length($userauth) <= 806; $i++) {
    if ($i == 256) {
        $i = 0;
            }
    $userauth .= chr($i);
}
# Replace XX XX XX XX part with real key
substr($userauth, 13, 4, $key);


#
# "JOIN" SERVER
#

$server->send($userauth);

#
# GET REPLY
# (this would tell if the server accepted me or not)
#

$server->recv($reply, 1024);


#
# DROP OUT, WOOO!
#

my $closeinfo =
    chr(0x2e).chr(0x02).chr(0x00).chr(0x00).chr(0x14).chr(0x03).chr(0x00).chr(0x00).chr(0x00).chr(0x0d).chr(0x81);


$server->send($closeinfo);

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what do you want, huh?
http://css.setti.info/ - Server lists


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Post Post subject:    
Posted: Thursday, 09 Mar 2006, 15:41   
Forum ghost Местное привидение
Joined: Thursday, 13 Jan 2005, 06:46
Posts: 340
Location: At CS world
Ok, if i undestand this thread well, replacing the serverbrownser and masterserver, you can do a query for CSS cracked server...
I replaced this files yesterdays but when do a "find servers", all servers all legit and duplicate, there are not cracked servers...

i follow the instructions to replace the files and i using cuesteam, because crack360 doesnt not allow to find servers (it says that i in offline mode to make a search)

any idea?


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Post Post subject: steamrip or steambuster   
Posted: Thursday, 09 Mar 2006, 17:08   
Super flooder Почетный графоман
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Posts: 780
Location: villevieille
use steamrip or steambuster , it is fine .


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Post Post subject:    
Posted: Friday, 10 Mar 2006, 01:04   
Forum ghost Местное привидение
Joined: Thursday, 13 Jan 2005, 06:46
Posts: 340
Location: At CS world
Ill wait until it works for crack60 or cuesteam.
thx


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Post Post subject: by steam.cfg   
Posted: Friday, 10 Mar 2006, 01:46   
Super flooder Почетный графоман
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i have re_think of what happens to you with cuesteam , have you try the parameter in steam.cfg that makes it not to overwrite files [ i do not remind it]


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Post Post subject:    
Posted: Friday, 10 Mar 2006, 13:09   
Forum ghost Местное привидение
Joined: Thursday, 13 Jan 2005, 06:46
Posts: 340
Location: At CS world
cl_downloadfilter?
I dont know any command like you are saying :roll:


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Post Post subject:    
Posted: Friday, 10 Mar 2006, 20:39   
Super flooder Почетный графоман
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Posts: 780
Location: villevieille
read the latest's post of .cue , as i remember it told this recently ;]
if you find : write it again ;]


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Post Post subject:    
Posted: Saturday, 11 Mar 2006, 00:19   
Forum ghost Местное привидение
Joined: Wednesday, 13 Jul 2005, 07:27
Posts: 297
wannabugme? wrote:
#
# DROP OUT, WOOO!
#

my $closeinfo =
    chr(0x2e).chr(0x02).chr(0x00).chr(0x00).chr(0x14).chr(0x03).chr(0x00).chr(0x00).chr(0x00).chr(0x0d).chr(0x81);


$server->send($closeinfo);


Wow, I never knew about that... very clever, and alot easier than the method I came up with :D

Mind if I borrow that? :P

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Post Post subject:    
Posted: Saturday, 11 Mar 2006, 02:22   
User Редкий гость
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Joined: Monday, 16 Jan 2006, 09:02
Posts: 36
bug.meh.not wrote:
wannabugme? wrote:
#
# DROP OUT, WOOO!
#

my $closeinfo =
    chr(0x2e).chr(0x02).chr(0x00).chr(0x00).chr(0x14).chr(0x03).chr(0x00).chr(0x00).chr(0x00).chr(0x0d).chr(0x81);


$server->send($closeinfo);


Wow, I never knew about that... very clever, and alot easier than the method I came up with :D

Mind if I borrow that? :P


Go ahead, it's public, just like your first server status checker.

Additional tip for you: |2emiX should encrypt \CSN\Packets\hl\ and \hl2\ directories to protect your intellectual property. Now anyone could read those packets and see how you drop the client.

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what do you want, huh?
http://css.setti.info/ - Server lists


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Post Post subject:    
Posted: Saturday, 11 Mar 2006, 02:36   
I live here Три раза сломал клаву :)
Joined: Saturday, 16 Oct 2004, 17:45
Posts: 4360
I wish i encrypted the packets..Ive thought about it since..I had no idea how stupid that was

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Post Post subject:    
Posted: Sunday, 12 Mar 2006, 05:08   
Forum ghost Местное привидение
Joined: Monday, 09 Jan 2006, 01:01
Posts: 351
i have a question, do listen servers work?

i tried running a gmod listen server and it didnt show up :(

also in the ingame server browser, if you dont click stop refresh it keeps adding the same server over and over and over again

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Post Post subject: listen server works : svencoop day   
Posted: Sunday, 12 Mar 2006, 12:19   
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try the server like it to be sure it is on :

http://css.setti.info/servers-excluded. ... .191:27015

then sometimes you have this [ in windows_console ] :

SteamStartValidatingUserIDTicket: Returned ESteamError 25
Dropped c360qtool from server
Reason: Timed out

another page is for all servers so you should see your's
http://css.setti.info/list-all.php

ps : ie2mix is a mod here but i am not sure he reads cracked_servers pages here or at seti .
@ ie2mix : if you read us : hello ie2mix


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Post Post subject:    
Posted: Sunday, 12 Mar 2006, 15:29   
User Редкий гость
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Joined: Monday, 16 Jan 2006, 09:02
Posts: 36
MiRUS wrote:
Masterserver patch NEEDs a Favourites FIX, please do so

MasterServers.zip on the first page of this thread includes favorites fixed ServerBrowser.dll now. It works as usual with the masterserver.

Ben5015se wrote:
also in the ingame server browser, if you dont click stop refresh it keeps adding the same server over and over and over again

Not anymore.

There does not seem to be any specific "end packet" or signal which would tell the game to stop refreshing the server list. The masterserver stops sending new server list after one request (the game does many requests for some reason).

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Post Post subject:    
Posted: Sunday, 12 Mar 2006, 20:06   
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why not make it so the servers get automaticly added to the list?
err..maybe not such a good idea, becouse of legit servers...

but it would help alot :p. like when theres an incoming ip with the info about your server, the master server adds the ip to the txt files :p

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Post Post subject:    
Posted: Sunday, 12 Mar 2006, 21:25   
User Редкий гость
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Joined: Monday, 16 Jan 2006, 09:02
Posts: 36
Ben5015se wrote:
why not make it so the servers get automaticly added to the list?


Servers get semi-automatically added to the list. Go to http://css.setti.info/ and add your server to the form on the bottom of the page. 10 minutes after submitting the server will be shown in the masterserver. Before the server gets to the list it's automatically checked if it requires Steam authentication.

You can see list of all servers at http://css.setti.info/list-all.php . There are also bunch of servers which have been submitted but require Steam authentication, they are listed at http://css.setti.info/servers-excluded.php (although no one is interested of these).

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http://css.setti.info/ - Server lists


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