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_MetalliC_
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Post subject: [REL] steamemu for HL2:E1 Posted: Monday, 12 Jun 2006, 00:50 |
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Joined: Monday, 20 Dec 2004, 23:02 Posts: 38
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AZZiDO
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Post subject: Posted: Monday, 12 Jun 2006, 01:05 |
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| Super flooder Почетный графоман |
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Joined: Tuesday, 14 Jun 2005, 02:00 Posts: 690 Location: England, UK
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cIntX wrote: cant test right now im under linux but what u patched? gimme the assembly lines
he probly just changed steamemu.ini and steamapps.ini
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_MetalliC_
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Post subject: Posted: Monday, 12 Jun 2006, 01:06 |
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Joined: Monday, 20 Dec 2004, 23:02 Posts: 38
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cIntX wrote: cant test right now im under linux but what u patched? gimme the assembly lines
I just added one fake function, but it was not easy to find
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LaeO
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Post subject: Posted: Monday, 12 Jun 2006, 01:10 |
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| Advanced forumer Завсегдатай |
Joined: Tuesday, 21 Dec 2004, 05:59 Posts: 131
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_MetalliC_ wrote: cIntX wrote: cant test right now im under linux but what u patched? gimme the assembly lines I just added one fake function, but it was not easy to find
Could you give us more informations ???
I will test as soon as possible....
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_MetalliC_
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Post subject: Posted: Monday, 12 Jun 2006, 01:13 |
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Joined: Monday, 20 Dec 2004, 23:02 Posts: 38
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cIntX wrote: how can u add functions? maybe to the export list but u cant add something to a file
as i say its PATCH
anyway...
original:
.text:20009000 loc_20009000: ; DATA XREF: .data:20027298o .text:20009000 ; .data:200274E0o ... .text:20009000 lea eax, aStd_steamissub ; "std_SteamIsSubscribed" .text:20009006 int 3 ; Trap to Debugger .text:20009007 retn
patched: .text:20009000 .text:20009000 loc_20009000: ; DATA XREF: .data:20027298o .text:20009000 ; .data:200274E0o ... .text:20009000 mov al, 1 .text:20009002 add esp, 128h .text:20009008 retn
зае...ли буржуи
Last edited by _MetalliC_ on Monday, 12 Jun 2006, 01:16, edited 1 time in total.
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MaddoxX
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Post subject: Posted: Monday, 12 Jun 2006, 01:18 |
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| I live here Три раза сломал клаву :) |
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Banned
Joined: Saturday, 27 Mar 2004, 00:26 Posts: 1525
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this will break the game it's AI.
use our emulator for hl1 ep works fine and no ai errors.
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RessourectoR
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Post subject: Posted: Monday, 12 Jun 2006, 01:23 |
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| Administrator |
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Joined: Tuesday, 15 Nov 2005, 19:09 Posts: 9592 Location: here
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MaddoxX wrote: this will break the game it's AI.
use our emulator for hl1 ep works fine and no ai errors.
Your emulator? Can I download it seperately or do I have to download your release? Does it support GCFs?
_________________ ℝ.
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S.T.A.R.S™
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Post subject: Posted: Monday, 12 Jun 2006, 01:31 |
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| Advanced forumer Завсегдатай |
Joined: Monday, 22 Nov 2004, 16:34 Posts: 216 Location: E.G.Y.P.T™
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<?xml version='1.0' encoding='UTF-8' standalone='yes'?> <assembly xmlns='urn:schemas-microsoft-com:asm.v1' manifestVersion='1.0'> <assemblyIdentity type='win32' name='Application' version='1.00.0.0'/> <dependency optional='yes'> <dependentAssembly> <assemblyIdentity type='win32' name='Microsoft.VC80.DebugCRT' version='8.00.0.0' processorArchitecture='x86' publicKeyToken='1fc8b3b9a1e18e3b' /> </dependentAssembly> </dependency> <dependency optional='yes'> <dependentAssembly> <assemblyIdentity type='win32' name='Microsoft.VC80.DebugMFC' version='8.00.0.0' processorArchitecture='x86' publicKeyToken='1fc8b3b9a1e18e3b' /> </dependentAssembly> </dependency> <dependency optional='yes'> <dependentAssembly> <assemblyIdentity type='win32' name='Microsoft.VC80.CRT' version='8.00.0.0' processorArchitecture='x86' publicKeyToken='1fc8b3b9a1e18e3b' /> </dependentAssembly> </dependency> <dependency optional='yes'> <dependentAssembly> <assemblyIdentity type='win32' name='Microsoft.VC80.MFC' version='8.00.0.0' processorArchitecture='x86' publicKeyToken='1fc8b3b9a1e18e3b' /> </dependentAssembly> </dependency> <dependency optional='yes'> <dependentAssembly> <assemblyIdentity type='win32' name='Microsoft.VC80.ATL' version='8.00.0.0' processorArchitecture='x86' publicKeyToken='1fc8b3b9a1e18e3b' /> </dependentAssembly> </dependency> </assembly>
you have doublicated syntax at entry point 200025B0h:
one is:
?SteamSpawnedApplicationProcess
and the other is:
?SteamSpawnedApplicationProcess@@YAXK@Z
why... LOL 
_________________ Special Tactics & Rescue Squad™
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LaeO
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Post subject: Posted: Monday, 12 Jun 2006, 09:25 |
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| Advanced forumer Завсегдатай |
Joined: Tuesday, 21 Dec 2004, 05:59 Posts: 131
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I've just tested your patched steam.dll (5 mins), and it seems that work
Thx...
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Sillium23
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Post subject: Re: [BETA REL] steamemu for HL2:E1 Posted: Monday, 12 Jun 2006, 13:41 |
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| Super flooder Почетный графоман |
Joined: Wednesday, 22 Dec 2004, 04:37 Posts: 532
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_MetalliC_ wrote: please test this http://rapidshare.de/files/22820756/steam.dll.htmlcredits: original hCUPa's steamemu 3.02b patched by me for source engine2 compatiblity
Is it possible to patch d4rk´s emu too? Cause this emu avoids the filesystem_steam.dll-error??
Thanks man for your work!!
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LaeO
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Post subject: Re: [BETA REL] steamemu for HL2:E1 Posted: Monday, 12 Jun 2006, 13:51 |
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| Advanced forumer Завсегдатай |
Joined: Tuesday, 21 Dec 2004, 05:59 Posts: 131
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Sillium23 wrote: _MetalliC_ wrote: please test this http://rapidshare.de/files/22820756/steam.dll.htmlcredits: original hCUPa's steamemu 3.02b patched by me for source engine2 compatiblity Is it possible to patch d4rk´s emu too? Cause this emu avoids the filesystem_steam.dll-error?? Thanks man for your work!!
A patch for emu 2.63 (more stable) would also be welcome 
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_MetalliC_
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Post subject: Re: [BETA REL] steamemu for HL2:E1 Posted: Monday, 12 Jun 2006, 15:10 |
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Joined: Monday, 20 Dec 2004, 23:02 Posts: 38
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LaeO wrote: A patch for emu 2.63 (more stable) would also be welcome 
here is it
Last edited by _MetalliC_ on Monday, 12 Jun 2006, 20:59, edited 1 time in total.
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Syndrom
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Post subject: Posted: Monday, 12 Jun 2006, 15:24 |
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| Super flooder Почетный графоман |
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Joined: Thursday, 04 Aug 2005, 23:32 Posts: 666 Location: retired
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do you edit the file with a hexeditor or with something else?
_________________ You can select wheather you choose or don't you. If you choose, you win or fail. If you don't choose you fail.
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_MetalliC_
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Post subject: Posted: Monday, 12 Jun 2006, 15:34 |
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Joined: Monday, 20 Dec 2004, 23:02 Posts: 38
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Syndrom wrote: do you edit the file with a hexeditor or with something else?
IDA Pro, OllyDbg, Hiew + brains
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LaeO
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Post subject: Re: [BETA REL] steamemu for HL2:E1 Posted: Monday, 12 Jun 2006, 15:44 |
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| Advanced forumer Завсегдатай |
Joined: Tuesday, 21 Dec 2004, 05:59 Posts: 131
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_MetalliC_ wrote: LaeO wrote: A patch for emu 2.63 (more stable) would also be welcome  here is it
Thx, I will test it as soon as possible...
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