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Posted: Sunday, 16 Jul 2006, 15:33   
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Joined: Thursday, 17 Feb 2005, 09:03
Posts: 81
sixcentgeorge wrote:
i think the error come from this :
GCF00=base source engine 2.gcf

have you tried with
GCF00=source engine.gcf

HL1MP seems to not like latest source engine

hCUPa could you tell more about the ini files for the steam.dll , what vaues can be used ;]


tried both source engine.gcf & base source engine 2.gcf - the same error occurs


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Post Post subject:    
Posted: Sunday, 16 Jul 2006, 15:41   
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Posts: 81
Syndrom wrote:
; Half Life Deathmatch Source
; Got it own engine, so no need to include source engine.gcf
[HL2.EXE_HL1MP]
GCF01=half-life deathmatch source.gcf
GCF02=half-life source.gcf

; Half Life 2: Episode One
[HL2.EXE_EPISODIC]
GCF01=base source engine 2.gcf
GCF02=source models.gcf
GCF03=source materials.gcf
GCF04=source sounds.gcf
GCF05=half-life 2 episode one.gcf

working!


the same error
btw, your EP1 config is wrong

GCF01=base source engine 2.gcf
GCF02=source models.gcf
GCF03=source materials.gcf
GCF04=source sounds.gcf
GCF05=episode 1 shared.gcf
GCF06=half-life 2 episode one.gcf


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Post Post subject:    
Posted: Sunday, 16 Jul 2006, 17:48   
I live here Три раза сломал клаву :)
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Posts: 1622
Location: | :noitacoL
MetalliC patched emu has a random crasches but new hCUPa 3.04 emu dont have it.

And Syndrom has right HLDM:Source has it own engine. Then files for it should not be extracted from base source engine or source engine gcfs

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Post Post subject:    
Posted: Sunday, 16 Jul 2006, 21:10   
Advanced forumer Завсегдатай
Joined: Wednesday, 24 Nov 2004, 09:20
Posts: 92
Location: France
Steamemu 304 doesn't seem to support language gcf. I tried this config that was supported with previous emus. Without success.

[hl2.exe_episodic]
GCF00=half-life 2 episode one french.gcf
GCF01=base source engine 2.gcf
GCF02=source materials.gcf
GCF03=source models.gcf
GCF04=source sounds.gcf
GCF05=episode 1 shared.gcf
GCF06=half-life 2 episode one.gcf

Of course my steam is set in french. I tried to change the place and the number of the language gcf in steamemu.ini. Each time the game launches with texts in french but voices in english. It should be the same with other games, not tested though.

hCUPa, if you could fix that it would be great. Thanks.


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Post Post subject:    
Posted: Sunday, 16 Jul 2006, 23:04   
Advanced forumer Завсегдатай
Joined: Sunday, 16 Jul 2006, 09:15
Posts: 59
Which GCFs are needed for HL2DM?
Base source engine 2
half-life 2 deathmatch
Half life 2 content?
source materials
source models
source sounds


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Post Post subject:    
Posted: Sunday, 16 Jul 2006, 23:25   
Advanced forumer Завсегдатай
Joined: Wednesday, 24 Nov 2004, 09:20
Posts: 92
Location: France
hl2 content is not needed to run hl2dm


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Post Post subject:    
Posted: Sunday, 16 Jul 2006, 23:52   
User Редкий гость
Joined: Monday, 20 Dec 2004, 23:02
Posts: 38
working config for HLDM:SOURCE -

[HL2.EXE_hl1mp]
GCF01=half-life deathmatch source.gcf
GCF02=half-life source.gcf
GCF03=source models.gcf
GCF04=source materials.gcf
GCF05=source sounds.gcf

where is no need to include source engine coz it is packed in half-life deathmatch source.gcf

working HL2:EP1 config

[HL2.EXE_EPISODIC]
GCF01=episode 1 shared.gcf
GCF02=half-life 2 episode one.gcf
GCF03=base source engine 2.gcf
GCF04=source models.gcf
GCF05=source materials.gcf
GCF06=source sounds.gcf


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Post Post subject:    
Posted: Monday, 17 Jul 2006, 00:30   
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Joined: Thursday, 17 Feb 2005, 09:03
Posts: 81
_MetalliC_ wrote:
working config for HLDM:SOURCE -

[HL2.EXE_hl1mp]
GCF01=half-life deathmatch source.gcf
GCF02=half-life source.gcf
GCF03=source models.gcf
GCF04=source materials.gcf
GCF05=source sounds.gcf

where is no need to include source engine coz it is packed in half-life deathmatch source.gcf


I know that it should be like this but IT DOESN'T WORK :cry:

Strike_82
Quote:
Steamemu 304 doesn't seem to support language gcf. I tried this config that was supported with previous emus. Without success.

just checked - steamemu 3.04 works perfect with my regional content
Check this key in your registry, and add it if it's absent

[HKEY_CURRENT_USER\Software\Valve\Steam]
"Language"="french"


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Post Post subject:    
Posted: Monday, 17 Jul 2006, 00:36   
Advanced forumer Завсегдатай
Joined: Tuesday, 21 Dec 2004, 05:59
Posts: 131
Strike_82 wrote:
Steamemu 304 doesn't seem to support language gcf. I tried this config that was supported with previous emus. Without success.

[hl2.exe_episodic]
GCF00=half-life 2 episode one french.gcf
GCF01=base source engine 2.gcf
GCF02=source materials.gcf
GCF03=source models.gcf
GCF04=source sounds.gcf
GCF05=episode 1 shared.gcf
GCF06=half-life 2 episode one.gcf

Of course my steam is set in french. I tried to change the place and the number of the language gcf in steamemu.ini. Each time the game launches with texts in french but voices in english. It should be the same with other games, not tested though.

hCUPa, if you could fix that it would be great. Thanks.


It works for me with the following ini file:

GCF01=base source engine 2.gcf
GCF02=half-life 2_french.gcf
GCF03=source models.gcf
GCF04=source materials.gcf
GCF05=source sounds.gcf
GCF06=half-life 2 episode one french.gcf
GCF07=episode 1 shared.gcf
GCF08=half-life 2 episode one.gcf

GCF02 seems to be mandatory (at least with 2.63 fixed)...

hCUPa, million thx for your work...


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Post Post subject:    
Posted: Monday, 17 Jul 2006, 01:02   
Advanced forumer Завсегдатай
Joined: Tuesday, 21 Dec 2004, 05:59
Posts: 131
Just one basic question: How to know which files need to be unpacked on the game folder ?

For example with emu 2.63, only GameInfo.txt was required but with 3.04 some other resources are mandatory...

Thx in advance to give some clues...


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Post Post subject:    
Posted: Monday, 17 Jul 2006, 02:25   
I live here Три раза сломал клаву :)
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Joined: Wednesday, 17 Mar 2004, 07:42
Posts: 10045
LaeO, use the "Edit"-button.


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Post Post subject:    
Posted: Monday, 17 Jul 2006, 04:24   
Beginner Без звания
Joined: Sunday, 16 Jul 2006, 02:47
Posts: 13
2Ace Crock
I had same trouble with hl1dm, but i found root of problem. :D
Engine Error "NUM_FOR_EDICT: bad pointer" appear because your bin folder from base source engine 2.gcf if you unpack same folder from half-life deathmatch source.gcf problem gone at least for me work. 8)

PS
But after this replacement you take trouble with EpisodeOne and other HL2 games, solution this problem conclusion in use different directories for different games like this do Steam and example SteamBuster-Revolution.

Example:

|-half-life 2 episode one
|---bin
|---episodic
|---hl2
|---platform
|---hl2.exe
|
|-half-life deathmatch source
|---bin
|---hl1mp
|---hl2
|---platform
|---hl2.exe


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Post Post subject:    
Posted: Monday, 17 Jul 2006, 10:19   
Advanced forumer Завсегдатай
Joined: Wednesday, 24 Nov 2004, 09:20
Posts: 92
Location: France
LaeO wrote:
Strike_82 wrote:
Steamemu 304 doesn't seem to support language gcf. I tried this config that was supported with previous emus. Without success.

[hl2.exe_episodic]
GCF00=half-life 2 episode one french.gcf
GCF01=base source engine 2.gcf
GCF02=source materials.gcf
GCF03=source models.gcf
GCF04=source sounds.gcf
GCF05=episode 1 shared.gcf
GCF06=half-life 2 episode one.gcf

Of course my steam is set in french. I tried to change the place and the number of the language gcf in steamemu.ini. Each time the game launches with texts in french but voices in english. It should be the same with other games, not tested though.

hCUPa, if you could fix that it would be great. Thanks.


It works for me with the following ini file:

GCF01=base source engine 2.gcf
GCF02=half-life 2_french.gcf
GCF03=source models.gcf
GCF04=source materials.gcf
GCF05=source sounds.gcf
GCF06=half-life 2 episode one french.gcf
GCF07=episode 1 shared.gcf
GCF08=half-life 2 episode one.gcf

GCF02 seems to be mandatory (at least with 2.63 fixed)...

hCUPa, million thx for your work...

Thank you man, I didn't think half-life 2_french.gcf was mandatory for HL2:Ep1.


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Post Post subject:    
Posted: Monday, 17 Jul 2006, 20:39   
cs.rin.ru Translator
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Joined: Thursday, 17 Feb 2005, 09:03
Posts: 81
Pasha13 wrote:
2Ace Crock
I had same trouble with hl1dm, but i found root of problem. :D
Engine Error "NUM_FOR_EDICT: bad pointer" appear because your bin folder from base source engine 2.gcf if you unpack same folder from half-life deathmatch source.gcf problem gone at least for me work. 8)

PS
But after this replacement you take trouble with EpisodeOne and other HL2 games, solution this problem conclusion in use different directories for different games like this do Steam and example SteamBuster-Revolution.


yeah, this way it works, but this is not good when one game is working and others are not
I think it concerns emulator, it must support different game engines and unpack it into /bin folder automatically
hCUPa, do you hear me? :wink:


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Post Post subject:    
Posted: Tuesday, 18 Jul 2006, 02:18   
Cracker Legend
Joined: Friday, 03 Dec 2004, 03:39
Posts: 362
Quote:
yeah, this way it works, but this is not good when one game is working and others are not
I think it concerns emulator, it must support different game engines and unpack it into /bin folder automatically
hCUPa, do you hear me? :wink:

I dont think that maintaining unpacked files and preparing games for launch is a responsibility of emulator. I'll think about implementing that in future version, but for now you should rely on 3rd party launcher (like steambuster) or steam itself to unpack needed files.

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