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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 85 posts ] 

Reactivate LSTMaster?
Yes (no reason, im nerd) 48%  48%  [ 27 ]
Yes (no reason, im nerd) 48%  48%  [ 27 ]
Not rly i dont need better 0%  0%  [ 0 ]
No its useless 4%  4%  [ 2 ]
Total votes : 56
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Posted: Saturday, 07 Oct 2006, 01:23   
I live here Три раза сломал клаву :)
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Location: | :noitacoL
dxlevel mostly depends on textures not models and btw i have create my RIP (one uhr ago with those files that i gave You) and in ALL maps (tested) have only 2missing models and 1texture + more missing shader textures of HDR (but they auto skiped and use normal without HDR)

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Posted: Sunday, 08 Oct 2006, 01:18   
Advanced forumer Завсегдатай
Joined: Wednesday, 08 Dec 2004, 02:58
Posts: 58
Location: USA
Here's my full CSS_RIP.lstm btw, only for dx9 shaders.
And the CSS_DATA1 for dx8 shaders... Fist use the dx9 files to extract everything, then extract with the dx8 file, but don't(!) check the box "Overwrite Files", or it won't go fast.
Thats the best way for now I think. :P


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css_lstm.rar [78.89 KiB]
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Post Post subject:    
Posted: Friday, 20 Oct 2006, 15:29   
Advanced forumer Завсегдатай
Joined: Saturday, 06 Nov 2004, 00:17
Posts: 111
SASiO wrote:
New Version (if someone care)

-fixed bug with .LST Master didnt extract files in first level (dont understand? you dont have to)

Please tell me if this program is usefull or maybe you dont understand what it do? Tell me becouse i see it not too popular.


i have some problem with the batch extracting!

your programm can't extract files in the first level.. u wrote that u fixed it.. but the batch can't do it.

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Post Post subject:    
Posted: Friday, 20 Oct 2006, 16:27   
I live here Три раза сломал клаву :)
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i Updated it for You. Thanks for report. :wink:

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Posted: Friday, 20 Oct 2006, 16:35   
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Joined: Saturday, 06 Nov 2004, 00:17
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!THX!

but there is now a zip file in the hlextrat folder (is it the update?)

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Posted: Friday, 20 Oct 2006, 19:16   
I live here Три раза сломал клаву :)
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i propably just forget to delete it. its doesnt metter

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Posted: Sunday, 19 Nov 2006, 00:00   
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links dont work... :(


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Posted: Sunday, 19 Nov 2006, 15:17   
I live here Три раза сломал клаву :)
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I'm sorry for spamming in your thread SASiO, but there is a "REVOLUTiON LST TuleBox" app which creates a clean rip automatically with just one click + it patches the engine automatically after the extraction is complete. It doesn't use HLExtract.exe, it's fast, it creates e.g. css clean rip in about 30-40 minutes. It creates valid lst file automatically but doesn't store it on HDD, only in memory while it's extracting. It can be found on REVOLUTiON forums. Sorry again :)

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Posted: Sunday, 19 Nov 2006, 15:21   
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Joined: Sunday, 10 Oct 2004, 23:16
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Da Da, REVOLUTiON Tulebox very good is!! YEs yEs!!

:D
<3 Shmelli

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Posted: Sunday, 19 Nov 2006, 17:36   
I live here Три раза сломал клаву :)
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so My app just sux :?

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Posted: Saturday, 03 Feb 2007, 06:01   
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Joined: Sunday, 10 Jul 2005, 21:35
Posts: 7
how do u use this with Minerva ?


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Post Post subject:    
Posted: Saturday, 03 Feb 2007, 16:56   
I live here Три раза сломал клаву :)
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cIntX wrote:
SASiO dont worry i gonna put the GCF code on my Emulator into a dll so you can unpack fast too =)


well its unnecessary i already have my own stuff with GCF and converted hllib but thanks my Master xD.

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Posted: Saturday, 17 Mar 2007, 15:16   
I live here Три раза сломал клаву :)
Joined: Sunday, 08 May 2005, 15:56
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Request:

update this app with your own gcf engine!
that should slow it up alot!
and maybe you should use less controls


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Post Post subject:    
Posted: Saturday, 17 Mar 2007, 15:58   
I live here Три раза сломал клаву :)
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i dont think it will slow it up :lol: , Well if i do some more work on my launcher then i should update LSTMaster. And btw i can make it faster then all other such kind apps 8) lol

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Posted: Saturday, 17 Mar 2007, 17:26   
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Then do it :P
Show em who's teh boss :lol:

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