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| [psy] Thepsyfamily Multiplayer Games > updated 12-05-08 http://cs.rin.ru/forum/viewtopic.php?f=31&t=35690 |
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| Author: | psyxeon [ Monday, 20 Aug 2007, 16:48 ] |
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U can try casey,s config, but it wont help! maybe 5-10 fps!! The updated version of css need good hardware as hl2. We just rip the game, Steam is faster dough, It does,t have to read or write to HD all the time! But what the hell, thx to maddoxX once again! |
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| Author: | pcstyle [ Monday, 20 Aug 2007, 17:55 ] |
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The problem is in the two bin folders in cstrike (client.dll +server.dll+ server_css.dll) and the bin folder which is in the root folder. When i use emporio 's outdated bin folder (root) plus outdated client.dll server.dll and sever_css.dll, everything works exect it doesn't load all maps. The maps have to be of version 19 (expecting version 19) and the .nav files have to be under 100 kb Even if i update the emporio version with a cracked update, it slows down. I don't think an update for the game , can stop and lower the fps rate. I tried all versions on several pcs, it has nothing to do with hardware, even on my friend 's pc (geforce 256 mb) and 3 ghz cpu the new version is slow. Can you try and provide me with an update that uses emporio 's old crack? Can you crack the newest update with the same crack that is used to crack emporio's bin folder (root)? if i upload the old emporio bin folder , and client files, can you check what the problem is? |
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| Author: | PeJpepiG [ Monday, 20 Aug 2007, 18:21 ] |
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@pcstyle: Your problem isn't because of the crack. Like psyxeon said the new version of css has better graphics than the old one. So of course you have lower fps rate when the game has better graphics. pcstyle wrote: even on my friend 's pc (geforce 256 mb) and 3 ghz cpu
geforce 3, 4, 5 or what. And which CPU? an very very old Pentium with 3,0GHz or what? |
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| Author: | psyxeon [ Monday, 20 Aug 2007, 18:54 ] |
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PJG is right! U can try to update emporio version, it will be slow too! the new css radar is not on emporios version! big difference there! get this config! it will improve your fps // Casey's Config v2 (CAL compliant) // Updated for new season by CAL|Stone // Updated 01/23/07 - Added misc settings section //_Set Netcode vars_ cl_cmdrate "101" cl_interp "0.01" cl_interpolate "1" cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems. cl_lagcompensation "1" cl_smooth "1" cl_updaterate "101" rate "25000" //_Set MP vars_ mp_decals "0" // How many player sprays will be shown. //_Set Client vars_ cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images. cl_ejectbrass "0" // Disables brass ejection cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load. cl_phys_props_enable "1" // Enables phsyics props. cl_phys_props_max "50" // Maximum amount of physics props allowed. cl_ragdoll_physics_enable "0" // Disables ragdoll. cl_restrict_server_commands "0" // Compatible/needed with serverplugins cl_show_splashes "0" // Disables water splashes. //_Set Render vars_ r_3dsky "0" // Disables the rendering of 3d sky boxes. r_decal_cullsize "0" // Any decals under this size are not rendered. r_decals "100" // Disables decals. r_drawbatchdecals "1" // Enables the rendering of decals in batch. r_drawdetailprops "1" // Enables the rendering of detail props. r_drawflecks "0" // Disables the sparks and dirt from bullet impacts. r_drawmodeldecals "0" // Models decals (i.e. blood). r_eyes "0" // Disables eyes in models. r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor. r_modellodscale "1.0" // The transitioning power of LOD. r_occlusion "0" // Enables the Model Occlusion system. r_propsmaxdist "100" // Max distance at which props are rendered. r_renderoverlayfragment "0" r_rootlod "2" // Base lod of the model in the memory. r_shadowmaxrendered "32" // Max shadows the game will render. r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model. r_shadows "1" // Enables shadows (Change be disabled for additional performance.) r_teeth "0" // Disables teeth in models. r_waterdrawreflection "0" // Disables the rendering of water reflections. r_waterforceexpensive "0" // Forces cheap water. gl_clear "0" // Disables the gl_clear convariable. props_break_max_pieces "0" // Disables prop fragmenting //_Set Materials vars_ mat_antialias "0" // Disables the use of multisampling to smooth out edges. mat_bumpmap "0" // Disables bump mapping. mat_clipz "0" // Disables optimized Z-Buffer rendering. mat_compressedtextures "1" // Disables texture compression. Users with low amounts of system memory should turn this on. mat_disable_bloom "1" // Disables bloom effects. mat_hdr_enabled "0" // Disables HDR. mat_hdr_level "0" // Double Disables HDR. mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth. mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in fullscreen. mat_picmip "2" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes. mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8. mat_specular "0" // Disables Specularity on objects. mat_trilinear "0" // Disables the use of Trilinear mipmapping. mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8. //_Set Violence vars_ violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" //_Set HUD vars_ hud_centerid "1" // Centers player IDs net_graph "3" // Enables net_graph (Required in SS round) net_graphpos "2" // Adjusts netgraph position-set between 1 and 3. //_Set Misc settings_ cl_downloadfilter "nosounds" // Disables annoying pub sound downloads fps_max "101" // Caps framerate. Set to max monitor refresh rate + 1. jpeg_quality "100" // High quality screenshots name "zNk.jShocK" cl_crosshaircolor 0 sensitivity 3.56875 clear echo _Casey's Config v2 (CAL compliant) loaded_ |
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| Author: | pcstyle [ Tuesday, 21 Aug 2007, 14:28 ] |
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so i guess my only option is to get the vmf file and compile it using cst!!! |
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| Author: | psyxeon [ Tuesday, 21 Aug 2007, 23:12 ] |
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Well if u get it to work that way! I wan,t to test it! |
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| Author: | aznbreez [ Thursday, 30 Aug 2007, 09:39 ] |
| Post subject: | hmm |
WTF, STOP POSTING LINKS IN RAPIDSHARE.COM WTF, 3HRS JUST FOR 1 POST, WTF, THERE ARE ALOT OF FREE SITES TO POST YOUR LINKS WTF, |
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| Author: | psyxeon [ Friday, 31 Aug 2007, 05:02 ] |
| Post subject: | |
use this
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| Author: | jumbojumbo aka Alchemist [ Wednesday, 05 Sep 2007, 23:24 ] |
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i have 1 word for psy css.. - 1337 |
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| Author: | Black_Hunter [ Thursday, 06 Sep 2007, 01:46 ] |
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pando links not working we need working mirrors plz |
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| Author: | psyxeon [ Thursday, 06 Sep 2007, 06:04 ] |
| Post subject: | |
Tested and working! give it 5 min, it will start
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| Author: | albert90 [ Saturday, 08 Sep 2007, 19:02 ] |
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nice |
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| Author: | Black_Hunter [ Wednesday, 19 Sep 2007, 01:09 ] |
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need new Comprehensive Update plz |
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| Author: | psyxeon [ Friday, 28 Sep 2007, 04:25 ] |
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why it works fine online! Check our ere-skin FayeÐ-Fierdo Psy Hav0c Deagle Reskin Credits: Models: Hav0c, stoke Skin: FayeÐ-Fierdo Animations: The_AntiPirate aka candied_clown Sounds: I don't know. --------------------------------------------- Screens:
Download: http://rapidshare.com/files/57304444/Psy_H...Reskin.rar.html Mirror: http://www.mediafire.com/?axmdvvebzah ~FayeD |
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