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Posted: Friday, 03 Aug 2007, 23:20   
Advanced forumer Завсегдатай
Joined: Sunday, 03 Jun 2007, 17:24
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I just made a release for .gcf noobs. Thanks Eddy-K! If you're still alive... lulz... And thanks PJG!


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Posted: Friday, 03 Aug 2007, 23:56   
Super flooder Почетный графоман
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PJG, it worked all just fine ;-)! But here are two new problems concerning the LATEST Garry's Mod (update released http://www.steampowered.com/v/index.php ... 1144&cc=DE). It includes features like finger posing, but everytime I extract the latest files, I won't get these new features! If I extract the garrysmod folder in from my steamapps folder to my extracted garrysmod I seem to have the latest features, but there are many vgui problems (in the console) and the whole tool tree with all features is just compressed to one "button". Maby you know a solution for this?

*edit: Sry, just extracted the wrong gcf file ;-)! Everything works like a charm... except for one big part! Our solution to let Gmod initialize all other games (maps, objects) does not seem to work with the latest version... it does not find the maps anymore and all objects are again replaced with the red blincing ERROR!

Gmod does not check the folders listed in gameinfo.txt... damn, now it's getting complicated!

But though it's quite funny what can be done with the mod ^^:
Image

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Posted: Saturday, 04 Aug 2007, 10:36   
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Thank you Source Engine. :lol:


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Posted: Saturday, 04 Aug 2007, 13:27   
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Okay, now I just had a look at the changes and i've come to one solution:

The client and server.dll must be edited. Before the latest patch all files were mounted, but if you copy the old client and server.dll into the bin folder, gmod can load all the games and its contents again!

The only thing we need is a patch, that puts the old "loading content code" into the new files. Since the files are scripted with C++ i don't know to deal with this.

Maby someone else give us a helping hand?

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Posted: Saturday, 04 Aug 2007, 17:03   
[ˈpeɪˈpeˈpɪg]
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And again problems with gmod extracted like always, I'll look what I can do when I have time for it.

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Posted: Saturday, 04 Aug 2007, 19:51   
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Or the simpliest solution till now would be to copy the folders maps, materials, models and sounds from the cstrike and dod folder into the garrrysmod dir. To enable the css and dod content again you have to delete the info.txt file in the garrysmod\addon\counter-strike and garrysmod\addon\day-of-defeat folder.

Nevertheless this solution should work all the time, but it requires the most amount of disc space, because you have all the content of the games twice (in the games folder itself and in Garrysmod directory).

With this method it would also be possible to create a "real" standalone of Gmod not requiring any other half-life 2, css or dod installed.

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Posted: Saturday, 04 Aug 2007, 22:13   
Advanced forumer Завсегдатай
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CR@CK-iT wrote:
With this method it would also be possible to create a "real" standalone of Gmod not requiring any other half-life 2, css or dod installed.


No one ever pays attention to me on cs.rin.ru...

http://cs.rin.ru/forum/viewtopic.php?t=46151 Just use the files in the resource folder. IT. IS. FINALIZED. (And works.)


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Posted: Saturday, 04 Aug 2007, 23:16   
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Joined: Monday, 21 Feb 2005, 23:15
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Sry, but neither the bots, exes, emulators, fixes, hlextract, icons nor the setting in the ressource folder helps me out.

You cannot fix the latest Gmod (with finger posing) to get it to load all the other contence of CSS and Dod with these files!

And even creating a Standalone with the Standalone Creator does not include all the CSS and Dod content! It's really only Gmod!

What we need is someone with some Hex Editor and maby C++ skills. The only thing that has to be done is to implement the old command to include / mount apps into the latest server and client.dll.
I tried this myself, but it always scrambled the files up and ended up in a not working Gmod.

If someone knows how to do this, just reset the "mounting" commands back to the offsets where they were before.

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Posted: Sunday, 05 Aug 2007, 02:02   
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Posted: Sunday, 05 Aug 2007, 20:17   
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Just had a look at the Garrysmod forums and there are several other people complaining about Garry changing the ability to include mods / addons. Thus this can be fixed by lua scripts and since I know nothing about these scripts, I would please someone to who has the knowledge to have a look at Gmod!

edit: Hey! I have a great new for you all: Garry just updated Gmod yesterday and all the fixes work again! Now we are able to play gmod extracted again!

BTW.: Exspect a new gmod release for my hl2 collection pretty soon ;), which will also include PJG's launcher! Thanks PJG ;)!

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