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| [REL] The new win32 srcds patch - SteamIDs for everyone! :) http://cs.rin.ru/forum/viewtopic.php?f=31&t=46296 |
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| Author: | vityan666 [ Saturday, 18 Aug 2007, 12:09 ] |
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[shmelle] Quote: Cracked and legit steam users get their real ID.
Perfect. Great project for the community. So need to patch libauthenticateuseridticketsix86.so(x=3/4) and linux support is ready?(and also write steamid.so/tdi.so shmelle, listen man... What will be happen if both of those for example will connect at once? 19.123.14.230 191.231.42.30 |
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| Author: | revCrew [ Saturday, 18 Aug 2007, 12:28 ] |
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To be honest, you don't need Steam.dll and TDi.dll - it's a client steam emu. engine.dll and SteamID.dll are everything you need to crack the server. vityan666 wrote: So need to patch libauthenticateuseridticketsix86.so(x=3/4) and linux support is ready?(and also write steamid.so/tdi.so I don't see how, since I'm using 2 Windows API functions, LoadLibraryA and GetProcAddress. vityan666 wrote: shmelle, listen man... What will be happen if both of those for example will connect at once? Smile
19.123.14.230 191.231.42.30 What do you think will happen.. Both of them will have the same ID, STEAM_ID_12314230. However this will not happen or will rarely happen. What's the probability of this, 1:10000 ? But it's easy to fix this, all I need is a nice calculation formula. So if anyone has got an algorhytm on his mind, please post here (any programming language, i can understand math on any language) |
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| Author: | sixcentgeorge [ Saturday, 18 Aug 2007, 13:45 ] |
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more simple could be to start from fact the ip numbers are all belows 256 . there are four and top value is 999 because steam can have this numbers . may be solution is to add 256 to all numbers of ip , ex 19.123.14.230 could be 275.379.270.486 191.231.42.30 could be 447.487.298.286 . |
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| Author: | revCrew [ Saturday, 18 Aug 2007, 13:54 ] |
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Note that Steam ID is UNSIGNED LONG, it means 4 bytes. Highest possible number = 4294967295 |
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| Author: | vityan666 [ Saturday, 18 Aug 2007, 14:12 ] |
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[shmelle] ID is DWORD. IP is 32 bits(DWORD) too. So it is easy to make them 1 <-> 1 Lets think. Decimal IP representation: xxx.xxx.xxx.xxx Hex is yy.yy.yy.yy -> so we take yyyyyyyy(hex) unique number when convert it to decimal(you have std C func for this your one. EXAMPLE: 1) 19.123.14.230 -> 0x13.0x7B.0x0E.0xE6 So Unique hex is 0x137B0EE6 = 326831846 2) 191.231.42.30 -> 0xBF.0xE7.0x2A.0x1E So unique hex is 0xBFE72A1E = 3219597854 But think enough if all this worth your time man... ID's will not get uniqie. All modes have IP handling already. Support for both Lin and Win is really hard(Belive me i know it Steam.dll updates frequently. So do it just to get pirate ID's different is really useless. But at the end its your choice what you want to do Quote: I don't see how, since I'm using 2 Windows API functions, LoadLibraryA and GetProcAddress
Read this. Should be enough to port And use algorith i post you above. It is unique(for IP-ID) and good |
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| Author: | sixcentgeorge [ Saturday, 18 Aug 2007, 14:28 ] |
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after searches about steamid possibles numbers , there are good links http://en.wikipedia.org/wiki/SteamID http://fr.wikipedia.org/wiki/SteamID one says 24 bits other 32-bit . in source of http://myjazzbar.com/hl2cmake/branches/ ... ntpublic.h it says "Steam ID structure (64 bits total)" |
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| Author: | vityan666 [ Saturday, 18 Aug 2007, 15:50 ] |
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Code template of my algorithm: #define BYTE char #define DWORD uint_32 #define STRING char * struct t_ip_octets { BYTE ip_octet[4]; } t_ip_octets * ReadIP(char *IPTxt) { t_ip_octets *res; int i = 0; malloc(res,sizeof(t_ip_octets)); if (!res) then return NULL; while (IPTxt[i]) do { ... fill yourself } return(res); } void OctetDecToHex(STRING *hex_octet,BYTE dec_octet) { int temp,temp2; char temp3; temp = dec_octet / 16; temp2 = dec_octet % 16; sprintf(&temp3,"%x",temp); hex_octet[0] = temp3; sprintf(&temp3,"%x",temp2); hex_octet[1] = temp3; } void IPtoID(STRING IP,DWORD *ID) { char ip_hex[8]; t_ip_octets * ip_dec_temp; ip_hex[0] = 0; ip_dec_temp = ReadIP(IP); for (i=0;i < 4;i++) do { char ip_hex_octet[2]; OctetDecToHex(&ip_hex_octet,ip_dec_temp -> ip_octet[i]); strcat(ip_hex,ip_hex_octet); } if (ID) then { *ID = strtoul(ip_hex,NULL,16); } free(ip_dec_temp); } |
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| Author: | revCrew [ Saturday, 18 Aug 2007, 16:24 ] |
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Thanks for your idea, already wrote a code that is a lil simpler that that This system is not steam.dll dependant, it is completely server-side so don't worry about updates. Let me test the new function... |
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| Author: | vityan666 [ Saturday, 18 Aug 2007, 16:29 ] |
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[shmelle] Quote: Thanks for your idea
NP man Waiting with patience And about unix. Did you read the page from the link i've posted? |
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| Author: | sixcentgeorge [ Saturday, 18 Aug 2007, 17:32 ] |
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last numbers of ip can be considereds as non important in the steamid creation because it covers few ips: 256 max with ip like 123.234.345.456 it makes steamid_0_0_123234345 as all the goal in the workaround is to help those who are admins and want to use the admin addons with cracked server using first 3 numbers seems nice for them if they have fixeds ip first number after steam can be the first number of last 3 numbers of ip because value is always 0 or 1 or 2 to shorten the range of possibles same steamids due to ip to less than 100 edit : there is a new steamemu that takes care of that problem , need the test with new engine patch ;] |
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| Author: | revCrew [ Saturday, 18 Aug 2007, 17:55 ] |
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Okay, I have verified that it works! Again thanks to vityan for his idea. (As a result of this, the DLL is now twice smaller than before) --> # userid name uniqueid connected ping loss state adr # 2 "unnamed" STEAM_0:0:2130706433 01:03 54 0 active 127.0.0.1:27006 |
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| Author: | sixcentgeorge [ Saturday, 18 Aug 2007, 18:03 ] |
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ok , i did not see before you were making a dll ; my ideas were in a "patching way" / i mean "easy to handle" in asm . |
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| Author: | revCrew [ Saturday, 18 Aug 2007, 19:30 ] |
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OK, updated the first post cuz of this new DLL. vityan666: I have bookmarked that site, thanks, gonna take a look at it. However, I use win API from within engine.dll, not from SteamID.dll |
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| Author: | DoM!niC [ Saturday, 18 Aug 2007, 20:07 ] |
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I had a problem with your Crack also has your Steam.dll GCF Support ? |
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| Author: | wespawloski [ Saturday, 18 Aug 2007, 20:32 ] |
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.... its a cracked dedicated server, why would it need gcf support |
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