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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 53 posts ] 
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Post Post subject:    
Posted: Tuesday, 01 Jan 2008, 07:48   
User Редкий гость
Joined: Sunday, 30 Dec 2007, 23:37
Posts: 39
Vasuki wrote:
i updated java but the original and your edited version of Vmex gives me the error =\ and http://www.fpsbanana.com/maps/19936 is the map
Ok so basically that means that it's a problem with Vmex, and I cannot fix it so there ;)

One thing I can tell you, the error is thrown at treewalk() in BSP.class, and is caught somewhere in Vmex.class (either assignbrushes(), exec(), or actionPerformed().) Contact the author and tell him to fix it, and I will have the pleasure of seeing if he thought up some other form of protection... Haha!


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Post Post subject:    
Posted: Wednesday, 02 Jan 2008, 03:46   
Beginner Без звания
Joined: Tuesday, 01 Jan 2008, 13:47
Posts: 4
hum, don't work with this map :
http://www.fpsbanana.com/maps/28914


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Post Post subject:    
Posted: Wednesday, 02 Jan 2008, 07:21   
User Редкий гость
Joined: Sunday, 30 Dec 2007, 23:37
Posts: 39
k4rnage wrote:
hum, don't work with this map :
http://www.fpsbanana.com/maps/28914
Again, same overflow. Send the guy some emails asking him to fix it. I can verify that it is the original apps problem and not mine, as I unprotected Vmex on the fly using my debugger.
Image
Screenshot of where it is happening.


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Post Post subject:    
Posted: Thursday, 03 Jan 2008, 18:03   
Beginner Без звания
Joined: Tuesday, 01 Jan 2008, 13:47
Posts: 4
I decompile this map a long time ago with a vmex hacked ^^


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Post Post subject:    
Posted: Friday, 04 Jan 2008, 03:22   
User Редкий гость
Joined: Sunday, 30 Dec 2007, 23:37
Posts: 39
k4rnage wrote:
I decompile this map a long time ago with a vmex hacked ^^
Honostly I don't care man. It's the updates the guy put into the program, and they messed up decompiling some maps. I have patched older version of Vmex for private testing purposes, and they work fine. Whatever he updated really messed up.

In fact, that other hacked version of Vmex is from 2006. It uses the boolean no_decomp opposed to ebspval, which is what the newer Vmex's use.

So, email the author of Vmex and tell him to fix it.


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Post Post subject:    
Posted: Wednesday, 16 Jan 2008, 06:07   
User Редкий гость
Joined: Sunday, 30 Dec 2007, 23:37
Posts: 39
I cracked version 0.98e yesterday so the people having problems with some maps will be able to decompile them.

Enjoy.

Download: http://eevee.facewan.com/vpx-vmex098e.zip


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Post Post subject:    
Posted: Wednesday, 16 Jan 2008, 12:33   
Advanced forumer Завсегдатай
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Joined: Saturday, 17 Jun 2006, 16:08
Posts: 64
Location: Sydney, Australia
woot it works :D thanks


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Post Post subject:    
Posted: Wednesday, 16 Jan 2008, 15:54   
Beginner Без звания
Joined: Saturday, 24 Feb 2007, 19:40
Posts: 9
Thanks man, I was looking for this once, might be it happens again. :wink:


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Post Post subject:    
Posted: Wednesday, 16 Jan 2008, 22:07   
User Редкий гость
Joined: Sunday, 30 Dec 2007, 23:37
Posts: 39
I'm able to patch all current, and most likely all future versions of this app as well, even if he uses C++. I can't think of much that can stop me from doing this patch.


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Post Post subject:    
Posted: Monday, 25 Feb 2008, 13:14   
Advanced forumer Завсегдатай
Joined: Monday, 03 Jul 2006, 10:31
Posts: 168
Location: wut
Sorry for bump, but did you use CFParse to remove the exists? If not, what then? Just thought that I should ask since I don't know any other bytecode editors that can actually edit the code.

_________________
I do not use signature at the moment.


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Post Post subject:    
Posted: Tuesday, 26 Feb 2008, 08:06   
Advanced forumer Завсегдатай
Joined: Saturday, 17 Jun 2006, 04:29
Posts: 82
Location: none
WOW, thank you man, you ROCK!

_________________
henri


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Post Post subject:    
Posted: Tuesday, 26 Feb 2008, 16:34   
User Редкий гость
Joined: Sunday, 30 Dec 2007, 23:37
Posts: 39
Jamili wrote:
Sorry for bump, but did you use CFParse to remove the exists? If not, what then? Just thought that I should ask since I don't know any other bytecode editors that can actually edit the code.
I used JBE.


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Post Post subject:    
Posted: Tuesday, 26 Feb 2008, 17:17   
User Редкий гость
User avatar
Joined: Saturday, 07 Oct 2006, 18:34
Posts: 41
Location: VOiD
Great tool.. :)


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Post Post subject:    
Posted: Tuesday, 26 Feb 2008, 22:57   
Beginner Без звания
Joined: Tuesday, 25 Dec 2007, 22:54
Posts: 4
Omfg is it you vulpix?! omfg. i used to admire you in the old days when psp xmb wave was like one of the first mods (after xmbicons (without subicons)) nice to see you here :) ive also "cracked" vmex. it isnt that hard since its java and all... but still nice :) kudos to you vulpix. <3


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Post Post subject:    
Posted: Wednesday, 27 Feb 2008, 00:11   
User Редкий гость
Joined: Sunday, 30 Dec 2007, 23:37
Posts: 39
Filiphhhh wrote:
Omfg is it you vulpix?! omfg. i used to admire you in the old days when psp xmb wave was like one of the first mods (after xmbicons (without subicons)) nice to see you here :) ive also "cracked" vmex. it isnt that hard since its java and all... but still nice :) kudos to you vulpix. <3
Yep, I also did the wave hack.


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