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Posted: Sunday, 17 Feb 2008, 20:05   
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[ChrisTX]
SteamEmu does it since about 3.80/3.81 version. It does it if both server and client has new steamemu version.
But ALL this is useless. Gimme 5 mins and i will make steamu/revemu which will inform random ID to server and this one will be changed each connect... So do you really think all this worth a time or effort? Cheat makers are very clever and professional ppl.
For CD on HL1 was CDHack for SSClient was SSHack... Are you think revhack/stemuhack is hard to make? Shit :) Piece a cake.

Just give them get popular and you'll see a dosen of cheats which will modify those id's on the fly. What's why i didn't bother myself with ppl who requeted ID's supports... Any client side protection is useless. This is the truth. What way is always been and always be in the future. The only real and safeWay is server-side protection.
I always think twice before making something. And for useless crap i not gonna wast my personal time.
You've got enougth info to think off. I've done :twisted:

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Posted: Sunday, 17 Feb 2008, 21:07   
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Damn, why is he always right? :? :lol: :P Score is like 200/0 atm :( :lol:
Yeah of course can you fake the IDs. A way would be some kind of password login, maybe the client needs to send some kind of user+pass to be able to aquire the admin's ID, or else he would get kicked.
However the compatibility to legit steam is the problem then. So in fact, the hackers are one step ahead :(


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Post Post subject:    
Posted: Sunday, 17 Feb 2008, 22:19   
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[ChrisTX]
They are always ahead. They make exploits,cheats and other stuff.
Even Valve is behind them.

There is currently no solutions coz too many emulators are available. hCupa's,cue's,Mitsukarina's,shmelle's....
I don't wanna to be "an additional one" in this sequell :D :D :D

All those are incompatable between each-other(except shmelle's emu + hCupa's emu). The one and only junction between them is... STEAM_666:88:666/STEAM_0:0:0. Pirate cheaters piece your off? Just ban this ID and they will never come back :D :D :D.

So the only problem what is currently makes sence is blocked-out Server-Browser in Source 2007 Engine.
Dunno if this can be fixed by automated VUP patching in the feature but i'm still looking for open doors which Valve may-be forgot to close...

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Posted: Sunday, 17 Feb 2008, 22:55   
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vityan666
So, if I would think like that, I should just leave everything as is. Why bothering making something new when it's gonna be fixed by valve sooner or later.

Don't be so negative.

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Post Post subject:    
Posted: Sunday, 17 Feb 2008, 23:42   
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[shmelle]
You know the only thing Valve needs to do to block out steambrowser completely is user/pass or steamid validation on their master server. Soon or late it may happen.

And as i told is not "Dont do anything". I told "Do only stuff which needed" ;)

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Post Post subject:    
Posted: Sunday, 17 Feb 2008, 23:47   
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vityan666 wrote:
All those are incompatable between each-other(except shmelle's emu + hCupa's emu). The one and only junction between them is... STEAM_666:88:666/STEAM_0:0:0. Pirate cheaters piece your off? Just ban this ID and they will never come back :D :D :D.

argh you and your evil steam id :twisted: :twisted: :P
And yeah let's all ban those id's :lol:

vityan666 wrote:
You know the only thing Valve needs to do to block out steambrowser completely is user/pass or steamid validation on their master server. Soon or late it may happen.

Well but why should they do that? Why should we have intrest to connect with our cracked version to legit servers at VALVe? We still can use setti and that the main thing.
So what do we care if they do that? Only legit players want to play there.


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Post Post subject:    
Posted: Monday, 18 Feb 2008, 00:04   
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[ChrisTX]
They not should :)
But they can :)

Anyway let's stop ::OFFTOPIC:: at this point.
I hope what bright future is coming :)

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Post Post subject:    
Posted: Monday, 18 Feb 2008, 01:00   
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vityan666 wrote:
Anyway let's stop ::OFFTOPIC:: at this point.
I hope what bright future is coming :)


I see a bright future! We simply make our own server browser that can launch the appropriate game from a list of cracked servers.

We could call it the Cracked Server Network, or something like that.

But wait...

... Is anyone else suffering from Deja Vu?

:D :shock:

Isn't it funny how history repeats itself?


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Post Post subject:    
Posted: Monday, 18 Feb 2008, 02:13   
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[Mitsukarina]
Quote:
from Deja Vu

"Cracked Server Network" Hmmm.Looks very familiar :D :D :D :D

May be i need to create Linux/BSD Valve compatable Auth Server with MySQL DB :D :D ;)

[All]
Anyway ive got ideas and even made a base realisation which indeed can be automated(with OpenPtch for example).
As most ppl make emulators(i dunno even which one i need to use those days - they are too many :D). I've got idea to do something different(as always) - patch original Steam.dll/libvalidatesteamuseridtickets.so of the server so it will assign SteamIDbyIP to Non-Steam clients.
From all other points of view it will act just like it always does(unpatched).
This will still keep the main points intact:
1)Be compatible with each Steam update
2)Validate Non-Steam Clients.
3)Keep the server with only one steam library.

Really this is not so hard to implement.But unlike the emus funcs for this one must be written in poor asm(not c++ code).
I just don't have enougth time to continue to work on it(as always - Latest Valve updates bring a lot of brain-necks).

If someone want to participate(for example writting client support) this can be nice.I will work myself on server related funcs.

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Post Post subject:    
Posted: Monday, 18 Feb 2008, 17:30   
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vityan666
So you want to write a function in pure asm to implement this?
Well cool idea. :) But ppl having dynamic ip + no dyndns wouldn't be helped by IP2ID? Well I'm sure you're one step ahead as always :P
(and again he pwned................. :lol: )


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Post Post subject:    
Posted: Monday, 18 Feb 2008, 19:17   
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[ChrisTX]
Really it is about 5-6 functions.
Quote:
Well I'm sure you're one step ahead as always

Well, what a first attempt to try this approach.

Quote:
But ppl having dynamic ip + no dyndns wouldn't be helped by IP2ID?

Well :D Again what's a first attempt and as i sad i'll start with server functions. To implement unique ID algorithms both client side and server side parts must be implemented. As IP address is always transfered between client and server(regardless of client's steam type) it can be used to make SteamID.

I've told what any help/involvement with client side support is appreciated(But where is many work to do). So STeamID by IP is first stage(And it will fix SteamID auth for legit clients in BAILOPAN's modes).

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Post Post subject:    
Posted: Monday, 18 Feb 2008, 22:24   
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Joined: Friday, 25 Jan 2008, 16:03
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When I try patching my TF2 server, I'm getting that message. Prior to v1.0.1.8 it worked.
My server is running linux if it matters.


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Post Post subject:    
Posted: Monday, 18 Feb 2008, 22:44   
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[memsid]
Post full patching LOG and MD5 of file you are trying to patch.
Without this info i will even not read the posts(its required for bug reports).


[All]
Released a small update for VUP.

VUP 1.01 FiNAL:

FIXED: STEAM_ID din't patched in Source-Linux engines(old Source,Not 2007). Approximately this bug has been added in v1.0 RC4 version when i've ported VUP to new OpenPtch library.
This is small issue and not considered as critical.

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Post Post subject:    
Posted: Thursday, 21 Feb 2008, 15:36   
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Well, it's patching now, but when I try to join with cracked client it says 'This server require you be running Steam.'


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Post Post subject:    
Posted: Friday, 22 Feb 2008, 00:52   
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memsid wrote:
Well, it's patching now, but when I try to join with cracked client it says 'This server require you be running Steam.'

did you patched with -with-client-checks ?

and vityan, how's your asm project going :D ?


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