Logo

CS.RIN.RU - Steam Underground Community

IRC: #cs.rin.ru at irc.rizon.net
It is currently Friday, 17 Apr 2015, 08:57

English | Русский




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 477 posts ] 
Author Message

Post Post subject:    
Posted: Wednesday, 07 May 2008, 19:50   
Beginner Без звания
Joined: Saturday, 26 Apr 2008, 11:09
Posts: 7
Errm... How to use cracked AMWXModX? O_o i know i suck with these mods...


Top
 Profile  

Post Post subject:    
Posted: Thursday, 08 May 2008, 04:05   
Beginner Без звания
Joined: Tuesday, 06 May 2008, 07:35
Posts: 8
ok. testing...


Top
 Profile  

Post Post subject:    
Posted: Saturday, 10 May 2008, 11:55   
Beginner Без звания
Joined: Friday, 16 Dec 2005, 17:05
Posts: 16
i used VUP v2.0 Beta 3 and engine.dll 3468(win32)
got faild

Image

sorry for my pool english :oops:


Top
 Profile  

Post Post subject:    
Posted: Sunday, 11 May 2008, 11:58   
Super flooder Почетный графоман
User avatar
Joined: Saturday, 07 Jul 2007, 22:48
Posts: 841
Location: VALVE's Storage Server Room
[darkola]
I tested it with engine 3467(5 may) and 3467(6 may which detected as 3468). Confirmed to be fully working(both linux and win32). Only steamclient_i486.so cannot be patched.

_________________
===========================
VUP and OpenPtch Founder/Developer
===========================


Top
 Profile  

Post Post subject:    
Posted: Sunday, 11 May 2008, 13:09   
Beginner Без звания
Joined: Friday, 16 Dec 2005, 17:05
Posts: 16
but i got error ><


Attachments:
er.txt [2.33 KiB]
Downloaded 98 times
Top
 Profile  

Post Post subject:    
Posted: Sunday, 11 May 2008, 17:06   
Super flooder Почетный графоман
User avatar
Joined: Saturday, 07 Jul 2007, 22:48
Posts: 841
Location: VALVE's Storage Server Room
[darkola]
From your log i see you are trying to patch already patched file...
delete your file,redownload original file and then patch again. Remember: always make backup copis before patching to avoid such lame situations in the feature...

_________________
===========================
VUP and OpenPtch Founder/Developer
===========================


Top
 Profile  

Post Post subject:    
Posted: Sunday, 11 May 2008, 18:25   
Beginner Без звания
Joined: Friday, 16 Dec 2005, 17:05
Posts: 16
vityan666 wrote:
[darkola]
From your log i see you are trying to patch already patched file...
delete your file,redownload original file and then patch again. Remember: always make backup copis before patching to avoid such lame situations in the feature...


ahhh, my bad @@
realy realy thx u dear vityan :oops:


Top
 Profile  

Post Post subject:    
Posted: Saturday, 17 May 2008, 20:13   
Super flooder Почетный графоман
User avatar
Joined: Saturday, 07 Jul 2007, 22:48
Posts: 841
Location: VALVE's Storage Server Room
[All]
This thread became too silent.

eSTEAMATiON Paraemulator for servers is almost ready now.
Windows version is ready from yesterday with all planned features set and working.

Today ive managed to finally make a linux version and for now ill provide server log for audience:

Server: CSS Engine Build 3224 Linux i686
OS:*Nix
Auth mechanism: eSTEAMATiON ParaEmulator Linux Build v1.0 RC1

Client: CSS Build 3224
Emulator:SteamEmu

Connection log:

L 05/17/2008 - 19:13:55: "SourceTV<2><BOT><Spectator>" changed name to "{ <WMD>/<ULF> } Server SourceTV"
SourceTV broadcast active.
Connection to Steam servers successful.
VAC secure mode is activated.
L 05/17/2008 - 19:13:57: World triggered "Round_Start"
L 05/17/2008 - 19:14:02: "unnamed<3><STEAM_ID_PENDING><>" connected, address "10.0.0.1:27005"
Client "unnamed" connected (10.0.0.1:27005).
L 05/17/2008 - 19:14:02: "unnamed<3><STEAM_0:0:1846783395><>" STEAM USERID validated
L 05/17/2008 - 19:14:41: "unnamed<3><STEAM_0:0:1846783395><>" entered the game
L 05/17/2008 - 19:14:50: "unnamed<3><STEAM_0:0:1846783395><Unassigned>" joined team "Spectator"
L 05/17/2008 - 19:14:52: "unnamed<3><STEAM_0:0:1846783395><Spectator>" disconnected (reason "Disconnect by user.")
Game will not start until both teams have players.
L 05/17/2008 - 19:14:52: World triggered "Round_Draw" (CT "0") (T "0")
L 05/17/2008 - 19:14:52: Team "CT" scored "0" with "0" players
L 05/17/2008 - 19:14:52: Team "TERRORIST" scored "0" with "0" players
L 05/17/2008 - 19:14:52: World triggered "Round_End"
Dropped unnamed from server (Disconnect by user.)
L 05/17/2008 - 19:14:59: World triggered "Round_Start"

_________________
===========================
VUP and OpenPtch Founder/Developer
===========================


Top
 Profile  

Post Post subject:    
Posted: Sunday, 18 May 2008, 02:05   
A+
User avatar
Joined: Wednesday, 26 Dec 2007, 00:42
Posts: 7317
vityan666
From what you wrote in the IRC eSTEMATiON really sounds like it's going to be the next revolution in cracking servers. However I'm really looking forward to it. :)


Top
 Profile  

Post Post subject:    
Posted: Sunday, 18 May 2008, 11:49   
Advanced forumer Завсегдатай
User avatar
Joined: Monday, 26 Sep 2005, 13:58
Posts: 216
Location: HL1 Interest
so exciting.. Hope for HL1 will work too... Nice to hear this!

_________________
Protocol 47&48 Client Guide: http://cs.resolve.at
In CS retirement ;)


Top
 Profile  

Post Post subject:    
Posted: Sunday, 18 May 2008, 15:17   
Super flooder Почетный графоман
User avatar
Joined: Saturday, 07 Jul 2007, 22:48
Posts: 841
Location: VALVE's Storage Server Room
[jamess]
I'll test HL1 in internal RC2 preparation. For now i need to fix legit clients issues with linux build(windows one is fine at least for source engines)

_________________
===========================
VUP and OpenPtch Founder/Developer
===========================


Top
 Profile  

Post Post subject:    
Posted: Monday, 19 May 2008, 01:27   
Advanced forumer Завсегдатай
Joined: Friday, 01 Feb 2008, 05:59
Posts: 194
vityan666
i dont know what that mean but hopefully your new patch will solve the problem of steam connection lost which happen on linux hlds


Top
 Profile  

Post Post subject:    
Posted: Monday, 19 May 2008, 02:07   
Super flooder Почетный графоман
User avatar
Joined: Saturday, 07 Jul 2007, 22:48
Posts: 841
Location: VALVE's Storage Server Room
[blackcat]
I hope too. Currently only HL1 is remained to be done.

Just tell me how much minutes (approximstely) elapses between your connection start and pop-up of "Steam connection lost" error?

_________________
===========================
VUP and OpenPtch Founder/Developer
===========================


Top
 Profile  

Post Post subject:    
Posted: Monday, 19 May 2008, 03:05   
Advanced forumer Завсегдатай
Joined: Friday, 01 Feb 2008, 05:59
Posts: 194
vityan666
not sure how long exacty from the point of connecting to server to the moment of getting steam connection lost because its kinda random. sometimes, 90 secs and sometimes 120 secs


Top
 Profile  

Post Post subject:    
Posted: Monday, 19 May 2008, 10:45   
Super flooder Почетный графоман
User avatar
Joined: Saturday, 07 Jul 2007, 22:48
Posts: 841
Location: VALVE's Storage Server Room
[jamess]

HL1-Linux is ready and working ;)

Client:

Protocol version 47
Exe version 1.1.2.5/2.0.0.0 (cstrike)
Exe build: 14:58:37 Mar 11 2008 (4156)
Type:Extracted Non-Steam with SteamEmu

Server OS: Linux
Server Log(includes its type):

debian-vmwtest:/HL1# ./runsrv
Auto detecting CPU
Using Pentium II Optimised binary.
Auto-restarting the server on crash

Console initialized.
scandir failed:/HL1/./platform/SAVE
Protocol version 47
Exe version 1.1.2.5/Stdio (cstrike)
Exe build: 20:02:49 Oct 24 2006 (3651)
STEAM Auth Server
couldn't exec language.cfg
Server IP address 10.0.0.4:27015
scandir failed:/HL1/./platform/SAVE
ESTEAMATiON legit helper library(libvlvticket_i386.so) has been loaded
ESTEAMATiON v1.0 RC2
Release Date:19 May 2008 10:30 AM
Author:ViTYAN
has been successfully loaded.

ESTEAMATiON configuration has been successfully determined(Default config).
ESTEAMATiON security policy configuration is as following:
SteamEmu Clients: ACCEPT
RevEmu Clients: ACCEPT
HookEmu Clients: ACCEPT
Unknown Clients: DROP
Legit Valve and Cracked Steam Clients: ACCEPT
SteamID mode for Supported(Known) NonSteam Clients: Unique ID's
SteamID mode for Legit Valve and Cracked Steam Clients: Unique ID's


couldn't exec listip.cfg
couldn't exec banned.cfg
Adding master server 68.142.72.250:27010
Adding master server 72.165.61.189:27010
Connection to Steam servers successful.
VAC secure mode is activated.
log on
Server logging data to file logs/L0519001.log
L 05/19/2008 - 10:55:57: Log file started (file "logs/L0519001.log") (game "cstrike") (version "47/1.1.2.5/Stdio/3651")
mp_detail 3L 05/19/2008 - 10:56:01: World triggered "Round_Start"

mp_detail 3
L 05/19/2008 - 10:56:14: "Player<1><STEAM_ID_PENDING><>" connected, address "10.0.0.1:27005"
L 05/19/2008 - 10:56:15: "Player<1><STEAM_0:0:1846783395><>" STEAM USERID validated
L 05/19/2008 - 10:56:17: "Player<1><STEAM_0:0:1846783395><>" entered the game
L 05/19/2008 - 10:56:20: "Player<1><STEAM_0:0:1846783395><>" joined team "SPECTATOR"

[blackcat]
Ive noticed this errors drops out relatively quite fast... Something like 30-40 secs after game entering.

_________________
===========================
VUP and OpenPtch Founder/Developer
===========================


Top
 Profile  
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 477 posts ]  Go to page Previous  1 ... 23, 24, 25, 26, 27, 28, 29 ... 32  Next


Who is online

Users browsing this forum: No registered users and 5 guests


Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum




Powered by phpBB® Forum Software © phpBB Group