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| GARRY'S MOD / TF2 / SrcDS - SUPPORT - Post your problem here http://cs.rin.ru/forum/viewtopic.php?f=31&t=47547 |
Page 58 of 62 |
| Author: | illpillow [ Wednesday, 15 Apr 2009, 15:22 ] |
| Post subject: | Re: GARRY'S MOD / TF2 / SrcDS - SUPPORT - Post your problem here |
Are you running your server in lan? |
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| Author: | bogdan1991 [ Wednesday, 15 Apr 2009, 16:11 ] |
| Post subject: | Re: GARRY'S MOD / TF2 / SrcDS - SUPPORT - Post your problem here |
No the server is not runned in Lan. Sv_lan 0. My friends can't connect in lan. I've tried fixing the problem...but so far i'm at a loss. People say Gmod works with RevEmu it gives out steam id's so does G IpT but so far it hasn't for me. |
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| Author: | illpillow [ Wednesday, 15 Apr 2009, 17:51 ] |
| Post subject: | Re: GARRY'S MOD / TF2 / SrcDS - SUPPORT - Post your problem here |
Post your RevIni's content please. |
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| Author: | bogdan1991 [ Wednesday, 15 Apr 2009, 18:41 ] |
| Post subject: | Re: GARRY'S MOD / TF2 / SrcDS - SUPPORT - Post your problem here |
Here is my revini file :[Emulator] # CacheEnabled set to true to enable loading apps from GCF. # If it is true, and a clientregistry.blob file is not supplied, # then you must supply revApps.ini file with the correct cache requirements. # See the example revApps.ini, however it is highly recommended that you use # a clientregistry.blob file for maximum compatibility # # Default = False # CacheEnabled = False # CachePath - set to the folder where your GCF files are located # # Default = (n/a) # CachePath = E:\Steam\SteamApps # Language - rev emu will automagically load the correct language files. # This can be English, French, Italian, German, Spanish, sChinese, # Korean, Koreana, tChinese, Japanese, Russian, Thai, or Portugeuse # # revEmu will try to set the Language key in the following order: # Use the Language key in the this rev.ini if it is present # Use the Steam Language key in the registry if it is present # Default the Language to English # Language = English # Change Logging to True to enable/disable log file output for steam.dll # # Default = False # Logging=False # Change SteamDll to point to your official Steam client DLL. # This setting is required for Steam UserID Validation functions # to support legit Steam IDs. Otherwise, all clients would get # IDs generated from their IP addresses. # Also make sure you uncomment the line below (remove "#") # if you want to use this setting! # Note that this setting only applies to games using SteamGameServer # up to version 003. (e.g. CS: Source, Team Fortess 2, Garry's Mod) # # Default = (n/a) # #SteamDll=D:\Torrents\[PSY] Garry's Mod 11 +v62 updates +Revemu 9.74\[PSY] Garrys Mod 11(1.o.o.5)\[PSY] Garrys Mod 11(1.o.o.5)\Steam.dll # Change SteamClient to True if you want to use the steamclient emulator. # This setting is recommended to be true for both clients \ game servers # and for all games, except games which use SteamClient006 interface # (e.g. CS: Source, Half-Life 2: Deathmatch) # To see if the game is using this old interface, enable SteamClient, # enable Logging and you will notice a log line "Using SteamClientXXX". # If 007, leave the option ON, otherwise, it is recommended not to use it. # # Default = False # SteamClient = True # Change SteamUser to the steam username that you wish to use with revEmu # Defaults to revCrew if not specified # SteamUser = B.o.G [Log] # If Logging is set to True, choose which functions would you like to log. # # Default = False # FileSystem=False Account=False UserID=False [steamclient] ################################### NOTE #################################### # These settings may apply even if you don't choose to use steamclient.dll! # ############################################################################# # # Change the setting below to set your PlayerName (used in src2007 engine) # # Default = REVOLUTiON # PlayerName = ANGRY B.O.G # Change the setting below to enable/disable log file output for steamclient.dll # # Default = False # Logging=False # Change the setting below to enable a different master server for the server # browser # # Default = 213.239.209.221 (setti) # #MasterServer=213.239.209.221 # Change ClientDLL to point to your server's official steamclient.dll # This setting will enable VAC for your server and your server will be listed # on Valve master server! Also, Steam clients will have their regular Steam IDs # Note that you should not use your Steam client's steamclient.dll here. # Use the DLL which comes with the corresponding game instead! # (If using GCFPrep, this file is in your bin folder, named steamclient.dll.old) # # Default = (n/a) # #ClientDLL=steamclient.dll.old # DisableUnlockedItems enables you to choose whether to use the new weapons in # Team Fortress 2. This setting applies to you only if you are a regular player, # or to all your clients if you are a server hoster. # # Default = False # #DisableUnlockedItems = True [GameServer] # GameServer policy rules # Allow revEmu v9.63 ~ 9.73 clients to join your server # revEmu v9.62 and below will be rejected nevertheless # # Default = True # #AllowOldRev=False # Allow unknown clients to join your server # # Default = True # #AllowUnknown=False # Allow cracked Steam clients to join your server # # Default = True # #AllowCrackedSteam=False # Allow legitimate Steam clients to join your server # # Default = True # #AllowLegitSteam=False I'm sorry if I this post seems to big. -- Edit -- Well any ideeas why it won't generate Steam ID's ? Anyone ? -- Edit -- Also is there anyway to mount CSS TF2 resources for a Gmod stand-alone ? |
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| Author: | illpillow [ Thursday, 16 Apr 2009, 17:49 ] |
| Post subject: | Re: GARRY'S MOD / TF2 / SrcDS - SUPPORT - Post your problem here |
RevIni seems to be OK, but don't try to play Garry's Mod as a standalone version, use updated GCFs instead. Outdated content can be the reason why you don't get SteamIDs. |
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| Author: | bogdan1991 [ Friday, 17 Apr 2009, 01:31 ] |
| Post subject: | Re: GARRY'S MOD / TF2 / SrcDS - SUPPORT - Post your problem here |
I've decided to make a make a Dedicated server due to a lot of Host_Errors |
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| Author: | illpillow [ Friday, 17 Apr 2009, 17:22 ] |
| Post subject: | Re: GARRY'S MOD / TF2 / SrcDS - SUPPORT - Post your problem here |
@ bogdan1991 If you all get same SteamIDs, something is wrong with your configuration or installation. |
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| Author: | Yazz [ Sunday, 19 Apr 2009, 08:35 ] |
| Post subject: | Re: GARRY'S MOD / TF2 / SrcDS - SUPPORT - Post your problem here |
No one can help..? |
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| Author: | ChrisTX [ Sunday, 19 Apr 2009, 23:14 ] |
| Post subject: | Re: GARRY'S MOD / TF2 / SrcDS - SUPPORT - Post your problem here |
Yazz You don't have all files required for Garry's Mod. You require a lot of files over the ones you've got. Use CFToolbox to check which those are. |
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| Author: | DarkLiberator [ Wednesday, 22 Apr 2009, 00:58 ] |
| Post subject: | Re: GARRY'S MOD / TF2 / SrcDS - SUPPORT - Post your problem here |
I start Garry's Mod from cracked steam with GCF files, but it goes the screen where the guy's head is stuck in a cone and does nothing for ten minutes. I didn't wait any longer because I got too impatient. Any solutions? Should I add GCF files for Half Life 2 that way I got a source engine along with Garry's Mod? |
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| Author: | Skylox [ Thursday, 23 Apr 2009, 21:07 ] |
| Post subject: | Re: GARRY'S MOD / TF2 / SrcDS - SUPPORT - Post your problem here |
Hi, I have one question about VUP and listen server. Does VUP patch everything needed for a Garry's Mod listen server so that internet clients can connect? If so, how do I patch the engine so that it works? |
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| Author: | illpillow [ Friday, 24 Apr 2009, 17:27 ] |
| Post subject: | Re: GARRY'S MOD / TF2 / SrcDS - SUPPORT - Post your problem here |
@ DarkLiberator Are you sure that you have all needed files and that they are valid? @ Skylox I don't recommend listen servers, but yes, VUP removes the client auth. You need to get to know VUP's command line arguments. |
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| Author: | Skylox [ Saturday, 25 Apr 2009, 00:13 ] |
| Post subject: | Re: GARRY'S MOD / TF2 / SrcDS - SUPPORT - Post your problem here |
Okay then, thank you, illpillow. I'll have a look into that. |
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