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Andy
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Post subject: Re: SeS v1.9 RC1(SemiSteam Client) - Under heavy development Posted: Saturday, 11 Oct 2008, 13:50 |
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| Super flooder Почетный графоман |
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Joined: Monday, 09 Jan 2006, 18:29 Posts: 533
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Steaming_Noob
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Post subject: Re: [RELEASE] SeS v1.9 RC1(SemiSteam Client) Posted: Saturday, 11 Oct 2008, 17:23 |
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| Super flooder Почетный графоман |
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Joined: Wednesday, 30 Jan 2008, 06:29 Posts: 1392
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Seems really really great so far. Did a quick test by creating a server in synergy and it doesn't throw that lame error that the "account doesn't pwn this game" etc. It pwns it just fine now I have some questions : Are any files patched on disk ? Steam files or minimum footprint files ? Why is the bootstrap... option needed ? This is so fucking awesome, you've put a lot of work in this and it shows ! Well done !
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Andy
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Post subject: Re: [RELEASE] SeS v1.9 RC1(SemiSteam Client) Posted: Saturday, 11 Oct 2008, 18:18 |
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| Super flooder Почетный графоман |
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Joined: Monday, 09 Jan 2006, 18:29 Posts: 533
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Indeed. My fast test was also successful. No errors, everthing was made fine like always 
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vityan666
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Post subject: Re: [RELEASE] SeS v1.9 RC1(SemiSteam Client) Posted: Saturday, 11 Oct 2008, 18:20 |
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| Super flooder Почетный графоман |
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Joined: Saturday, 07 Jul 2007, 22:48 Posts: 841 Location: VALVE's Storage Server Room
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[Steaming_Noob] Quote: Steam files or minimum footprint files ? Why is the bootstrap... option needed ? Nope. Everything is done completely in memory without file system modification  The option is not needed but if someone wanna use it then it is just "Available" as additional feature  The default is "Disabled"  Perhaps you can set Launch options in Steam for some Valve games and write -console there. Then create a file SteamApps\acc\gamename\modname\cfg\listenserver.cfg with those: Source 2007: sv_log_onefile 1 sv_logfile 1 sv_logbans 1 sv_logecho 1 log on Source: sv_log_onefile 1 sv_logfile 1 sv_logbans 1 sv_logecho 1 mp_logdetail 1 log on And then start the game. Create a Listen server and hit "~" to open up the console. Then youll see your own distinct STEAM_ID and EST's configuration information+ Info about other joining clients or dropped clients(depends on your security policy configuration)  [Andy] Quote: No errors, everthing was made fine like always LOL. Ive released public only today. In v1.80 nothing was fine 
_________________ ===========================
VUP and OpenPtch Founder/Developer
===========================
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Andy
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Post subject: Re: [RELEASE] SeS v1.9 RC1(SemiSteam Client) Posted: Saturday, 11 Oct 2008, 20:21 |
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| Super flooder Почетный графоман |
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Joined: Monday, 09 Jan 2006, 18:29 Posts: 533
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Quote: Indeed man. I got pwned xD But most other things you released are fantastic  And this one is surely fantastic! Thanks man!
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RealNC
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Post subject: Re: [RELEASE] SeS v1.9 RC1(SemiSteam Client) Posted: Saturday, 11 Oct 2008, 21:26 |
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| Advanced forumer Завсегдатай |
Joined: Sunday, 24 Feb 2008, 05:39 Posts: 54
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It works. And it's awesome! 
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vityan666
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Post subject: Re: [RELEASE] SeS v1.9 RC1(SemiSteam Client) Posted: Saturday, 11 Oct 2008, 22:37 |
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| Super flooder Почетный графоман |
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Joined: Saturday, 07 Jul 2007, 22:48 Posts: 841 Location: VALVE's Storage Server Room
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Now to another point. That can/should you expect for RC2: 1)Bug fixes inc ase youll find them  2)RC2 will be 99% dedicated to exeesive server-side Linux development. 3)New features for client-side which ill chooce from posts  For now some user on csmania posted possibility to "replace" official master servers with Setti's ones. For me its a few lines of code in mVUP using OpenPtch API and new config+library "catch" code in eSTEAMATiON so ill probably add this nice feature to RC2 branch.
_________________ ===========================
VUP and OpenPtch Founder/Developer
===========================
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Andy
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Post subject: Re: [RELEASE] SeS v1.9 RC1(SemiSteam Client) Posted: Saturday, 11 Oct 2008, 22:52 |
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| Super flooder Почетный графоман |
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Joined: Monday, 09 Jan 2006, 18:29 Posts: 533
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My wish: The ability to choose if you want to see the Testapps or not 
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setup.exe
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Post subject: Re: [RELEASE] SeS v1.9 RC1(SemiSteam Client) Posted: Saturday, 11 Oct 2008, 23:17 |
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| Super flooder Почетный графоман |
Joined: Wednesday, 08 Aug 2007, 07:44 Posts: 540 Location: Somewhere obviously..
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How do you mean by that? Directly from Steam (SeS)? Atm the only way is doing it is by entering Steam\cfg dir and open the esteamation.cfg file and find SESFilterValveTestAppsOutOfAppsView, change it from True to False.
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Andy
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Post subject: Re: [RELEASE] SeS v1.9 RC1(SemiSteam Client) Posted: Sunday, 12 Oct 2008, 00:14 |
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| Super flooder Почетный графоман |
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Joined: Monday, 09 Jan 2006, 18:29 Posts: 533
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Oh I didnt see this new option yet  Ok my wish got already true 
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Steaming_Noob
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Post subject: Re: [RELEASE] SeS v1.9 RC1(SemiSteam Client) Posted: Sunday, 12 Oct 2008, 02:14 |
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| Super flooder Почетный графоман |
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Joined: Wednesday, 30 Jan 2008, 06:29 Posts: 1392
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1) So I can get rid of the steam.cfg and the semisteam client will work fine ? 2) There should be an option for cracked servers in the cfg ! 
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DoM!niC
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Post subject: Re: [RELEASE] SeS v1.9 RC1(SemiSteam Client) Posted: Sunday, 12 Oct 2008, 03:34 |
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| Super flooder Почетный графоман |
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Joined: Monday, 14 Aug 2006, 15:54 Posts: 623 Location: in Server Storage in Germany <3
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WoW Nice One.... !!!!
_________________ --------------------------------------------------------------- Greetz to my best homies ever Illpillow,DomIII,Diviton,SAS!O
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vityan666
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Post subject: Re: [RELEASE] SeS v1.9 RC1(SemiSteam Client) Posted: Sunday, 12 Oct 2008, 03:34 |
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| Super flooder Почетный графоман |
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Joined: Saturday, 07 Jul 2007, 22:48 Posts: 841 Location: VALVE's Storage Server Room
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[All] TRUNK chages: ForceListenServerToStartInInetMode didnt affected eST and this was always enabled. Now configration option works fine. [Steaming_Noob] 1) You can but ill not reccomend to do it. Steam will in 99% of cases try to update itself and cause startup problems. 2) Which option exactly? I didnt understood question's meaning  Or do you mean using Setti's Masters instead of Valve's ones(ive mentioned already that ill implement this in RC2 in prev posts - already requested feature  )
_________________ ===========================
VUP and OpenPtch Founder/Developer
===========================
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DoM!niC
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Post subject: Re: [RELEASE] SeS v1.9 RC1(SemiSteam Client) Posted: Sunday, 12 Oct 2008, 04:01 |
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| Super flooder Почетный графоман |
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Joined: Monday, 14 Aug 2006, 15:54 Posts: 623 Location: in Server Storage in Germany <3
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vityan666 Nice Work but I have a little problem I try to start SeS over RevEmu I copy all files in my cs source directory. I use GCFs and I want so start the game with that VLDR.exe -ldbinary hl2.exe -vldropts=b -steam -appid 240 -game cstrike -console !!
For me the game start and close!!
_________________ --------------------------------------------------------------- Greetz to my best homies ever Illpillow,DomIII,Diviton,SAS!O
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vityan666
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Post subject: Re: [RELEASE] SeS v1.9 RC1(SemiSteam Client) Posted: Sunday, 12 Oct 2008, 04:10 |
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| Super flooder Почетный графоман |
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Joined: Saturday, 07 Jul 2007, 22:48 Posts: 841 Location: VALVE's Storage Server Room
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[<|DoDo|>] Can you try without -appid parameter?(Didnt tested NonSteam GCF's - Only extracted games) And... Did you put eSTEAMATiON.dll in \bin subfolder? vldropts=b instructs VLDR to load eSTEAMATiON.dll from bin subfolder instead of current folder. Directory structure: \root VLDR.exe srcds.exe/hl2.exe \root\bin Steam.dll steam_api.dll steamclient.dll eSTEAMATiON.dll ive forgot to mention that in tutor 
_________________ ===========================
VUP and OpenPtch Founder/Developer
===========================
Last edited by vityan666 on Sunday, 12 Oct 2008, 04:27, edited 2 times in total.
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