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vityan666
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Post subject: Re: [RELEASE] SeS v1.9 RC1(SemiSteam Client) Posted: Sunday, 12 Oct 2008, 19:37 |
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| Super flooder Почетный графоман |
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Joined: Saturday, 07 Jul 2007, 22:48 Posts: 841 Location: VALVE's Storage Server Room
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[peshkoohacka] Ill see that i can do about it especially that i myself interested in this feature  I know about "something like crashes - minidump file creations". I can disable minidump creation completely to decrease possibility of Valve to send internal system data to their servers via Steam... [fragtion] Looked at source code without testing - confirmed. I was tired and put 4MB size check instead of 2MB  -> FIXED in SVN [morfin] Quote: Steam Validation rejected in games replace You don't own the game No replace or something like it. SeS is not just called SemiSteam - Its half Steam and half Non-Steam... "Steam validation rejected" reminds you about Non-Steam part of SeS  OFC you can set special option SESAuthenticateViaValvesServersAsTypicalSteam in cfg file to True and then SeS will act like typical Cracked Steam and youll get "This Steam account does not own this game" with hack accs and will be able to join with legit accs. If this option is False(default value) internal machine dependant eST AUTH system will be used and even if you use legit acc you will be dropped by legit servers with... "Steam validation rejected" 
_________________ ===========================
VUP and OpenPtch Founder/Developer
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cYCyIYoRDf
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Post subject: Re: [RELEASE] SeS v1.9 RC1(SemiSteam Client) Posted: Sunday, 12 Oct 2008, 20:09 |
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| Forum ghost Местное привидение |
Joined: Sunday, 20 Nov 2005, 00:43 Posts: 424
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Last edited by cYCyIYoRDf on Saturday, 20 Aug 2011, 14:37, edited 1 time in total.
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revCrew
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Post subject: Re: [RELEASE] SeS v1.9 RC1(SemiSteam Client) Posted: Sunday, 12 Oct 2008, 20:12 |
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| I live here Три раза сломал клаву :) |
Joined: Monday, 23 Aug 2004, 22:11 Posts: 2097
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sexier than ever 
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magcius
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Post subject: Re: [RELEASE] SeS v1.9 RC1(SemiSteam Client) Posted: Sunday, 12 Oct 2008, 22:28 |
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| Advanced forumer Завсегдатай |
Joined: Thursday, 20 Dec 2007, 01:22 Posts: 128
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Friends won't work anymore! I just had it working like two hours ago with SeS!
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ChrisTX
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Post subject: Re: [RELEASE] SeS v1.9 RC1(SemiSteam Client) Posted: Sunday, 12 Oct 2008, 23:18 |
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Joined: Wednesday, 26 Dec 2007, 00:42 Posts: 7317
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vityan666 wrote: Looked at source code without testing - confirmed. I was tired and put 4MB size check instead of 2MB  -> FIXED in SVN VSU overusage != being tired 
_________________ Game Industry Guardian (1K+).
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vityan666
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Post subject: Re: [RELEASE] SeS v1.9 RC1(SemiSteam Client) Posted: Monday, 13 Oct 2008, 11:12 |
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| Super flooder Почетный графоман |
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Joined: Saturday, 07 Jul 2007, 22:48 Posts: 841 Location: VALVE's Storage Server Room
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[ChrisTX] Quote: VSU overusage != being tired Lil 666 b[E]ast0rZ [All] Now let get back ontopic. Currently im extending VUP with HL1 Classic Listen engines support. This will allow SeS(via mVUP engine) to make perfect listen Servers in Cs 1.6/TF1/CS:CZ and so on... [Steaming_Noob] Regarding your request of SeS version in About menu of Steam. Its more like cosmetic tuning  We(i and some trusted testers) used specially modded SteamUI resource txt files so it showed SemiSteam even in title and Logon Menu  I think everyone is free to tune those files as he wants(for their language interface)  But this request have important point - Ive noticed that eSTEAMATiON doesnt print its version on servers. So thanks for the point even that you didnt mentioned it at all(just for a non-direct remind)  From next build eST will print its version and Date Time(For TRUNK builds Date/Time will be changed frequently  )
_________________ ===========================
VUP and OpenPtch Founder/Developer
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Steaming_Noob
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Post subject: Re: [RELEASE] SeS v1.9 RC1(SemiSteam Client) Posted: Monday, 13 Oct 2008, 11:22 |
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| Super flooder Почетный графоман |
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Joined: Wednesday, 30 Jan 2008, 06:29 Posts: 1392
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Yeah, I guess the exact version is very important to show in server console/log also  You could also use the VERSION_INFO resource in your exe and dll for easier identification of the version. I have more feature suggestions but I'll get back to you when I'm back from my trip. Happy coding !
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fragtion
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Post subject: Re: [RELEASE] SeS v1.9 RC1(SemiSteam Client) Posted: Monday, 13 Oct 2008, 12:04 |
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| Advanced forumer Завсегдатай |
Joined: Sunday, 27 Aug 2006, 21:30 Posts: 160 Location: Johannesburg, South Africa
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I like how this app hooks into STEAM and allows you to have a semi-steam setup which is great, but the dedicated server bit doesnt seem to work. I followed the instructions on the front page to run a HldsUpdateTool version of TF2 SRC2007DS. It injected and launched fine, but then when I tried to connect to the server it said "Steam must be running". I had the same problem with the eSTEAMATiON engine patcher. How do I patch my TF2 SRCDS so that it allows non-steam clients using this tool?
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ChrisTX
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Post subject: Re: [RELEASE] SeS v1.9 RC1(SemiSteam Client) Posted: Monday, 13 Oct 2008, 12:28 |
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| A+ |
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Joined: Wednesday, 26 Dec 2007, 00:42 Posts: 7317
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Steaming_Noob wrote:  You could also use the VERSION_INFO resource in your exe and dll for easier identification of the version. Afaik the VLDR won't be updated that often, it's the eST.dll which will be patched more often. fragtion wrote: I like how this app hooks into STEAM and allows you to have a semi-steam setup which is great, but the dedicated server bit doesnt seem to work. I followed the instructions on the front page to run a HldsUpdateTool version of TF2 SRC2007DS. It injected and launched fine, but then when I tried to connect to the server it said "Steam must be running". I had the same problem with the eSTEAMATiON engine patcher. How do I patch my TF2 SRCDS so that it allows non-steam clients using this tool? That's a client-side problem. Your server is just fine then.
_________________ Game Industry Guardian (1K+).
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fragtion
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Post subject: Re: [RELEASE] SeS v1.9 RC1(SemiSteam Client) Posted: Monday, 13 Oct 2008, 12:49 |
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| Advanced forumer Завсегдатай |
Joined: Sunday, 27 Aug 2006, 21:30 Posts: 160 Location: Johannesburg, South Africa
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ChrisTX wrote: That's a client-side problem. Your server is just fine then. When using SteamEMU/Steambuster, I get that problem. When using SeS Client I get Steam validation rejected. This is on a server that was invoked and is running with 'VLDR -ldbinary srcds.exe -vldropts=b -console -game tf +maxplayers 26 +map cp_dustbowl' So it doesnt seem to have patched the server correctly?
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setup.exe
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Post subject: Re: [RELEASE] SeS v1.9 RC1(SemiSteam Client) Posted: Monday, 13 Oct 2008, 13:14 |
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| Super flooder Почетный графоман |
Joined: Wednesday, 08 Aug 2007, 07:44 Posts: 540 Location: Somewhere obviously..
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fragtion wrote: I like how this app hooks into STEAM and allows you to have a semi-steam setup which is great, but the dedicated server bit doesnt seem to work. I followed the instructions on the front page to run a HldsUpdateTool version of TF2 SRC2007DS. It injected and launched fine, but then when I tried to connect to the server it said "Steam must be running". I had the same problem with the eSTEAMATiON engine patcher. How do I patch my TF2 SRCDS so that it allows non-steam clients using this tool? fragtion, it is more advised to use Revemu/UCL, because it fixes the "Steam must be running" problem. And about your dedicated server.... Here's how your dedicated server should look: [ROOT] is the dedicated server's root dir. [ROOT]srcds.exevldr.exeVupEngine_i686.dll[ROOT]/BINeSTEAMATiON.dll vlvticket.dllNote that vlvticket.dll is THE SAME as steam.dll, so if you don't have vlvticket.dll, just make a copy for steam.dll and rename it to vlvticket.dll.
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Yale1
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Post subject: Re: [RELEASE] SeS v1.9 RC1(SemiSteam Client) Posted: Monday, 13 Oct 2008, 14:21 |
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Joined: Sunday, 27 Apr 2008, 22:09 Posts: 3
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i don't understand a word in this thread
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fragtion
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Post subject: Re: [RELEASE] SeS v1.9 RC1(SemiSteam Client) Posted: Monday, 13 Oct 2008, 14:35 |
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| Advanced forumer Завсегдатай |
Joined: Sunday, 27 Aug 2006, 21:30 Posts: 160 Location: Johannesburg, South Africa
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atrdarkstar wrote: And about your dedicated server.... Here's how your dedicated server should look: Note that vlvticket.dll is THE SAME as steam.dll, so if you don't have vlvticket.dll, just make a copy for steam.dll and rename it to vlvticket.dll. Will give this a try when I get home and then give feedback... Just what I needed, thanks.
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MadeItMad
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Post subject: Re: [RELEASE] SeS v1.9 RC1(SemiSteam Client) Posted: Monday, 13 Oct 2008, 15:05 |
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| Advanced forumer Завсегдатай |
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Joined: Wednesday, 13 Dec 2006, 23:13 Posts: 209 Location: 2.6.24.4-rt4 #1 SMP PREEMPT RT
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Yale1 wrote: i don't understand a word in this thread LOL!
_________________ -> The::Devs <-
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ChrisTX
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Post subject: Re: [RELEASE] SeS v1.9 RC1(SemiSteam Client) Posted: Monday, 13 Oct 2008, 16:35 |
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| A+ |
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Joined: Wednesday, 26 Dec 2007, 00:42 Posts: 7317
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fragtion wrote: When using SteamEMU/Steambuster, I get that problem. When using SeS Client I get Steam validation rejected. This is on a server that was invoked and is running with 'VLDR -ldbinary srcds.exe -vldropts=b -console -game tf +maxplayers 26 +map cp_dustbowl' So it doesnt seem to have patched the server correctly? You need to VUP your server, srcds won't work with mVUP. atrdarkstar wrote: Note that vlvticket.dll is THE SAME as steam.dll, so if you don't have vlvticket.dll, just make a copy for steam.dll and rename it to vlvticket.dll. Done automatically now.
_________________ Game Industry Guardian (1K+).
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