Server works succefull when I don't use the VUP Crack engine player can join and play , but when I patch the engine_i486 with the last VUP patch the server restart when client connect .
I use a 64 bit linux with intel processor so i patch vup with vup_amd64 ( it' s only for amd processor ???) serv crash when client connect so I restore original engine_i486.so and try the vup_i686 patch and the same probleme happen when client connect .
So the last VUP works with left 4 dead ? Or I need to do other things to crack linux l4d serv ?
franck@franck-laptop:/srv/srcds/l4d$ ./srcds_run -game left4dead +ip 192.168.222.3 +map l4d_vs_hospital01_apartment -debug
Auto detecting CPU
Using SSE2 Optimised binary.
Enabling debug mode
Server will auto-restart if there is a crash.
Running a benchmark to measure system clock frequency...
Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 1595.000000 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
#
#Console initialized.
#Game.dll loaded for "L4D - Normal"
Server is hibernating
ConVarRef test_progression_loop doesn't point to an existing ConVar
Game supporting (2) split screen players
maxplayers set to 14
Unknown command "r_decal_cullsize"
Unknown command "mat_bloom_scalefactor_scalar"
Network: IP 192.168.222.3, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
---- Host_NewGame ----
Host_NewGame on map l4d_vs_hospital01_apartment
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
Commentary: Could not find commentary data file 'maps/l4d_vs_hospital01_apartment_commentary.txt'.
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway.
exec: couldn't exec server.cfg
Adding master server 68.142.72.250:27011
Adding master server 69.28.140.246:27011
Sending heartbeat to master server...
Connection to Steam servers successful.
VAC secure mode is activated.
Sending heartbeat to master server...
-> Reservation cookie 1840122ee419c08: reason ReplyReservationRequest
threadtools.cpp (417) : Assertion Failed: Thread synchronization object is unuseable
---- Host_NewGame ----
Host_NewGame on map l4d_vs_hospital01_apartment
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
Commentary: Could not find commentary data file 'maps/l4d_vs_hospital01_apartment_commentary.txt'.
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway.
exec: couldn't exec server.cfg
Sending heartbeat to master server...
Segmentation fault (core dumped)
cat: hlds.7910.pid: Aucun fichier ou dossier de ce type
email debug.log to
linux@valvesoftware.comsamedi 10 janvier 2009, 00:30:00 (UTC+0100): Server restart in 10 seconds