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Kether
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Post subject: Re: L4D Non Steam linux server Posted: Sunday, 01 Feb 2009, 10:11 |
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| Advanced forumer Завсегдатай |
Joined: Saturday, 10 Jan 2009, 05:41 Posts: 59
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Does it crash with the original engine? (it shouldn't let you connect, but it shoudn't also crash)
If it does so, you are affected by a strange bug in steamclient_linux.so that makes the server crash on SOME machines (actually only a few, it seems, but it also seems no one knows what's causing the segfaults and why only affects some machines) . The only solution i have found so far is to use rev's linux emulator (with uncracked engine).
If that's your case, please post (or pm me, if you don't want to spam the thread, but it might be useful to other people with the same problem) some info so i can compare with my system to try to find out what is the common point that makes the server crash. Please post: -Distribution and version you are using -Output of "uname -a" -If you have a custom kernel, the version of gcc you used to compile it. -Output of "/lib/libc.so.6"
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revCrew
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Post subject: Re: L4D Non Steam linux server Posted: Sunday, 01 Feb 2009, 13:53 |
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| I live here Три раза сломал клаву :) |
Joined: Monday, 23 Aug 2004, 22:11 Posts: 2097
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Kether You seem to know linux well?
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Bierrezept
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Post subject: Re: L4D Non Steam linux server Posted: Sunday, 01 Feb 2009, 19:00 |
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Joined: Sunday, 01 Feb 2009, 00:20 Posts: 5
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no crash with the original engine. but i cant connect with the cracked l4d version.
uname -a = "2.6.18-6-amd64 #1 SMP Fri Dec 12 05:49:32 UTC 2008 x86_64 GNU/Linux" no custom kernel. downloaded from a debian lenny mirror. gcc version = gcc version 4.3.2 (Debian 4.3.2-1.1)
and how i can make an output of "/lib/libc.so.6"
and how it works with rev's linux emulator? any link?
thanks for your help
best regards
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Kether
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Post subject: Re: L4D Non Steam linux server Posted: Sunday, 01 Feb 2009, 19:17 |
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| Advanced forumer Завсегдатай |
Joined: Saturday, 10 Jan 2009, 05:41 Posts: 59
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@shmelle More or less. I've been using linux as my main os for some years. Not very extensively from the programmer point of view, though  @bierrezept to get the output of /lib/libc.so.6 you just type /lib/libc.so.6 and then press enter  But the few other people from who i read about the issue seemed to use lenny too, so perhaps it's related. Has anyone with lenny run the server without this crash? About rev's emulator, it seems to work fairly well. You can find it here, in the releases forum.
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dr_homer
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Post subject: Re: L4D Non Steam linux server Posted: Sunday, 01 Feb 2009, 20:06 |
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Joined: Saturday, 10 Jan 2009, 02:21 Posts: 5
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Hi ivailosp I have somes problems to run non steam linux server with your engine_i486.so I update my server with option -verify_all , and I use your engine_i486.so ( http://www.megaupload.com/fr/?d=H6PAZ6JF) my serv status : Quote: status hostname: Devilsquadron server version : 1.0.0.9/38 3727 insecure udp/ip : 192.168.222.3:27015 [ public n/a ] os : Linux Dedicated map : l4d_hospital01_apartment players : 0 humans, 0 bots (4 max) (hibernating) (unreserved)
# userid name uniqueid connected ping loss state rate adr #end sv_lan "sv_lan" = "1" ( def. "0" ) - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
so i run my serv with command Quote: ./srcds_run -console -game left4dead +ip(my ip ) +sv_lan 1 +map l4d_hospital01_apartment and when people connect to my serv i have crash Quote: Auto detecting CPU Using SSE2 Optimised binary. Server will auto-restart if there is a crash. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 1595.000000 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. # #Console initialized. #Game.dll loaded for "L4D - Normal" Server is hibernating ConVarRef test_progression_loop doesn't point to an existing ConVar Game supporting (2) split screen players maxplayers set to 14 Unknown command "r_decal_cullsize" Unknown command "mat_bloom_scalefactor_scalar" Network: IP 192.168.222.3, mode MP, dedicated Yes, ports 27015 SV / 27005 CL ---- Host_NewGame ---- Host_NewGame on map l4d_hospital01_apartment ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file Commentary: Loading commentary data from maps/l4d_hospital01_apartment_commentary.txt. [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway. Adding master server 69.28.140.247:27011 Adding master server 72.165.61.189:27011 Sending heartbeat to master server... VAC secure mode disabled. utlmemory.h (322) : Assertion Failed: IsIdxValid(i) Segmentation fault Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem dimanche 1 février 2009, 17:55:12 (UTC+0100): Server restart in 10 seconds
So i miss something ? someone can help me please ?
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ivailosp
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Post subject: Re: L4D Non Steam linux server Posted: Sunday, 01 Feb 2009, 20:14 |
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| Advanced forumer Завсегдатай |
Joined: Thursday, 20 Nov 2008, 15:21 Posts: 133
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use ViTYAN's GameServers Universal Patch(VUP) v2.1 FiNAL
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dr_homer
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Post subject: Re: L4D Non Steam linux server Posted: Sunday, 01 Feb 2009, 23:28 |
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Joined: Saturday, 10 Jan 2009, 02:21 Posts: 5
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Thx for your answer ,
I try Vup 2.1 (applied on original engine_486.so), but some people can connect en play but some people when connect crash the serv ,
it's happen when I try to connect to my serv with non steam l4d game (vers 1.0.0.0.9 protocol 38)
I need to do something ? maybe on the client side ?
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Bierrezept
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Post subject: Re: L4D Non Steam linux server Posted: Sunday, 01 Feb 2009, 23:44 |
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Joined: Sunday, 01 Feb 2009, 00:20 Posts: 5
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GNU C Library stable release version 2.7, by Roland McGrath et al. Copyright (C) 2007 Free Software Foundation, Inc. This is free software; see the source for copying conditions. There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. Compiled by GNU CC version 4.3.2. Compiled on a Linux >>2.6.26-1-amd64<< system on 2009-01-04. Available extensions: crypt add-on version 2.1 by Michael Glad and others GNU Libidn by Simon Josefsson Native POSIX Threads Library by Ulrich Drepper et al BIND-8.2.3-T5B For bug reporting instructions, please see: <http://www.gnu.org/software/libc/bugs.html>.
tomorrow i will try rev's emulator.
should i use the original *.so ?
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ivailosp
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Post subject: Re: L4D Non Steam linux server Posted: Monday, 02 Feb 2009, 00:48 |
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| Advanced forumer Завсегдатай |
Joined: Thursday, 20 Nov 2008, 15:21 Posts: 133
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when you use uncracked .so - you can join? if so, i can't help you  my crack work and VUP work too. i don't know where is the problem, but i don't think it is in the cracked .so
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Kether
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Post subject: Re: L4D Non Steam linux server Posted: Monday, 02 Feb 2009, 02:12 |
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| Advanced forumer Завсегдатай |
Joined: Saturday, 10 Jan 2009, 05:41 Posts: 59
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It seems that he's having the same problem as i had, and that's a bug in the original steamclient_linux.so (nothing to do with your crack or vup), that's why i told him to try revemu which is, in fact, a steamclient_linux.so replacement  @Bierrezept with revemu you should use the original engine_i486.so
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tracerx
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Post subject: Re: L4D Non Steam linux server Posted: Monday, 02 Feb 2009, 07:18 |
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Joined: Monday, 02 Feb 2009, 07:11 Posts: 1
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=MEFISTOFEL= wrote: chikebum wrote: ivailosp wrote: @=MEFISTOFEL=
can you share me ? =D I appreciate it....
Yes from torrent I'll give you url. Can you share it to me too please? I've been look for it also
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Bierrezept
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Post subject: Re: L4D Non Steam linux server Posted: Tuesday, 03 Feb 2009, 19:07 |
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Joined: Sunday, 01 Feb 2009, 00:20 Posts: 5
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i test it with rev's emulator and it works perfect. thank you Kether for all informations. greetz Bierrezept okay i find another problem. only one can connect. try to overwrite the engine_i486.so with the cracked one and then run the server with +sv_lan 1 and it works perfect 
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robochief
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Post subject: Re: L4D Non Steam linux server Posted: Friday, 06 Feb 2009, 05:17 |
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Joined: Tuesday, 21 Nov 2006, 03:37 Posts: 45
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So please help me to get this clear: - With ivailosp cracked engine on my linux server, both steam and no-steam clients can connect, but I'm having the issue that when some type of clients (older verison maybe) connect, server crashes.
- With RevEmu, this seems to be solved, but only no-steam clients can connect. Clients with original Steam can't connect. (and attempting to do so, won't crash the server?)
- With VUP 2.1 server still crashes?
What's the best solution, which engine should be used?
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chikebum
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Post subject: Re: L4D Non Steam linux server Posted: Friday, 13 Feb 2009, 13:33 |
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Joined: Saturday, 19 Feb 2005, 16:39 Posts: 45
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ok here's my situation I'm using Left 4 dead client by skullptura + revolution patch + and client version 38 from ivailosp ( http://www.megaupload.com/?d=ZSQIMVZ4 ) my server is using Fedora + crack engine from ivailosp too.....server running well...but everytime my client join to server...the client finish loading...then it crash...back to desktop.... another situation....my linux box is using quad core with 4 gb RAM, i'm trying to run 10 server in my linux with the same server config, but only 1 - 5 server were up....the other 6 - 10 server is up...but seems "Dead", even in HLSW the "6 - 10" is time out.....weird....i've try "ps ax" in my linux, all server is up...but still 6 - 10 server timeout in HLSW screen -A -m -d -S Server1 ./srcds_run -game left4dead -console -nomaster -insecure +ip x.x.x.x +sv_lan 1 +servercfgfile 1.cfg +maxplayers 8 +map l4d_airport01_greenhouse +hostport 27015
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robochief
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Post subject: Re: L4D Non Steam linux server Posted: Friday, 13 Feb 2009, 23:41 |
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Joined: Tuesday, 21 Nov 2006, 03:37 Posts: 45
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robochief wrote: So please help me to get this clear: - With ivailosp cracked engine on my linux server, both steam and no-steam clients can connect, but I'm having the issue that when some type of clients (older verison maybe) connect, server crashes.
- With RevEmu, this seems to be solved, but only no-steam clients can connect. Clients with original Steam can't connect. (and attempting to do so, won't crash the server?)
- With VUP 2.1 server still crashes?
What's the best solution, which engine should be used? Can anyone post his/her opinion about this? Thanks!
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