Logo

CS.RIN.RU - Steam Underground Community

IRC: #cs.rin.ru at irc.rizon.net
It is currently Friday, 17 Apr 2015, 18:57

English | Русский




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 170 posts ] 
Author Message

Post Post subject: Re: L4D Non Steam linux server   
Posted: Sunday, 01 Feb 2009, 10:11   
Advanced forumer Завсегдатай
Joined: Saturday, 10 Jan 2009, 05:41
Posts: 59
Does it crash with the original engine? (it shouldn't let you connect, but it shoudn't also crash)

If it does so, you are affected by a strange bug in steamclient_linux.so that makes the server crash on SOME machines (actually only a few, it seems, but it also seems no one knows what's causing the segfaults and why only affects some machines) . The only solution i have found so far is to use rev's linux emulator (with uncracked engine).

If that's your case, please post (or pm me, if you don't want to spam the thread, but it might be useful to other people with the same problem) some info so i can compare with my system to try to find out what is the common point that makes the server crash. Please post:
-Distribution and version you are using
-Output of "uname -a"
-If you have a custom kernel, the version of gcc you used to compile it.
-Output of "/lib/libc.so.6"


Top
 Profile  

Post Post subject: Re: L4D Non Steam linux server   
Posted: Sunday, 01 Feb 2009, 13:53   
I live here Три раза сломал клаву :)
Joined: Monday, 23 Aug 2004, 22:11
Posts: 2097
Kether
You seem to know linux well?

_________________
REVOLUTiON CrewREVOLUTiON SupportREVOLUTiON GamingREVOLUTiON Blog


Top
 Profile  

Post Post subject: Re: L4D Non Steam linux server   
Posted: Sunday, 01 Feb 2009, 19:00   
Beginner Без звания
Joined: Sunday, 01 Feb 2009, 00:20
Posts: 5
no crash with the original engine. but i cant connect with the cracked l4d version.

uname -a = "2.6.18-6-amd64 #1 SMP Fri Dec 12 05:49:32 UTC 2008 x86_64 GNU/Linux"
no custom kernel. downloaded from a debian lenny mirror.
gcc version = gcc version 4.3.2 (Debian 4.3.2-1.1)


and how i can make an output of "/lib/libc.so.6"


and how it works with rev's linux emulator?
any link?


thanks for your help

best regards


Top
 Profile  

Post Post subject: Re: L4D Non Steam linux server   
Posted: Sunday, 01 Feb 2009, 19:17   
Advanced forumer Завсегдатай
Joined: Saturday, 10 Jan 2009, 05:41
Posts: 59
@shmelle More or less. I've been using linux as my main os for some years. Not very extensively from the programmer point of view, though :P

@bierrezept to get the output of /lib/libc.so.6 you just type /lib/libc.so.6 and then press enter :P
But the few other people from who i read about the issue seemed to use lenny too, so perhaps it's related. Has anyone with lenny run the server without this crash?

About rev's emulator, it seems to work fairly well. You can find it here, in the releases forum.


Top
 Profile  

Post Post subject: Re: L4D Non Steam linux server   
Posted: Sunday, 01 Feb 2009, 20:06   
Beginner Без звания
Joined: Saturday, 10 Jan 2009, 02:21
Posts: 5
Hi ivailosp I have somes problems to run non steam linux server with your engine_i486.so

I update my server with option -verify_all , and I use your engine_i486.so (http://www.megaupload.com/fr/?d=H6PAZ6JF)

my serv status :

Quote:
status
hostname: Devilsquadron server
version : 1.0.0.9/38 3727 insecure
udp/ip : 192.168.222.3:27015 [ public n/a ]
os : Linux Dedicated
map : l4d_hospital01_apartment
players : 0 humans, 0 bots (4 max) (hibernating) (unreserved)

# userid name uniqueid connected ping loss state rate adr
#end
sv_lan
"sv_lan" = "1" ( def. "0" )
- Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )


so i run my serv with command
Quote:
./srcds_run -console -game left4dead +ip(my ip ) +sv_lan 1 +map l4d_hospital01_apartment


and when people connect to my serv i have crash

Quote:
Auto detecting CPU
Using SSE2 Optimised binary.
Server will auto-restart if there is a crash.
Running a benchmark to measure system clock frequency...
Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 1595.000000 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
#
#Console initialized.
#Game.dll loaded for "L4D - Normal"
Server is hibernating
ConVarRef test_progression_loop doesn't point to an existing ConVar
Game supporting (2) split screen players
maxplayers set to 14
Unknown command "r_decal_cullsize"
Unknown command "mat_bloom_scalefactor_scalar"
Network: IP 192.168.222.3, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
---- Host_NewGame ----
Host_NewGame on map l4d_hospital01_apartment
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
Commentary: Loading commentary data from maps/l4d_hospital01_apartment_commentary.txt.
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway.
Adding master server 69.28.140.247:27011
Adding master server 72.165.61.189:27011
Sending heartbeat to master server...
VAC secure mode disabled.
utlmemory.h (322) : Assertion Failed: IsIdxValid(i)
Segmentation fault
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
dimanche 1 février 2009, 17:55:12 (UTC+0100): Server restart in 10 seconds


So i miss something ? someone can help me please ?


Top
 Profile  

Post Post subject: Re: L4D Non Steam linux server   
Posted: Sunday, 01 Feb 2009, 20:14   
Advanced forumer Завсегдатай
Joined: Thursday, 20 Nov 2008, 15:21
Posts: 133
use ViTYAN's GameServers Universal Patch(VUP) v2.1 FiNAL


Top
 Profile  

Post Post subject: Re: L4D Non Steam linux server   
Posted: Sunday, 01 Feb 2009, 23:28   
Beginner Без звания
Joined: Saturday, 10 Jan 2009, 02:21
Posts: 5
Thx for your answer ,

I try Vup 2.1 (applied on original engine_486.so), but some people can connect en play but some people when connect crash the serv ,

it's happen when I try to connect to my serv with non steam l4d game (vers 1.0.0.0.9 protocol 38)


I need to do something ? maybe on the client side ?


Top
 Profile  

Post Post subject: Re: L4D Non Steam linux server   
Posted: Sunday, 01 Feb 2009, 23:44   
Beginner Без звания
Joined: Sunday, 01 Feb 2009, 00:20
Posts: 5
GNU C Library stable release version 2.7, by Roland McGrath et al.
Copyright (C) 2007 Free Software Foundation, Inc.
This is free software; see the source for copying conditions.
There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE.
Compiled by GNU CC version 4.3.2.
Compiled on a Linux >>2.6.26-1-amd64<< system on 2009-01-04.
Available extensions:
crypt add-on version 2.1 by Michael Glad and others
GNU Libidn by Simon Josefsson
Native POSIX Threads Library by Ulrich Drepper et al
BIND-8.2.3-T5B
For bug reporting instructions, please see:
<http://www.gnu.org/software/libc/bugs.html>.


tomorrow i will try rev's emulator.

should i use the original *.so ?


Top
 Profile  

Post Post subject: Re: L4D Non Steam linux server   
Posted: Monday, 02 Feb 2009, 00:48   
Advanced forumer Завсегдатай
Joined: Thursday, 20 Nov 2008, 15:21
Posts: 133
when you use uncracked .so - you can join? if so, i can't help you :) my crack work and VUP work too.
i don't know where is the problem, but i don't think it is in the cracked .so


Top
 Profile  

Post Post subject: Re: L4D Non Steam linux server   
Posted: Monday, 02 Feb 2009, 02:12   
Advanced forumer Завсегдатай
Joined: Saturday, 10 Jan 2009, 05:41
Posts: 59
It seems that he's having the same problem as i had, and that's a bug in the original steamclient_linux.so (nothing to do with your crack or vup), that's why i told him to try revemu which is, in fact, a steamclient_linux.so replacement :P

@Bierrezept with revemu you should use the original engine_i486.so


Top
 Profile  

Post Post subject: Re: L4D Non Steam linux server   
Posted: Monday, 02 Feb 2009, 07:18   
Beginner Без звания
Joined: Monday, 02 Feb 2009, 07:11
Posts: 1
=MEFISTOFEL= wrote:
chikebum wrote:
ivailosp wrote:

@=MEFISTOFEL=

can you share me ? =D I appreciate it....


Yes from torrent I'll give you url.


Can you share it to me too please? I've been look for it also


Top
 Profile  

Post Post subject: Re: L4D Non Steam linux server   
Posted: Tuesday, 03 Feb 2009, 19:07   
Beginner Без звания
Joined: Sunday, 01 Feb 2009, 00:20
Posts: 5
i test it with rev's emulator and it works perfect.

thank you Kether for all informations.

greetz Bierrezept

okay i find another problem. only one can connect.

try to overwrite the engine_i486.so with the cracked one and then run the server with +sv_lan 1 and it works perfect :-)


Top
 Profile  

Post Post subject: Re: L4D Non Steam linux server   
Posted: Friday, 06 Feb 2009, 05:17   
User Редкий гость
Joined: Tuesday, 21 Nov 2006, 03:37
Posts: 45
So please help me to get this clear:

  • With ivailosp cracked engine on my linux server, both steam and no-steam clients can connect, but I'm having the issue that when some type of clients (older verison maybe) connect, server crashes.
  • With RevEmu, this seems to be solved, but only no-steam clients can connect. Clients with original Steam can't connect. (and attempting to do so, won't crash the server?)
  • With VUP 2.1 server still crashes?

What's the best solution, which engine should be used?


Top
 Profile  

Post Post subject: Re: L4D Non Steam linux server   
Posted: Friday, 13 Feb 2009, 13:33   
User Редкий гость
Joined: Saturday, 19 Feb 2005, 16:39
Posts: 45
ok here's my situation

I'm using Left 4 dead client by skullptura + revolution patch + and client version 38 from ivailosp ( http://www.megaupload.com/?d=ZSQIMVZ4 )
my server is using Fedora + crack engine from ivailosp too.....server running well...but everytime my client join to server...the client finish loading...then it crash...back to desktop....

another situation....my linux box is using quad core with 4 gb RAM, i'm trying to run 10 server in my linux with the same server config, but only 1 - 5 server were up....the other 6 - 10 server is up...but seems "Dead", even in HLSW the "6 - 10" is time out.....weird....i've try "ps ax" in my linux, all server is up...but still 6 - 10 server timeout in HLSW

screen -A -m -d -S Server1 ./srcds_run -game left4dead -console -nomaster -insecure +ip x.x.x.x +sv_lan 1 +servercfgfile 1.cfg +maxplayers 8 +map l4d_airport01_greenhouse +hostport 27015


Top
 Profile  

Post Post subject: Re: L4D Non Steam linux server   
Posted: Friday, 13 Feb 2009, 23:41   
User Редкий гость
Joined: Tuesday, 21 Nov 2006, 03:37
Posts: 45
robochief wrote:
So please help me to get this clear:

  • With ivailosp cracked engine on my linux server, both steam and no-steam clients can connect, but I'm having the issue that when some type of clients (older verison maybe) connect, server crashes.
  • With RevEmu, this seems to be solved, but only no-steam clients can connect. Clients with original Steam can't connect. (and attempting to do so, won't crash the server?)
  • With VUP 2.1 server still crashes?

What's the best solution, which engine should be used?
Can anyone post his/her opinion about this?
Thanks!


Top
 Profile  
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 170 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8, 9, 10 ... 12  Next


Who is online

Users browsing this forum: No registered users and 3 guests


Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum




Powered by phpBB® Forum Software © phpBB Group