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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 15 posts ] 
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Post Post subject: HLDS can now be 64 players...etc...   
Posted: Saturday, 22 May 2010, 22:15   
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Joined: Tuesday, 17 Feb 2009, 20:03
Posts: 19
this needs to be developed by a good team and will work...

i notice when i had turn on HLTV and my friend was on.
i revive him and he was invisible, and can move around.

now if we created an plugin that enable HLTV to be able to pick team.
now if we created an plugin that automatic sets player models on HLTV players.

we can have more then 32 players,

thanks,

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Post Post subject: Re: HLDS can now be 64 players...etc...   
Posted: Sunday, 23 May 2010, 16:04   
Advanced forumer Завсегдатай
Joined: Tuesday, 01 Dec 2009, 17:58
Posts: 65
Theres a forum for amxmodx you can ask about your hltv plugin there.
If you want more than 32 players:
1.This will put ALOT of pressure on the server,sow 99% chance this will be one lagg hell.
2.You cant od that through a plugin.
3.You olmost woudn't be able to play any map(exept when you add spawnpoints)

Conclusion you better stay with 32 playerslots


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Post Post subject: Re: HLDS can now be 64 players...etc...   
Posted: Sunday, 23 May 2010, 17:35   
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But players on HLTV are not on a server. its not possible.


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Post Post subject: Re: HLDS can now be 64 players...etc...   
Posted: Thursday, 27 May 2010, 04:35   
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what do you mean its not on the server? didnt i say that if you Revive an HLTV player, it would be invisible and be able to run all over the map ?

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Post Post subject: Re: HLDS can now be 64 players...etc...   
Posted: Thursday, 27 May 2010, 21:23   
I live here Три раза сломал клаву :)
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aznbreez1 wrote:
what do you mean its not on the server? didnt i say that if you Revive an HLTV player, it would be invisible and be able to run all over the map ?

Ok, but that players is connected on HLTV, they are not on server.


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Post Post subject: Re: HLDS can now be 64 players...etc...   
Posted: Saturday, 29 May 2010, 18:48   
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@Nyerk! that is why we need to work on this project, because when you revive hltv, he can run around like a player in the map, duhhh

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Post Post subject: Re: HLDS can now be 64 players...etc...   
Posted: Saturday, 29 May 2010, 19:30   
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But he only runs around on the HLTV server which is connected to the game server, not the game server itself. You can't interact with the game then, just see the game. You can't "develop" this to change.


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Post Post subject: Re: HLDS can now be 64 players...etc...   
Posted: Monday, 31 May 2010, 13:19   
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I think I understand your idea, but it pretty much sounds impossible. And as already mentioned, most maps have a maximum of 32 spawn points (I mean why would you want more?) and even if your idea gets realized, you'd have to modify all the which believe it or not, isn't as simple as inputing a random number of spawn points for every map. You need to have basic Hammer knowledge to do that and furthermore, I'm not even sure if it's allowed to have more than 32 spawn points on any map.

So good luck.

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Post Post subject: Re: HLDS can now be 64 players...etc...   
Posted: Saturday, 05 Jun 2010, 03:57   
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creating Spawn Points is easy, you can create spawn points with an plugin called, Spawn Utility, find it at, amxmodx site,

if we can create a metamod that will be in the middle to intermediate datas flowing from HLDS and Proxy server, then this plugin will work

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Post Post subject: Re: HLDS can now be 64 players...etc...   
Posted: Saturday, 05 Jun 2010, 20:09   
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aznbreez1 wrote:
creating Spawn Points is easy, you can create spawn points with an plugin called, Spawn Utility, find it at, amxmodx site,


Correct, I've used that to add more CT spawn points to the "crossfire" Half-Life map and create a version that is playable in CS 1.6.

I remember the Source engine can handle up to 255 players per map (or so the VDC wiki says), but don't know about GoldSrc.

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Post Post subject: Re: HLDS can now be 64 players...etc...   
Posted: Sunday, 06 Jun 2010, 12:50   
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Joined: Saturday, 03 Apr 2010, 15:38
Posts: 30
how do you revive your friend :-/


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Post Post subject: Re: HLDS can now be 64 players...etc...   
Posted: Tuesday, 08 Jun 2010, 07:38   
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I tried to do this a few years ago, expand hlds goldsrc engine beyond 32 players. I had the help of a major nosteam patcher, a couple amxx developers, and a dev friend at bethesda. I found out it was possible but extremely difficult; The core engine, hlds, a bunch of other files would basically have to be redesigned from the ground up for it to work. You would also need to release a completely new nosteam client that supported the larger servers. There would be no backwards comparability and it wouldn't work with regular steam players. Most likely it would be accomplished by using the source engine and srcds as a platform, and modifying it to work with regular cs 1.6.

It wasn't a matter of performance though. Just a matter of months, possibly years of work.


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Post Post subject: Re: HLDS can now be 64 players...etc...   
Posted: Tuesday, 08 Jun 2010, 08:18   
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Pretty much impossible without a huge amount of knowledge about the Source Engine and reverse engineering. I suggest to not try it they will update it faster than you can look and your patch is useless agan.

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Post Post subject: Re: HLDS can now be 64 players...etc...   
Posted: Saturday, 15 Jan 2011, 21:04   
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anyone got it yet ?

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Post Post subject: Re: HLDS can now be 64 players...etc...   
Posted: Tuesday, 18 Jan 2011, 19:18   
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.... :ROFL: think you need another warning :P

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