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| [Info] The first Red Orchestra cracked server http://cs.rin.ru/forum/viewtopic.php?f=31&t=58496 |
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| Author: | Waats [ Monday, 13 Dec 2010, 15:21 ] |
| Post subject: | The first Red Orchestra cracked server |
Hello my friends. Today I wanted to try Red Orchestra, which is directly downloadable with a cracked steam client. I found a server which can be joined without buying the game. I never played this game but it looks great. For those who are waiting on RO2, you can try the first one for free. You can also make your own server and patch it with Esteamation viewtopic.php?f=29&t=49081 See you soon |
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| Author: | chewie [ Thursday, 23 Dec 2010, 23:19 ] |
| Post subject: | Re: The first Red Orchestra cracked server |
Nice server and the game is awesome |
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| Author: | Waats [ Friday, 24 Dec 2010, 17:24 ] |
| Post subject: | Re: The first Red Orchestra cracked server |
True. It is better than BF. |
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| Author: | SnakeCRO [ Monday, 27 Dec 2010, 01:44 ] |
| Post subject: | Re: The first Red Orchestra cracked server |
Everytime i try to join with gametracker it says connection failed EDIT: Works now =).Good game. |
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| Author: | chewie [ Monday, 27 Dec 2010, 11:33 ] |
| Post subject: | Re: The first Red Orchestra cracked server |
I would recommend playing at evenings or late nights,then the big battles start. |
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| Author: | Waats [ Saturday, 01 Jan 2011, 19:36 ] |
| Post subject: | Re: The first Red Orchestra cracked server |
Yes, otherwise you play with bots. |
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| Author: | Some Guy [ Friday, 18 Feb 2011, 05:08 ] |
| Post subject: | Re: The first Red Orchestra cracked server |
Omg finally . Is it still running? |
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| Author: | chewie [ Friday, 18 Feb 2011, 12:41 ] |
| Post subject: | Re: The first Red Orchestra cracked server |
Some Guy wrote: Omg finally . Is it still running? Yes,it is |
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| Author: | Waats [ Friday, 18 Feb 2011, 12:57 ] |
| Post subject: | Re: The first Red Orchestra cracked server |
You can check that viewing the status in the banner |
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| Author: | chewie [ Monday, 21 Feb 2011, 13:14 ] |
| Post subject: | Re: The first Red Orchestra cracked server |
Server is down...Anyone knows more cracked RO servers? |
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| Author: | Waats [ Tuesday, 22 Feb 2011, 01:13 ] |
| Post subject: | Re: The first Red Orchestra cracked server |
Online again |
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| Author: | DAMNEMESIS [ Friday, 25 Mar 2011, 14:10 ] |
| Post subject: | Re: The first Red Orchestra cracked server |
Would you please so kind to make a guide how to crack the server? I did all these steps and I can not work:
Spoiler
####################################################################################################################################################
#################################################### eSTEAMATiON 2.X Installation Manual ########################################################### #################################################### Author: ViTYAN ########################################################### #################################################### Language: English ########################################################### #################################################################################################################################################### This small guide includes all needed information to get your Valve server up and running with eSTEAMATiON Steam ParaEmulation System. Follow the following steps to get it all up and running: ################################################################################################################################################## ############################################ PREWORD ############################################### ############################################ ############################################### ############################################ TERMINOLOGY ############################################### ################################################################################################################################################## A) [Server Root] Valve's server installation folder and not Operating System's root drive/path. You'll probably find one of those files in this folder: 1)Source 2007 and Newer: Windows: srcds.exe Linux: srcds_i486,srcds_linux,srcds_run 2)Source Classic: Windows: srcds.exe Linux: srcds_i486,srcds_i686,srcds_amd,srcds_run 3)GoldSource: Windows: hlds.exe Linux: hlds_i486,hlds_i686,hlds_amd,hlds_run and sometimes even hlds_amd64. 4)UT2.5(KF/RO): No files but "maps","sounds","reslists","textures" and most important a "system" subfolders. B) [Release Archive] Root the distribution's .7z/.rar archive. C) %YOUR_OPERATING_SYSTEM_TYPE% Means exactly that it tells: If you run "Microsoft Windows" it will be "WIN32". If you run "Linux" or other *NiX-like OS wchis is able to execute Linux ELF binaries(Like The BSD's) it will be "LINUX". D) Valve's engine terminology: GoldSource - HL1 engine codename. Used by HL1,HL1 DM,CS 1.6,TFC,OPF. Source Classic - The classic first Source engine.No more games known to me still utilize it. Source 2007 - New generation Source engine. Used by TF2,DOD:S,GMOD,Synergy,ZPS,HL2:DM,CS:S and Insurgency Source 2007 U1 - Source 2007 update with extensions(Lobby/SteamCloud, etc). Used in L4D1. Source 2007 U2 - Second update for Source 2007 engine. Used by L4D2. 3-rd party engine terminology: UT2.5 - Unreal Engine v2.5 made by Epic Games for Unreal Tournament 2004. Used by Killing Floor(KF) and Red Orchestra(RO) by Tripwire Tech. ################################################################################################################################################## ############################################ STAGE 1 ############################################### ############################################ ############################################### ############################################ INSTALLING INIT SUBSYSTEM ############################################### ################################################################################################################################################## 1) STEAM3(SOURCE 2007 AND ABOVE)/STEAM2(SOURCE CLASSIC): Find a STEAM_API module in [Server Root]\bin | [Server Root]/bin subfolder. It will be called steam_api.dll[Windows] or steam_api_i486.so/libsteam_api_i486.so/libsteam_api_linux.so/libsteam_api.so[Linux]. GOLDSOURCE: Find a STEAM_API_C module in [Server Root] | [Server Root] folder. It will be called steam_api_c.dll[Windows] or libsteam_api_c.so[Linux]. NOTE: There is also libsteam_api_c_linux.so but its NOT USED by server. Don't make a mistake and use the one i specified above! UT2.5: Find a STEAM_API module in [Server Root]\system | [Server Root]/system subfolder. It will be called steam_api.dll[Windows] or libsteam_api_linux.so[Linux]. 2) STEAM3(SOURCE 2007 AND ABOVE): Remember the name of the file you've found during performing [STEP (1)] (I'll call it %STEAM_API_MODULE_ORG_NAME% later to reference it) and rename it to valve_api.dll[Windows] or valve_api.so[Linux] STEAM2(SOURCE CLASSIC AND ZPS)/UT2.5: Rename this file[STEP (1)] into valve_api.dll[Windows] or valve_api.so[Linux] GOLDSOURCE: Rename this file[STEP (1)] into valve_api_c.dll[Windows] or valve_api_c.so[Linux] 3) STEAM3(SOURCE 2007 AND ABOVE) WINDOWS: Copy the file [Release Archive]\WIN32\INIT\STEAM3(Source 2007 And Above)\steam_api.dll into [Server Root]\bin. STEAM3(SOURCE 2007 AND 2007 U2) LINUX: Copy the file [Release Archive]/LINUX/INIT/STEAM3(Source 2007 And 2007 U2)/steam_api.so into [Server Root]/bin. STEAM3(SOURCE 2007 U1 L4D1) LINUX: Copy the file [Release Archive]/LINUX/INIT/STEAM3(Source 2007 U1)/steam_api.so into [Server Root]/bin. STEAM2(SOURCE CLASSIC): Copy the file [Release Archive]\%YOUR_OPERATING_SYSTEM_TYPE%\INIT\STEAM2(Source Classic)\[steam_api.dll[Windows]/steam_api.so[Linux]] into [Server Root]\bin | [Server Root]/bin. GOLDSOURCE: Copy the file [Release Archive]\%YOUR_OPERATING_SYSTEM_TYPE%\INIT\STEAM3(GoldSource)\[steam_api_c.dll[Windows]/libsteam_api_c.so[Linux]] into [Server Root] | [Server Root]. UT2.5(KF): Copy the file [Release Archive]\%YOUR_OPERATING_SYSTEM_TYPE%\INIT\STEAM3(UT2.5)\[steam_api.dll[Windows]/libsteam_api_linux.so[Linux]] into [Server Root]\system | [Server Root]/system. 4) STEAM3(SOURCE 2007 AND ABOVE): Rename the library you've extracted in {3} to %STEAM_API_MODULE_ORG_NAME% OTHERS: I've already specified specified proper names and gave matching names to files in release. No need to rename. ################################################################################################################################################## ############################################ STAGE 2 ################################################ ############################################ ################################################ ############################################ INSTALLING eSTEAMATiON SCI ################################################ ################################################################################################################################################## 1) STEAM3(SOURCE 2007 AND ABOVE)/STEAM2(SOURCE CLASSIC): Copy the file [Release Archive]\%YOUR_OPERATING_SYSTEM_TYPE%\SCI\[eST-SCI.dll/libeST_SCI.so] into your [Server Root]\bin | [Server Root]/bin. GOLDSOURCE: Copy the file [Release Archive]\%YOUR_OPERATING_SYSTEM_TYPE%\SCI\[eST-SCI.dll/libeST_SCI.so] into your [Server Root]. UT2.5: Copy the file [Release Archive]\%YOUR_OPERATING_SYSTEM_TYPE%\SCI\[eST-SCI.dll/libeST_SCI.so] into your [Server Root]\system | [Server Root]/system. ################################################################################################################################################## ############################################ STAGE 3 ################################################ ############################################ ################################################ ############################################ DISABLING VAC CALLBACKS ################################################ ################################################################################################################################################## ================================================================================================================================================== ATTENSION!!!! READ FIRST: IF YOUR SERVER IS SUPPORTED BY "CALLBACK CONTROL" EXTENSION(SEE CONFIG FILE FOR DETAILS) THE YOU CAN SAFELY SKIP THIS STEP. Game servers known to be supported by this feature are: L4D1,L4D2,TF2,CSS,GMOD,Synergy,Insurgency,KF. ================================================================================================================================================== STEAM3(SOURCE 2007 AND ABOVE): ------------------------------------------------------------------------- ATTENSION: THOSE ENGINES ARE NOT SUPPORTED BY PUBLIC VERSIONS OF UGSP!!! ------------------------------------------------------------------------- 1) Download OpenUGSP/VUP from the respective thread on cs.rin.ru/csmania.ru forums. *NOTE: For Lastest L4D2 For Linux update you must get the new OpenUGSP/VUP 2.5 or later otherwise your server will drop all Non-Steam clients with "No Steam Logon" message. 2) Copy ugsp86.exe/ugsp_i686(Or ugsp64.exe/ugsp_amd64 if your Operating System is 64 bit OS) to your [Server Root]\bin | [Server Root]/bin. 3) Apply OpenUGSP/VUP like this(You'll need to open a "cmd" console in Windows): ugsp86.exe -esteamation-prep engine.dll ./ugsp_i686 -esteamation-prep engine_i486.so NOTE: Under Linux engine module is called engine_linux.so on some gameservers so substitute engine_i486.so with the real engine name to patch it. TIP: use "ls -l | grep engine" command to list engine files in the current folder. STEAM2(SOURCE CLASSIC): 1) Download OpenUGSP from the respective thread on cs.rin.ru/csmania.ru forums. 2) Copy ugsp86.exe/ugsp_i686(Or ugsp64.exe/ugsp_amd64 if your Operating System is 64 bit OS) to your [Server Root]\bin | [Server Root]/bin. 3) Apply OpenUGSP/VUP like this(You'll need to open a "cmd" console in Windows): ugsp86.exe -esteamation-prep engine.dll ./ugsp_i686 -esteamation-prep engine_i486.so engine_i686.so engine_amd.so GOLDSOURCE: 1) Download OpenUGSP from the respective thread on cs.rin.ru/csmania.ru forums. 2) Copy ugsp86.exe/ugsp_i686(Or ugsp64.exe/ugsp_amd64 if your Operating System is 64 bit OS) to your [Server Root]\bin | [Server Root]/bin. 3) Apply OpenUGSP/VUP like this(You'll need to open a "cmd" console in Windows): ugsp86.exe -esteamation-prep swds.dll ./ugsp_i686 -esteamation-prep engine_i486.so engine_i686.so engine_amd.so UT2.5: 1) Download OpenUGSP from the respective thread on cs.rin.ru/csmania.ru forums. *NOTE: For UT2.5 engine's you MUST use AT LEAST OpenUGSP/VUP 2.71. VUP 2.7 and below will NOT work. 2) Copy ugsp86.exe/ugsp_i686(Or ugsp64.exe/ugsp_amd64 if your Operating System is 64 bit OS) to your [Server Root]\bin | [Server Root]/bin. 3) Apply OpenUGSP/VUP like this(You'll need to open a "cmd" console in Windows): ugsp86.exe -esteamation-prep engine.dll ./ugsp_i686 -esteamation-prep ucc-bin-real ################################################################################################################################################## ############################################ STAGE 4 ################################################ ############################################ ################################################ ############################################ CREATE CONFIG AND CACHE FOLDER ################################################ ################################################################################################################################################## 1) Create a [Server Root]\cfg folder on your server. NOTE: This folder will be used for your eSTEAMATiON configuration files and for eST-SCI BINCACHE small automatic cache file used for startup optimisation of eST-SCI engine. So create this folder if you dont wanna wait for about 30 secs for game-server to start-up after each restart.. ################################################################################################################################################## ############################################ STAGE 5 ################################################ ############################################ ################################################ ############################################ APPLYING CONFIGURATION FILES ################################################ ################################################################################################################################################## 1) Copy 2 .cfg[Windows]/.conf[Linux] files from [Release Archive]\%YOUR_OPERATING_SYSTEM_TYPE%\CFG\ into [Server Root]\cfg and Edit them accordingly. NOTE: Copy the rej-msgs.cfg | rej-msgs.conf only if you want to use Custom reject messages and built-in informative messages are not enougth for you. 2) During editing of esteamation.cfg[Windows]/esteamation.conf[Linux] read very carefully each section and set the options accordingly to your needs. Each configuration option is explained quite well in both English and Russian languages. ################################################################################################################################################## ############################################ STAGE 6 ################################################ ############################################ STEAM2 ONLY SERVERS SUPPLEMENT ################################################ ############################################ INSTALLING STEAM2 SUBSYSTEM ################################################ ################################################################################################################################################## 1) Grab OpenUGSP/VUP 2.71 or ABOVE and "PREPARE" your steamclient like this: Windows: ugsp86 -esteamation-prep steamclient.dll Linux: ./ugsp_i686 -esteamation-prep steamclient_i486.so 2) Copy eSTEAMATiON STEAM2-AUTH module(eSTS2.dll/libeST_STEAM2.so) from [Release Archive]\%YOUR_OPERATING_SYSTEM_TYPE%\STEAM2-AUTH\ to [Server Root]\bin | [Server Root]/bin ################################################################################################################################################## ############################################ STAGE 7 ################################################# ############################################ STEAM2 ONLY SERVERS SUPPLEMENT ################################################# ############################################ GETTING eST-SCI READY FOR STEAM2 ################################################# ################################################################################################################################################## 1) Open your esteamation.cfg[Windows]/esteamation.conf[Linux] configuration FILE 2) Ensure that ServerNeedsSTEAM2AuthenticationSubsystem option is set to True(Otherwise you didn't followed STAGE 5 -> {2} 3) If you are old eSTEAMATiON user and plan to upgrade from famous 1.8 version and youve used EnforceSteamEmuCompatIDMode for a long time consider enabling SteamEmuCompatIDModeBackward18EmuVersionCompatability so you'r stored bans/stats/admin-ID's will not need to be deleted because native eSTEAMATiON 2.X assigned other ID's to clients then EnforceSteamEmuCompatIDMode and doesn't affects RevEmu 1St Gen clients by EnforceSteamEmuCompatIDMode(If you enable SteamEmuCompatIDModeBackward18EmuVersionCompatability then RevEmu 1St Gen will be affected again according to eSTEAMATiON 1.8 AUTH principles). Read about this parameter in the extensive eSTEAMATiON 2.X series configuration file. ################################################################################################################################################## ############################################ STAGE 8 ################################################# ############################################ TF2 EXTENSION SUPPLEMENT ################################################# ############################################ GET YOUR ITEMS CHARGED ################################################# ################################################################################################################################################## 1) Open your esteamation.cfg[Windows]/esteamation.conf[Linux] configuration FILE 2) Ensure that EnableLoadOutItemsSupportExtension option is set to True. Note: if you don't want NonSteam clients to have LoadOut items leave the option above disable and skip to next step right now. 3) If you want to use new-generation NonSteam Networking(NSNet) enable it in configuration file as well. NOTE: You'll need to open port 6569/UDP on your firewall/router. 4) If you want all items to be known to eSTEAMATiON then SKIP this step. Otherwise(If you want for exmaple to limit items accesible to pirate clients): Grab items_440.bin file from latest RevCrew's steamclient 2009 release(managed by bir3yk RevCrew's member) and put it in cfg(the one which contains eSTEAMATiON's configuration file) or platform folder using the same name(items_440.bin) or named as items.bin or items.dat. ################################################################################################################################################## ############################################ STAGE 9 ################################################# ############################################ VALVE AUTHENTICATION CORRECTION ################################################# ############################################ MAKE YOUR AUTH PRECISE ################################################# ################################################################################################################################################## PREWORD: Since v 2.0 RC8 eSTEAMATiON comes with new Authentication Time Correction feature which allows it to differetiate btw some Steam clients better(Legit vs Cracked check). The classic method will compare with local time and thus can make mistake by a few hours. Correction converts ticket time(Valve time: PST/PDT) and you local time to GMT and compares them with a very little chance for mistake. However to succeded in this task eST needs your help ... 1) Go to http://code.google.com/p/tzdata/ in your Web browser and grab latest available tzdata_%VER%.zip 2) Open the archive in your favourite archiver. 3) In Archive's tree navigate to tzdata/xml folder tree. 4) Locate the file PST8PDT.xml and extract it to cfg folder(The folder there eST's config is located). 5) Congrats - eST will now be able to perform precise validations ################################################################################################################################################## ############################################ STAGE 10 ################################################# ############################################ LAST NOTES BEFORE FIRST RUN ################################################# ################################################################################################################################################## 1) Those are needed for eSTEAMATiON Logging to work and it's config print-up be seen/"logged to server log" during game server startup: STEAM3(SOURCE 2007 AND ABOVE)/STEAM2(SOURCE CLASSIC): Consider adding "+log on" to your srcds.exe/srcds_run launch parameters. GOLDSOURCE: Consider adding "+log on" to your hlds.exe/hlds_run launch parameters. 2) If you start your server and see each eST's console output line twice then look at LogUsingMsgInAdditionToLogFn option in eST's configuration file. 3) If you want to enable debug file's(Like was with DEBUG releases in previous versions) then enable EnableDebugLoggingExtension and InitSysEnableDebugLoggingExtension options in eST's configuration file. I leave you this link where I explain better what I did: http://cs.rin.ru/forum/viewtopic.php?f=10&t=59118 Thank you in advance and sorry for my bad english! |
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. Is it still running?