Options for the use of two * Mini 1) Replace original bds.exe in the product folder on the modified 2) Manually import *. Slip-file 3) Run the product and enjoy the inscription Registered * Max 1) Replace original dev.exe and client.dll on modified 2) Run the product import *. Slip-file in the login window 3) Joy inscriptions Registered, and is also displayed in postal3.exe License Information
"GameInfo" { game "Postal 3" title "POSTAL III'" title2 "source" type singleplayer nomodels 1 nohimodel 1 nocrosshair 0 bots 1 hidden_maps { "test_speakers" 1 "test_hardware" 1 } nodegraph 0
FileSystem { SteamAppId 240 // This will mount all the GCFs we need (240=CS:S, 220=HL2). ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
// // The code that loads this file automatically does a few things here: // // 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin // 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end. // For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it. // 3. For the first "Game" search path, it adds a search path called "MOD". // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH". //
// // Search paths are relative to the base directory, which is where hl2.exe is found. // // |gameinfo_path| points at the directory where gameinfo.txt is. // We always want to mount that directory relative to gameinfo.txt, so // people can mount stuff in c:\mymod, and the main game resources are in // someplace like c:\program files\valve\steam\steamapps\<username>\postal 3. // SearchPaths { Game |gameinfo_path|. Game postal3 Game |all_source_engine_paths|p3 } } }
// someplace like c:\program files\valve\steam\steamapps\<username>\postal 3.
man, who wants to cheat us, changed all that he saw in this file to postal 3. but in all other games by valve there is \half-life 2, because its example.
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