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JPeterson
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Post subject: Crysis 2 5620 2011/01/13 Posted: Saturday, 12 Feb 2011, 02:02 |
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Joined: Sunday, 08 Nov 2009, 03:56 Posts: 27
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Graphics Settings
The settings are found in .\Engine\Config\*.cfg. Settings are executed on start from .\system.cfg or .\autoexec.cfg. Dump all console commands with DumpCommandsVars.
DX11 is officially enabled from system.cfg with "r_Driver = DX11" according to the r_Driver command description "Sets the renderer driver ( DX9/DX11/AUTO/NULL ). Default is DX11 on Vista and Windows 7 and DX9 otherwise. Specify in system.cfg like this: r_Driver = "DX11"". The reason this setting doesn't enable DX11 is that it doesn't work in this build. If you force DX11 by renaming CryRenderD3D11.dll to CryRenderD3D9.dll you remove all textures and create a flood of error messages in the console.
FSAA doesn't work in this build either, r_FSAA = 1 will remove all textures. Edge AA, r_useEdgeAA = 1, has zero effect too.
sys_spec = 1, 2, 3, 4, 5, 6 // Low, Med, High, VeryHigh, X360, PS3 q_quality = 1, 2, 3 // Low, Med, High
Other Settings
Common cheats
i_giveallitems g_godMode g_infiniteAmmo g_infiniteSuitEnergy g_inventoryNoLimits g_inventoryWeaponCapacity g_giveCollectableEnergyPoints
Keyboard Mapping
The key mapping can be changed by editing .\GameCrysis2\Libs\Config\defaultProfile.xml. This file is always loaded when Crysis 2 starts so you can forget about %UserProfile%\Saved Games\Crysis2\Profiles\default\actionmaps.xml, it's always overwritten by the same 34 byte gobbledygook as soon as you start a game or just start and quit from Crysis 2. So just edit .\GameCrysis2\Libs\Config\defaultProfile.xml.
A word of caution on the loadActionMaps command: The commands
menu_toggle_customizeweapon menu_toggle_customizeperks menu_toggle_barrel menu_toggle_bottom menu_toggle_scope
fail to be recognized when an action map is loaded with loadActionMaps. So just forget about loadActionMaps and edit .\GameCrysis2\Libs\Config\defaultProfile.xml since when Crysis 2 loads that file on startup (which apparently is not done with loadActionMaps since it works) there's not a problem with any of those commands.
Other
As usual .pak files can be extracted in their location.
The intro files (remove them to remove the intro) are: .\GameCrysis2\Videos\EA_Sig.usm .\GameCrysis2\Videos\Crytek_logo.usm .\GameCrysis2\Videos\CryEngine3.usm
User settings are saved in %UserProfile%\Saved Games\Crysis2 Default settings are in .\GameCrysis2\Libs\Config
The %UserProfile%\Saved Games\Crysis2\Profiles\default\*.xml files are encrypted with the only plausible explanation to impede manual changes to the files and instead force you to use the load* commands.
The 64-bit version have missing/incorrect shooting sound for some weapons; AY69, Heavy_minigun, SCAR, SCARAB, and some missing cinematics sounds.
Last edited by JPeterson on Saturday, 19 Feb 2011, 00:44, edited 38 times in total.
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RIPAciD
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Post subject: Re: Crysis 2 5620 13/01/2011 Posted: Saturday, 12 Feb 2011, 02:36 |
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| Super flooder Почетный графоман |
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Joined: Sunday, 14 Feb 2010, 03:59 Posts: 1082
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JPeterson wrote: How do you max the graphics settings in this build? In Crysis 1 it was a simple change in Game\Config\CVarGroups. Did anyone locate the equivalent graphics settings files? I'm downloading this right now  . use these setting in system.cfg -
- ; crysis2
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- sys_game_folder=GameCrysis2
- sys_dll_game=CryGameCrysis2.dll
- sys_user_folder=Crysis2
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- r_ShaderCompilerServer=192.168.14.180;192.168.14.181
- r_ShadersRemoteCompiler=0
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- log_IncludeTime = 1
- sys_languages = "english,french,spanish,german,turkish"
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- r_displayInfo = 0
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- con_restricted = 0
- r_driver dx11
- r_width = 1920
- r_height = 1080
- sys_spec_full = 3
- q_quality = 2
sys_spec_full = 3 ;1-Gamer/2-Advanced/3-Hardcore r_driver dx11 ; dx9/dx10/dx11
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.Rar
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Post subject: Re: Crysis 2 5620 2011/01/13 Posted: Saturday, 12 Feb 2011, 05:08 |
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| Dark Elf Moderator |
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Joined: Saturday, 27 May 2006, 01:53 Posts: 5467 Location: DHT node
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Why is this thread using the [REL] tag?
_________________ RIP vigylant.
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JPeterson
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Post subject: Re: Crysis 2 5620 13/01/2011 Posted: Saturday, 12 Feb 2011, 05:50 |
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Joined: Sunday, 08 Nov 2009, 03:56 Posts: 27
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RIPAciD wrote: r_driver = "dx11"
This doesn't work for me. It's still using dx9. I need to rename CryRenderD3D11.dll to CryRenderD3D9.dll to get dx11. .Rar wrote: Why is this thread using the [REL] tag? You're welcome to suggest another tag.
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RIPAciD
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Post subject: Re: Crysis 2 5620 13/01/2011 Posted: Saturday, 12 Feb 2011, 06:11 |
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| Super flooder Почетный графоман |
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Joined: Sunday, 14 Feb 2010, 03:59 Posts: 1082
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JPeterson wrote: RIPAciD wrote: r_driver = "dx11"
This doesn't work for me. It's still using dx9. I need to rename CryRenderD3D11.dll to CryRenderD3D9.dll to get dx11. .Rar wrote: Why is this thread using the [REL] tag? You're welcome to suggest another tag. you have windows 7? your video card is dx11 ready? r_driver dx11 NOT r_driver = "dx11"
Last edited by RIPAciD on Saturday, 12 Feb 2011, 06:50, edited 1 time in total.
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Fulger
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Post subject: Re: Crysis 2 5620 2011/01/13 Posted: Saturday, 12 Feb 2011, 06:36 |
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Joined: Tuesday, 04 Jan 2011, 21:28 Posts: 13
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Yes the r_driver dx11 wont work i will try to modify the file maby it will work. And yes i have dx11 (gtx 470 sli) and win 7.
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haridy
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Post subject: Re: Crysis 2 5620 2011/01/13 Posted: Saturday, 12 Feb 2011, 07:26 |
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Joined: Thursday, 01 Apr 2010, 16:44 Posts: 22
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i think changing the name won't actually change the renderer, u might fool the sytem to show otherwise but the dll file is still directX9 not 11
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JPeterson
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Post subject: Re: Crysis 2 5620 2011/01/13 Posted: Saturday, 12 Feb 2011, 07:40 |
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Joined: Sunday, 08 Nov 2009, 03:56 Posts: 27
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Cheat commands still in crysis2:
i_giveallitems
What's the equivalent of these cheats?
godmode ulammo i_unlimitedammo i_noweaponlimit g_suitCloakEnergyDrainAdjuster g_suitSpeedEnergyConsumption
How do you edit actionmaps.xml?
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airzaire
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Post subject: Re: Crysis 2 5620 2011/01/13 Posted: Saturday, 12 Feb 2011, 16:45 |
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Joined: Friday, 11 Feb 2011, 02:21 Posts: 3
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hey..how can i load another map?..level?..because im getting stuck right after i pick up the gun...at the begining..
and another question...why is dx11 not working?..ive configured the system.cfg but nothnig happend..i have a ati 5850 card so it should work...when i go to the file GAME.txt, it shows me that the command of the system.cfg wansnt recognized!...
can someone send their configs with dx11?..so it will work for me too?..
thanks a lot
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brsil020679
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Post subject: Re: Crysis 2 5620 2011/01/13 Posted: Saturday, 12 Feb 2011, 18:46 |
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Joined: Friday, 25 Feb 2005, 02:30 Posts: 28
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Just FYI for those who have it and it freezes or video goes white when it tries to play the first cut scene after picking up your gun.... only solution I have found is to rename the "crysis2(5620)_01_13\GameCrysis2\Videos.pak" to something else so it wont play the video cut scene.
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.Rar
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Post subject: Re: Crysis 2 5620 13/01/2011 Posted: Saturday, 12 Feb 2011, 19:02 |
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| Dark Elf Moderator |
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Joined: Saturday, 27 May 2006, 01:53 Posts: 5467 Location: DHT node
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JPeterson wrote: You're welcome to suggest another tag. I suppose "question" is more appropriate. At least I think that's what this thread is about.
_________________ RIP vigylant.
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tunecee
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Post subject: Re: Crysis 2 5620 2011/01/13 Posted: Saturday, 12 Feb 2011, 19:57 |
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Joined: Thursday, 01 Apr 2010, 04:24 Posts: 16
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Finally got Cry Engine 3 Sandbox working  DX11 is Working too but some bugs are still there , Crouch Jump doesnt work and so on ^^
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sigi91
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Post subject: Re: Crysis 2 5620 2011/01/13 Posted: Saturday, 12 Feb 2011, 20:14 |
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| Advanced forumer Завсегдатай |
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Joined: Friday, 02 Apr 2010, 07:10 Posts: 203
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tunecee wrote: Finally got Cry Engine 3 Sandbox working  DX11 is Working too but some bugs are still there , Crouch Jump doesnt work and so on ^^ nice...feel free to post other infos 
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tunecee
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Post subject: Re: Crysis 2 5620 2011/01/13 Posted: Saturday, 12 Feb 2011, 20:43 |
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Joined: Thursday, 01 Apr 2010, 04:24 Posts: 16
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sigi91 wrote: tunecee wrote: Finally got Cry Engine 3 Sandbox working  DX11 is Working too but some bugs are still there , Crouch Jump doesnt work and so on ^^ nice...feel free to post other infos  i'll do ! i just loaded some neat test map's in CryEngine3 Sandbox and made some screens      On the Last Pic it Says the Editor is Version 1.0 ?!? But it Seriously doesnt look like it  They must have forgotten to Update the "About" Section ^^ EDIT : I Just noticed that the Editor still Runs in DX9 Mode hmm.. i think i got to make it as an Shortcut and put in the -dx11 command^^ EDIT 2 : If you want to Load Maps simply press : ^ The Console will Show up and then type in : map mapname (mapname stands for the name of the map you want to load)
Last edited by tunecee on Saturday, 12 Feb 2011, 21:05, edited 1 time in total.
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sigi91
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Post subject: Re: Crysis 2 5620 2011/01/13 Posted: Saturday, 12 Feb 2011, 20:49 |
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| Advanced forumer Завсегдатай |
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Joined: Friday, 02 Apr 2010, 07:10 Posts: 203
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wow, nice dude  EDIT: so with this editor can we make out our games that we have created ? 
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