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Post Post subject: Crysis 2 5620 2011/01/13   
Posted: Saturday, 12 Feb 2011, 02:02   
User Редкий гость
Joined: Sunday, 08 Nov 2009, 03:56
Posts: 27
Graphics Settings

The settings are found in .\Engine\Config\*.cfg. Settings are executed on start from .\system.cfg or .\autoexec.cfg. Dump all console commands with DumpCommandsVars.

DX11 is officially enabled from system.cfg with "r_Driver = DX11" according to the r_Driver command description "Sets the renderer driver ( DX9/DX11/AUTO/NULL ). Default is DX11 on Vista and Windows 7 and DX9 otherwise. Specify in system.cfg like this: r_Driver = "DX11"". The reason this setting doesn't enable DX11 is that it doesn't work in this build. If you force DX11 by renaming CryRenderD3D11.dll to CryRenderD3D9.dll you remove all textures and create a flood of error messages in the console.

FSAA doesn't work in this build either, r_FSAA = 1 will remove all textures. Edge AA, r_useEdgeAA = 1, has zero effect too.

sys_spec = 1, 2, 3, 4, 5, 6 // Low, Med, High, VeryHigh, X360, PS3
q_quality = 1, 2, 3 // Low, Med, High

Other Settings

Common cheats

i_giveallitems
g_godMode
g_infiniteAmmo
g_infiniteSuitEnergy
g_inventoryNoLimits
g_inventoryWeaponCapacity
g_giveCollectableEnergyPoints

Keyboard Mapping

The key mapping can be changed by editing .\GameCrysis2\Libs\Config\defaultProfile.xml. This file is always loaded when Crysis 2 starts so you can forget about %UserProfile%\Saved Games\Crysis2\Profiles\default\actionmaps.xml, it's always overwritten by the same 34 byte gobbledygook as soon as you start a game or just start and quit from Crysis 2. So just edit .\GameCrysis2\Libs\Config\defaultProfile.xml.

A word of caution on the loadActionMaps command: The commands

menu_toggle_customizeweapon
menu_toggle_customizeperks
menu_toggle_barrel
menu_toggle_bottom
menu_toggle_scope

fail to be recognized when an action map is loaded with loadActionMaps. So just forget about loadActionMaps and edit .\GameCrysis2\Libs\Config\defaultProfile.xml since when Crysis 2 loads that file on startup (which apparently is not done with loadActionMaps since it works) there's not a problem with any of those commands.

Other

As usual .pak files can be extracted in their location.

The intro files (remove them to remove the intro) are:
.\GameCrysis2\Videos\EA_Sig.usm
.\GameCrysis2\Videos\Crytek_logo.usm
.\GameCrysis2\Videos\CryEngine3.usm

User settings are saved in %UserProfile%\Saved Games\Crysis2
Default settings are in .\GameCrysis2\Libs\Config

The %UserProfile%\Saved Games\Crysis2\Profiles\default\*.xml files are encrypted with the only plausible explanation to impede manual changes to the files and instead force you to use the load* commands.

The 64-bit version have missing/incorrect shooting sound for some weapons; AY69, Heavy_minigun, SCAR, SCARAB, and some missing cinematics sounds.


Last edited by JPeterson on Saturday, 19 Feb 2011, 00:44, edited 38 times in total.

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Post Post subject: Re: Crysis 2 5620 13/01/2011   
Posted: Saturday, 12 Feb 2011, 02:36   
Super flooder Почетный графоман
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Joined: Sunday, 14 Feb 2010, 03:59
Posts: 1082
JPeterson wrote:
How do you max the graphics settings in this build? In Crysis 1 it was a simple change in Game\Config\CVarGroups. Did anyone locate the equivalent graphics settings files?


I'm downloading this right now :o .

use these setting in system.cfg

  1.  
  2. ; crysis2
  3.  
  4. sys_game_folder=GameCrysis2
  5. sys_dll_game=CryGameCrysis2.dll
  6. sys_user_folder=Crysis2
  7.  
  8. r_ShaderCompilerServer=192.168.14.180;192.168.14.181
  9. r_ShadersRemoteCompiler=0
  10.  
  11. log_IncludeTime = 1
  12. sys_languages = "english,french,spanish,german,turkish"
  13.  
  14.  
  15. r_displayInfo = 0
  16.  
  17.  
  18. con_restricted = 0
  19. r_driver dx11
  20. r_width = 1920
  21. r_height = 1080
  22. sys_spec_full = 3
  23. q_quality = 2


sys_spec_full = 3 ;1-Gamer/2-Advanced/3-Hardcore
r_driver dx11 ; dx9/dx10/dx11


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Post Post subject: Re: Crysis 2 5620 2011/01/13   
Posted: Saturday, 12 Feb 2011, 05:08   
Dark Elf Moderator
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Joined: Saturday, 27 May 2006, 01:53
Posts: 5467
Location: DHT node
Why is this thread using the [REL] tag?

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Post Post subject: Re: Crysis 2 5620 13/01/2011   
Posted: Saturday, 12 Feb 2011, 05:50   
User Редкий гость
Joined: Sunday, 08 Nov 2009, 03:56
Posts: 27
RIPAciD wrote:
r_driver = "dx11"

This doesn't work for me. It's still using dx9. I need to rename CryRenderD3D11.dll to CryRenderD3D9.dll to get dx11.

.Rar wrote:
Why is this thread using the [REL] tag?

You're welcome to suggest another tag.


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Post Post subject: Re: Crysis 2 5620 13/01/2011   
Posted: Saturday, 12 Feb 2011, 06:11   
Super flooder Почетный графоман
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Joined: Sunday, 14 Feb 2010, 03:59
Posts: 1082
JPeterson wrote:
RIPAciD wrote:
r_driver = "dx11"

This doesn't work for me. It's still using dx9. I need to rename CryRenderD3D11.dll to CryRenderD3D9.dll to get dx11.

.Rar wrote:
Why is this thread using the [REL] tag?

You're welcome to suggest another tag.


you have windows 7?
your video card is dx11 ready?


r_driver dx11 NOT r_driver = "dx11"


Last edited by RIPAciD on Saturday, 12 Feb 2011, 06:50, edited 1 time in total.

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Post Post subject: Re: Crysis 2 5620 2011/01/13   
Posted: Saturday, 12 Feb 2011, 06:36   
Beginner Без звания
Joined: Tuesday, 04 Jan 2011, 21:28
Posts: 13
Yes the r_driver dx11 wont work i will try to modify the file maby it will work.
And yes i have dx11 (gtx 470 sli) and win 7.


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Post Post subject: Re: Crysis 2 5620 2011/01/13   
Posted: Saturday, 12 Feb 2011, 07:26   
User Редкий гость
Joined: Thursday, 01 Apr 2010, 16:44
Posts: 22
i think changing the name won't actually change the renderer, u might fool the sytem to show otherwise but the dll file is still directX9 not 11


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Post Post subject: Re: Crysis 2 5620 2011/01/13   
Posted: Saturday, 12 Feb 2011, 07:40   
User Редкий гость
Joined: Sunday, 08 Nov 2009, 03:56
Posts: 27
Cheat commands still in crysis2:

i_giveallitems

What's the equivalent of these cheats?

godmode
ulammo
i_unlimitedammo
i_noweaponlimit
g_suitCloakEnergyDrainAdjuster
g_suitSpeedEnergyConsumption

How do you edit actionmaps.xml?


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Post Post subject: Re: Crysis 2 5620 2011/01/13   
Posted: Saturday, 12 Feb 2011, 16:45   
Beginner Без звания
Joined: Friday, 11 Feb 2011, 02:21
Posts: 3
hey..how can i load another map?..level?..because im getting stuck right after i pick up the gun...at the begining..

and another question...why is dx11 not working?..ive configured the system.cfg but nothnig happend..i have a ati 5850 card so it should work...when i go to the file GAME.txt, it shows me that the command of the system.cfg wansnt recognized!...

can someone send their configs with dx11?..so it will work for me too?..

thanks a lot


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Post Post subject: Re: Crysis 2 5620 2011/01/13   
Posted: Saturday, 12 Feb 2011, 18:46   
User Редкий гость
Joined: Friday, 25 Feb 2005, 02:30
Posts: 28
Just FYI for those who have it and it freezes or video goes white when it tries to play the first cut scene after picking up your gun.... only solution I have found is to rename the "crysis2(5620)_01_13\GameCrysis2\Videos.pak" to something else so it wont play the video cut scene.


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Post Post subject: Re: Crysis 2 5620 13/01/2011   
Posted: Saturday, 12 Feb 2011, 19:02   
Dark Elf Moderator
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Joined: Saturday, 27 May 2006, 01:53
Posts: 5467
Location: DHT node
JPeterson wrote:
You're welcome to suggest another tag.


I suppose "question" is more appropriate. At least I think that's what this thread is about.

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Post Post subject: Re: Crysis 2 5620 2011/01/13   
Posted: Saturday, 12 Feb 2011, 19:57   
Beginner Без звания
Joined: Thursday, 01 Apr 2010, 04:24
Posts: 16
Finally got Cry Engine 3 Sandbox working :) DX11 is Working too but some bugs are still there , Crouch Jump doesnt work and so on ^^


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Post Post subject: Re: Crysis 2 5620 2011/01/13   
Posted: Saturday, 12 Feb 2011, 20:14   
Advanced forumer Завсегдатай
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Joined: Friday, 02 Apr 2010, 07:10
Posts: 203
tunecee wrote:
Finally got Cry Engine 3 Sandbox working :) DX11 is Working too but some bugs are still there , Crouch Jump doesnt work and so on ^^

nice...feel free to post other infos :wink:

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Post Post subject: Re: Crysis 2 5620 2011/01/13   
Posted: Saturday, 12 Feb 2011, 20:43   
Beginner Без звания
Joined: Thursday, 01 Apr 2010, 04:24
Posts: 16
sigi91 wrote:
tunecee wrote:
Finally got Cry Engine 3 Sandbox working :) DX11 is Working too but some bugs are still there , Crouch Jump doesnt work and so on ^^

nice...feel free to post other infos :wink:


i'll do !

i just loaded some neat test map's in CryEngine3 Sandbox and made some screens :)

Image
Image
Image
Image


On the Last Pic it Says the Editor is Version 1.0 ?!? But it Seriously doesnt look like it :D They must have forgotten to Update the "About" Section ^^

EDIT : I Just noticed that the Editor still Runs in DX9 Mode hmm.. i think i got to make it as an Shortcut and put in the -dx11 command^^



EDIT 2 : If you want to Load Maps simply press : ^

The Console will Show up

and then type in : map mapname (mapname stands for the name of the map you want to load)


Last edited by tunecee on Saturday, 12 Feb 2011, 21:05, edited 1 time in total.

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Post Post subject: Re: Crysis 2 5620 2011/01/13   
Posted: Saturday, 12 Feb 2011, 20:49   
Advanced forumer Завсегдатай
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Joined: Friday, 02 Apr 2010, 07:10
Posts: 203
wow, nice dude :cool:

EDIT: so with this editor can we make out our games that we have created ? ::P

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