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| [Question] Crysis 2 5620 2011/01/13 http://cs.rin.ru/forum/viewtopic.php?f=31&t=58838 |
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| Author: | tunecee [ Saturday, 12 Feb 2011, 21:06 ] |
| Post subject: | Re: Crysis 2 5620 2011/01/13 |
sigi91 wrote: wow, nice dude EDIT: so with this editor can we make out our games that we have created ? ![]() exactly we could theorethically build Crysis 3 with it - because in the Leaked Beta is every Single Tool that somebody would need to Program it -- Edit -- Ok now i Finally Managed to Load the "Test Maps" in Crysis 2 You need to go to Singleplayer Mode and then in the Console - then type in : map shooting_range voila there you have the test map running at the testmap : AI_interaction press Numpad 1 to get All Weapons press Return to Turn on DEVL-Mode |
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| Author: | Shai157 [ Saturday, 12 Feb 2011, 21:16 ] |
| Post subject: | Re: Crysis 2 5620 2011/01/13 |
http://img585.imageshack.us/img585/3595 ... 531803.png I FOUND A WAY TO PLAY MP |
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| Author: | JPeterson [ Saturday, 12 Feb 2011, 21:50 ] |
| Post subject: | Re: Crysis 2 5620 2011/01/13 |
JPeterson wrote: What's the equivalent of these cheats? godmode ... I found the cheat commands g_godMode g_infiniteAmmo g_infiniteSuitEnergy g_inventoryNoLimits g_inventoryWeaponCapacity p_fly_mode How do I dump all cvars to a txt file? Update: With DumpCommandsVars I also found why my old crysis1 actionmaps.xml file didn't work, the key mapping format is changed since Crysis1. The "action" tag now has a "keyboard" attribute instead of a child "key" tag! You can check .\GameCrysis2\Libs\Config\defaultProfile.xml for reference. So now you can make your key mapping xml file and load it with loadActionMap (the command looks in .\Engine and .\GameCrysis2 for the file). |
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| Author: | Newari [ Saturday, 12 Feb 2011, 23:07 ] |
| Post subject: | Re: Crysis 2 5620 2011/01/13 |
Has anyone been able to run this in DX11 mode without missing textures? |
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| Author: | DoM!niC [ Saturday, 12 Feb 2011, 23:44 ] |
| Post subject: | Re: Crysis 2 5620 2011/01/13 |
Guys I have a little problem with the keyboard bindings. I can set my Bindings in the menu but it wont apply and save their. Anybody have a solution for it? Update!!!: 1. I opened the GameCrysis2\GameData.pak with 7z or Rar 2. and copy the GameData.pak\Libs\Config\defaultProfile.xml in GameCrysis2\Libs\Config\defaultProfile.xml 3. in the next step I open the defaultProfile.xml with a custom editor and search the Keys and set my custom settings. |
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| Author: | JPeterson [ Sunday, 13 Feb 2011, 00:26 ] |
| Post subject: | Re: Crysis 2 5620 2011/01/13 |
LineX wrote: Guys I have a little problem with the keyboard bindings. I can set my Bindings in the menu but it wont apply and save their. Anybody have a solution for it? It's described in the first post how you can modify the controls manually by using .\GameCrysis2\Libs\Config\defaultProfile.xml as a reference. But it has flaws since these commands stop working after you "loadActionMaps defaultProfile.xml": menu_toggle_customizeweapon menu_toggle_customizeperks These commands are still reached from the main menu called "mouse_wheel" though. And these commands have seemingly no effect: hud_show_pda_map hud_buy_weapons hud_night_vision objectives zoom_toggle Please comment if you find a way to use these commands. |
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| Author: | Florian007 [ Sunday, 13 Feb 2011, 00:47 ] |
| Post subject: | Re: Crysis 2 5620 2011/01/13 |
so for multiplayer how can i load a map from multiplayer ? i open console and i put map and what name ? |
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| Author: | sigi91 [ Sunday, 13 Feb 2011, 00:51 ] |
| Post subject: | Re: Crysis 2 5620 2011/01/13 |
Florian007 wrote: so for multiplayer how can i load a map from multiplayer ? i open console and i put map and what name ? go to "create match" and choose map what you want to load.... |
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| Author: | ng.afficher [ Sunday, 13 Feb 2011, 01:37 ] |
| Post subject: | Re: Crysis 2 5620 2011/01/13 |
JPeterson wrote: LineX wrote: Guys I have a little problem with the keyboard bindings. I can set my Bindings in the menu but it wont apply and save their. Anybody have a solution for it? It's described in the first post how you can modify the controls manually by using .\GameCrysis2\Libs\Config\defaultProfile.xml as a reference. I don't have this .\GameCrysis2\Libs\Config\defaultProfile.xml file in my release, the libs folder only contains "MusicLogic", but nothing else. Can someone upload this defaultprofile.xml file somewhere ? |
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| Author: | JPeterson [ Sunday, 13 Feb 2011, 01:49 ] |
| Post subject: | Re: Crysis 2 5620 2011/01/13 |
Newari wrote: Has anyone been able to run this in DX11 mode without missing textures? No, everything except the hud is black in dx11. With the teapot signs are flashing and a flood of Couldn't compile HW shader messages in the console. It could be as simple as a problem with the way we hack it to run CryRenderD3D11.dll. The D3D selection is in CrySystem.dll but I can't immediately see what criteria the selection is based on. LineX wrote: 1. I opened the GameCrysis2\GameData.pak with 7z or Rar 2. and copy the GameData.pak\Libs\Config\defaultProfile.xml in GameCrysis2\Libs\Config\defaultProfile.xml 3. in the next step I open the defaultProfile.xml with a custom editor and search the Keys and set my custom settings. That doesn't do anything since the game doesn't read the mapping from there. You need to place the xml file in either ./Engine or ./GameCrysis2 and load it with loadActionMaps to apply it. ng.afficher wrote: I don't have this .\GameCrysis2\Libs\Config\defaultProfile.xml file in my release, the libs folder only contains "MusicLogic", but nothing else. Can someone upload this defaultprofile.xml file somewhere ? It's in GameData.pak, you can open it in WinRAR. But there's an annoying bug in the file (or in the game) so that you lose the function of menu_toggle_customizeweapon menu_toggle_customizeperks menu_toggle_barrel menu_toggle_bottom menu_toggle_scope when you load it. If you figure out why those commands doesn't work it'll be very much appreciated. Is there a way to list all keyboard commands (to see if these are in that list or if they forgot to add it or something like that)? The replacement for menu_toggle_customizeweapona and menu_toggle_customizeperks is "mouse_wheel". And the menu can be left with the tab key. Can someone explain what the purpose of the actionmap tag is? I.e. why the action tags are children to an actionmap? Are the actionmap names hardcoded and parsed at different occasions? |
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| Author: | ng.afficher [ Sunday, 13 Feb 2011, 04:09 ] |
| Post subject: | Re: Crysis 2 5620 2011/01/13 |
JPeterson wrote: It's in GameData.pak, you can open it in WinRAR. Ow, thank you, everything is in order now ! JPeterson wrote: But there's an annoying bug in the file (or in the game) so that you lose the function of menu_toggle_customizeweapon menu_toggle_customizeperks Those two at least are working fine with me. 1- I edited the defaultProfile.xml with my keys, taking care to not have any different commands using the same key when they shouldn't. 2- I placed the file in "Saved Games\Crysis2\Profiles\default\" renamed actionmaps.xml 3- I also placed it with the name defaultProfile.xml,just where it should be while extracted, so: "\GameCrysis2\Libs\Config" Just in case the game try to load the default config, the extracted file should be taken instead of the packed one. But I don't know if it changes anything. Edit: Oh, that's what LineX wrote. Well.. It works for me. |
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| Author: | JPeterson [ Sunday, 13 Feb 2011, 16:51 ] |
| Post subject: | Re: Crysis 2 5620 2011/01/13 |
ng.afficher wrote: Those two at least are working fine with me. You're right! The commands menu_toggle_customizeweapon menu_toggle_customizeperks menu_toggle_barrel menu_toggle_bottom menu_toggle_scope works when you let the game load .\GameCrysis2\Libs\Config\defaultProfile.xml. But when the same file is parsed with loadActionMaps those commands fail to be recognized! So now we sorted that out, just forget about loadActionMaps and edit .\GameCrysis2\Libs\Config\defaultProfile.xml instead. ng.afficher wrote: 2- I placed the file in "Saved Games\Crysis2\Profiles\default\" renamed actionmaps.xml You can also forget about %UserProfile%\Saved Games\Crysis2\Profiles\default\actionmaps.xml, it's always overwritten by the same 34 byte gobbledygook as soon as you start a game or just start and quit from Crysis 2. The game always loads .\GameCrysis2\Libs\Config\defaultProfile.xml on start and ignores %UserProfile%\Saved Games\Crysis2\Profiles\default\actionmaps.xml. Anti-Aliasing Did anyone get r_FSAA to work? When I enable it all I get is no textures, it doesn't help if I start the game with r_FSAA = 1. The command r_UseEdgeAA = 1 have absolutely no discernible effect either compared to r_UseEdgeAA = 0. And enabling FSAA from CCC has no effect, but that's expected because that never works for new or unreleased games. The only AA that works is the new r_postMSAA. And some combinations of r_postMSAA and r_postMSAAMode cause flickering as the frames are rendered with uneven levels of AA like this http://cid-a8f6801100029b30.office.live ... 202/AA.png. If you stand still and take screenshots repeatedly with F12 you will catch a few of both these frames. The same problem occurs with r_UseEdgeAA both on and off. Suit Enhancements How do I instantly unclock all suit enhancements? Or alternative give me more nano catalysts to buy them? Update: There's no way to auto-buy them, you can only give yourself nano catalysts with g_giveCollectableEnergyPoints and then manually buy the perks. |
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| Author: | siulmagic [ Monday, 14 Feb 2011, 04:00 ] |
| Post subject: | Re: Crysis 2 5620 2011/01/13 |
ng.afficher wrote: JPeterson wrote: It's in GameData.pak, you can open it in WinRAR. Ow, thank you, everything is in order now ! JPeterson wrote: But there's an annoying bug in the file (or in the game) so that you lose the function of menu_toggle_customizeweapon menu_toggle_customizeperks Those two at least are working fine with me. 1- I edited the defaultProfile.xml with my keys, taking care to not have any different commands using the same key when they shouldn't. 2- I placed the file in "Saved Games\Crysis2\Profiles\default\" renamed actionmaps.xml 3- I also placed it with the name defaultProfile.xml,just where it should be while extracted, so: "\GameCrysis2\Libs\Config" Just in case the game try to load the default config, the extracted file should be taken instead of the packed one. But I don't know if it changes anything. Edit: Oh, that's what LineX wrote. Well.. It works for me. were did you find the path to saves games? iv been trying to find it i need to make a backup of them, im a campaing mission that wont load so im stuck, im about to try a console command to get there. |
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