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| [Release] [APP] FeRcon v0.1 - 25/2/2011 http://cs.rin.ru/forum/viewtopic.php?f=31&t=58929 |
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| Author: | -Ferocious- [ Friday, 25 Feb 2011, 03:42 ] |
| Post subject: | [APP] FeRcon v0.1 - 25/2/2011 |
---------------------------------- FeRcon - Crysis2 rcon client Version 0.1 - First release Requires atleast .NET 2.0 ---------------------------------- This is a tool you can use for unattended administration on your server. It has a commandline interface the same as in the dedicated server application. Ive only been working on this a few days and its my first rcon coding experience. So there might be some issues. I will try to fix anything that rises. ----------- Features ----------- * Remove dev binds F1/F2/F3/F4/F10 and F11 on player connect * Send a message to all players at a timed interval * Set a length of time to spend in the lobby between matches * Shows chat from game * Shows kills and assists * Auto reconnects if server crashes I plan to add: * Remote admin through ingame chat interface * Killstreak messages * Random map rotation * Map voting using ingame chat interface * Bad word in chat / nick detection for kick / ban and anything people can suggest! It works by using the http rpc/xml server built into crysis2 to send commands to the server through its console, it also reads the server log file to find out info such as: * Ingame chat * Kills / Assists * Players leaving * Lobby entering * Map load I can effectivly make it pick up anything people want from the server logs, so give me some ideas and ill give it a try! -------------- How to use -------------- 1 ) Copy the exe into your crysis2 folder. 2 ) Edit your server.cfg so that it has the line http_startserver port:123 change 123 to whatever port you want. I would suggest one below 1024 so its less prone to attack through vpn (tunngle blocks under 1024). There is currently NO WAY OF SETTING A PASSWORD FOR THE HTTP INTERFACE! so block this port from outside access with a firewall. 3 ) Edit your system.cfg and change the line or add it if its not there to log_WriteToFile = 1 4 ) put your local ip address into the box for server IP (whichever IP the server is bound to) 5 ) Enter the port you chose in to the port box 6 ) Pick options like map rotation and set times. 7 ) Click save. 8 ) Delete all server log files 9 ) Start server and then click Connect in FeRcon. If all goes well you should see some info about the game in progress in the log window. I also strongly suggest setting sv_cheatprotection to atleast 1 on your server so people cannot join with modified game files. Thanks: zbest (Arti) for the anti devmode binds in the first place! cs.rin.ru for all the help to setup my first dedi server for crysis2! everyone who has played on my server which has helped me develop this so far! whoever leaked this version for giving me a head start on a tool for the final! Any bugs / suggestions please post them in this thread! Enjoy multiplayer without dev binds! |
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| Author: | .Rar [ Friday, 25 Feb 2011, 03:48 ] |
| Post subject: | Re: [APP] FeRcon v0.1 - 25/2/2011 |
Can anyone virus scan the file? Sorry if I look paranoid, Ferocious, but our experiences with newcomers posting this kind of stuff are usually not good. If it's not infected, then I'd advice you to put the link between code tags, and of course... thanks for the release! |
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| Author: | -Ferocious- [ Friday, 25 Feb 2011, 03:52 ] |
| Post subject: | Re: [APP] FeRcon v0.1 - 25/2/2011 |
No problem, I understand completely. I will do as you asked. |
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| Author: | ShadowDuke [ Friday, 25 Feb 2011, 06:52 ] |
| Post subject: | Re: [APP] FeRcon v0.1 - 25/2/2011 |
its clean http://www.virustotal.com/file-scan/rep ... 1298605874 |
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| Author: | Deathmax [ Friday, 25 Feb 2011, 07:05 ] |
| Post subject: | Re: [APP] FeRcon v0.1 - 25/2/2011 |
Going through the code, nothing that is harmful. Also, lol at
I don't think it would stop people from re-binding their keys. (or even bind the commands to other keys) (now I know why Crysis decided to kill itself when I tried to screenshot with Fraps) |
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| Author: | -Ferocious- [ Friday, 25 Feb 2011, 12:10 ] |
| Post subject: | Re: [APP] FeRcon v0.1 - 25/2/2011 |
Quote: I don't think it would stop people from re-binding their keys. (or even bind the commands to other keys) (now I know why Crysis decided to kill itself when I tried to screenshot with Fraps) This is mostly intented to deal with people who wouldnt know a bind if it hit them in the face lol. I agree people *could* bind to something else, but im yet to see that happen.... Glad you enjoyed my messy code |
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| Author: | .Rar [ Friday, 25 Feb 2011, 18:49 ] |
| Post subject: | Re: [APP] FeRcon v0.1 - 25/2/2011 |
ShadowDuke wrote: Deathmax wrote: Going through the code, nothing that is harmful. Thank you both! |
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| Author: | -Ferocious- [ Saturday, 26 Feb 2011, 05:49 ] |
| Post subject: | Re: [APP] FeRcon v0.1 - 25/2/2011 |
So, now we have that out of the way..... Who has used it, did it work right for them? Any ideas or suggestions for improvements? -- Edit -- If you are having problems with the devbinds still working after using fercon, and you dont see kills and chat in fercon. This could be why. Its in system.cfg. log_WriteToFile = 1 log_WriteToFileVerbosity -1 make it log_WriteToFileVerbosity = 1 and restart server. Enjoy! |
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| Author: | Deathmax [ Saturday, 26 Feb 2011, 11:27 ] |
| Post subject: | Re: [APP] FeRcon v0.1 - 25/2/2011 |
Heres the full list of debug binds if you need it :
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| Author: | -Ferocious- [ Saturday, 26 Feb 2011, 17:55 ] |
| Post subject: | Re: [APP] FeRcon v0.1 - 25/2/2011 |
Thanks but I already knew them. It seems to me like you are just trying to encourage people to try and find a way around this. What have you got against people wanting to play without other people noclipping around the map? Edit: By the way. You cannot enable godmode / ulammo in a MP game. The backspace menu is useless if you cant press f1/f2/f3/f4 to use it. |
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| Author: | Deathmax [ Saturday, 26 Feb 2011, 18:13 ] |
| Post subject: | Re: [APP] FeRcon v0.1 - 25/2/2011 |
-Ferocious- wrote: Thanks but I already knew them. It seems to me like you are just trying to encourage people to try and find a way around this. What have you got against people wanting to play without other people noclipping around the map? I had no such intentions when I posted it. Btw, you should make it so that the app cycle through multiple messages instead of being limited to one. |
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| Author: | -Ferocious- [ Saturday, 26 Feb 2011, 19:54 ] |
| Post subject: | Re: [APP] FeRcon v0.1 - 25/2/2011 |
Thanks for the suggestion, I am going to implement such a system in the next version Sorry about my post earlier, I woke up angry this morning. |
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