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Post Post subject: Re: XLive (aka GFWL) emulator   
Posted: Friday, 03 May 2013, 17:10   
Advanced forumer Завсегдатай
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HexRays tell me there are 6 arguments to #5356, and also Bioshock2 is crashing if this function have 4 arguments.

Bishock2.exe (v1.05):
  1.                if ( xlive_5356(0, v11, 0, &v25, v21, v22) == 0x8007007A && v27 <= 0x80 )
  2.                 {
  3.                   Src = 0;
  4.                   xlive_5356(0, v11, &Src, &v27, v23, v24);
  5.                   sub_1093F480((void *)v19, (char *)&Src);
  6.                 }


Src is guessed as __int16 by decompiler, so it seems to be WCHAR.
Also, second argument seems to be XCONTENT_DATA returned by XEnumerate.


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Post Post subject: Re: XLive (aka GFWL) emulator   
Posted: Friday, 03 May 2013, 18:54   
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virusek wrote:
HexRays tell me there are 6 arguments to #5356, and also Bioshock2 is crashing if this function have 4 arguments.

Well, I'm pretty sure there are only 4 params. Look at the disassembly in the original XLive.dll before trusting the decompiler, it's known to make a lot of mistakes.

virusek wrote:
Also, second argument seems to be XCONTENT_DATA returned by XEnumerate.

As I previously mentioned in the definition, all these structures are returned via XContentCreateEnumerator -> XEnumerate calls.


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Post Post subject: Re: XLive (aka GFWL) emulator   
Posted: Friday, 03 May 2013, 19:25   
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Meh, you right. Also 0x8007007A is HRESULT_FROM_WIN32(ERROR_INSUFFICIENT_BUFFER).


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Post Post subject: Re: XLive (aka GFWL) emulator   
Posted: Friday, 10 May 2013, 12:34   
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Joined: Friday, 10 May 2013, 12:18
Posts: 1
Hello, I'm new, I have a problem with Xlive.dll, I past the file in the Resident Evil Operation Raccoon City folder to activate XliveEmulator, but it doesn't worked, I start a new game, I played a while, I closed the game, went to Regedit but no XLiveEmulator in software, or in Wow6432Node, how can I fixe that please ?


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Post Post subject: Re: XLive (aka GFWL) emulator   
Posted: Friday, 10 May 2013, 15:04   
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Posts: 187
Run the game as administrator.


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Post Post subject: Re: XLive (aka GFWL) emulator   
Posted: Friday, 17 May 2013, 01:24   
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Joined: Sunday, 06 Jan 2008, 15:04
Posts: 231
Here is the xlive emu from RELOADED release of Ms Splosion Man if someone wants to try it with other gfwl games.


Attachments:
RLD_xlive_emu.rar [246.76 KiB]
Downloaded 467 times
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Post Post subject: Re: XLive (aka GFWL) emulator   
Posted: Saturday, 18 May 2013, 09:43   
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Posts: 92
azikker wrote:
Here is the xlive emu from RELOADED release of Ms Splosion Man if someone wants to try it with other gfwl games.

Can anyone tell me How to find this two, of any games for windows live title ?
[XLive]
### Title id/version
TitleId=0x4d530fa5
TitleVersion=10000082


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Post Post subject: Re: XLive (aka GFWL) emulator   
Posted: Saturday, 18 May 2013, 10:39   
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john20002 wrote:
azikker wrote:
Here is the xlive emu from RELOADED release of Ms Splosion Man if someone wants to try it with other gfwl games.

Can anyone tell me How to find this two, of any games for windows live title ?
[XLive]
### Title id/version
TitleId=0x4d530fa5
TitleVersion=10000082


TitleId and TitleVersion can be found in [execuabable file name].exe.cfg


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Post Post subject: Re: XLive (aka GFWL) emulator   
Posted: Tuesday, 11 Jun 2013, 01:31   
User Редкий гость
Joined: Saturday, 27 Feb 2010, 21:46
Posts: 32
Hi, I'm having trouble with Battlestations Pacific. It crash whenever I finished a mission where it suppose to do a save.
However, any save game file can be loaded normally, it just CTD when doing saving.


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Post Post subject: Re: XLive (aka GFWL) emulator   
Posted: Wednesday, 19 Jun 2013, 20:25   
Beginner Без звания
Joined: Saturday, 02 Feb 2008, 18:14
Posts: 5
Here is xlive for Bioshock 2. Works with DLCs.

http://timeslip.users.sourceforge.net/


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Post Post subject: Re: XLive (aka GFWL) emulator   
Posted: Thursday, 20 Jun 2013, 00:24   
Beginner Без звания
Joined: Thursday, 26 Jul 2012, 19:37
Posts: 9
gordonfreeman wrote:
Here is xlive for Bioshock 2. Works with DLCs.

http://timeslip.users.sourceforge.net/

Can you make it work with Minerva's Den? It doesn't load for me.


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Post Post subject: Re: XLive (aka GFWL) emulator   
Posted: Friday, 21 Jun 2013, 15:52   
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gordonfreeman wrote:
Here is xlive for Bioshock 2. Works with DLCs.

http://timeslip.users.sourceforge.net/

its just modded xlive.dll - no way to play dlcs using this

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Post Post subject: Re: XLive (aka GFWL) emulator   
Posted: Sunday, 23 Jun 2013, 06:51   
User Редкий гость
Joined: Tuesday, 02 Apr 2013, 12:19
Posts: 22
urbanman2004 wrote:
JorjVirus69, I want to personally thank you for this solution you created. You saved me weeks of frustration caused by the inability of GFWL to save my game progress in BAC GOTY on Windows 8. That's the only game I have had trouble with trying to find a workaround, and it was so simple. Thanks man, you're awesome. Side note: How far along are you with the development of XLive's next update? No rush, just thought I'd ask.


How can you make it work on BAC GOTY? I can't save my game progress. Tried all the fix but didn't work. :cry:


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Post Post subject: Re: XLive (aka GFWL) emulator   
Posted: Wednesday, 26 Jun 2013, 00:59   
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ConnorN wrote:
urbanman2004 wrote:
JorjVirus69, I want to personally thank you for this solution you created. You saved me weeks of frustration caused by the inability of GFWL to save my game progress in BAC GOTY on Windows 8. That's the only game I have had trouble with trying to find a workaround, and it was so simple. Thanks man, you're awesome. Side note: How far along are you with the development of XLive's next update? No rush, just thought I'd ask.


How can you make it work on BAC GOTY? I can't save my game progress. Tried all the fix but didn't work. :cry:


It works: just drag the file from the archive into the win32 folder in your games directory. If you've played the previous Arkham titles then you would know that the game autosaves (not trying to insult your intelligence). The fix works like a charm

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Post Post subject: Re: XLive (aka GFWL) emulator   
Posted: Thursday, 27 Jun 2013, 20:30   
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Joined: Saturday, 02 Feb 2008, 18:14
Posts: 5
I tested fake xlive to play Bioshock 2 and DLCs and it worked. To start DLCs create keybindings to load the maps. Minerva Den has validation when loading savegame. This is not related with xlive. You can bypass with hex editor like this:

Create a savefile from main game and then use editor to copy contents from Minerva savefile starting from mainSave (unicode) until end of file. Then paste the content overwriting the main savefile also starting from mainSave. Then you can load the modified savefile from game to skip validation.


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