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Post Post subject: Re: XLive (aka GFWL) emulator   
Posted: Thursday, 03 Oct 2013, 14:55   
I live here Три раза сломал клаву :)
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nice job guys
@machine will you make fts release for DLCs? Kinda busy to do idiot-proof installer myself ;-)

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Post Post subject: Re: XLive (aka GFWL) emulator   
Posted: Thursday, 03 Oct 2013, 15:00   
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prudislav wrote:
nice job guys
@machine will you make fts release for DLCs? Kinda busy to do idiot-proof installer myself ;-)


not yet.. i want to keep playing and testing to make sure there is no bugs before i consider doing a DLC pack release.. but so far so good, all is working as it should!

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Post Post subject: Re: XLive (aka GFWL) emulator   
Posted: Thursday, 03 Oct 2013, 15:04   
I live here Три раза сломал клаву :)
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good to know :-) downloading my steam copy of BS2 right now to test it too

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Post Post subject: Re: XLive (aka GFWL) emulator   
Posted: Thursday, 03 Oct 2013, 15:45   
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Please guys, Rapture Metro DLC and Kill 'em Kindly DLC are the same?

How many DLC's the game has?


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Post Post subject: Re: XLive (aka GFWL) emulator   
Posted: Thursday, 03 Oct 2013, 15:54   
Advanced forumer Завсегдатай
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Joined: Monday, 04 Aug 2008, 20:17
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Windows XP compatible + disabled logging to xlive.log.


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Post Post subject: Re: XLive (aka GFWL) emulator   
Posted: Thursday, 03 Oct 2013, 16:43   
I live here Три раза сломал клаву :)
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Bzinho wrote:
Please guys, Rapture Metro DLC and Kill 'em Kindly DLC are the same?

How many DLC's the game has?

singeplayer ones are only Minerva's Den (5h Story which is imo better than main BS2 story) and Protector Trials(challenge mode). Rest are DLCs for MP

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Post Post subject: Re: XLive (aka GFWL) emulator   
Posted: Thursday, 03 Oct 2013, 16:55   
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prudislav wrote:
Bzinho wrote:
Please guys, Rapture Metro DLC and Kill 'em Kindly DLC are the same?

How many DLC's the game has?

singeplayer ones are only Minerva's Den (5h Story which is imo better than main BS2 story) and Protector Trials(challenge mode). Rest are DLCs for MP

Ok ok, but I wanna know how many DLC's pack the game has on PC?
and someone have the correct link for Kill 'em Kindly DLC?
Thanks for all!


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Post Post subject: Re: XLive (aka GFWL) emulator   
Posted: Thursday, 03 Oct 2013, 19:43   
I live here Три раза сломал клаву :)
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Works fine now - have Trials as DLC1 and Minerva as DLC2 (dont care about MP crap)

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Last edited by prudislav on Thursday, 03 Oct 2013, 20:17, edited 1 time in total.

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Post Post subject: Re: XLive (aka GFWL) emulator   
Posted: Thursday, 03 Oct 2013, 19:45   
Super flooder Почетный графоман
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Please someone has the link to Kill 'em Kindly DLC?


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Post Post subject: Re: XLive (aka GFWL) emulator   
Posted: Thursday, 03 Oct 2013, 21:24   
I live here Три раза сломал клаву :)
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not needed anymore for BS2 as Bioshock 2 gone full steamworks while ago - no GfWL, All DLCs , steam achievments, steam MP and full controller support
- Will upload steamworks+DLC patch soon in game topic

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Post Post subject: Re: XLive (aka GFWL) emulator   
Posted: Friday, 04 Oct 2013, 04:38   
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Joined: Monday, 05 Nov 2012, 03:16
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Is there a way to enable achieves in minerva's den:?:


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Post Post subject: Re: XLive (aka GFWL) emulator   
Posted: Friday, 04 Oct 2013, 14:31   
Advanced forumer Завсегдатай
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Do not stuck at endless XEnumerate loop when no DLC are found.


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Post Post subject: Re: XLive (aka GFWL) emulator   
Posted: Friday, 04 Oct 2013, 16:50   
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Joined: Tuesday, 01 Oct 2013, 19:36
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Thank you virusek for continuing the GFWL improvements. ;)

Although BS2 Steam is out, I still prefer to play GFWL version for next few years (until maybe Steam patches are done). I'll just wait until then to get Kindly MP DLC. :lol:



I hope to find how to make XLive saves compatible with fake XLive DLL. Game has bunch of mystery bytes at end of file that seem suspicious
- length count (10h) + 16 bytes (seems checksum?)
- another 0x17B mystery bytes (seems safe to remove so far?)

DLL does fail when starting MP game - missing ordinal #.


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Post Post subject: Re: XLive (aka GFWL) emulator   
Posted: Friday, 04 Oct 2013, 18:07   
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1. I almost sure there is a XUID (8bytes, XLive User ID) in save file.
2. What ordinal number ?

PS: XLive is appending additional header to all files written using XLiveProtectData. In XLiveLess XLiveProtectData is simple memory copy.
PS2: XLivePBuffer* functions are using FakePBuffer class. It is safe to use it because application will newer use this data as raw data.
PS3: #define ERROR_XLIVE 0x80070000 is not needed, HRESULT_FROM_WIN32 macro will generate needed HRESULT error code from Win32 error code.


Last edited by virusek on Friday, 04 Oct 2013, 18:38, edited 1 time in total.

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Post Post subject: Re: XLive (aka GFWL) emulator   
Posted: Friday, 04 Oct 2013, 18:31   
Advanced forumer Завсегдатай
Joined: Sunday, 17 Apr 2011, 17:43
Posts: 151
prudislav wrote:

Thanks. but do this include all languages ?


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