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Post Post subject: Re: SimCity   
Posted: Friday, 28 Mar 2014, 00:14   
Super flooder Почетный графоман
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Joined: Tuesday, 05 Nov 2013, 21:17
Posts: 848
@machine4578
Razor1911 are doing their best to tease and upset you ::D
im just kidding bro..

@Fabioddq
i dont think someone can crack the RZR crack. :laughing:
but if a genius somewhere can do so, i guess he can make for us an entirely new crack not modify the RZR's.


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Post Post subject: Re: SimCity   
Posted: Friday, 28 Mar 2014, 00:25   
I live here Три раза сломал клаву :)
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machine4578 wrote:
Fabioddq wrote:
Is not possible someone remove this shit from the crack? If there is a way.

most likely not, they protected their code\crack..

well i remember someone deleting calls to cractro in GTA4 crack back in the days , but they might just have bigger protection in their cracks now
- still no namechange :-(

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Post Post subject: Re: SimCity   
Posted: Friday, 28 Mar 2014, 00:35   
Advanced forumer Завсегдатай
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Joined: Saturday, 06 Jul 2013, 23:17
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It will be difficult because this time the 1911.dll is not just a cracktro. The new DLC.1911 file contains DLC keys, the function of this file should be equialent to RLD's steam_api.ini.

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Post Post subject: Re: SimCity   
Posted: Friday, 28 Mar 2014, 01:25   
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We don't care if they want to protect, but that cracktro is annoying at every game startup...
They could have implement it on their installer or at first startup only.

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Post Post subject: Re: SimCity   
Posted: Friday, 28 Mar 2014, 01:42   
Super flooder Почетный графоман
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Joined: Friday, 17 Feb 2012, 16:20
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Szaby59 wrote:
We don't care if they want to protect, but that cracktro is annoying at every game startup...
They could have implement it on their installer or at first startup only.


That' it.

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Post Post subject: Re: SimCity   
Posted: Friday, 28 Mar 2014, 02:04   
I live here Три раза сломал клаву :)
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We lived with scene groups and all their weird things (like the cracktros or the custom installers with 2d/3d animations and .xm/.mod music) way long before the coming of p2p groups and all of us respected them when they deserved that, this is imho one of those times when the scene deserves respect. Good job Razor1911!


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Post Post subject: Re: SimCity   
Posted: Friday, 28 Mar 2014, 04:18   
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Thanks, I know I don't need them to play the game but I need:

GDFBinary_it_IT.dll
GDFBinary_es_ES.dll

to make a custom installer...

if anyone can help please

Thanks


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Post Post subject: Re: SimCity   
Posted: Friday, 28 Mar 2014, 04:33   
I live here Три раза сломал клаву :)
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I'm looking for those files, maybe some torrents...


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Post Post subject: Re: SimCity   
Posted: Friday, 28 Mar 2014, 04:34   
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Joined: Thursday, 27 Feb 2014, 21:45
Posts: 128
Yes they do, they're Windows Game Explorer and Media Center info dll, they're used to create direct link in the Windows Game folder and in Windows Media Center, same as in NFS Rivals and many other games (tho most of them just use one dll for all the languages)...


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Post Post subject: Re: SimCity   
Posted: Friday, 28 Mar 2014, 05:40   
Beginner Без звания
Joined: Friday, 28 Mar 2014, 03:50
Posts: 7
Fabioddq wrote:
Is really very annoying...
And seems the crack only works in english, when run the exe the reg keys change to en_US. LOL

Szaby59 wrote:
You can change language just rename your language folder to en-us in Locale folders.
Text will be localized but the game will still think you are playing in US english and will display the time in AM/PM format...


You can lock registry (set permission of SimCity registry to read-only) to maintain language also.
And it can be batched simply by using regini.exe.


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Post Post subject: Re: SimCity   
Posted: Friday, 28 Mar 2014, 13:48   
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chris70c wrote:
Thanks, I know I don't need them to play the game but I need:

GDFBinary_it_IT.dll
GDFBinary_es_ES.dll

to make a custom installer...

if anyone can help please

Thanks


Just open the one big file (don't remember the name, something like Razor1911 without extension) inside the ISO with 7zip and you can extract everything including the GDF Binary files.

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Post Post subject: Re: SimCity   
Posted: Friday, 28 Mar 2014, 14:33   
Beginner Без звания
Joined: Sunday, 16 Mar 2014, 03:26
Posts: 15
OMG Nice all DLC!!!!

BTW: Does any1 who has contact with some Scene Member or else know if someone is working at an Simcity MP Patch? Maybe over Lan or something? This would be so great!


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Post Post subject: Re: SimCity   
Posted: Friday, 28 Mar 2014, 15:51   
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Joined: Monday, 03 Dec 2012, 12:26
Posts: 101
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i removed razor intros for f1 2011 and gta4 in the past, the last one with a debugger protection. i tried this one but it has multiple protection, not worth the time, but that intro is fucking annoying, is not a splash like previous cracks.

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Post Post subject: Re: SimCity   
Posted: Friday, 28 Mar 2014, 16:54   
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GEZO wrote:
...
You can lock registry (set permission of SimCity registry to read-only) to maintain language also.
And it can be batched simply by using regini.exe.


Yes, that works too.

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Post Post subject: Re: SimCity   
Posted: Friday, 28 Mar 2014, 17:30   
User Редкий гость
Joined: Thursday, 22 Aug 2013, 04:00
Posts: 26
Please do not start a riot against me over this, it's just a suggestion. Please.

I am no cmd wiz, so if anyone can fix/improve this, awesome!!

My Mac's HD committed suicide, so I can't play the game to test this... But shouldn't this batch file skip the cracktro if all you have to do is press escape? Obviously play with the delays.

Spoiler
@if (@CodeSection == @Batch) @then


@echo off

rem Use %SendKeys% to send keys to the keyboard buffer
set SendKeys=CScript //nologo //E:JScript "%~F0"

rem Start the other program in the same Window
start "" /B simcity

ping -n 5 -w 1 127.0.0.1 > NUL
%SendKeys% "{Esc}"

goto :EOF


@end


// JScript section

var WshShell = WScript.CreateObject("WScript.Shell");
WshShell.SendKeys(WScript.Arguments(0));


THE CODE IS BORROWED!! I can't remember who I got it from and I'm too lazy to go look... But it was off Stack Overflow.

Again, this is just an idea I had.


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