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Post Post subject: Re: Civilization 5 Multiplayer - Working!   
Posted: Friday, 01 Oct 2010, 18:17   
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Joined: Friday, 01 Oct 2010, 18:12
Posts: 3
New appid is 4610.

A new appid will need to be posted for everyone to be able to see each others games because steam seems to be blocking recently posted ones every couple days.


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Post Post subject: Re: Civilization 5 Multiplayer - Working!   
Posted: Friday, 01 Oct 2010, 18:29   
Beginner Без звания
Joined: Friday, 01 Oct 2010, 18:21
Posts: 2
it works!! i'm hosting a game now.
ok these are hte things i've done i'm not sure which are necessary and which are not:

1. i've followed the complete instructions on the first post
2. not necessary to have the people you want on your friendslist
3. the crux is the new appid that was just posted -- 4610

qn: how do we know when it's changed and what it's been changed to?


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Post Post subject: Re: Civilization 5 Multiplayer - Working!   
Posted: Friday, 01 Oct 2010, 18:34   
Beginner Без звания
Joined: Friday, 01 Oct 2010, 18:12
Posts: 3
If you are only playing with people in your friends list, you will never have to change appid, just join through the friends list. (both need to have same appid though)

You will know when it is changed if you get a friend to host a game and you can't see it in the list or no games are up in UK London for ~15 minutes.


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Post Post subject: Re: Civilization 5 Multiplayer - Working!   
Posted: Friday, 01 Oct 2010, 18:36   
Beginner Без звания
Joined: Friday, 01 Oct 2010, 18:21
Posts: 2
before changing the appid, my friend and i were unable to see each other's games even though we were on each other's steam friendlist


ok that answers how we know when it's been changed
but how do we know what it's been changed to?

also, anyone up for a game now? my nick is raist.anient


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Post Post subject: Re: Civilization 5 Multiplayer - Working!   
Posted: Friday, 01 Oct 2010, 18:42   
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Joined: Friday, 01 Oct 2010, 18:12
Posts: 3
You won't be able to see the game in the list if you're on each others friends list, but you need to go to friends list and right click his name if he is hosting and click join game.

I guess new appid will be posted here.


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Post Post subject: Re: Civilization 5 Multiplayer - Working!   
Posted: Friday, 01 Oct 2010, 18:52   
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Joined: Friday, 01 Oct 2010, 18:49
Posts: 1
Not working. Internet button is inactive (cant press)

http://www.bildites.lv/images/yffabltyay9p64pmnfon.png


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Post Post subject: Re: Civilization 5 Multiplayer - Working!   
Posted: Friday, 01 Oct 2010, 19:03   
Beginner Без звания
Joined: Friday, 01 Oct 2010, 16:17
Posts: 3
OK well I am seeing games listed now with the new appid which is great improvement but I am getting an error every time I try to join a game ("error joining multiplayer session"). Any ideas?


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Post Post subject: Re: Civilization 5 Multiplayer - Working!   
Posted: Friday, 01 Oct 2010, 19:35   
Forum ghost Местное привидение
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Joined: Wednesday, 07 Apr 2010, 19:53
Posts: 306
First post updated, change your steam_appid.txt to 4610, ^ thanks.

Working fine, just tested it.

Also i realize there is Sid Meiers Civilization V Update 2-SKIDROW, but it just fixes crashing for spanish windows XP, so i wont update the guide.


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Post Post subject: Re: Civilization 5 Multiplayer - Working!   
Posted: Friday, 01 Oct 2010, 20:58   
Beginner Без звания
Joined: Friday, 01 Oct 2010, 20:54
Posts: 3
OK, I've tested a couple of games now. Out of the 10 games i joined, 1 worked. Most would start with the other people disconnected, 1 just failed to load.

I hosted a game and 1 person joined and we started it. We both could not build a city or move units. Anyone got any suggestions?


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Post Post subject: Re: Civilization 5 Multiplayer - Working!   
Posted: Friday, 01 Oct 2010, 21:13   
Forum ghost Местное привидение
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Joined: Wednesday, 07 Apr 2010, 19:53
Posts: 306
Forward ports on your routers.


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Post Post subject: Re: Civilization 5 Multiplayer - Working!   
Posted: Friday, 01 Oct 2010, 21:18   
Beginner Без звания
Joined: Friday, 01 Oct 2010, 20:54
Posts: 3
kelciorq wrote:
Forward ports on your routers.


Yeah that's what I was thinking too. Been searching which ports they are, but haven't found out yet.... any idea which ports need forwarding?

Edit:

Gonna try the steam ports

The following ports must be open in your firewall and router for Steam and Steam Games to work:

UDP 1200 (used for friends service)
UDP 27000 to 27015 inclusive
TCP 27020 to 27039 inclusive


Last edited by Dilweed on Friday, 01 Oct 2010, 21:27, edited 1 time in total.

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Post Post subject: Re: Civilization 5 Multiplayer - Working!   
Posted: Friday, 01 Oct 2010, 21:23   
Forum ghost Местное привидение
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Joined: Wednesday, 07 Apr 2010, 19:53
Posts: 306
I dont have router so i cant tell which ones, but my friends had similiar problem (they fixed it somehow)
Maybe try asking on 2k forums?

Edit:
Ok let me know if it worked, so i might add this information to first post.


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Post Post subject: Re: Civilization 5 Multiplayer - Working!   
Posted: Friday, 01 Oct 2010, 22:05   
Beginner Без звания
Joined: Friday, 01 Oct 2010, 20:54
Posts: 3
kelciorq wrote:
I dont have router so i cant tell which ones, but my friends had similiar problem (they fixed it somehow)
Maybe try asking on 2k forums?

Edit:
Ok let me know if it worked, so i might add this information to first post.



Ok, I got it working

I forwarded the following ports:
27020 till 27025 (my router couldn't forward more)

Just tested a game and all was working


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Post Post subject: Re: Civilization 5 Multiplayer - Working & UPDATED!   
Posted: Friday, 01 Oct 2010, 22:15   
Forum ghost Местное привидение
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Joined: Wednesday, 07 Apr 2010, 19:53
Posts: 306
Thanks. Edited first post with all ports (just in case).


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Post Post subject: Re: Civilization 5 Multiplayer - Working & UPDATED!   
Posted: Friday, 01 Oct 2010, 23:43   
Beginner Без звания
Joined: Friday, 01 Oct 2010, 16:17
Posts: 3
YES! I forwarded the ports both on my router and in the windows 7 firewall. Not sure which did the trick, or if it was both, but confirmed working for me in win7 x64 with SKIDROW update1. To everyone else that can't get it to work, follow instructions in first post , and if it doesn't work forward your ports.


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