CS.RIN.RU - Steam Underground Community
http://cs.rin.ru/forum/

[Problem] Cracked Listenserver not showing up on the Serverbrowser
http://cs.rin.ru/forum/viewtopic.php?f=10&t=61930
Page 1 of 1

Author:  frefre [ Sunday, 21 Oct 2012, 18:25 ]
Post subject:  Cracked Listenserver not showing up on the Serverbrowser

Hi, first sorry if i posted in the wrong section, i was going to ask in the RevEmu thread but i'm not sure if my problem is because RevEmu or not so that's why i post here.
_______________
EDIT:
Since seems like no one knows what my problem is i'm gonna ask another question more simple that maybe the answer to it is the answer to my primary question:

Can Cracked Listenservers be visible on the serverbrowser or only Cracked Dedicated Servers?

Maybe that's the problem, maybe just Cracked Dedicated Servers can be listed on the Serverbrowser and that's why i can't get my listenserver to be listed.

Thank you.
_______________

_______________
Original Post:

Well my problem is getting my cracked Listenserver show up in the Serverbrowser "Internet" Tab.

The game in question is a Extracted Standalone Sven Coop and i'm using latest RevEmu (release_19102012) and (release_13102012) too.

The game runs fine, i can create a Listenserver and other people can enter without problems even if they are using a legit version, but they can only connect to my server by using "connect x.x.x.x.:xxxx" in console as my server is not listed in the Serverbrowser.

I've read a lot about how to get listed but i only found two ways to do it:
1) Adding sv_tags "no-steam" to the server by command or by editing the file server.cfg
2) Using "ClientDll" option in Rev.ini

No one of this options works for me as i'm using a GoldSrc game and 1) is for Source so my game doesn't have support for that command and 2) is for Servers and if i try to enable it i get the "VSteam must be running blablabla" error.

I tried other ways i found like using the command "heartbeat" and of course i opened all the required ports, even i enabled DMZ and disabled the Firewall but with no success.

I don't think is a problem of the RevEmu Serverbrowser but is weird because if i select the first HL2 Masterserver from the rev.ini as you can see above then it finds around 45 servers by pressing Refresh 2-6 times, if i select any of the HL1 Masteservers i only get 4 servers and i need to press Refresh like 20-30 times to get them show up, anyway i don't my problem is related to this.
And one more thing, the steam_appid.txt from RevEmu comes with the ID 4XXX (i don't know if i can write the number) by default and i changed it to 70, maybe that's the problem? if i leave the default ID i don't get my Listenserver appear in the "Favorites" and "History" tabs (when i set the ID to 70 at least it appears in that two tabs).

Here is my Rev.ini configuration in case it helps:
Spoiler
[Emulator]

# CacheEnabled set to true to enable loading apps from GCF.
# If it is true, and a clientregistry.blob file is not supplied,
# then you must supply revApps.ini file with the correct cache requirements.
# See the example revApps.ini, however it is highly recommended that you use
# a clientregistry.blob file for maximum compatibility
#
# Default = False
#
CacheEnabled = false (tried with true too)

# CachePath - set to the folder where your GCF files are located
#
# Default = (n/a)
#
CachePath =.\SteamApps

# Language - rev emu will automagically load the correct language files.
# This can be English, French, Italian, German, Spanish, sChinese,
# Korean, Koreana, tChinese, Japanese, Russian, Thai, or Portugeuse
#
# revEmu will try to set the Language key in the following order:
# Use the Language key in the this rev.ini if it is present
# Use the Steam Language key in the registry if it is present
# Default the Language to English
#
#Language = English
Language = English

# Change Logging to True to enable/disable log file output for steam.dll
#
# Default = False
#
Logging=false

# Change SteamDll to point to your official Steam client DLL.
# This setting is required for Steam UserID Validation functions
# to support legit Steam IDs. Otherwise, all clients would get
# IDs generated from their IP addresses.
# Also make sure you uncomment the line below (remove "#")
# if you want to use this setting!
# Note that this setting only applies to games using SteamGameServer
# up to version 003. (e.g. CS: Source, Team Fortess 2, Garry's Mod)
#
# Default = (n/a)
#
SteamDll=.\bin\SteamLEG.dll (I tried disabling this option too)

# Change SteamClient to True if you want to use the steamclient emulator.
# This setting is recommended to be true for both clients \ game servers
# and for all games, except games which use SteamClient006 interface
# (e.g. CS: Source, Half-Life 2: Deathmatch)
# To see if the game is using this old interface, enable SteamClient,
# enable Logging and you will notice a log line "Using SteamClientXXX".
# If 007, leave the option ON, otherwise, it is recommended not to use it.
#
# Default = False
#
SteamClient = True

# Change SteamUser to the steam username that you wish to use with revEmu
# Defaults to revCrew if not specified
#
SteamUser = REVTESTPlayer

[Log]

# If Logging is set to True, choose which functions would you like to log.
#
# Default = False
#
FileSystem=False
Account=False
UserID=False

[steamclient]

################################### NOTE ####################################
# These settings may apply even if you don't choose to use steamclient.dll! #
#############################################################################
#
# Change the setting below to set your PlayerName (used in src2007 engine)
# not use ""
#
# Default = REVOLUTiON
#
PlayerName=REVTEST


# Change the setting below to enable/disable log file output for steamclient.dll
#
# Default = False
#
Logging=true

# Change ClientDLL to point to the original steamclient.dll
# This setting will enable VAC for your server and your server will be listed
# on Valve master server! Also, Steam clients will have their regular Steam IDs
# Please use the steamclient.dll from Steam folder!
#
# Default = (n/a)
#
#ClientDLL=.\bin\steamclient.dll (As i said if i enable this one i get "VSteam must be running")

#
#
#SteamExe=E:\Steam\Steam.exe

# DisableUnlockedItems enables you to choose whether to use the new weapons in
# Team Fortress 2. This setting applies to you only if you are a regular player,
# or to all your clients if you are a server hoster.
#
# Default = False
#
#DisableUnlockedItems = True

# If you use in Ultimate SSDK change the setting below to True
# use only Ultimate SSDK enable else disable.
# Default = False
#
#EnableSDK = True

#Use DNS masterservers valve, if port mastersrver 27010-27011 not problem
#if port 27015 use mix MasterServer = 208.64.200.65:27015
#
#Use_hl_master = true (If i enable this setting i don't get any servers in the Serverbrowser)

#Change the setting to set masterserver, from where serverlist will be got.
#No support Setti masterserver.....
#Default = 72.165.61.136:27015 only for HL2
#Friends tab in serverbrowser shows another masterserver for VIP server ($)
#
#HL1 servers (some times i get 4 servers, the rest nothing)
#MasterServer = 188.40.40.201:27010
#MasterServer = 69.28.158.131:27010
#MasterServer = 209.197.20.34:27010
#MasterServer = 69.28.140.247:27010
#
#HL2 servers (i only get servers by choosing the first one)
#
MasterServer = 208.64.200.52:27011
#MasterServer = 208.64.200.65:27015
#MasterServer = 63.234.149.83:27011
#MasterServer = 63.234.149.90:27011
#
#rdkf
#MasterServer = 68.142.72.250:27012

#Search game version in MasterServer.
#Default search all version.
#
#GameVersion = 1.0.0.71

#Add rename ClanTag maximum 12 symbol UTF-8 or 24 symbol ANSI
#ex. ClanTag = revcrev
#
ClanTag=[revtest]

#
# Use avatar enable. Test images no-steam avatar in platform/avatar1.dat(delete\rename it`s file not show this images)
# Default = False
#
#Use_avatar = true


[GameServer]

# GameServer policy rules
# Allow (v9.73 < revEmu < 9.83) clients to join your server
#
# Default = True
#
AllowOldRev74=False

# Allow revEmu v9.63 ~ 9.73 clients to join your server
# revEmu v9.62 and below will be rejected nevertheless
#
# Default = True
#
AllowOldRev=False

# Allow unknown clients to join your server
#
# Default = True
#
AllowUnknown=False

# Allow cracked Steam clients to join your server
#
# Default = True
#
#AllowCracked=False

# Allow legitimate Steam clients to join your server
#
# Default = True
#
#AllowLegit=False

#Allowed any count connect Unknown client with one IP (25 Unknown clients 1 IP default true)
#
#AllowedAnyCountConnectUnknownClientWithOneIP = false


[GameServerNSNet]
#Use only tf2 server example: EnableNSNetSvc = BOTH
#
#EnableNSNetSvc = [False/UDP/TCP/BOTH]
#NSNetDedicatedPort = Ïîðò(Òîëüêî äëÿ Slave ñåðåâðîâ)
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT



So that's it, i don't know what more i can do so i hope someone here can help me.
Thank you in advance.

Page 1 of 1 All times are UTC + 3 hours
Powered by phpBB® Forum Software © phpBB Group
https://www.phpbb.com/