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Post Post subject: Re: Project C.A.R.S.   
Posted: Monday, 27 Oct 2014, 01:43   
User Редкий гость
Joined: Thursday, 23 Oct 2014, 17:31
Posts: 33
waiting update 834 to 836 cracked..


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Post Post subject: Re: Project C.A.R.S.   
Posted: Monday, 27 Oct 2014, 22:55   
Advanced forumer Завсегдатай
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Joined: Thursday, 01 Aug 2013, 21:09
Posts: 157
Location: Every time I am already there.
Many thanks to everybody that not only helps, but also uploads. Total respect to everybody.


Last edited by fanpapad on Wednesday, 29 Oct 2014, 11:06, edited 1 time in total.

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Post Post subject: Re: Project C.A.R.S.   
Posted: Monday, 27 Oct 2014, 23:05   
Advanced forumer Завсегдатай
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Joined: Sunday, 02 Feb 2014, 05:31
Posts: 234
project.CARS.patch_v836_to_v837_steamrip_uncracked_Nems_Kortal.zip (1.29GB):
https://mega.co.nz/#!oUUyTRIT!MfLcHZ2Jl ... D56Mx61PgA

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Kortal's Area - Cracked Game Servers Live Status - http://kortal.org


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Post Post subject: Re: Project C.A.R.S.   
Posted: Monday, 27 Oct 2014, 23:44   
Beginner Без звания
Joined: Tuesday, 21 Oct 2014, 23:06
Posts: 6
Kortal wrote:
project.CARS.patch_v836_to_v837_steamrip_uncracked_Nems_Kortal.zip (1.29GB):
https://mega.co.nz/#!oUUyTRIT!MfLcHZ2Jl ... D56Mx61PgA


Thank you :)

Can you please add the changelog to the post?
Are you working on bypassing the login?


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Post Post subject: Re: Project C.A.R.S.   
Posted: Tuesday, 28 Oct 2014, 04:08   
Beginner Без звания
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Joined: Monday, 27 Oct 2014, 03:17
Posts: 4
waiting the crack...my game does not start.

please did someone start?


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Post Post subject: Re: Project C.A.R.S.   
Posted: Tuesday, 28 Oct 2014, 04:50   
Beginner Без звания
Joined: Sunday, 12 Oct 2014, 17:24
Posts: 15
Game is working great, Just don't update to 835,836,or 837 there not cracked yet.. 834 is where you need to be right now


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Post Post subject: Re: Project C.A.R.S.   
Posted: Tuesday, 28 Oct 2014, 14:39   
Advanced forumer Завсегдатай
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Joined: Thursday, 01 Aug 2013, 21:09
Posts: 157
Location: Every time I am already there.
Gigigigigi96 wrote:
KrAzYtHeBoY wrote:
3DMGAME-Project CARS.Build.831-834.Update.and.Crack-3DM

This torrent size is 6GB.. This updates 832 + 833 + 834 is 1,3GB.....

Please makes only updates package's based on file comparisons. Use FreeCommander for compare filesizes and folders. and upload to MEGA or zippyshare only files updates!

thanks you!


just add to your torrent client the latest build and point the torrent in pcars folder, as kortal and others said, it will just download\update necessary files

https://kickass.to/project-cars-build-834-crack-ali213-nems-kortal-t9745236.html

For those in doubt, this is the full game, 16GBs, ready to play without installation, after downloading the torrent. It is updated up until 834 build.


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Post Post subject: Re: Project C.A.R.S.   
Posted: Tuesday, 28 Oct 2014, 21:13   
Beginner Без звания
Joined: Tuesday, 28 Oct 2014, 21:09
Posts: 13
I have the 834build which i got from kickass site.Should i upload to 837???I see kortal posted 837patch but its not cracked?I dont wanna patch it if i cant play.Can someone confirm if the patches that posts kortal work actually???


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Post Post subject: Re: Project C.A.R.S.   
Posted: Tuesday, 28 Oct 2014, 21:40   
Advanced forumer Завсегдатай
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Joined: Sunday, 02 Feb 2014, 05:31
Posts: 234
nop, don't update. Last cracked version is 834.

i'm posting updates, just for people who are willing to help to crack them :p

Firehawk_ZA wrote:
Can you please add the changelog to the post?
Are you working on bypassing the login?

i don't have it, but Nems will post them
and yeah working on crack, but not much time as i wish to work on it (i'm trying to make an alternative login server)

_________________
Kortal's Area - Cracked Game Servers Live Status - http://kortal.org


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Post Post subject: Re: Project C.A.R.S.   
Posted: Tuesday, 28 Oct 2014, 22:10   
Beginner Без звания
Joined: Tuesday, 21 Oct 2014, 23:06
Posts: 6
Kortal wrote:
Firehawk_ZA wrote:
Can you please add the changelog to the post?
Are you working on bypassing the login?

i don't have it, but Nems will post them
and yeah working on crack, but not much time as i wish to work on it (i'm trying to make an alternative login server)


Appreciate you trying to get past the login. Want to play after the updates so bad.
However is it just me or are these alpha builds not the same as the main game that is being updated? The new night racing trailer shows it's gameplay graphics, but build 834 does not look that good on max settings :(


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Post Post subject: Re: Project C.A.R.S.   
Posted: Wednesday, 29 Oct 2014, 03:12   
Beginner Без звания
Joined: Wednesday, 29 Oct 2014, 03:07
Posts: 10
Hello everyone, I wanted to know if it is possible to play on LAN via Tunngle and I've tried and I can not :(
a greeting


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Post Post subject: Re: Project C.A.R.S.   
Posted: Wednesday, 29 Oct 2014, 03:18   
Beginner Без звания
Joined: Tuesday, 28 Oct 2014, 21:09
Posts: 13
i just hope they add more cars.I think i counted 72cars in 834build but no ferrari no lamborghi,nissan and some other famous brands :( Hope the car list isnt final.Kortal thank you for you great work :)


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Post Post subject: Re: Project C.A.R.S.   
Posted: Wednesday, 29 Oct 2014, 11:05   
Advanced forumer Завсегдатай
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Joined: Thursday, 01 Aug 2013, 21:09
Posts: 157
Location: Every time I am already there.
gepeto wrote:
i just hope they add more cars.I think i counted 72cars in 834build but no ferrari no lamborghi,nissan and some other famous brands :( Hope the car list isnt final.Kortal thank you for you great work :)

I wish and I hope the same thing.


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Post Post subject: Re: Project C.A.R.S.   
Posted: Wednesday, 29 Oct 2014, 11:28   
Advanced forumer Завсегдатай
User avatar
Joined: Sunday, 02 Feb 2014, 05:31
Posts: 234
project.CARS.patch_v837_to_v838_steamrip_uncracked_Nems_Kortal.zip (1.34GB): https://mega.co.nz/#!MVE1hLAD!3hC3q-bl0 ... 3nJAvZY5VQ

changelog 837
Spoiler
Build 837 (27/10/14) - 259.9 MB
Next-Gen:
* XB1: Added code to propagate game state to players that just joined the online session via JIP.
Render:
* Limit DynamicEnvmap generation down-to 32x32
* DX11: Shadow Depth Format fix for high/ultra shadows (D32)
* Code to expose track centers to live edit so we can tweak for the horizon.
* Corrected processing of occlusion test for objects with height test flag set
* Clouds: Reinstating the lighting with the emaps, rolling back culling changes to combat odd popping issues.
Effects:
* Dirt build up utilises weather, proximiity and ground surface to increase build up rate
* Dirt build up logic moved to physics and integrated into metrics for replay / MP integration
Cameras/Replays:
* FIX AR-2136, longer time duration for replay, replay time made platform dependant
* Photo mode: PP filter additions, tweaks and display names changed. Names will be redone once we have the final, reduced set in place.
* If a tracking camera is tryign to track the cockpitt positions of a car but the car does not have one it will track the default position
Online/Multiplayer:
* AR-1843 App Leaderboard - Stop using online leaderboard to populate PB
* Fix crash on JIP by making sure timings is initialised when CAppWorker() is true
* Added missing unregister for derived scenes to fix the crash from MP testing session
Characters/Animations:
* Pitcrew: Added new textures
* Added 3d crowds and staying billboards.
* Pitcrew exports: Added meshes to liveries
* Pitcrew ART: Charcomposition with mclaren livery
* Pitcrew exports: Added new exports with Mcalren livery
* Driver male ART: Char composer, 1pv and CNM using LADX
* Pitcrew exports: Fixed headsock error missing mesh. Fixed exported charcomp file
AI/Pitstops:
* Fix Time Trial positioning
* Bug/assert fix for not enough pit progress slots available (since the pit engineer uses 1)
Career:
* Career Championships: Kart 1 - Updated all series, removing pre-race sessions due to some kart tracks no longer having pitlanes, updated grid placement criteria and bonus points awarding to match.
Physics:
* Renault Clio Cup: Collision model update
* Renault Megane RS: Collision model update
* Added control over lights on detachable body parts.
* Tires: GT/LMP/DTM rain tire rebalancing, various other tires get minor updates
* Ariel Atom3, Lotus 72D: AI handling balance. Fixed Ariel Atom understeering heavily. Lotus 72D similarly tweaked, but needs some more work with traction control. YawDampening paramter added to both CDF's and dropped from hard coded default
Vehicles:
* Ginetta GT3: New cockpit display
* Pagani Zonda Cinque: AI tire tuning, Increased aero drag a bit.
* Audi R18/BMW 1M: Assigned detachable components to lights mounted on them (for Audi R18 and BMW 1M).
Tracks:
* Azure Circuit: Merge latest work, fix bugs
* Imola: Placement fix for goobergrandstnad lamps and some trees
* Jin Ding: Tweaked pole texture, new texture maps, added new txt for a8 building
* Cadburyl: Updated broad terrain, wet weather setup and custom textures for kerbs, sorted the scene for all 3 version (armco, csm mesh, overlays), fixed CSM issues, fixed overlay issues, crowds and barriers placement fixes
Known issues:
- Replays: Working but sometimes you can't watch saved replays plus other issues
- Speed sensitive camera option is missing from UI
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again )
- If you want to run x86 Gold, run the pCARSGld.exe directly - DO NOT RENAME FILES!


changelog 838
Spoiler
Build 838 (28/10/14) - 333.4 MB
Localisation:
* English fixes and additions
Next-Gen:
* PS4: Added shadow res reset.
* XB1: Kicking session member improvements.
* XB1: Added missing call to sending internal kick message on soft kick.
* XB1: Disable GUI MT (causing black mirror + other broken HUD rendering)
* PS4: Fix for trimmed constant buffer not correctly updating if previous update only did a partial upload. Fix shadow res to a constant.
VR:
* App Props updated to move to Oculus SDK 0.4.3
* Runtime update for API changes in Oculus SDK 0.4.3
* Added Oculus Rift SDK 0.4.3. remove old versions of SDK
Render:
* Impostor Reflection Manager changed to prevent double deletion of imposter objects
* Fixed leaking damage data - a small packet was leaking per vehicle per race round-trip.
* Modified dynamic envmap creation code to delete items in a more reliable order, to prevent risk of accidental thread corruption from writing into an array after releasing it, and also reset pointer to prevent accidental double deletion by subsequent destructor call
GUI:
* FE Photo page DOF
* Photo mode pp filter tweaks
* Fixed black screen for AI ingamemenu quit
* Fix for pp filters on photogame in game not working.
* Removing the gradiant layers from the photomode page.
* FIX AR-2596, allow only selected vehicles on specified tracks
* Off screen text rendering now only occurs if 'SetGlow' is enabled.
Cameras:
* Adding code that is we try to set override camera or indicent camera to an internal camera and the car has no cockpitt it will use the bummer camera.. I have also setup the code to look at a 1 meter up offset from the center of the car when looking at cockpitt offsets on a car with no offset (stop them looking at the ground)
AI/Pitstops:
* AI Traction control improvements
Physics:
* RUF RGT8: Collision model update
* RUF CTR3: Collision model update
* RUF RGT8 GT3: Collision model update
* RWD P20 LMP2: Collision model update
* Lotus 25: Basic engine data for tire testing on the 49.
Vehicles:
* Audi R18: Minor approval fixes
* RUF CTR3 SMS-R: Wiperwasher mask texture file initial checkin.Animation files. Cockpit/Wiper/Suspension animation initial checkin.
Tracks:
* Eiffelwald: Adding advert branding
* Ring Ding: Textures update, added new txt for a2 building
* Cadwell: Added track specific ground cover meshes for MichalB
* Besos: Overlay ammendments, lod and material tweaks, tweaked mips
* Azure Circuit: Merge latest work, fix bugs, Ornate Lamps Flare Colour Tweaks
* Imola: Fix of physicmaterials around trackbarriers, fix of bright grass seams, fix of inner grass to out grass border, fix of single sided tribune stairs, fix of tribune lamps, fix of tyrewall end issue, fix of intersecting trees-barriers, more grass-skids added
Known issues:
- Replays: Working but sometimes you can't watch saved replays plus other issues
- Speed sensitive camera option is missing from UI
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again )
- If you want to run x86 Gold, run the pCARSGld.exe directly - DO NOT RENAME FILES!


thanks to Nems ;)

_________________
Kortal's Area - Cracked Game Servers Live Status - http://kortal.org


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Post Post subject: Re: Project C.A.R.S.   
Posted: Wednesday, 29 Oct 2014, 12:00   
Beginner Без звания
Joined: Tuesday, 14 Oct 2014, 22:58
Posts: 9
Thanks Kortal ::D ::D


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