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Post Post subject: Re: State of Decay | DLC out   
Posted: Sunday, 01 Jun 2014, 07:02   
Advanced forumer Завсегдатай
Joined: Friday, 30 May 2014, 00:10
Posts: 65
I have many bugs or graphics glich textures in this game now??
i dont know why ??,
help someone?


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Post Post subject: Re: State of Decay | DLC out   
Posted: Sunday, 01 Jun 2014, 11:22   
Advanced forumer Завсегдатай
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Joined: Sunday, 20 Apr 2014, 01:38
Posts: 59
@Christ...Thank you my Friend. That was very helpful. But yes, the 3DM Emu is the same i had. I thought that there would be a newer one. But... Thanks ::)

@VAlentin987, maybe try a other Crack. Sometimes it can help. Otherwise update your
Graphic Driver and install DirectX and other components thats needed. But i've also noticed that it does not run very well. There are also smaller bugs in the game. I hope that a new Update comes soon.


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Post Post subject: Re: State of Decay | DLC out   
Posted: Sunday, 01 Jun 2014, 15:37   
I live here Три раза сломал клаву :)
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Joined: Wednesday, 10 Apr 2013, 15:35
Posts: 2672
Location: HOSPITALET
State.of.Decay.Multi-RU.Repack.by.z10yded.torrent
  - Integrated patch to version 14.5.28.1775
  - New additional content: Lifeline

Size: 1.94 GB Language: Russian / English / French / Italian / German / Spanish

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Post Post subject: Re: State of Decay | DLC out   
Posted: Sunday, 01 Jun 2014, 16:02   
Advanced forumer Завсегдатай
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Joined: Friday, 10 Sep 2004, 21:58
Posts: 249
Location: US occupied Germany
State of Decay
Preview: Trailer / Screenshots / Let's Play (DE)

Image

Version: State.of.Decay.v14.5.28.1775.Incl.All.DLCs.MULTi6-3DM
Languages: English, German, French, Italian, Spanish & Russian (Read HowToChangeLanguage.txt!)
Start EXE: StateOfDecay.exe

Pre-cracked repack with 3DM crack! It's not from SKIDROW, but the crack is included optional! I would recommend 3DM.

Download:
http://linkcrypt.ws/dir/a27ek71gpup224y
(1,98 GB @ Zippyshare + Uploaded + ShareOnline @ 200 MB parts)


Last edited by m3Zz on Sunday, 01 Jun 2014, 16:13, edited 2 times in total.

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Post Post subject: Re: State of Decay | DLC out   
Posted: Sunday, 01 Jun 2014, 16:07   
I live here Три раза сломал клаву :)
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Joined: Wednesday, 10 Apr 2013, 15:35
Posts: 2672
Location: HOSPITALET
@messiahgov Thanks!

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Post Post subject: Re: State of Decay | DLC out   
Posted: Sunday, 01 Jun 2014, 16:28   
Advanced forumer Завсегдатай
Joined: Friday, 30 May 2014, 00:10
Posts: 65
HUmmmm....Graphic Driver and DirectX is up to date...
Could u play the game because for me it's unplayable
for example I have all the textures that stretches the screen..
I have strokes textures everywheres lol...
(building , hair etc...)

**i can't save the configuration ( everytime resolution high)**


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Post Post subject: Re: State of Decay | DLC out   
Posted: Sunday, 01 Jun 2014, 16:52   
Advanced forumer Завсегдатай
Joined: Monday, 09 Apr 2012, 00:14
Posts: 97
if you're having graphical problems with the game try to tweak it on your nvidia/amd panel:

Antialiasing - Gamma Correction = OFF
Antialiasing - Mode = OVERRIDE ANY APPLICATION SETTING
Antialiasing - Setting = 8x
Power management mode = PREFER MAXIMUM PERFORMANCE (this setting has affected other games for me)
Texture filtering - Trilinear optimization = OFF
Threaded optimization = ON
Triple buffering = ON
Vertical Sync = ADAPTIVE

Turned Vsync off in-game


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Post Post subject: Re: State of Decay | DLC out   
Posted: Sunday, 01 Jun 2014, 18:38   
Advanced forumer Завсегдатай
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Joined: Wednesday, 31 Oct 2012, 20:31
Posts: 205
Nah the graphical problem is due to the amd 14.6 watch dogs drivers.Many amd users using 14.6 are experiencing this artifacting problem including me.Only driver rollback will help but i rather wait for a patch.


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Post Post subject: Re: State of Decay | DLC out   
Posted: Sunday, 01 Jun 2014, 21:42   
Forum ghost Местное привидение
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Joined: Friday, 11 Oct 2013, 17:25
Posts: 322
To be deleted

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Fable Anniversary Goodies
Dragon Age Inquisition - Shared Saves
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Dragon's Prophet Free Starter Pack (Signup using this link for in-game gifts)


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Post Post subject: Re: State of Decay | DLC out   
Posted: Tuesday, 03 Jun 2014, 22:19   
Advanced forumer Завсегдатай
Joined: Friday, 30 May 2014, 00:10
Posts: 65
back to old 13.12 graphics card version....
I need to know ... i can't save anythink of my configuration/resolution..
Still high everytime why?!!!


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Post Post subject: Re: State of Decay | DLC out   
Posted: Wednesday, 04 Jun 2014, 01:53   
Forum ghost Местное привидение
Joined: Wednesday, 06 Nov 2013, 18:10
Posts: 282
Adaptive vsync does not work as it should. That's why they came out with gsync. Only the normal vsync works for me and I don't really get any performance hit from it either.


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Post Post subject: Re: State of Decay | DLC out   
Posted: Wednesday, 04 Jun 2014, 09:08   
Advanced forumer Завсегдатай
Joined: Wednesday, 12 Feb 2014, 15:17
Posts: 83
I have the State of Decay Lifeline-SKIDROW release, and like many other users commenting in KAT, I'm also experiencing missing audio (some dialog) and subtitles. Anyone know how to fix this? Or if I need missing files, can anyone please upload them here?


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Post Post subject: Re: State of Decay | DLC out   
Posted: Friday, 06 Jun 2014, 08:36   
I live here Три раза сломал клаву :)
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Joined: Wednesday, 10 Apr 2013, 15:35
Posts: 2672
Location: HOSPITALET
3DMGAME-State.of.Decay.Update.15.Incl.2DLCs.and.Crack-3DM.7z
Game version : 14.6.5.3080

Full game Packed files with INNO
Game version : 14.6.5.3080

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Last edited by punchao on Friday, 06 Jun 2014, 12:54, edited 4 times in total.

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Post Post subject: Re: State of Decay | DLC out   
Posted: Friday, 06 Jun 2014, 12:52   
Super flooder Почетный графоман
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Joined: Sunday, 08 Dec 2013, 13:28
Posts: 1273
Update only 14.6.5.3080 and crack 3DM
Notes, 6/5/14
Spoiler
6 июня - Undead Sanya
Lifeline:
• Allow refugees to recycle in lifeline after a full cycle of refugees - once you've met everyone and either rescued them or...otherwise, the game will start from the top of the list so that the game can continue.
• Important persons should no longer become 'Away From Home' and will stay at the base.
• Removed a problematic issue preventing Cho from acknowledging successes once she was at your base.
• Fix for 'fainting' before the first siege. Fainting should now be impossible until after that siege is over. Death is death.
• Removed access to an area in the port we didn't intend to be playable area. (There was an area in the port in the NW area of the map, where you could climb over a wall next to the crane and run around in a small zone and eventually hit some invisible walls. Borrrrrrrrring.)
• Vehicles should now be repaired by advanced Workshops post siege.
• Eldridge's post-rescue scene (on the radio with Highroad) should no longer turn driving players into car-centaurs.
• Removed teleports from VIP "Found" scenes, to prevent ugliness in cases where the intended building is not cast.
• Made Sasquatch pacifistic and unkillable during Bloater and Screamer Hunting missions, to prevent him from screwing up the Bloater all the time.
• Fixed bad reference to the most advanced versions of the Infirmary that was preventing sick people from getting better.
• Fixed a case where Greyhound 2 soldiers were invulnerable when they became playable.
• Baroque church near international district should no longer appear blown out with black squares atop each steeple.

Breakdown:
• Display score between breakdown levels
• Grenade launchers and mines now count towards Grenadier

All:
• Fix to a rucks-in-trucks crash. (From ChrisP: There was an issue where rucks in trucks were being saved in a particular order, and if one of the rucks was removed, the order was not being re-saved, so if a player then went to pull a second ruck, it would cause the game to crash.)
• Fix painkiller and snack resets in Supply Locker after next day. One per population decrement +/- morale/sickness of population
• Characters no longer consume the snacks and painkillers that they carry in their inventory on end of day.


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Post Post subject: Re: State of Decay | DLC out   
Posted: Friday, 06 Jun 2014, 12:59   
Advanced forumer Завсегдатай
User avatar
Joined: Monday, 28 Oct 2013, 23:38
Posts: 54
State.Of.Decay.Update.13.Incl.2.DLC-ALI213
Game version : 14.6.5.3080
torrent:
SODUP13I2DLC.ALI213.r00(477.1MB)
SODUP13I2DLC.ALI213.rar(1000MB)
Size: 1.44 GB

Changeloag:
Notes, 6/5/14
Community Announcements - Undead Sanya
Spoiler
Lifeline:
##Allow refugees to recycle in lifeline after a full cycle of refugees - once you've met everyone and either rescued them or...otherwise, the game will start from the top of the list so that the game can continue.
##Important persons should no longer become 'Away From Home' and will stay at the base.
##Removed a problematic issue preventing Cho from acknowledging successes once she was at your base.
##Fix for 'fainting' before the first siege. Fainting should now be impossible until after that siege is over. Death is death.
##Removed access to an area in the port we didn't intend to be playable area. (There was an area in the port in the NW area of the map, where you could climb over a wall next to the crane and run around in a small zone and eventually hit some invisible walls. Borrrrrrrrring.)
##Vehicles should now be repaired by advanced Workshops post siege.
##Eldridge's post-rescue scene (on the radio with Highroad) should no longer turn driving players into car-centaurs.
##Removed teleports from VIP "Found" scenes, to prevent ugliness in cases where the intended building is not cast.
##Made Sasquatch pacifistic and unkillable during Bloater and Screamer Hunting missions, to prevent him from screwing up the Bloater all the time.
##Fixed bad reference to the most advanced versions of the Infirmary that was preventing sick people from getting better.
##Fixed a case where Greyhound 2 soldiers were invulnerable when they became playable.
##Baroque church near international district should no longer appear blown out with black squares atop each steeple.

Breakdown:
##Display score between breakdown levels
##Grenade launchers and mines now count towards Grenadier

All:
##Fix to a rucks-in-trucks crash. (From ChrisP: There was an issue where rucks in trucks were being saved in a particular order, and if one of the rucks was removed, the order was not being re-saved, so if a player then went to pull a second ruck, it would cause the game to crash.)
##Fix painkiller and snack resets in Supply Locker after next day. One per population decrement +/- morale/sickness of population
##Characters no longer consume the snacks and painkillers that they carry in their inventory on end of day.


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