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Post Post subject: Re: State of Decay | DLC out   
Posted: Thursday, 12 Jun 2014, 16:34   
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Posts: 1097
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Christsnatcher wrote:
Yes, sure, we'll all stop using (semi-)anomymous filehosters and completely switch over to the great google.docs, where every step and every file is tracked, if you want it or not... That's a very good idea for a pirating forum... :ROFL:

you are absolutely right buddy! and to add to this, Google docs is not available in all countries.
how is it a "good" thing alexdoragon? :ROFL: :ROFL: :ROFL:


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Post Post subject: Re: State of Decay | DLC out   
Posted: Thursday, 12 Jun 2014, 16:43   
Beginner Без звания
Joined: Thursday, 12 Jun 2014, 11:24
Posts: 2
none of the files can be reported like in the sites you guys been using.

Plus in all other sites you have to wait for those stupid 60 seconds to download and u have to download it part 1 part 2 part 3.

If you havent use Google docs before its a big loss for you. alot of file host have MB limits which limits the user to upload stuff so they cant upload large files.

Google docs allows you to upload 15gb of stuff for free for each account.

once you upload something you can set the privacy etc so that only certain people can download it or set it to private.

Google docs does work in all countries i have no idea what you are talking about

once someone uploaded somethign to google doc all other clients need to do is to press file then press download.

try to upload something and u will notice the speed difference


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Post Post subject: Re: State of Decay | DLC out   
Posted: Thursday, 12 Jun 2014, 20:15   
Advanced forumer Завсегдатай
Joined: Friday, 09 Sep 2011, 15:30
Posts: 59
@alexdoragon

Instead of complaining you should be thankful for the great work all the uploaders are doing here!


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Post Post subject: Re: State of Decay | DLC out   
Posted: Thursday, 12 Jun 2014, 21:38   
I live here Три раза сломал клаву :)
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Post Post subject: Re: State of Decay | DLC out   
Posted: Friday, 13 Jun 2014, 07:48   
Beginner Без звания
Joined: Friday, 13 Jun 2014, 01:23
Posts: 1
malcom wrote:
Extraction Language's Tool
for those who need it

(Perform these steps only after you have updated the game to the latest version)

Instructions:
1. Download State of Decay Extraction Tools
2. Starts the tool.
3. Open the "gamedata.pak"
4. Click on 'Extract'.
After it has finished, a folder called "Pak Extraction" will be created on the Desktop

Now, go to ... \ State of Decay \ Game \
5. ! IMPORTANT! Make a backup of the folder "Languages"
6. Copies the contents of the "Pak Extraction" in your folder ".. \ State of Decay \ Game"
After this, go to ...... \ State of Decay \ Game \ languages

7. Now, select the language (such as Italian, or any other).
- Create a second copy of this file.
- Remove 'english.win.btxt', and delete 'englishau.win.btxt'.
- Rename the first copy of your language file in 'english.win.btxt' and the second in 'englishau.win.btxt '.
(Example: 'italian.win.btxt' in 'english.win.btxt' and second, 'copy italian.win.btxt' in 'englishau.win.btxt'.)

8. That's all. Have fun. :)


Followed the step but still the same issue. Had tried the second time, this time followed until step 6 and delete the 'english.win.btxt' and 'englishau.win.btxt ', the subtitles and dialog starting to appear but when I close the game, the problem comes back. Can anyone help me? (I didn't download the 1.44GB update yet.)


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Post Post subject: Re: State of Decay | DLC out   
Posted: Tuesday, 17 Jun 2014, 12:08   
User Редкий гость
Joined: Sunday, 14 Aug 2011, 18:27
Posts: 43
hi everyone. Can anyone upload ali213 "crack only" for last update (14.6.5.3080)?
thx in advance


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Post Post subject: Re: State of Decay | DLC out   
Posted: Tuesday, 17 Jun 2014, 13:57   
Advanced forumer Завсегдатай
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Joined: Tuesday, 08 Oct 2013, 02:09
Posts: 137
State of Decay *v1.0u060614* [R.G. ILITA] | NFO
----------------------------------------------------------------

----------------------------------------------------------------
State of Decay v1.0u060614 Crack Only


Attachments:
dzmr-stateofdecay10u060614.rar [7.97 MiB]
Downloaded 40 times
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Post Post subject: Re: State of Decay | DLC out   
Posted: Tuesday, 17 Jun 2014, 18:21   
Forum ghost Местное привидение
Joined: Wednesday, 06 Nov 2013, 18:10
Posts: 282
poormaz wrote:
hi everyone. Can anyone upload ali213 "crack only" for last update (14.6.5.3080)?
thx in advance


Attachments:
SoD_crack.zip [549.76 KiB]
Downloaded 52 times
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Post Post subject: Re: State of Decay | DLC out   
Posted: Thursday, 19 Jun 2014, 10:04   
Super flooder Почетный графоман
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Joined: Sunday, 08 Dec 2013, 13:28
Posts: 1273
update 26(16) (06.18.14) - V14.6.16.4257 included crack 3DM, appmanifest and chandgelog
NEED State of Decay: Lifeline (update 24(14), 05/30/14 - V14.5.28.1775)
http://rghost.ru/56460779
http://f-bit.ru/464470
Spoiler
http://steamcommunity.com/games/StateOfDecay/announcements/
https://forums.undeadlabs.com/threads/p ... -14.44112/

update 26(16) -OFFICIAL LAUNCH- Notes, 06/18/14 - V14.6.16.4257
*Lifeline:
-Fixed instances where players were only getting credit for rescuing 8 or less soldiers.
-Zombies no longer disappear if a siege finishes while you are away from the base.
-Fixed Words of Encouragement bonuses that weren't being applied during Radio Calls for assistance after stamina depletion if you've exited the game and then continued.
-Fixed a bad character reference with a small text change.
-Shortened Sasquatch's overblown and silly name.
-Fixed power lines that were not lining up correctly and horizontally sticking out in the.
-Fixed church crosses that weren't loading in correctly and appeared as black.
-Fixed instances where the players were getting stuck on a wheelchair sign near the supermarket.
-Fixed cameras going through the wall of the building near the Landing Zone.
-Fixed spot where the player could get out of the intended environment.
-Fixed two buildings that when viewed from specific areas were partially buried in the ground.
-Fixed an area where environmental zombies (Zeds that aren't meant to be interacted with) were easily visible to the player.
-Fixed AI hang for when NPC's would refuse to get into vehicles.
-Renamed the advice-giving doctor "Schupman".
-Fixed a series of text errors.
-Fixed issues with Julene's friend becoming unresponsive when Julene would die while gathering at her house.
-Fixed issue with Vienna Cho never becoming rescue-able. (This should help with progression stalls.)
-Fixed an issue with broken stats that was tied to the generator and refrigeration. The construction bonuses would become too high but the refrigeration wouldn't offset and everyone would become sick if they would quit and reload multiple times. These should now give correct bonuses.
-An invisible wall was removed from a small danger zone near black Friday
-Made a pathing change to prevent zombies from running through the back wall of the building
*Breakdown:
-Fixed localization capabilities for RV text.
*All:
-Added dump files that will help us discover why ULL Crashes are happening.
-Disabled rumble when we enter a scene (should fix infinite rumble when you finish a siege with rumble active)
-Fixed Medical Advice and Words of Encouragement across all games

update 25(15) -OFFICIAL LAUNCH- Notes, 06/05/14 - V14.6.5.3080
*Lifeline:
-Allow refugees to recycle in lifeline after a full cycle of refugees - once you've met everyone and either rescued them or...otherwise, the game will start from the top of the list so that the game can continue.
-Important persons should no longer become 'Away From Home' and will stay at the base.
-Removed a problematic issue preventing Cho from acknowledging successes once she was at your base.
-Fix for 'fainting' before the first siege. Fainting should now be impossible until after that siege is over. Death is death.
-Removed access to an area in the port we didn't intend to be playable area. (There was an area in the port in the NW area of the map, where you could climb over a wall next to the crane and run around in a small zone and eventually hit some invisible walls. Borrrrrrrrring.)
-Vehicles should now be repaired by advanced Workshops post siege.
-Eldridge's post-rescue scene (on the radio with Highroad) should no longer turn driving players into car-centaurs.
-Removed teleports from VIP "Found" scenes, to prevent ugliness in cases where the intended building is not cast.
-Made Sasquatch pacifistic and unkillable during Bloater and Screamer Hunting missions, to prevent him from screwing up the Bloater all the time.
-Fixed bad reference to the most advanced versions of the Infirmary that was preventing sick people from getting better.
-Fixed a case where Greyhound 2 soldiers were invulnerable when they became playable.
-Baroque church near international district should no longer appear blown out with black squares atop each steeple.
*Breakdown:
-Display score between breakdown levels
-Grenade launchers and mines now count towards Grenadier
*All:
-Fix to a rucks-in-trucks crash. (From ChrisP: There was an issue where rucks in trucks were being saved in a particular order, and if one of the rucks was removed, the order was not being re-saved, so if a player then went to pull a second ruck, it would cause the game to crash.)
-Fix painkiller and snack resets in Supply Locker after next day. One per population decrement +/- morale/sickness of population
-Characters no longer consume the snacks and painkillers that they carry in their inventory on end of day.


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Post Post subject: Re: State of Decay | DLC out   
Posted: Thursday, 19 Jun 2014, 11:19   
I live here Три раза сломал клаву :)
User avatar
Joined: Wednesday, 10 Apr 2013, 15:35
Posts: 2672
Location: HOSPITALET
3DMGAME-State.of.Decay.Update.16.Incl.2DLCs.and.Crack-3DM.7z
Incl all updates

Spoiler
update 26(16) -OFFICIAL LAUNCH- Notes, 06/18/14 - V14.6.16.4257
*Lifeline:
-Fixed instances where players were only getting credit for rescuing 8 or less soldiers.
-Zombies no longer disappear if a siege finishes while you are away from the base.
-Fixed Words of Encouragement bonuses that weren't being applied during Radio Calls for assistance after stamina depletion if you've exited the game and then continued.
-Fixed a bad character reference with a small text change.
-Shortened Sasquatch's overblown and silly name.
-Fixed power lines that were not lining up correctly and horizontally sticking out in the.
-Fixed church crosses that weren't loading in correctly and appeared as black.
-Fixed instances where the players were getting stuck on a wheelchair sign near the supermarket.
-Fixed cameras going through the wall of the building near the Landing Zone.
-Fixed spot where the player could get out of the intended environment.
-Fixed two buildings that when viewed from specific areas were partially buried in the ground.
-Fixed an area where environmental zombies (Zeds that aren't meant to be interacted with) were easily visible to the player.
-Fixed AI hang for when NPC's would refuse to get into vehicles.
-Renamed the advice-giving doctor "Schupman".
-Fixed a series of text errors.
-Fixed issues with Julene's friend becoming unresponsive when Julene would die while gathering at her house.
-Fixed issue with Vienna Cho never becoming rescue-able. (This should help with progression stalls.)
-Fixed an issue with broken stats that was tied to the generator and refrigeration. The construction bonuses would become too high but the refrigeration wouldn't offset and everyone would become sick if they would quit and reload multiple times. These should now give correct bonuses.
-An invisible wall was removed from a small danger zone near black Friday
-Made a pathing change to prevent zombies from running through the back wall of the building
*Breakdown:
-Fixed localization capabilities for RV text.
*All:
-Added dump files that will help us discover why ULL Crashes are happening.
-Disabled rumble when we enter a scene (should fix infinite rumble when you finish a siege with rumble active)
-Fixed Medical Advice and Words of Encouragement across all games

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Post Post subject: Re: State of Decay | DLC out   
Posted: Thursday, 19 Jun 2014, 13:58   
Super flooder Почетный графоман
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Joined: Tuesday, 13 Mar 2012, 13:27
Posts: 1101
thanks for update Lordw007

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Post Post subject: Re: State of Decay | DLC out   
Posted: Thursday, 19 Jun 2014, 14:47   
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Joined: Tuesday, 08 Oct 2013, 02:09
Posts: 137
State of Decay *v1.0u180614* [R.G. ILITA] | NFO
----------------------------------------------------------------

----------------------------------------------------------------
State of Decay v1.0u180614 Crack Only


Attachments:
dzmr-stateofdecay10u180614.rar [7.97 MiB]
Downloaded 44 times
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Post Post subject: Re: State of Decay | DLC out   
Posted: Thursday, 19 Jun 2014, 15:02   
I live here Три раза сломал клаву :)
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Joined: Wednesday, 10 Apr 2013, 15:35
Posts: 2672
Location: HOSPITALET
@DeZoMoR4iN Thanks for the repack,for all R.G.ILITA repacks,excelent job

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Post Post subject: Re: State of Decay | DLC out   
Posted: Thursday, 19 Jun 2014, 18:20   
Super flooder Почетный графоман
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Joined: Saturday, 18 Jan 2014, 20:23
Posts: 657
punchao wrote:
3DMGAME-State.of.Decay.Update.16.Incl.2DLCs.and.Crack-3DM.7z

Thank you very much. :)

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Post Post subject: Re: State of Decay | DLC out   
Posted: Saturday, 21 Jun 2014, 16:53   
Advanced forumer Завсегдатай
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Posts: 141
Location: Kyrat
punchao wrote:
3DMGAME-State.of.Decay.Update.16.Incl.2DLCs.and.Crack-3DM.7z
Incl all updates


Thank you punchao & 3DM! :)

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