is this safe because my AVG catchs DayZ.exe as a virus
Just to inform you... A lot of software developing companies work with antivirus companies to fight off pirates This way, every time you download a pirated game/programme the antivirus deleates your executable file and reports you to a database (don't beleive the "anonymous" reports shit )
PS. antiviruses are just a gimmick deleate it and enjoy the full specs of your hardware
-- Edit --
black-raven wrote:
challou wrote:
.... nice
This release is (will be) released by Adam47 (from Ragezone), ill post it here when he finishes it(if he allows me). He is a hell of a genius when it comes to dayz releases.
And as far as I know, the black-raven server is based on his sources
Post subject: Re: DayZ Standalone - Early Access Alpha
Posted: Thursday, 11 Dec 2014, 14:12
Advanced forumer Завсегдатай
Joined: Friday, 22 Dec 2006, 11:15 Posts: 241
Quote:
Just to inform you... A lot of software developing companies work with antivirus companies to fight off pirates This way, every time you download a pirated game/programme the antivirus deleates your executable file and reports you to a database (don't beleive the "anonymous" reports shit )
Thats the thing, its not a pirated release from a group is it, its a steam release which is not cracked , or is it?
Post subject: Re: DayZ Standalone - Early Access Alpha
Posted: Thursday, 11 Dec 2014, 19:42
User Редкий гость
Joined: Monday, 10 Feb 2014, 19:28 Posts: 30
AndyD wrote:
Quote:
Just to inform you... A lot of software developing companies work with antivirus companies to fight off pirates This way, every time you download a pirated game/programme the antivirus deleates your executable file and reports you to a database (don't beleive the "anonymous" reports shit )
Thats the thing, its not a pirated release from a group is it, its a steam release which is not cracked , or is it?
Did you buy or download the executable file from store.bistudio or store.steampowered ??? if yes, than you have a legit copy of the game...
If you got it from anywhere else (and for free), than it's a pirated copy ...but we don't care do we
Post subject: Re: DayZ Standalone - Early Access Alpha
Posted: Thursday, 11 Dec 2014, 19:48
Advanced forumer Завсегдатай
Joined: Wednesday, 04 Jun 2014, 08:20 Posts: 71
DenisM wrote:
AndyD wrote:
Quote:
Just to inform you... A lot of software developing companies work with antivirus companies to fight off pirates This way, every time you download a pirated game/programme the antivirus deleates your executable file and reports you to a database (don't beleive the "anonymous" reports shit )
Thats the thing, its not a pirated release from a group is it, its a steam release which is not cracked , or is it?
Did you buy or download the executable file from store.bistudio or store.steampowered ??? if yes, than you have a legit copy of the game...
If you got it from anywhere else (and for free), than it's a pirated copy ...but we don't care do we
+111111111
_________________ ---Admin of Dayz SA--- ------http://www.black-raven.fr------ --------|FRENCH SERVER|--------
Post subject: Re: DayZ Standalone - Early Access Alpha
Posted: Thursday, 11 Dec 2014, 22:28
User Редкий гость
Joined: Monday, 10 Feb 2014, 19:28 Posts: 30
AndyD wrote:
i made an account on but i did not recieve an email and i cant sign in username Dickyb0b
Funnypig wrote:
Same here, actually
If you are talking about black-raven infinity app:
1- Open the infinity app 2- Click Sign on 3- Enter your wanted username (eg. "Dickyb0b") 4- In DayZ go to main menu and change your name to #username (eg. "#Dickyb0b") 5- Restart DayZ (black-raven client run as Admin) 6- You have now confirmed your Infinity account and you may log in 7- In DayZ go to main menu and change your name back to USERNAME (eg. "Dickyb0b")
Post subject: Re: DayZ Standalone - Early Access Alpha
Posted: Friday, 12 Dec 2014, 08:13
Advanced forumer Завсегдатай
Joined: Friday, 22 Dec 2006, 11:15 Posts: 241
DenisM wrote:
AndyD wrote:
i made an account on but i did not recieve an email and i cant sign in username Dickyb0b
Funnypig wrote:
Same here, actually
If you are talking about black-raven infinity app:
1- Open the infinity app 2- Click Sign on 3- Enter your wanted username (eg. "Dickyb0b") 4- In DayZ go to main menu and change your name to #username (eg. "#Dickyb0b") 5- Restart DayZ (black-raven client run as Admin) 6- You have now confirmed your Infinity account and you may log in 7- In DayZ go to main menu and change your name back to USERNAME (eg. "Dickyb0b")
Post subject: Re: DayZ Standalone - Early Access Alpha
Posted: Friday, 12 Dec 2014, 12:48
Advanced forumer Завсегдатай
Joined: Tuesday, 24 Dec 2013, 16:20 Posts: 82
Anyone hosting servers, by doing this it will dramatically increase FPS and decrease the lag on your server. Basically, I think you are aware what is causing the lag and fps drop, if not - It's the loot and the zombies. Anyway I run my tests on low end pc's. That way I know the drop and increase of fps and make sure that it goes all the way to 100%.. maybe 99%.
This is for experimental by the way, but when you test it you will be surprised.
1st: Open init.sqf in MPMissions/dayzea.ChernarusPlus folder.
Add [TIME] below this.
Spoiler
[] execVM (DZ_DIR_S + "Loot.sqf"); //Run the loot and other code the heli.sqf or any here at the top.
_humidity = 0.7 + random 0.3; simulSetHumidity _humidity; [TIME]
Second , Copy the spawn script (but don't remove it from main init.sqf)and create a new file called(give it any name) like loot.sqf and save it in MPMissions/dayzea.ChernarusPlus/scripts , folder.If you don't have scripts folder, create it.
When you have edited, run the server and play, and you should tell the difference in fps and lag.
Anyway the achievement and unlocks in dayz standalone will increase the game performance at very high level.
Other things that may give a higher performance is: The loot should be changed in graphical icons, that way you use only one object for all other objects but with different description, or just put a magical box just like in black ops and see if you get lucky xd. Another idea for loot is THE PURGE. Purge loot every 24h, that way the server memory runs efficiently and clean. Grab what you can in a period of time. After Purge ,loot is gone and memory is free. Zombies should be removed until further and greater development is done.
Last edited by ssddayz on Friday, 12 Dec 2014, 13:29, edited 5 times in total.
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