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[Info] X Rebirth
http://cs.rin.ru/forum/viewtopic.php?f=10&t=63578
Page 11 of 25

Author:  munkor [ Wednesday, 12 Mar 2014, 11:09 ]
Post subject:  Re: X Rebirth

anyone with a mirror for this?

I'd rather sell my first born son, than use a torrent

Author:  Furiuss [ Wednesday, 12 Mar 2014, 12:49 ]
Post subject:  Re: X Rebirth

The cracks, not work.

Author:  Lordw007 [ Wednesday, 12 Mar 2014, 13:07 ]
Post subject:  Re: X Rebirth

Format wrote:
The cracks, not work.

2 new crack's work fine viewtopic.php?p=896745#p896745
INFO if need:
edit text languadge: #7 = rus #44 = eng // etc. (in lang.dat)
Spoiler
http://screenshot.ru/0cd2a65f2b1de3f78cc483f660bf6e00.png


Attachments:
english lang.7z [129 Bytes]
Downloaded 86 times

Author:  Furiuss [ Wednesday, 12 Mar 2014, 13:09 ]
Post subject:  Re: X Rebirth

Now look the post, work fine, thank you Lordwoo7.

Author:  Lordw007 [ Wednesday, 12 Mar 2014, 20:34 ]
Post subject:  Re: X Rebirth

Full Language Pack from Steam (X Rebith)
Spoiler
Image
Image

link updated

Author:  PankyA [ Monday, 24 Mar 2014, 17:53 ]
Post subject:  Re: X Rebirth

X: Rebirth (Egosoft) (v1.25 (180886)) (RUS|ENG) [L|Steam-Rip] by R.G. Gamblers 4.35 GB
http://tapochek.net/viewtopic.php?t=145281

Author:  oneshout [ Wednesday, 26 Mar 2014, 10:26 ]
Post subject:  Re: X Rebirth

PankyA wrote:
X: Rebirth (Egosoft) (v1.25 (180886)) (RUS|ENG) [L|Steam-Rip] by R.G. Gamblers 4.35 GB
http://tapochek.net/viewtopic.php?t=145281


PankyA 20 post and all for links with a forum full of pubs.......money money and again money..
dunno if i should say tks or not...

Author:  Lordw007 [ Wednesday, 16 Apr 2014, 05:53 ]
Post subject:  Re: X Rebirth

X Rebirth Update v1.30 BAT NFO
Spoiler
- New Feature: Steam Workshop support.
- Improved support for joysticks and multiple input devices.
- Improved mining behaviour for all sizes of ships.
- Improved trade ship behaviour to favour profitable, non-empty runs.
- Improved station scan mode which no longer highlights objects that are not relevant.
- Improved attack and evasive maneuvers and AI.
- Improved flight pathing during normal flight, when following other ships, and when docking.
- Improved collector drone flight behaviour near large objects.
- Improved map handling of ship command hierarchies.
- Improved trade menu, including text search, sorting and colours.
- Improved appearance of small ships flying in lanes around stations.
- Enabled comm/info interactions with player property that is more than 10 km away.
- Added missions relating to the upkeep of ships and stations.
- Added new ship types to DeVries.
- Added list of platform NPCs to station menu (only available if you're in the same zone).
- Added more information and command hierarchy to player property menu.
- Added information to encyclopedia about stations/ships that can be built.
- Added option to stop displaying steering mode message.
- Fixed missing manager comm option.
- Fixed wrong mouse-steering mode being entered in some cases incorrectly when leaving a menu.
- Fixed several other incorrect or inconvenient menu behaviours.
- Fixed calculations for gathering certain resources out-of-sector.
- Fixed player being sent to NPCs on ships or on hostile stations when asking for directions.
- Fixed some objects left in construction state after building finished (still at least one rare case remaining).
- Fixed trade missions not completing if the station storage was full, notably the food trade plot mission.
- Fixed trade ships not stopping their current order after clearing their shopping list.
- Fixed trade orders for selling items using ships in player squad.
- Fixed ships blocking docking bays after having docking interrupted.
- Fixed incorrect docking icons under certain circumstances.
- Fixed not being able to unlock skills of defence officers on platforms.
- Fixed displayed total counts of stored units.
- Fixed drones that should have a commander appearing in property owned menu.
- Fixed destroyed drones not being properly removed from drone storage.
- Fixed incorrect ship position after leaving a highway with a menu open.
- Fixed stations creating trade offers with higher value than it can afford.
- Fixed building and production remaining paused after modules having been hacked.
- Fixed ships assigned to stations being incorrectly assigned mining jobs.
- Fixed outdated trade offer information appearing on event monitor.
- Fixed trade ships assigned to player stations sometimes not updating their range.
- Fixed object menu not restoring after closing station trade offers.
- Fixed production menu information not updating correctly.
- Fixed production showing very long production times in certain cases.
- Fixed production stalling due to stations filling up with intermediate wares.
- Fixed several pathfinding problems, which should prevent ships from flying through stations.
- Fixed ships equiping drones or ammo getting stuck in the shipyard.
- Fixed problem that could cause following ships to get stuck when the target changes zones.
- Fixed most cases of dropped containers being stuck inside each other (can still happen occasionally).
- Fixed architect destroying drones in storage without adding them to the station.
- Fixed issue with parking ships when manager (stations) or pilot (construction vessel) are not present.
- Fixed trade ships waiting too long for a free parking location when intended trade is no longer possible.
- Fixed calculation of required funds when trading with other player property.
- Fixed pilot not being placed on ship's platform.
- Fixed ships trying to go to the same coordinates by default.
- Fixed mining for medium size ships.
- Fixed incorrect mining order for ships which can't transport the mining wares.
- Fixed blocked trades involving discounts if there is only enough money for the discounted amount not the full amount.
- Fixed built ships not leaving the shipyard after shipyard construction module has been destroyed and subsequently repaired.
- Fixed several other cases of ships getting stuck, not moving when they should.
- Fixed owner of fuel station in Gemstone Manufacture.
- Fixed incorrect lasers being used by medium ice collector ships.
- Fixed problem with accuracy of time data in savegames with long play time.
- Fixed rotation of construction ships after flying to build location.
- Fixed visual glitch on map when targeting/entering/leaving highways.
- Fixed animation problem with highways in games with long play time.
- Fixed stalls when entering highways in savegames that have been saved/loaded many times.
- Fixed another cause of the game stalling for a short time.
- Fixed crash when loading certain savegames.
- Fixed several causes of apparently random crashes.
- Various optimisations resulting in performance improvements.
- Significant performance improvements on some AMD graphics cards, particularly R9.


Attachments:
Crack only X.Rebirth.Update.v1.30-BAT.7z [487.04 KiB]
Downloaded 71 times

Author:  bigbluetrongt [ Wednesday, 16 Apr 2014, 07:51 ]
Post subject:  Re: X Rebirth

Lordw007 wrote:


Dead link.
New one, please.
Thank you.

Author:  Lordw007 [ Wednesday, 16 Apr 2014, 12:50 ]
Post subject:  Re: X Rebirth

Full Language Pack from Steam (X Rebith)
Spoiler
Image
Image

link updated

Author:  punchao [ Wednesday, 16 Apr 2014, 13:20 ]
Post subject:  Re: X Rebirth

bigbluetrongt wrote:
Lordw007 wrote:


Dead link.
New one, please.
Thank you.


https://disk.yandex.ru/public/?hash=JWY ... uLMk2tw%3D ::D ::D

Author:  bigbluetrongt [ Thursday, 17 Apr 2014, 02:59 ]
Post subject:  Re: X Rebirth

Thank you guys. :D

Author:  frodesti [ Friday, 18 Apr 2014, 20:08 ]
Post subject:  Re: X Rebirth

but those language files are outdated, at least the german voices got updated.

Quote:
Patch 1.12 - 2013-11-15

- Added error message boxes at game start for certain critical errors.
- Fixed crash at start-up involving sample frequency.
- Fixed several in-game crashes.
- Fixed German voice recordings including missing and incorrect lines.

Author:  Lordw007 [ Friday, 18 Apr 2014, 20:35 ]
Post subject:  Re: X Rebirth

"frodesti my lang pack from v1.25.1

Author:  frodesti [ Friday, 18 Apr 2014, 21:07 ]
Post subject:  Re: X Rebirth

Ouch, silly me. :(

forget my posting, i expected the newest changes at the top. my mistake, sorry.

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