Version 0.08c Changelog: Hotfix for subsurface skin on AMD cards New skinny enemy animations added Out of date saved games will now be ignored, instead of attempted to load if incompatible with latest patch (clicking load on these will start you back on plane) Fixed plane crash location that was set too steep and where players would die instantly if they fell out of without eating medicine first Fixed issues with some buildings causing load times to increase Fixed issue where buildings would disappear from your save game and you would have to load from a fresh game to see them. (this one was hard to track down! let us know if it’s still happening for anyone after this update)
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Last edited by punchao on Sunday, 26 Oct 2014, 19:54, edited 1 time in total.
Hey Everyone, here’s a small fix for AMD cards, as the latest patch caused skin subsurface rendering to break on some models.
As we’ve also fixed some save load issues, previous saves may not work! We hope to stabilize saving and loading soon so that future updates don’t break save games.
Hotfix for subsurface skin on AMD cards New skinny enemy animations added Out of date saved games will now be ignored, instead of attempted to load if incompatible with latest patch (clicking load on these will start you back on plane) Fixed plane crash location that was set too steep and where players would die instantly if they fell out of without eating medicine first Fixed issues with some buildings causing load times to increase Fixed issue where buildings would disappear from your save game and you would have to load from a fresh game to see them. (this one was hard to track down! let us know if it’s still happening for anyone after this update)
Tree structures (tree houses) are now destroyed when the tree they’re on is cut down Improved raft and fixed issues with raft and save/load Fixed Drying Racks food positioning Fixed Bench ghost positioning Fixed bug that caused projectiles to be “paid” twice when thrown Fixed glass upgrade recipes for most weapons Fixed Plane Axe’s Cloth on crafting mat (for fire weapon upgrade) New upgrade recipe Sticky bomb: Bomb Timed + Tree sap Player run animations added! Fixed thunder sound being cut off early Fire enemies will now sometimes attempt to burn down player built structures again New sound effects added – fixed missing underwater sounds, added splash and fall sounds to player. Added transitions between day/nighttime. New improved tree cut sounds. Fixed some issues with skylight occlusion option Improved bloom performance by 2-3x Fixed bug where item would be unequipped after using inventory, then opening book then hitting escape Massively reduced amount of memory ghost items take up New player textures (multiplayer)Player head added! (this also fixed issues with player head shadows in single player) New better looking torch cookie Fixed destroyed wall logs not being pickupable Fixed feathers being hit away by weapon when killing birds making it hard to collect them Fixed issue where held weapons would get permanent motion blur on them Fixed glitchy shadows break up in distance! Fixed some bugs with using lighter and it vanishes/equipping at wrong times and fixed bug where pressing the ‘O’ Key would attempt to bring up lighter Fixed fire on effigies not burning birds or player Enemies no longer sleep outside during the day You can now destroy enemy built art and effigies! Fixed camera position on during plane crash so you can no longer see down your own neck Improved performance of held flare Tweaked animal density in world Improved weapon colliders for more accurate hits
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