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Divinity: Original Sin
http://cs.rin.ru/forum/viewtopic.php?f=10&t=63963
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Author:  The_Underworld [ Monday, 13 Oct 2014, 18:42 ]
Post subject:  Re: Divinity: Original Sin

@Christsnatcher
thanks a lot for your help :wink:

v1.0.777.0 is your mistake or is a new update? :oops:

Author:  Christsnatcher [ Monday, 13 Oct 2014, 22:48 ]
Post subject:  Re: Divinity: Original Sin

It's a typo, sorry... :wink:

Author:  machine4578 [ Thursday, 30 Oct 2014, 15:05 ]
Post subject:  Re: Divinity: Original Sin

update v1.0.219 released..

making xdelta now.


Changelog
http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=557734

Patch v1.0.219:

Story/Game play:
•Fixed start of fight conditions for Witch Cabin fight with Immaculate Mage
•Fixed Arrest scenes in Cyseal (mortician for example), while using a forbidden door during arrest sequence
•Fixed issue with Watcher/imps quest not completing
•Fixed companion dialogues when they were being triggered at the same time in multi-player
•Fixed issue with performing crimes when the guards are already talking to another player
•Fixed dialogue issue with Zixzax in Luculla forest (Homestead attack warning)
•Added reactions when characters are blinded
•Prevent start listening when already in a dialogue
•Fixed issue where sheathe/unsheathe state could get out of sync
•You can listen to NPC's too now, instead of only player characters
•Added option to turn off camera shake
•Fixed issue where a sitting animation could get stuck
•Projectiles can be shot over knocked down enemies now
•Fixed issue when a peer disconnects during listening
•Fixed issue where characters sometimes stop following their master
•"Target is out of sight" is shown now instead of "Target is too far" when blinded
•When healing someone in combat, you will immediately join the combat as well
•No longer possible to fumble applying wet status
•Dialogue history is synced to characters who join in a dual dialogue now
•Fixed issue where names disappeared from the dialogue logs after a load
•It is no longer possible to send teleporter pyramids to the homestead
•Added armor damage UI element
•Fixed issue where the combat log got smaller after each load
•Weapon damage % is now always shown in skill descriptions
•Fixed game freeze in the lobby menu, when failing to join a Steam lobby through the Steam tool
•Fixed several crashes reported to us via support mails. Thank you!


Interface:
•Fixed issue with "almost broken" icon not showing on equipment
•Items that require targeting now also show active state in tool bar
•Remove active animation in tool bar when slot is cleared
•Combat log resize now uniform with resizing chat log
•Fixed journal for keeping element in view
•Journal: scroll into view disabled
•Combat log scroll issue fixed
•Combat log: fixed getting smaller after load


Code:
•Fixed crash when removing items from story
•Skill descriptions now always show amount of damage from weapon, even if it's 100%
•Extra support for playing specific effects on skills
•Fixes for main menu and create profile specifically for the Mac AppStore
•Fixed AI personalities for 3-way dialogues
•Gender of player character now stays correct after transform (e.g. after char creation or respec)
•It is no longer possible to send the teleporter pyramids to the Homestead
•Consumables can now do damage
•4Player Mod crash fix
•Mac: OS X Yosemite compatibility fixes
•Mac: Game Center Integration so that users can connect cross-platform
•Mac: Arrow keys are now correctly mapped for the interface (Load/Save) & World 銑 and é–ƒ keys did not close their respective panels
•Mac: Added Multi-threaded OpenGL renderer (use defaults write com.larian.dos ThreadedGL -bool true)
•Mac: Added automatic workaround for Yosemite users with the following cards:
NVidia 330M
NVidia 320M
NVidia 9400 based
NVidia 8600 based

If the game locks up for you in Yosemite please use the following command in the Terminal:
defaults write com.larian.dos ShaderBasedClear -bool true
After that, please send us the name and brand of your video card.


Combat:
•Rebalanced troll zombie near the church of Cyseal
•Rebalanced shambling mound near the church of Cyseal
•Rebalanced fire skeletons near the church of Cyseal
•Rebalanced stats of a lot of characters in Hiberheim and Luculla
•Tweaked script priorities of some Dark Forest characters
•Rebalanced the undead in the Temple of the Dead in the Phantom Forest so that these fights are more challenging (late game stats)
•Fixed stats for characters in the Luculla Mines
•Fixed equipment for Luculla Immaculate students
•All goblins can now carry Tenebrium items without getting rot
•Can no longer teleport Guardian in Hiberheim
•AI will no longer make ally invisible if ally is kd, stunned, petrified or weak and will prefer melee chars
•Fixed Infernal Chimera script in Cyseal
•Fixed range for Spiderling in Black Cove
•Fixed water ball disappearing in Giant Spider fight in Black Cove


Skills:
•Daggers Drawn fix: now costs 6 AP instead of 8 AP because a single dagger attack costs 2 AP
•Vampiric Touch fix: now does as much damage as the caster heals from it
•Voodoo Dolls fix: now costs 4 AP instead of zero
•Flurry does less damage if you do not keep your STR up to level
•All healing Skills are tweaked so that the higher level healing skills are better than the low level healing skills
•Fixed Cloak and Dagger so that it now does leave a smoke cloud on jump
•The damage of Flare, Small Fireball, Ice Shard and Blitz Bolt now levels up less aggressively
•Piercing Ice Shard does a little more damage as you invest more in INT
•Teleportation does less damage if you do not keep your INT up to level
•Survivors Karma costs 6 AP now and also affects critical chance
•Trip fix: Trip no longer requires a dagger
•Clarified Cloak And Dagger tooltip
•Clarified Flurry and Daggers Drawn tooltip
•Fixed saving throws for Vampiric Touch, Soul Sap, Nullify Resistances, Lower Resistances
•Damage boosts of Oath of Desecration and Rage no longer stack


Design and balancing:
•Sneaking characters no longer trigger Attack of Opportunity
•Balanced Arhu's stats, skills and equipment
•Arhu now has the same stats and skills and equipment in all the regions
•Blocked off areas in Luculla Forest where you could walk over lava
•Fixed greeting nodes of Alfie, Homestead elementals, Dark Forest spirit and Jinxika so that voices fit
•Sentinel statues in King's Tomb have no use so they are no longer clickable (this was confusing)
•Fixed reset of guards in Luculla when they die
•Added extra check for waypoint shrine teleport in Homestead to only happen when the active region is the Homestead
•Trade option fix for shared dialogs when the clicked actor isn't the first speaker
•You can no longer talk to Ralfie after the Kadraskaz fight; if you have Pet Pal, he will talk to you
•Healing skills now actually last as long as the tooltip says they do
•Braccus' axe drop is now human size and not oversized
•Poisoned food now also does poison damage instead of only setting the poisoned status
•Fixed item combos: Orc horn, big chicken claw, Mysterious fabric dye
•Fixed Acid Breath skillbook and scroll name (was Ooze Spray)
•Fixed "OneShot" Automated Dialog triggers (e.g. Orc in Luculla prison never entered dialog and never became hostile)
•Fixed tooltips for items that said "Equip: x AP" when they should have said "Use: x AP" because you cannot equip an apple
•Fixed consume setting for bone item so that item does what tooltip says
•Added 4 Kickstarter henchmen
•Fixed Maradino using Elemental Havoc
•Fixed Spider in Black Cove skipping turns
•Fixed digging spot in Luculla Mine
•Fixed Wolf in Hiberheim saying "Vengeance"
•Fixed Fear conditions of Rafflesia in Luculla
•Fixed Demon dialog in Dark Forest
•Fixed missing text in Rat catcher dialog, Well dialog, Wardens dialog
•Fixed animation used on enemies when casting Mass Slow
•Fixed mix up of names for Fiery Heart and Bottle of Swirling Mud
•Fixed ADs of prisoners in Silverglen
•Fixed stats of Weresheep armor
•Fix for spamming "locked" on open door in Inner Sanctum
•Fix for mushrooms in Luculla looping dialog
•Fixed AI grid in the Immaculate cathedral in Luculla
•Fixed faction of the Luculla Mushrooms and their summons as they enter combat
•Fixed Maelodia opening doors
•Special arrows now either do no damage, half weapon damage, or full weapon damage, nothing in between
•Fix for quickly clicking disappearing forcefield in Boreas' castle
•Fixed trading with Bicky
•Fixed dialog in Cyseal Warehouse
•Fix for touching Bairdotr's cage after she is freed through teleportation
•Fix for Esmeralda's door closing
•Fix for Braccus fight exploit
•Fix for Boreas fight exploit
•Fixed Mortician and General Store signs
•Moved key to Esmeralda's basement to a less obvious place
•Fix for Jareth being mentioned after he's dead
•Moved around magical blocking boosts in the generation classes so that there is one per class
•Too many different shields were available at low level, treasure generation will no longer choose the weak shields to drop
•Magic generation will generate less elemental resistance boosts on equipment other than shields
•Magic will no longer generate immunity boosts to crippled, petrified, stunned, frozen, on normal equipment, only on shields
•Improved elemental res boost on shields
•Can no longer sit on nightstands even if they do look a lot like barstools
•Magic generation can now select new crit boosts
•Arhu, Jake, Evelyn, Thelyron, Bellegar and Astarte have a chance to crit


Graphics:
•Footstep effects for animals
•Effects for Fatality and Shadow Strike
•Fixed the Magical Unlock effect and animation
•Fixed Targeted Bless effect and added impact
•Characters no longer walk up in the air in the Knight's Tomb
•Updated icons (enemy portraits and items)
•Icons for Weresheep ghost, roasted pork, Well Teleport scroll, Pirate archer, Raw Meat
•Fixed floating scenery, water tiles, intersecting planes
•Fixed skinning in male hero's neck


Sound:
•New sound effects and ambiances


Editor:
•Fixed a lot of stability issues in the Divinity Engine
•Exposed death type to scripts

Author:  Lordw007 [ Thursday, 30 Oct 2014, 15:30 ]
Post subject:  Re: Divinity: Original Sin

update v1.0.177 to v1.0.219
not xdelta size 1.8GB
http://hugefiles.net/ixlr7luc9dzh

Additional Language Steam Files! Multi5

Attachments:
Additional Language Steam Files!.7z [4.36 MiB]
Downloaded 249 times

Author:  machine4578 [ Thursday, 30 Oct 2014, 15:39 ]
Post subject:  Re: Divinity: Original Sin

Divinity Orignal Sin Update v1.0.177.0-v1.0.219.0 XDELTA
Size: 30MB

http://www13.zippyshare.com/v/14543120/file.html

-note-
you must have update v1.0.177 installed

Author:  RezMar [ Thursday, 30 Oct 2014, 15:59 ]
Post subject:  Re: Divinity: Original Sin

@machine4578
Thx for nice packed update. And thx for updating it non-stop.

And here we go again :ugeek:
GUYS TELL ME IF I DID SOMETHING WRONG!

<<== O ==>>
=======================================================================
Hi all, I will write here procedure for all you guys who are confused or lazy too search...
The link of procedure will be too in my spreadsheet list (my signature - click on HOW TO and will go to this page).
=======================================================================

Divinity: Original Sin - current version of the game is v1.0.219.0 .sfv file

01. Download the whole (full game) from RELOADED or 3DM (just google it).
02. Download the update v1.0.36.0-v1.0.37.0 {POST LINK} - Direct Download {MIRROR 1} {MIRROR 2} - 6.38 MB
03. Download the update v1.0.37.0-v1.0.40.0 {POST LINK} - Direct Download {MIRROR 1} {MIRROR 2} - 10.6 MB
04. Download the update v1.0.40.0-v1.0.41.0 {POST LINK} - Direct Download {MIRROR 1} {MIRROR 2} - 139.14 MB
05. Download the update v1.0.41.0-v1.0.47.0 {POST LINK} - Direct Download {MIRROR 1} {MIRROR 2} - 138.79 MB
06. Download the update v1.0.47.0-v1.0.51.0 {POST LINK} - Direct Download {MIRROR 1} {MIRROR 2} - 68.78 MB
07. Download the update v1.0.51.0-v1.0.53.0 {POST LINK} - Direct Download {LINK} - 232.20 MB
08. Download the update v1.0.53.0-v1.0.57.0 {POST LINK} - Direct Download {LINK} - 7.12 MB
09. Download the update v1.0.57.0-v1.0.63.0 {POST LINK} - Direct Download {LINK} - 5.35 MB
10. Download the update v1.0.63.0-v1.0.66.0 {POST LINK} - Direct Download {LINK} - 3.80 MB
11. Download the update v1.0.66.0-v1.0.67.0 {POST LINK} - Direct Download {LINK} - 3.80 MB
12. Download the update v1.0.67.0-v1.0.72.0 {POST LINK} - Direct Download {MIRROR 1} {MIRROR 2} - 225.94 MB
13. Download the update v1.0.72.0-v1.0.78.0 {POST LINK} - Direct Download {LINK} - 5.36 MB
14. Download the update v1.0.78.0-v1.0.81.0 {POST LINK} - Direct Download {LINK} - 7.29 MB
15. Download the update v1.0.81.0-v1.0.107.0 {POST LINK} - Direct Download {LINK} - 8.96 MB
16. Download the update v1.0.107.0-v1.0.130.0 {POST LINK} - Direct Download {MIRROR 1} {MIRROR 2} - 39.84 MB
17. Download the update v1.0.130.0-v1.0.169.0 {POST LINK} - Direct Download {MIRROR 1} {MIRROR 2} - 163.57 MB
18. Download the update v1.0.169.0-v1.0.177.0 {POST LINK} - Direct Download {LINK} - 3.92 MB
19. Download the update v1.0.177.0-v1.0.219.0 {POST LINK} - Direct Download {LINK} - 30.03 MB
20. Use any provided crack and play :ugeek:
21. Bonus stuff (Art Pack, Design Documents, Soundtrack) {POST LINK} - {MIRROR 1} {MIRROR 2} {MIRROR 3}


All thx to RELOADED and 3DM team for base game, @ShadowDuke, @machine4578 and 3DM team for updating the game, @Voksi_Bulgarian for SteamFix crack, @I am AWESOME for bonus stuff.

Concerning cracks and updates:
First sorry for my bad English and sorry for wall of text.
Write what I say wrong or is needed to put more info.

If you check with latest .sfv file (v1.0.81), this will check if your game is up to date.
If all files are ok then you don't need past .sfv.
And when you install xdelta patch: When files are updating it will write that file have conflict (wrong checksum for that file). If that happen then the files that you are trying to update are not proper (that can mean: files are newer or older version than its supposed to mean).
When xdelta finished patching he will tell you did you have any errors. If you see that u did have then press Y. If it is all ok press N.
That's all. Like i say you don't need to check all previous files just check with latest version of .sfv (ofc if your game is latest version too).

Concerning cracks:
RELOADED crack works only for version is released.
RELOADED, 3DM, ALI213 works fine for Singleplayer and LAN.
SteamFix works Online via Steam, and can play LAN and SP.
3DM, ALI213, SteamFix cracks works on all version of game (just update DLCs appid when new dlcs released).
You choose what crack is best for you.

Concerning base game:
There is 2 version of game out there:
GOG and Steam version.
GOG version is DRM free version and you don't need any crack to uplay to them. Don't know for DLC. (For this game i didn't use GOG version and then i can't talk about GOG version too much).
Steam version was released by 2 cracking group: RELOADED and 3DM team.
Both base game are the same. Only difference are RELOADED use installer.

Concerning updates:
There is more methods for updating this game.
GOG version: If you use GOG version of game the best method is just using the GOG installer Updates. You can find them via TPB.
For RELOADED and 3DM (steam version):
You can use RELOADED updates and wait for new one (when RELOADED wants to release them), or you can update with newer 3dm updates and/or xdelta updates.

How is xdelta updates that small and 3DM or RELOADED that huge\normal?
First to say this all updates are the same. All update just update files what ere needed to update.
Then why xdelta is small?
The trick is this:
xdelta updates just necessary binaries what is needed to update, but 3DM or RELOADED replace the whole file.
A simple example:
Lat's say we have a house who have old door, one broken window glass and one old lantern and we need to replace them. In normal life we will just put new or fix this things (door, glass window and lantern), and not put new house with new and fixed stuff.
This is the same for game files. But some gaming groups still use whole updates and don't care for space. (don't get me wrong i like that method too if there is no alternative).

Conclusion (for steam version of game):
Just pick any base game (RELOADED or 3DM), they are the same.
Then use xdelta patch if you don't have good download speed and/or want to save space.
And crack you choose what ever you want...

Author:  seek13 [ Friday, 31 Oct 2014, 08:32 ]
Post subject:  Re: Divinity: Original Sin

machine4578 wrote:
Divinity Orignal Sin Update v1.0.177.0-v1.0.219.0 XDELTA
Size: 30MB

http://www13.zippyshare.com/v/14543120/file.html

-note-
you must have update v1.0.177 installed


Thank you very much!! :D

Author:  huyustus [ Friday, 31 Oct 2014, 08:53 ]
Post subject:  Re: Divinity: Original Sin

machine4578
thanks for new update v1.0.219

Author:  Mishkin [ Friday, 31 Oct 2014, 11:31 ]
Post subject:  Re: Divinity: Original Sin

Can someone post a crack for v1.0.219?

Author:  punchao [ Friday, 31 Oct 2014, 11:51 ]
Post subject:  Re: Divinity: Original Sin

3DMGAME-Divinity.Original.Sin.v1.0.169-v1.0.219.Update.and.Crack-3DM

Author:  septboyboy [ Friday, 31 Oct 2014, 14:07 ]
Post subject:  Re: Divinity: Original Sin

hey guys,
i get this error when i try running my game..

Image

help please >.<

edit~

alrighty.. after some google-ing i need to replace my reloaded crack with 3dm.
found one from this thread a couple pages back.
thank you for epic updates!

Author:  machine4578 [ Friday, 31 Oct 2014, 14:07 ]
Post subject:  Re: Divinity: Original Sin

septboyboy wrote:
hey guys,
i get this error when i try running my game..

Image

help please >.<

dont use the RLD steamemu!!!!

use an ALI213\3DM emu!

Author:  Lordw007 [ Friday, 31 Oct 2014, 14:52 ]
Post subject:  Re: Divinity: Original Sin

NoDVD pack (SP-MP)

Author:  huyustus [ Friday, 31 Oct 2014, 23:11 ]
Post subject:  Re: Divinity: Original Sin

machine4578 thanks for the last update xdelta v1.0.219 (working fine on 7x64) ::D

Author:  caffo [ Saturday, 01 Nov 2014, 07:58 ]
Post subject:  Re: Divinity: Original Sin

Missing after update v1.0.219

Data\DLC\TheBearAndTheBurglar\TheBearAndTheBurglar.lsb

Data\Localization\English\Gender\Female\english.xml

Any chance somebody upload Thanks

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