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[Info] Crusader Kings II
http://cs.rin.ru/forum/viewtopic.php?f=10&t=64425
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Author:  wanderer92 [ Wednesday, 18 Jun 2014, 22:26 ]
Post subject:  Re: Crusader Kings II

Thanks again :DANCE:
Now I can't sleep

Author:  RezMar [ Wednesday, 18 Jun 2014, 22:42 ]
Post subject:  Re: Crusader Kings II

If is GREEN it is updated to newest version of game.
If is ORANGE i don't know if it will work to newest version of game (because of old post or didn't explained on forum).
If is RED it is not supported or not updated to newest version of game, and then it will not work well.

Don't ask me to explain any mods or why something is not working in this mod.

Minor titles required for feasts and grand hunts
DOWNLOAD:
Just a little mod I have to make related minor titles required for the feast and minor hunt decisions if the ruler is a duke or above.
For feasts, a duke requires that any courtier or vassal has the title of 'Cupbearer'. Kings and Emperors also require a 'Keeper of Swans' and 'Seneschal', or if Byzantium, a 'Kouropalates'.

Download below, or if you want to edit it yourself read the spoiler.
This goes into (your mod's version of) decisions\minor_decisions.txt.
  1.     feast_0 = {
  2.         potential = {
  3.             is_ruler = yes
  4.             is_feudal = yes
  5.             prisoner = no
  6.             NOT = {
  7.                 religion_group = muslim
  8.                 religion_group = pagan_group
  9.             }          
  10.             NOT = { has_character_modifier = holding_large_feast }
  11.             NOT = {
  12.                 has_character_modifier = large_feast_timer
  13.             }
  14.             NOT = {
  15.                 has_character_modifier = fabulous_feast
  16.             }          
  17.             NOT = {
  18.                 has_character_flag = guest_feast_started
  19.             }
  20.             NOT = {
  21.                 liege = {
  22.                     has_character_modifier = holding_large_feast
  23.                 }
  24.             }          
  25.             num_of_vassals = 1
  26.         }
  27.         allow = {
  28.             war = no
  29.             any_demesne_title = {
  30.                 is_occupied = no
  31.             }
  32.             prisoner = no
  33.             scaled_wealth = 0.20
  34.             month = 10
  35.             prestige = 100
  36.             OR = {
  37.                 primary_title = { tier = COUNT }
  38.                 AND = {
  39.                     primary_title = { tier = DUKE }
  40.                     OR = {
  41.                         any_courtier = {
  42.                             has_minor_title = title_cupbearer
  43.                         }
  44.                         any_vassal = {
  45.                             has_minor_title = title_cupbearer
  46.                         }
  47.                     }
  48.                 }
  49.                 AND = {
  50.                     primary_title = { higher_tier_than = DUKE }
  51.                     NOT = { has_landed_title = e_byzantium }
  52.                     NOT = { has_landed_title = e_roman_empire }
  53.                     OR = {
  54.                         any_courtier = {
  55.                             has_minor_title = title_keeper_of_swans
  56.                         }
  57.                         any_vassal = {
  58.                             has_minor_title = title_keeper_of_swans
  59.                         }
  60.                     }
  61.                     OR = {
  62.                         any_courtier = {
  63.                             has_minor_title = title_cupbearer
  64.                         }
  65.                         any_vassal = {
  66.                             has_minor_title = title_cupbearer
  67.                         }
  68.                     }
  69.                     OR = {
  70.                         any_courtier = {
  71.                             has_minor_title = title_seneschal
  72.                         }
  73.                         any_vassal = {
  74.                             has_minor_title = title_seneschal
  75.                         }
  76.                     }
  77.                 }
  78.                 AND = {
  79.                     OR = {
  80.                         has_landed_title = e_byzantium
  81.                         has_landed_title = e_roman_empire
  82.                     }
  83.                     OR = {
  84.                         any_courtier = {
  85.                             has_minor_title = title_kouropalates
  86.                         }
  87.                         any_vassal = {
  88.                             has_minor_title = title_kouropalates
  89.                         }
  90.                     }
  91.                 }
  92.             }
  93.         }
  94.         effect = {
  95.             scaled_wealth = -0.20
  96.             add_character_modifier = {
  97.                 name = holding_large_feast
  98.                 duration = 365
  99.             }
  100.            
  101.             hidden_tooltip = {
  102.                 character_event = {
  103.                     id = 72003
  104.                     days = 25
  105.                     random = 10
  106.                 }
  107.                
  108.                 letter_event = {
  109.                     id = 72109  
  110.                 }
  111.             }
  112.         }
  113.         revoke_allowed = {
  114.             always = no
  115.         }
  116.         ai_will_do = {
  117.             factor = 1
  118.            
  119.             modifier = {
  120.                 factor = 0
  121.                 NOT = {
  122.                     scaled_wealth = 3.0
  123.                 }
  124.             }
  125.             modifier = {
  126.                 factor = 0
  127.                 month = 11
  128.             }
  129.             modifier = {
  130.                 factor = 0
  131.                 NOT = { age = 30 }
  132.             }
  133.         }
  134.     }
For grand hunts, everyone except for the Byzies need a 'Master of the Horse' and 'Master of the Hunt'.
  1.     hold_grand_hunt = {
  2.         potential = {
  3.             is_ruler = yes
  4.             age = 16
  5.             is_female = no
  6.             prisoner = no
  7.             OR = {
  8.                 religion_group = christian
  9.                 religion_group = pagan_group
  10.             }
  11.             NOT = {
  12.                 OR = {
  13.                     has_landed_title = e_mongol_empire
  14.                     has_landed_title = e_golden_horde
  15.                     has_landed_title = e_il-khanate
  16.                 }
  17.             }
  18.             NOT = { has_character_flag = holding_grand_hunt }
  19.         }
  20.         allow = {
  21.             war = no
  22.             any_demesne_title = {
  23.                 is_occupied = no
  24.             }
  25.             month = 8
  26.             scaled_wealth = 0.20
  27.             NOT = { month = 10 }
  28.             NOT = { health_traits = 1 }
  29.             prisoner = no
  30.             OR = {
  31.                 primary_title = { tier = COUNT }
  32.                 AND = {
  33.                     primary_title = { higher_tier_than = COUNT }
  34.                         OR = {
  35.                         any_courtier = {
  36.                             has_minor_title = title_master_of_the_horse
  37.                         }
  38.                         any_vassal = {
  39.                             has_minor_title = title_master_of_the_horse
  40.                         }
  41.                     }
  42.                     OR = {
  43.                         any_courtier = {
  44.                             has_minor_title = title_master_of_the_hunt
  45.                         }
  46.                         any_vassal = {
  47.                             has_minor_title = title_master_of_the_hunt
  48.                         }
  49.                     }
  50.                 }
  51.                 has_landed_title = e_byzantium
  52.                 has_landed_title = e_roman_empire
  53.             }
  54.         }
  55.         effect = {
  56.             scaled_wealth = -0.20
  57.             set_character_flag = holding_grand_hunt        
  58.             hidden_tooltip = {
  59.                 character_event = { id = 36090 days = 16 random = 25 }
  60.                 letter_event = { id = 36080 }
  61.             }
  62.         }
  63.         revoke_allowed = {
  64.             always = no
  65.         }
  66.         ai_will_do = {
  67.             factor = 1
  68.            
  69.             modifier = {
  70.                 factor = 0
  71.                 NOT = {
  72.                     scaled_wealth = 3.0
  73.                 }
  74.             }
  75.             modifier = {
  76.                 factor = 0
  77.                 NOT = {
  78.                     martial = 8
  79.                 }
  80.             }
  81.             modifier = {
  82.                 factor = 0
  83.                 NOT = { month = 9 }
  84.             }
  85.         }
  86.     }
I've no ideas for the other minor titles yet, alas. Court Jester could be put in the feast or summer fair decision, but I can easily see not always having one of these. High Almoner is not really relatable to any decision, and asides from Kouropalates all of the Byzantine titles seem to be specific to actual imperial or honorary offices, not courtly ones.


Feel free to use or adapt in any other mod.

DOWNLOAD
Attachment:
File comment: MinorTitlesRequired
MinorTitlesRequired.zip [3.07 KiB]
Downloaded 30 times

[Mini-Mod] Old Age - Aged characters suffer the effects of old age
DOWNLOAD:

[Mini-Mod] Age Customizer
DOWNLOAD:

[Mini-Mod] Founder of the Republic
DOWNLOAD:
FounderOfTheRepublic_1.3.3_Standard_ck2_2.1.4
FounderOfTheRepublic_1.3.3_AnyRank_ck2_2.1.4
FounderOfTheRepublic_1.3.3_aGoT_0.6.2_ck2_2.1.4

Known Problems
  • Only English
  • The transition takes a day, so it's possible to do things whilst you're transitioning. Likely not a good idea.
  • Transitioning a tribal title will bump you up one Tier whilst you're doing the transition, which looks strange.
  • The caste changes, break the concept of caste (However, not changing caste also breaks the concept of caste).
  • The Narrative text, doesn't use 'The' when referring to the original title. This makes sense in some cases ('Gotland') but not for others ('The Rustamid Sultanate').
  • Some of your new Patricians tend to end up with no courtiers.
  • The temporary title will stick around in the Title search, and one of your relatives will end up as its heir until you save, quit and reload.
  • Not tested beyond 'does the decision appear?' with AGoT
  • Not compatible with 1.111 yet.

How it Works

I abuse the landless adventurer system, by creating a landless temporary Duke title and giving it to your character. Then I make your capital the Coastal City that you hold rather than the Feudal Barony. The Republic is automatically created a day later. Apparently because you have an equal rank title to that of Prince Mayor, you don't game over, but because that title is landless, you still lose your feudal status. Then in a follow-up event that I set the temporary landless Duke title to be your primary title, which causes it to disappear. Yes it's odd that this is necessary.

I used to use (prior to 1.1.0) a King temporary title, which was much more visible, as the Duke title just don't want to go away, whilst King titles evaporate as a matter of course once the Republic is created. Since I had trouble getting events to trigger across the transition, I couldn't manually remove the title later. Hence the previous use of temporary Kings. Now that I've solved the event triggering problem -- which was down to me not being very experienced using them -- I'm now using the better looking Duke solution.

Because I'm abusing landless adventurers, this method can't work in versions of CK2 prior to the Old Gods patch. Also, as I'm relying on an internal quirk in the implementation how both the landless adventurers and the Merchant Republic creation system interact, I would not be surprised if future versions of CK2 break this method.

Really, the miracle is not that it works well, it's that it works at all.

You're not supposed to be able to do that

No, you're not supposed to be able to do that, you're supposed to get 'game over' as soon as you turn non-feudal. I'm using a big fat kludge to get around this.

See 'how it works' if you want details. The TL;DR of that is that the method I'm using is more robust than it used to be but is still somewhat fragile. You should be okay as long as you let time go forward, and don't touch anything until notification of your new Patricians arriving, but no guarantees.

Certainly make sure you have a solid save before you press the button on the decision, and doing a save, quit, and reload, once the decision has gone all the way through, is likely a sound choice.

[Mod Generator] Kingdoms (and Empires) Abound Titular Title Generator
DOWNLOAD:
Title Generator 2.2 for 2.1.4 (Download) (requires .Net 3.5)
Title Generator 2.1.6 for 2.0.4 (Download) (requires .Net 3.5)

Author:  Aram855 [ Monday, 23 Jun 2014, 01:03 ]
Post subject:  Re: Crusader Kings II

Thank you! :) testing the mods now, and hoping they dont crash my game as it happenned with AGoT :(


EDIT: All mods working well! The updated mods are working perfectly (the FotR, the AgeCustom, KingdomUnbound) and no troubles so far. The mods that wasnt clear if they were updated or not, i test them. The OldAge mod is fully updated and working well, providing extra difficulty when you reach age 50 with any character (almost insta-death). The MinorTitlesRequired mod had some bugs (can't have grand hunts as a republic, infinite hunt glitch, missing events and dlc desicions, etc), but mainly because it wasnt updated to 2.x, Old gods, Rajas of india and The republic DLC. I rewrote the entire code for that mod, adding the missing stuff and update it. Now it works perfectly fine, but you cant have grand hunts as a republic because that line is missing and i dont know how to code that exception (the mod have exception lines for bizyes and roman empire). If anyone wants to install that mod, just ask me and i will copypaste here the updated code. If anyone know how to add that line that is missing, please help.

EDIT 2: Last request you will hear from mine, but i forgot to ask it. Can you please provide the VIET mod? As you can see, all my mods (except FotR an KingdomsAbound) are rpg's, immersive's mods. I am a writer, and ck2 and it endless posibilities are good soil for a lot of intersting settings. (also, installing too many mods is my personal "revenge" against the GoT mod for neverworking and messing up with my game)

Thats all.

Author:  alephnaught [ Monday, 23 Jun 2014, 08:21 ]
Post subject:  Re: Crusader Kings II

Does anyone know how one might go about activating the DLC on a Mac? I'm not sure if the file format is the same as the PC version, but the activator .exe certainly doesn't work (have tried with Wine).

Desperate to get this working!

Author:  RezMar [ Monday, 23 Jun 2014, 15:18 ]
Post subject:  Re: Crusader Kings II

Historical Immersion Project
Released 2014-05-24. For CKII 2.1.4
Released 2014-03-22. For CKII 2.0.4

Installation:
Unzip everything inside the downloaded .7z archive (normally "HIP - <RELEASE DATE>.7z") directly into your mod folder.
If on Mac OS X, proceed to the Mac OS X Installation below. If on Windows, continue.
Run HIP.exe, which was unzipped into your mod folder.
Answer the questions the command line asks. Default is "yes" for every question.
Enable HIP through the launcher and start the game.
Optionally delete python27.dll, library.zip, HIP.exe, main.py, the original .7z archive, and even this file. You will probably want to keep at least the original .7z archive, though.
What is the Historical Immersion Project?:
HIP is a modular project consisting of six previously independent mods:
  • SomeWhat More Historical (SWMH)
  • ARKOpack
  • Project Balance
  • New Borders, Rivers, and Terrain+ (NBRT+)
  • Vanilla Immersion, Events, and Traits (VIET)
  • Cultures and Portraits Revamp (CPR)

These five mods are split in a total of eight modules. These can be independently toggled during installation of HIP, leaving it up to the user how they wish to combine them.

  • SWMH - Is a map, history and culture overhaul attempting to replicate the medieval world. It adds numerous new provinces, cultures, and titles
  • ARKOpack armoiries - Improves the coats of arms in the game, both the dynastic ones and the titular ones
  • ARKOpack interface - Gives the game's interface a completely new look
  • Project Balance - Improves historical plausibility through numerous tweaks. Attempts to preserve the vanilla experience while still making the game more interesting to play
  • NBRT+ - Improves the graphics of the game's map, giving a cleaner, more appealing look
  • VIET Traits - Adds a number of traits to the game. Also included in the Project Balance module
  • VIET Events - Adds a large number of flavor events to the game, making for a more interesting experience
  • VIET Immersion - Aims to improve the depth and detail of the various cultures and religions, as well as provide more immersion and roleplay options. Unfortunately not yet compatible with the SWMH module
  • Cultures and Portraits Revamp - Adds new portrait sets and other improvements to portraits in general

Author:  HORION [ Tuesday, 24 Jun 2014, 14:36 ]
Post subject:  Re: Crusader Kings II

download links pls: :DRINK:

http://steamcommunity.com/sharedfiles/f ... earchtext=

http://forum.paradoxplaza.com/forum/sho ... uel-Engine

http://forum.paradoxplaza.com/forum/sho ... nment-Pack

ty in advance, you are great man for doing this,srsly. ::)

Author:  Aram855 [ Saturday, 28 Jun 2014, 00:42 ]
Post subject:  Re: Crusader Kings II

everything working! :D You're awesome man!

Author:  RezMar [ Sunday, 29 Jun 2014, 16:32 ]
Post subject:  Re: Crusader Kings II

Ok this is instruction for workshop mods. This i know work for Crusader Kings II, Europa Universalis IV and Warlock II. I know it works for other game, but you could try it alone.

This instruction is the same for CK II and EU IV:

01. Download addon Tampermonkey (if you use Chrome) or Greasemonkey (if you use FireFox).
02. Install this script for your addon above Gaddons Download Button: http://userscripts.org:8080/scripts/show/131355
03. Go to workshop page of mods
04. Now you will have DOWNLOAD GREEN BUTTON, click it.
05. Now it will redirect it to new page
06. You will see in the center of page line Start Download, click it
07. Wait a little and then you will start downloading
08. Some files will already be packed in .zip format, but someone will not have format
09. You just change format adding it at the .zip at the and of name of file
10. Now you can extract mod.
11. When you extract mod it will give error because he can't extract one file from zip (descriptor.mod). Don't worry that file is not needed.
12. Put all files from extracted mod in one folder and name it. For example Awesome_Mod.
13. One more thing you need to do. Now you must create .mod file. Its really easy. Just open Notpad:
  • You need to write just two lines or three deepens on you
  • name="WRITE SOMETHING HERE" -> The name on mod how will present in launcher
  • path="WRITE SOMETHING HERE" -> The name of folder where is mod
  • user_dir="WRITE SOMETHING HERE" -> The name of folder where is your Save File for this mod (this line doesn't need, and folder will be outside mod folder)
Here is the example:
  1. name="Awesome MOD"
  2. path="mod/Awesome_Mod"
  3. user_dir="Awesome_Mod_SAVES"
14. Now when you write all what you need just save it with .mod extension.
15. Put this file (.mod and folder) in \<USER>\Documents\Paradox Interactive\Crusader Kings II\mod\
16. And that's it...

It is a little bit hard in the beginning but you will get used to.

Author:  HORION [ Sunday, 29 Jun 2014, 18:27 ]
Post subject:  Re: Crusader Kings II

ok i got this one from steam, can you help me with those 2, duel engine an d3rd one from paradox forum?

is there any way to bypass paradox forum if you dont have legal cd key with some kind script like this one above?

Author:  RezMar [ Monday, 30 Jun 2014, 11:24 ]
Post subject:  Re: Crusader Kings II

Sorry for not responding to msgs but i am not at home and i am busy to much in my real life.

New Duel Engine it's to much broken mod for now... You need to wait for this mod...
d3rd - I can't find this mod anywhere. Can you say full name because i don't see it.

Author:  HORION [ Monday, 30 Jun 2014, 13:42 ]
Post subject:  Re: Crusader Kings II

Portrait Realignment Pack authour: iron0037

http://forum.paradoxplaza.com/forum/sho ... nment-Pack

Author:  RezMar [ Monday, 30 Jun 2014, 13:52 ]
Post subject:  Re: Crusader Kings II

Portrait Realignment Pack
DOWNLOAD:
The Portrait Realignment Pack works with the existing game graphics to improve the visual experience for the player. Some core themes:
  • Default western faces for all European cultures
  • New Steppe, Samoyed, and Kirghiz graphical culture groups for unique portraits
  • Unique clothing and hairstyles for cultures prone to conversion to/from paganism
  • Improved clothing and hairstyle settings for Ethiopian and Ugric portraits
  • Better hair color variation for several cultures
  • Custom unit sprites and holding graphics for Saxons
  • A minimalist touch for easy mod portability
  • An Ironman/Multiplayer version that doesn't modify the checksum
  • Modularization so that you can pick and choose whatever features suit your fancy

REQUIREMENTS
Realign_Africans.mod - African and Mediterranean Portraits DLCs and no other mods that alter 00_graphicalculturetype.txt
Realign_Celts.mod - Celtic Portraits DLC
Realign_Kirghiz.mod - Mongol Portraits DLC and no other mods that alter 00_cultures.txt
Realign_Med.mod - Mediterranean Portraits DLC and no other mods that alter portrait_properties.txt
Realign_Mongols.mod - Mongol Portraits DLC
Realign_Muslim.mod - none
Realign_Norse.mod - Norse Portraits DLC
Realign_Occitan.mod - none
Realign_Rus.mod - Russian Portraits DLC
Realign_Samoyed.mod - Mongol and Norse Portraits DLCs and no other mods that alter 00_cultures.txt
Realign_Saxons.mod - Norse Portraits and Norse Units DLCs and no other mods that alter 00_graphicalculturetype.txt
Realign_Steppe.mod - Turkish and Russian Portraits DLC and no other mods that alter 00_cultures.txt
Realign_Turks.mod - Turkish Portraits DLC and no other mods that alter 00_graphicalculturetype.txt
Realign_Ugric.mod - Norse and Russian Portraits DLCs
Realign_Western.mod - none
Realign_WesternSlavic.mod - Celtic, Mongol, and Norse Portraits DLCs and no other mods that alter 00_graphicalculturetype.txt

Realign_Celt_Men.mod - Celtic Portraits DLC
Realign_Celt_Women.mod - Celtic Portraits DLC
Realign_Norse_Men.mod - Norse Portraits DLC
Realign_Norse_Women.mod - Norse Portraits DLC
Realign_Persian.mod - Mediterranean Portraits DLC
Realign_Rus_Men.mod - Russian Portraits DLC
Realign_Rus_Women.mod - Russian Portraits DLC
Realign_Steppe_Classic.mod - Mediterranean, Mongol, and Russian Portraits DLC and no other mods that alter 00_cultures.txt
Realign_Steppe_Muslim.mod - Mongol Portraits DLC and no other mods that alter 00_cultures.txt
Realign_Turks_Classic.mod - Mediterranean and Mongol Portraits DLC and no other mods that alter 00_graphicalculturetype.txt

INSTALLATION
Unzip these files into your /mod subdirectory of your CK2 user directory, something like <your user documents>\Paradox Interactive\Crusader Kings II\mod. This will give you access to the "Portrait Realignment Pack: ALL" mod when you launch the game. If you would like to pick and choose specific realignments, move the corresponding mod(s) of interest from the /prp_core or /prp_extras subdirectories and place them your /mod directory. This means you need to move the .mod file and the corresponding subdirectory (i.e. Realign_Med.mod and /realign_med).

DOWNLOAD (my upload) - DOWNLOAD LINK (works on 2.1.4 and betas)

Author:  Minrathous [ Tuesday, 01 Jul 2014, 03:38 ]
Post subject:  Re: Crusader Kings II

Hello friend 2.5 is finally out, non-beta, when comes out crack? Thank you a lot

Author:  p2pguy [ Tuesday, 01 Jul 2014, 04:25 ]
Post subject:  Re: Crusader Kings II

Crusader.Kings.II.v2.1.5.Incl.43DLCS.Cracked-3DM (696.37 MB) - Firedrive Mirror

2014.06.30 - Changelog:
Spoiler
MAJOR:
- Fixed crash after changing savegame directory with the delete save dialog open
- Minor optimizations
- Ironman now autosaves once every 6 months rather than every month
- Fixed crash where AI would evaluate religious elector titles when you didn't have Sons of Abraham
- Fixed OOS regarding battle chokepoints.
- Optimized AI for elector titles for religions
- Optimized so interface should seem smoother at all times, less stuttering
- Fixed a bug where wars against vassals would not start properly, and freeze any plot related to that war.
- Fixed crash when you hover over dead characters religion icon
- Fixed CTD when AI is evaluating targets
- Fixed issue where taking the last county from the Pope would not properly give its baronies to the winner.
- Fixed issue where taking the last county from the Pope ended his Crusades.
- Texture memory usage has been optimized, this should result in far lower memory useage, both on the graphics card and RAM.
- Even more memory usage optimization, reduced memory usage growth over time.
- Fixed issue where temporary revolt titles got inherited by characters outside the revolt. ( Old saves affected by this should also be repaired )
- Fixed issue where vassals under a temporary revolt title got independent on Liege's death.
- Fixed issue where vassals with a liege in a revolt could create new higher tier titles and become independent of the original liege when the revolt ended
- Fixed issue where a vassal got independent when they joined a rebellion outside the realm of its liege.

MINOR:
- Holding Alt and left-clicking while a unit is selected will no longer make that unit un-selectable.
- The Third Temple in Jerusalem is now completed even if the ruler who ordered its construction dies.
- Fixed an error in the German text for the completion of the Third Temple.
- "Great Indian Sultanate" and "Looking East and West" achievements now work even if Rajastan has become a part of the Empire of of India.
- Fixed an issue with the allow triggers for Kali Puja.
- Plots to revoke vassal titles no longer resets when not supposed to.
- Resolved issue were the educate child interaction would not auto suggest a guardian.
- Now properly resets the de facto liege of revolt vassals when the revolt ends inconclusively.
- Revolt wars now end when the provinces in revolt gets vassalised by another leader.
- Horse archers no longer use the Norse horse archers model as default.
- Fixed a bug where AI characters would not go on pilgrimages.
- No longer shows the order of a character's wife in the opposite order.
- The event to become Saoshyant no longer requires non-existing duchies.
- Game no longer crashes on death if the diplomacy view is opened.
- Fixed bug where a revolt Casus Belli became invalidated when it was not supposed to.
- Kingdom of Jerusalem's duchies can no longer be assimilated by other kingdoms
- Fixed small issue with logging incompability with launcher.
- Fixed freezing of plot when surrendering to a war to revoke a vassal title.
- Resolved issue with offering to educate children where the liege of the child was automatically assigned as a tutor instead of you or one in your realm.
- Fixed bug where rulers got vassalised when they lost a claim war even though they had vassals outside the contested title.
- Zoroastrian vassals now only consider liege marriages as divine if they are truly close kin.
- Fixed issue where the pope would always grant divorces as the marriages where wrongly considered a consanguinity.
- Fixed English localisation of Hellenic priests, training grounds and mustering grounds.
- Changed the "Become King" ambition to be called "Become Queen" for female rulers.
- Changed font for changing language in the settings menu to match fonts used for other settings.
- Resolved issue where thumbs up and thumbs down icons when browsing the list of claimants did not match if they could be invited to court or not.
- Fixed bug for Muslim rulers where your latest wife was set as your First Wife, instead of the wife you first married.
- Fixed bug where AI republic characters with other titles did not build trade posts.
- Fixed bug where the graphic for special units changed when merged with troops of another culture.
- Resolved issue where Muslim male characters could not get married if betrothed to a minor.
- Fixed issue where revolt occupations were removed when another revolt claimed the contested title.
- Improved AI decision-making for inviting vassals to celebrate Ramadan.
- Faction backers are now removed from the faction upon death.
- Now properly shows the special unit icon in the reorganize unit view.
- Now properly updates holy sites for Muslim religions.
- Added missing localisation for coa_plain_pagan and coa_plain_indian.
- Modified decisions, achievments and events for Indian empires to also trigger for the empire of India.
- Your spymaster can now properly persuade other nobles to join your faction.
- Fixed a bug where characters were having their tutor reassigned from the tutor the player had picked for them
- Muslim Special Troops now use the Muslim Horse Archer model, rather than the Western Light Cavalry model
- Fixed issue where a character would not be counted as incapaciteded or pilgrim after loading a savegame
- Fixed a minor bug with the white elephant events.
- Fixed a bug with scheming regents sometimes not stopping their schemes if they lost their original target.
- Vassals can no longer participate in the same war as their lieges, except in Crusades or when fighting the liege in a rebellion.
- Lieges can now offer to join vassals wars when they are pressing a claim outside of the realm, replacing the vassal as participant.
- Jewish buildings and retinues no longer need Jewish religion, only Israelite culture group.
- Added Nubian cultural retinue and building.
- Pagans can now raid and use holy orders against each other.
- Fixed a bug that made it possible for a player to activate several pilgrimages at once.
- Costs for pilgrimages fixed.
- "What Schism?" achievement now correctly uses Constantinople and not Thrace province in trigger.
- Fixed a bug in the trigger for the "Visit Mount Athos" event.
- Fixed a minor bug with an opinion modifier in the Jeanne d'Arc events.
- Changed 'Have a Son' and 'Have a Daughter' ambitions to work properly with the gender of the character.
- Ghanan band and Ghilman merc compositions are no longer naval.
- Saint Addai holy order is no longer available before the event chain enables them.

AI:
- Fixed a bug where the AI would repeatedly raise and disband holy orders.
- Fixed several 'blockers' where the AI would not use Holy Orders in situations where it made sense for them to do so.
- Fixed a bug where the AI would repeatedly raise and disband its vassal levies.
- Fixed a bug where the AI would ignore small rebel stacks that were moving around.
- Fixed an issue with separated seazones that was breaking AI when trying to invade by sea.
- Fixed an issue with invasions where AI would repeatedly raise and disband ships.
- Fixed an issue where the AI would not bring home armies at the end of a war.
- Fixed a 'bouncing' issues with armies moving to besiege provinces.

CONVERTER:
- Converter missing cultures should now be fixed
- Invalid icons for converter should now be updated to latest version of eu4
- Fixed another crash in converter associated with major revolt titles.
- Fixed crash from temporary titles
- Fixed indian cultures.
- Fixed invalid religion icon for jain

INTERFACE:
- Improved cardinal appointment score text and interface a tiny bit
- Changed the law tab for republics so that they now properly show the expected successors.
- Religion view for Jewish characters no longer displays Catholic specific buttons or the pagan reform button.
- Changed message sent when liege takes over a war to include the vassal's name, instead of "yours".
- Added missing localisation for Slavic, Baltic, Aztec, Mazdaki and Manichean religions.
- Now properly show holy sites in the religion tab for all religions except for religions with either antipopes or autocephaly.
- Fixed localisation for Rabbis in religion tab.
- Character browser can now filter on religion and culture as well as religion and culture group
- Titles in diplomatic interactions no longer sorted.

MODDING:
- demesne_size modifier is now possible to set in laws
- Added demesne_size modifier (incremental, not multiplicative)
- Added local_speed_modifier
- PAPAL_SUCCESSION_PASS_ON_HOLDINGS to defines
- PAPAL_SUCCESSION_LOSE_MINOR_TITLES to defines
- Split ARMY_LOAD_UNLOAD_MOVE_COST into two separate defines
- Added on action on_create_title
- Added on action on_settlement_looted
- Added on action on_navy_returns_with_loot
- Added on action on_new_holder_usurpation
- Added on action on_new_holder_inheritance
- Added on action on_new_holder
- Added <religion>_opinion for Hindu, Jain, Buddhism, Indian, Orthodox, Pagan and Aztec
- Added moddable opinion for brother
- Added moddable opinion for half-brother
- Added moddable opinion for sister
- Added moddable opinion for half-sister
- Added moddable opinion for grandfather
- Added moddable opinion for grandmother
- Added moddable opinion for grandchild
- Added moddable opinion for uncle
- Added moddable opinion for aunt
- Added moddable opinion for nephew
- Added moddable opinion for niece
- Untangled and made cardinal election moddable
- Now possible to mod papal succession to not lose holdings or minor religious titles
- Added dynasty_head scope
- Added history command disallow_random_traits
- Added set_graphical_culture effect
- Added effect scope any_allied_character
- Added effect scope random_allied_character
- Added remove_nickname effect
- Added is_variable_equal trigger
- Added is_looting trigger
- Added is_looting_in trigger
- Added num_of_max_settlements trigger
- Added num_of_empty_holdings trigger
- Added borders_major_river trigger
- Added trigger is_allied_with
- Added trigger scope any_allied_character
- check_variable trigger now take a scope or second variable as a right-side argument
- Added subtract_variable, multiply_variable and divide_variable effects
- All variable effects now take a scope or second variable as right-side argument

Author:  RezMar [ Tuesday, 01 Jul 2014, 08:24 ]
Post subject:  Re: Crusader Kings II

thx for posting the info and mirror of 3dm downloads...

I am updating the first page...
Here is the mirrors (real 3DM uploads) if you prefer...
3DMGAME-Crusader.Kings.II.v2.1.5.Incl.43DLCS.Cracked-3DM
DOWNLOAD:
CHANGE LOG:
MAJOR:
- Fixed crash after changing savegame directory with the delete save dialog open
- Minor optimizations
- Ironman now autosaves once every 6 months rather than every month
- Fixed crash where AI would evaluate religious elector titles when you didn't have Sons of Abraham
- Fixed OOS regarding battle chokepoints.
- Optimized AI for elector titles for religions
- Optimized so interface should seem smoother at all times, less stuttering
- Fixed a bug where wars against vassals would not start properly, and freeze any plot related to that war.
- Fixed crash when you hover over dead characters religion icon
- Fixed CTD when AI is evaluating targets
- Fixed issue where taking the last county from the Pope would not properly give its baronies to the winner.
- Fixed issue where taking the last county from the Pope ended his Crusades.
- Texture memory usage has been optimized, this should result in far lower memory useage, both on the graphics card and RAM.
- Even more memory usage optimization, reduced memory usage growth over time.
- Fixed issue where temporary revolt titles got inherited by characters outside the revolt. ( Old saves affected by this should also be repaired )
- Fixed issue where vassals under a temporary revolt title got independent on Liege's death.
- Fixed issue where vassals with a liege in a revolt could create new higher tier titles and become independent of the original liege when the revolt ended
- Fixed issue where a vassal got independent when they joined a rebellion outside the realm of its liege.

MINOR:
- Holding Alt and left-clicking while a unit is selected will no longer make that unit un-selectable.
- The Third Temple in Jerusalem is now completed even if the ruler who ordered its construction dies.
- Fixed an error in the German text for the completion of the Third Temple.
- "Great Indian Sultanate" and "Looking East and West" achievements now work even if Rajastan has become a part of the Empire of of India.
- Fixed an issue with the allow triggers for Kali Puja.
- Plots to revoke vassal titles no longer resets when not supposed to.
- Resolved issue were the educate child interaction would not auto suggest a guardian.
- Now properly resets the de facto liege of revolt vassals when the revolt ends inconclusively.
- Revolt wars now end when the provinces in revolt gets vassalised by another leader.
- Horse archers no longer use the Norse horse archers model as default.
- Fixed a bug where AI characters would not go on pilgrimages.
- No longer shows the order of a character's wife in the opposite order.
- The event to become Saoshyant no longer requires non-existing duchies.
- Game no longer crashes on death if the diplomacy view is opened.
- Fixed bug where a revolt Casus Belli became invalidated when it was not supposed to.
- Kingdom of Jerusalem's duchies can no longer be assimilated by other kingdoms
- Fixed small issue with logging incompability with launcher.
- Fixed freezing of plot when surrendering to a war to revoke a vassal title.
- Resolved issue with offering to educate children where the liege of the child was automatically assigned as a tutor instead of you or one in your realm.
- Fixed bug where rulers got vassalised when they lost a claim war even though they had vassals outside the contested title.
- Zoroastrian vassals now only consider liege marriages as divine if they are truly close kin.
- Fixed issue where the pope would always grant divorces as the marriages where wrongly considered a consanguinity.
- Fixed English localisation of Hellenic priests, training grounds and mustering grounds.
- Changed the "Become King" ambition to be called "Become Queen" for female rulers.
- Changed font for changing language in the settings menu to match fonts used for other settings.
- Resolved issue where thumbs up and thumbs down icons when browsing the list of claimants did not match if they could be invited to court or not.
- Fixed bug for Muslim rulers where your latest wife was set as your First Wife, instead of the wife you first married.
- Fixed bug where AI republic characters with other titles did not build trade posts.
- Fixed bug where the graphic for special units changed when merged with troops of another culture.
- Resolved issue where Muslim male characters could not get married if betrothed to a minor.
- Fixed issue where revolt occupations were removed when another revolt claimed the contested title.
- Improved AI decision-making for inviting vassals to celebrate Ramadan.
- Faction backers are now removed from the faction upon death.
- Now properly shows the special unit icon in the reorganize unit view.
- Now properly updates holy sites for Muslim religions.
- Added missing localisation for coa_plain_pagan and coa_plain_indian.
- Modified decisions, achievments and events for Indian empires to also trigger for the empire of India.
- Your spymaster can now properly persuade other nobles to join your faction.
- Fixed a bug where characters were having their tutor reassigned from the tutor the player had picked for them
- Muslim Special Troops now use the Muslim Horse Archer model, rather than the Western Light Cavalry model
- Fixed issue where a character would not be counted as incapaciteded or pilgrim after loading a savegame
- Fixed a minor bug with the white elephant events.
- Fixed a bug with scheming regents sometimes not stopping their schemes if they lost their original target.
- Vassals can no longer participate in the same war as their lieges, except in Crusades or when fighting the liege in a rebellion.
- Lieges can now offer to join vassals wars when they are pressing a claim outside of the realm, replacing the vassal as participant.
- Jewish buildings and retinues no longer need Jewish religion, only Israelite culture group.
- Added Nubian cultural retinue and building.
- Pagans can now raid and use holy orders against each other.
- Fixed a bug that made it possible for a player to activate several pilgrimages at once.
- Costs for pilgrimages fixed.
- "What Schism?" achievement now correctly uses Constantinople and not Thrace province in trigger.
- Fixed a bug in the trigger for the "Visit Mount Athos" event.
- Fixed a minor bug with an opinion modifier in the Jeanne d'Arc events.
- Changed 'Have a Son' and 'Have a Daughter' ambitions to work properly with the gender of the character.
- Ghanan band and Ghilman merc compositions are no longer naval.
- Saint Addai holy order is no longer available before the event chain enables them.

AI:
- Fixed a bug where the AI would repeatedly raise and disband holy orders.
- Fixed several 'blockers' where the AI would not use Holy Orders in situations where it made sense for them to do so.
- Fixed a bug where the AI would repeatedly raise and disband its vassal levies.
- Fixed a bug where the AI would ignore small rebel stacks that were moving around.
- Fixed an issue with separated seazones that was breaking AI when trying to invade by sea.
- Fixed an issue with invasions where AI would repeatedly raise and disband ships.
- Fixed an issue where the AI would not bring home armies at the end of a war.
- Fixed a 'bouncing' issues with armies moving to besiege provinces.

CONVERTER:
- Converter missing cultures should now be fixed
- Invalid icons for converter should now be updated to latest version of eu4
- Fixed another crash in converter associated with major revolt titles.
- Fixed crash from temporary titles
- Fixed indian cultures.
- Fixed invalid religion icon for jain

INTERFACE:
- Improved cardinal appointment score text and interface a tiny bit
- Changed the law tab for republics so that they now properly show the expected successors.
- Religion view for Jewish characters no longer displays Catholic specific buttons or the pagan reform button.
- Changed message sent when liege takes over a war to include the vassal's name, instead of "yours".
- Added missing localisation for Slavic, Baltic, Aztec, Mazdaki and Manichean religions.
- Now properly show holy sites in the religion tab for all religions except for religions with either antipopes or autocephaly.
- Fixed localisation for Rabbis in religion tab.
- Character browser can now filter on religion and culture as well as religion and culture group
- Titles in diplomatic interactions no longer sorted.

MODDING:
- demesne_size modifier is now possible to set in laws
- Added demesne_size modifier (incremental, not multiplicative)
- Added local_speed_modifier
- PAPAL_SUCCESSION_PASS_ON_HOLDINGS to defines
- PAPAL_SUCCESSION_LOSE_MINOR_TITLES to defines
- Split ARMY_LOAD_UNLOAD_MOVE_COST into two separate defines
- Added on action on_create_title
- Added on action on_settlement_looted
- Added on action on_navy_returns_with_loot
- Added on action on_new_holder_usurpation
- Added on action on_new_holder_inheritance
- Added on action on_new_holder
- Added <religion>_opinion for Hindu, Jain, Buddhism, Indian, Orthodox, Pagan and Aztec
- Added moddable opinion for brother
- Added moddable opinion for half-brother
- Added moddable opinion for sister
- Added moddable opinion for half-sister
- Added moddable opinion for grandfather
- Added moddable opinion for grandmother
- Added moddable opinion for grandchild
- Added moddable opinion for uncle
- Added moddable opinion for aunt
- Added moddable opinion for nephew
- Added moddable opinion for niece
- Untangled and made cardinal election moddable
- Now possible to mod papal succession to not lose holdings or minor religious titles
- Added dynasty_head scope
- Added history command disallow_random_traits
- Added set_graphical_culture effect
- Added effect scope any_allied_character
- Added effect scope random_allied_character
- Added remove_nickname effect
- Added is_variable_equal trigger
- Added is_looting trigger
- Added is_looting_in trigger
- Added num_of_max_settlements trigger
- Added num_of_empty_holdings trigger
- Added borders_major_river trigger
- Added trigger is_allied_with
- Added trigger scope any_allied_character
- check_variable trigger now take a scope or second variable as a right-side argument
- Added subtract_variable, multiply_variable and divide_variable effects
- All variable effects now take a scope or second variable as right-side argument
All thx to @kevinyang225 and 3DM team.

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