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Post Post subject: Re: Killing Floor 2   
Posted: Yesterday, 05:59   
Beginner Без звания
Joined: Yesterday, 03:40
Posts: 2
Does it save the xp you gain now?
cheers for everything btw!


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Post Post subject: Re: Killing Floor 2   
Posted: Yesterday, 06:04   
Beginner Без звания
Joined: Yesterday, 05:12
Posts: 1
I'm not able to save stats guys.. Does everyone else?


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Post Post subject: Re: Killing Floor 2   
Posted: Yesterday, 07:22   
Beginner Без звания
Joined: Thursday, 19 Feb 2015, 20:41
Posts: 3
For everyone not being able to save the multiplayer progress this is what we did back in the 1001:
TyXo wrote:
Hello everyone,
So, straight to the point:
I found out how to save the progress in the multiplayer and it is really simple:
rename the offline folder on Royalgamer's launcher to "online" and the online to "offline". The "ultimate launcher" will ask for the steam to be open, use your "alternative account" and do the same as all the other things, the same way we did before. I hope I was clear enough and that I have helped D:


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Post Post subject: Re: Killing Floor 2   
Posted: Yesterday, 10:48   
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Joined: Wednesday, 12 Jun 2013, 16:37
Posts: 11
Royalgamer06, do you know whether in the future the opportunity to play in Killing Floor 2 on LAN network without Steam, as it is now playing in Killing Floor.

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Post Post subject: Re: Killing Floor 2   
Posted: Yesterday, 11:09   
Beginner Без звания
Joined: Yesterday, 03:40
Posts: 2
TyXo wrote:
For everyone not being able to save the multiplayer progress this is what we did back in the 1001:
TyXo wrote:
Hello everyone,
So, straight to the point:
I found out how to save the progress in the multiplayer and it is really simple:
rename the offline folder on Royalgamer's launcher to "online" and the online to "offline". The "ultimate launcher" will ask for the steam to be open, use your "alternative account" and do the same as all the other things, the same way we did before. I hope I was clear enough and that I have helped D:


Seems like its working, cant find any servers now tho


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Post Post subject: Re: Killing Floor 2   
Posted: Yesterday, 11:13   
Beginner Без звания
Joined: Thursday, 10 Dec 2009, 21:52
Posts: 13
@up: It's cause you're just using offline crack now.

@Edit: Forget it. Server doesn't report "offline" players count to the browser. That's too much to lose. It's best to wait for another solution that will probably be out soon.


Last edited by Koloses on Thursday, 16 Apr 2015, 12:28, edited 2 times in total.

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Post Post subject: Re: Killing Floor 2   
Posted: Yesterday, 11:42   
I live here Три раза сломал клаву :)
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Joined: Sunday, 25 Sep 2011, 21:50
Posts: 5365
Location: 0100 0011 0101 0011 0101 0010 0100 1001 0100 1110 0101 0010 0101 0101
TyXo wrote:
For everyone not being able to save the multiplayer progress this is what we did back in the 1001:
TyXo wrote:
Hello everyone,
So, straight to the point:
I found out how to save the progress in the multiplayer and it is really simple:
rename the offline folder on Royalgamer's launcher to "online" and the online to "offline". The "ultimate launcher" will ask for the steam to be open, use your "alternative account" and do the same as all the other things, the same way we did before. I hope I was clear enough and that I have helped D:

This disables the serverlist and voice chat. It's best to play with steam. We're working on the stats.

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Post Post subject: Re: Killing Floor 2   
Posted: Yesterday, 12:12   
Super flooder Почетный графоман
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Joined: Sunday, 08 Dec 2013, 13:28
Posts: 1273
Killing Floor 2 (Tripwire Interactive) (RUS|Multi8) v1003 [Beta|Steam Early Acces] - Royalgamer06 torrent
http://rghost.ru/7XBcwZZLS


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Post Post subject: Re: Killing Floor 2   
Posted: Yesterday, 15:07   
Beginner Без звания
Joined: Thursday, 19 Feb 2015, 20:41
Posts: 3
Royalgamer06 wrote:
TyXo wrote:
For everyone not being able to save the multiplayer progress this is what we did back in the 1001:
TyXo wrote:
Hello everyone,
So, straight to the point:
I found out how to save the progress in the multiplayer and it is really simple:
rename the offline folder on Royalgamer's launcher to "online" and the online to "offline". The "ultimate launcher" will ask for the steam to be open, use your "alternative account" and do the same as all the other things, the same way we did before. I hope I was clear enough and that I have helped D:

This disables the serverlist and voice chat. It's best to play with steam. We're working on the stats.

Didn't even know that there was a server list :P
We've been using LAN and over skype, didn't occur to us that it could lose :P


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Post Post subject: Re: Killing Floor 2   
Posted: Yesterday, 20:34   
User Редкий гость
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Joined: Sunday, 03 Jun 2012, 14:42
Posts: 47
I downloaded the 1003 version and the v4 launcher, altough the folder error is now gone, when i hit offline and start game, nothing happens, any idea why? Steam is running btw.


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Post Post subject: Re: Killing Floor 2   
Posted: Yesterday, 21:07   
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Joined: Friday, 04 Feb 2011, 13:17
Posts: 19
Location: Russian
found in the game files, maybe help

Spoiler
  1. // Holds the KF2 stats that are saved to a file (maybe in the cloud)
  2. //=============================================================================
  3. // Killing Floor 2
  4. // Copyright (C) 2014 Tripwire Interactive LLC
  5. //=============================================================================
  6.  
  7. class KFStatsFile extends Object
  8.     within KFPlayerController;
  9.  
  10. var KFSaveBase FileStore;
  11.  
  12. var KFPerkXPFile XPFile;
  13. var string       XPFileName;
  14. var private delegate<StatsFileLoadedDelegate> OnStatsFileLoaded;
  15. var bool         bIsInitialized;
  16. var private bool bIsLocalPlayer;
  17.  
  18. var bool         bLogStatsFile;
  19.  
  20. delegate StatsFileLoadedDelegate();
  21.  
  22. function Init(KFSaveBase InFileStore, delegate<StatsFileLoadedDelegate> InLoadedDelegate, byte UserNum = 0)
  23. {
  24.     if (InFileStore == none || bIsInitialized)
  25.     {
  26.         return;
  27.     }
  28.     if (LocalPlayer(Outer.Player) == none)
  29.     {
  30.         WarnInternal("Attempting to initializing cloud storage on a dedicated server!");
  31.         return;
  32.     }
  33.     else
  34.     {
  35.         bIsLocalPlayer = true;
  36.     }
  37.  
  38.     FileStore = InFileStore;
  39.     OnStatsFileLoaded = InLoadedDelegate;
  40.     FileStore.LoadObject(XPFileName, FinishPerkXPLoad, UserNum);
  41.     bIsInitialized = true;
  42. }
  43.  
  44. function private FinishPerkXPLoad(bool bWasSucessful, string FileName, byte UserNum)
  45. {
  46.     local Object test;
  47.     if (bWasSucessful)
  48.     {
  49.         test = FileStore.GetObject(class'KFPerkXPFile'.default.class, FileName, UserNum);
  50.         LogInternal("test class is"@test.class);
  51.         XPFile = KFPerkXPFile(test);
  52.         if (bLogStatsFile) LogInternal("FinishPerkXPLoad was sucessful, XPFile is"@XPFile);
  53.         OnStatsFileLoaded();
  54.         OnStatsFileLoaded = none;
  55.     }
  56.     else
  57.     {
  58.         if (bLogStatsFile) LogInternal("FinishPerkXPLoad was not sucessful.");
  59.     }
  60. }
  61.  
  62. function bool AddPerkXP(out array<int> XPAdd, int UserNum = 0)
  63. {
  64.     local int i;
  65.  
  66.     if (bLogStatsFile) LogInternal("in AddPerkXP");
  67.     if ( XPFile == none || !bIsLocalPlayer )
  68.     {
  69.         if (bLogStatsFile) LogInternal("leaving AddPerkXP"@XPFile@bIsLocalPlayer);
  70.         return false;
  71.     }
  72.     for (i = 0; i < XPAdd.Length; ++i)
  73.     {
  74.         if (XPAdd[i] > 0)
  75.         {
  76.             XPFile.AddPerkXP(i, XPAdd[i]);
  77.         }
  78.     }
  79.     FileStore.SaveObject(XPFileName, XPFile);
  80.     return true;
  81. }
  82.  
  83. function int GetPerkXP(int Perk, int UserNum = 0)
  84. {
  85.     if ( XPFile == none || !bIsLocalPlayer )
  86.     {
  87.         return 0;
  88.     }
  89.     return XPFile.GetPerkXP(Perk);
  90. }
  91.  
  92. event ClearOnlineDelegates()
  93. {
  94.     OnStatsFileLoaded = none;
  95.     if (FileStore != none)
  96.     {
  97.         FileStore.ClearOnlineDelegates();
  98.     }
  99. }


Spoiler
  1. BoolProperty'Engine.bUsesStats'
  2. Class'Engine.OnlineStatsInterface'
  3. Class'Engine.OnlineStatsRead'
  4. Class'Engine.OnlineStatsWrite'
  5. Class'GameFramework.GameStatsAggregator'
  6. Function'Engine.OpenStatsFile'
  7. Function'Engine.FlushOnlineStats'
  8. Function'Engine.ReadOnlineStats'
  9. Function'Engine.WriteOnlineStats'
  10. OnlineStatsRead'Engine.Default__OnlineStatsRead'
  11. OnlineStatsWrite'Engine.Default__OnlineStatsWrite'

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Sorry for my bad english


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Post Post subject: Re: Killing Floor 2   
Posted: Yesterday, 21:17   
Beginner Без звания
Joined: Saturday, 29 Nov 2014, 19:00
Posts: 8
Royalgamer06 wrote:
Killing.Floor.2.Update.V1003-Royalgamer06
https://mega.co.nz/#!V4NHFSwQ!frENsDnkC ... K80V57y7rE



when starting the game gives a message saying: Ambiguous package name, using "XXXX/character/xxx.upk". not "XXXX/MaterialLib/xxx.upk" is this normal?
the game seems to play fine after the message, fewer servers than v1002 though


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Post Post subject: Re: Killing Floor 2   
Posted: Yesterday, 22:40   
Beginner Без звания
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Joined: Friday, 22 Mar 2013, 11:39
Posts: 5
Hi guys, I am looking for players for V1003. It's is working great through direct IP and progress is saves for real. I have real IP so i can host server for 6 players. Send me PM or add me in Steam Community. Thank you!

Image


*I have renamed offline folder to online and online to offline like the instructions written in previous pages.


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Post Post subject: Re: Killing Floor 2   
Posted: Yesterday, 22:42   
User Редкий гость
User avatar
Joined: Sunday, 03 Jun 2012, 14:42
Posts: 47
How do u start the game? When i play start offline, it still doesnt do anything


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Post Post subject: Re: Killing Floor 2   
Posted: Yesterday, 22:52   
Beginner Без звания
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Joined: Friday, 22 Mar 2013, 11:39
Posts: 5
Dapro123 wrote:
How do u start the game? When i play start offline, it still doesnt do anything


i start from launcher, host server with random port, then connect via client option to IP 127.0.0.1 (localhost) and port, then game load.


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