hi do you think there is going to be a complete edition of sniper elite 3 with all the dlc included, such as the 3 church hill parts. each time i get the game it only has hitler dlc. so was hoping there was going to be a complete edition soon.
Today’s update includes a FREE new Overwatch Mission for Sniper Elite 3 - “Twilight Strike”.
Team up with a trusted Operative to draw the Germans out of Tobruk and retake the town under the cover of darkness. With more open level design, more choice, optional hidden objectives and new achievements, this could be the best Overwatch mission yet!
and
Update v1.12 is now LIVE!
New Content
"Twilight Strike" – A new Overwatch mission, free to all owners of the game. Co-op challenges are no longer limited to private invites and can be set as public lobbies. When public, these will appear in the server list alongside the adversarial lobbies, and the co-op modes have been added to the filters so these can be isolated or hidden.
Bug Fixes
Player score on the HUD in DM and TDM now shows the total score rather than the total number of kills. Fixed issue where the client in co-op could still perform non-stealth melee kills on Authentic difficulty. Fixed AI in co-op sometimes continuing to play animations after being melee killed. AMP: victim is now informed of the tagging player if a tag assist was involved in killing them. AMP: victim is shown the rank of their killer. Translated abbreviated game modes on the server list menu. Italian: Fixed string for character selection menu. Spanish: Made some text easier to read on the server list menu. Launcher: Translated "Use Mantle" tickbox.
Is there now anyone who bought it and that could please share the DLC_Key_xxx for the new weapon camo pack (U.S. Camouflage Rifles) so that it becomes useable for us too? (I guess it should be something like DLC_Key_USA.....asr)
Thx Clay
_________________ " Imagination and creativity is more important than knowledge. " ( A. Einstein )
@Sam2k8 I've just verified my game with your 1.12 sfv file and I've got 20 files that don't exist. They all end by pc.textures and are located in the ENVS directory. If I'm not mistaken, they are all 0 bytes files that were removed in a previous update ? I tried with both ali213 and reloaded update 1.10 that are supposed to be all-in-one updates and these files are nonexistent in both.
Thanks
Edit : Don't bother, I have found what I was looking for on page 38, Thanks
Last edited by porky123 on Saturday, 18 Oct 2014, 05:12, edited 1 time in total.
Joined: Friday, 10 Jun 2011, 19:24 Posts: 178 Location: Some where on the Web
porky123 wrote:
@Sam2k8 I've just verified my game with your 1.12 sfv file and I've got 20 files that don't exist. They all end by pc.textures and are located in the ENVS directory. If I'm not mistaken, they are all 0 bytes files that were removed in a previous update ? I tried with both ali213 and reloaded update 1.10 that are supposed to be all-in-one updates and these files are nonexistent in both.
Thanks
I think that having those files or not should be quite the same. They are ALL 0 bytes and exist in EVERY folder when a "REAL" *.pc_textures file does not exist. I'm pretty sure they work like a kind of placeholder, bur it's just (maybe) so that the .log do not record an error like "could not find file xxxxxx.pc_textures". The game works with or without them, cause if the file does not exist or if it's 0 bytes, in the same way it'll go looking for textures somewhere else...
_________________ " Imagination and creativity is more important than knowledge. " ( A. Einstein )
@Sam2k8 I've just verified my game with your 1.12 sfv file and I've got 20 files that don't exist. They all end by pc.textures and are located in the ENVS directory. If I'm not mistaken, they are all 0 bytes files that were removed in a previous update ? I tried with both ali213 and reloaded update 1.10 that are supposed to be all-in-one updates and these files are nonexistent in both.
Thanks
I think that having those files or not should be quite the same. They are ALL 0 bytes and exist in EVERY folder when a "REAL" *.pc_textures file does not exist. I'm pretty sure they work like a kind of placeholder, bur it's just (maybe) so that the .log do not record an error like "could not find file xxxxxx.pc_textures". The game works with or without them, cause if the file does not exist or if it's 0 bytes, in the same way it'll go looking for textures somewhere else...
That's what I thought. I have been seaching this thread and it seems that I was not the only one with that problem, with the same exact list of files missing. I just wanted to make sure.
i am using revolt steamworks fix. is there any way that allow me to check/view my achievements?
clay65 wrote:
Is there now anyone who bought it and that could please share the DLC_Key_xxx for the new weapon camo pack (U.S. Camouflage Rifles) so that it becomes useable for us too? (I guess it should be something like DLC_Key_USA.....asr)
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