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| [Info] Grand Theft Auto V- pre release topic http://cs.rin.ru/forum/viewtopic.php?f=10&t=64871 |
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| Author: | BiggieNguyen [ Monday, 14 Jul 2014, 06:58 ] |
| Post subject: | Re: Grand Theft Auto V |
Though Game-Debate requirements are usually shoddy, I wouldn't be surprised if GTA V's official requirements come close to Watch_Dogs'. It's obvious that the game is a next-gen port, but it remains to be seen whether the next-gen versions are ported from the last-gen ones, or built from scratch with minimal assets reuse. Max Payne 3 provided plenty graphical options for us (with 4 different DX modes as well), so I'm hoping that GTA V comes with the same options. But I wouldn't be too sad if it doesn't. |
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| Author: | kalleoskar [ Monday, 14 Jul 2014, 09:42 ] |
| Post subject: | Re: Grand Theft Auto V |
apdonato wrote: kalleoskar wrote: Allright , thats explains why i couldnt find any on google Im saving my gtav virgin till it comes to pc, havnt even tried it on the consoles no prob yea i'm a gtav virgin as well, this is why i'm taking this PC port so seriously! i've been waiting for it for years and i'll be pissed if these monkeys don't have the decency to provide a game that runs well and doesn't have ridiculous requirements Yeah! I mean, the pc gamers were their first customers and the most loyal one( til they screwed us over with dam dirty ports) Still fun ports nevertheless. BiggieNguyen wrote: Though Game-Debate requirements are usually shoddy, I wouldn't be surprised if GTA V's official requirements come close to Watch_Dogs'. It's obvious that the game is a next-gen port, but it remains to be seen whether the next-gen versions are ported from the last-gen ones, or built from scratch with minimal assets reuse. Max Payne 3 provided plenty graphical options for us (with 4 different DX modes as well), so I'm hoping that GTA V comes with the same options. But I wouldn't be too sad if it doesn't. Mp3 was a pretty decent port for being rockstars doing it hehe. Thats right, either way i will be happy when im seeing that logo and the game begins Also the modding scene, allready some good documentation so you can study up befpre launch Dont know their source for this but http://www.pcgamer.com/2014/07/14/grand ... -retailer/ |
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| Author: | steve30x [ Monday, 14 Jul 2014, 14:39 ] |
| Post subject: | Re: Grand Theft Auto V |
BiggieNguyen wrote: Though Game-Debate requirements are usually shoddy, I wouldn't be surprised if GTA V's official requirements come close to Watch_Dogs'. It's obvious that the game is a next-gen port, but it remains to be seen whether the next-gen versions are ported from the last-gen ones, or built from scratch with minimal assets reuse. Max Payne 3 provided plenty graphical options for us (with 4 different DX modes as well), so I'm hoping that GTA V comes with the same options. But I wouldn't be too sad if it doesn't. Lets pretend you didnt say that. apdonato is expecting some kind of miracle that his ancient PC will run GTA V perfectly. I hope it does just to keep him quiet.
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| Author: | apdonato [ Monday, 14 Jul 2014, 22:49 ] |
| Post subject: | Re: Grand Theft Auto V |
kalleoskar wrote: Mp3 was a pretty decent port for being rockstars doing it hehe. Thats right, either way i will be happy when im seeing that logo and the game begins yea Max Payne 3 was a surprisingly good port, a real shocker coming from the dreadful L.A. Noire release steve30x wrote: Lets pretend you didnt say that. apdonato is expecting some kind of miracle that his ancient PC will run GTA V perfectly. I hope it does just to keep him quiet. yes by that logic it would have been a miracle for a game like GTA V to run at all on last gen consoles, but it happened! if they can get the game to run on that Paleolithic hardware (which they have), i expect it to still run on my much newer and more powerful "ancient" 2008 C2D 8800GT PC as well. |
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| Author: | Marti [ Monday, 14 Jul 2014, 23:09 ] |
| Post subject: | Re: Grand Theft Auto V |
Well it's still the same engine from Max Payne 3, system specs can be simillar to Max payne 3 or little bit higher you know sanbox game, more opern spaces,more things to render etc. And probably it will be using DX9, DX10, DX11 maybe even DX11.1 and DX11.2 features?. True is evrything is in R* hands, we can only debate how system spec will look, and only pray for nice port like in MP3 or maybe better? Past is showing that R* is progressing from bad port (GTA 4) to better (LA.Noire) and very good port MP3 all we can do for now is wait. |
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| Author: | steve30x [ Tuesday, 15 Jul 2014, 11:45 ] |
| Post subject: | Re: Grand Theft Auto V |
apdonato wrote: yes by that logic it would have been a miracle for a game like GTA V to run at all on last gen consoles, but it happened! if they can get the game to run on that Paleolithic hardware (which they have), i expect it to still run on my much newer and more powerful "ancient" 2008 C2D 8800GT PC as well. That hardware is ancient. You are joking yourself if you think GTA V will run on that. No matter how much youy fight that it plays on the PS3 and Xbox 360 you will be extremely lucky if it runs decently on that hardware.
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| Author: | catman [ Tuesday, 15 Jul 2014, 12:16 ] |
| Post subject: | Re: Grand Theft Auto V |
@apdonato be realistic dude see specs of last gen port Metal Gear Rising Minimum: OS: XP or Vista or 7 or 8 Processor: Intel Core i5 2400 Memory: 2 GB RAM Graphics: Nvidia Geforce GTS 450 DirectX: Version 9.0c Hard Drive: 25 GB available space Sound Card: DirectX compatible sound card Recommended: OS: XP or Vista or 7 or 8 Processor: Intel Core i7 3770 Memory: 4 GB RAM Graphics: Nvidia Geforce GTX 650 DirectX: Version 9.0c Hard Drive: 25 GB available space Sound Card: DirectX compatible sound card and lets consider 2 year old game Darksider 2 Minimum: OS: Windows XP, Windows Vista SP1 or Windows 7 Processor: 2.0Ghz Intel® Core™2 Duo Processor or AMD equivalent Memory: 2GB Graphics: NVIDIA 9800 GT 512 MB Video Card or AMD equivalent DirectX®: Hard Drive: 20 GB space free (10 GB free after install) Sound: which listed 9800 as minimum this card almost equals to your card.. |
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| Author: | Avalone [ Tuesday, 15 Jul 2014, 14:06 ] |
| Post subject: | Re: Grand Theft Auto V |
waiting
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| Author: | prudislav [ Tuesday, 15 Jul 2014, 14:25 ] |
| Post subject: | Re: Grand Theft Auto V |
and thing is GTA5 PC will be current gen port (aka improved gfx an stuff) an not port from last en versions |
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| Author: | Avalone [ Tuesday, 15 Jul 2014, 14:55 ] |
| Post subject: | Re: Grand Theft Auto V |
let's see I can predict the System requirements By analyzing the system requirements of the max payne 3 and the things used in the GTAV you can have an idea about the system requirements of the GTA V both games are based on the RAGE engine and both games use Euphoria software for animations but GTA V uses bullet PhysX Engine but since Bullet heavy depend on the CPU most probably a better CPU will be needed but again it's depend on the version they used the Bullet 2.8 uses OpenCL so in that case the entire workload depends on the GPU and both Nvidia and ATI graphic cards have OpenCL but again since GTA V is a console port it's not likely happen unless it's exclusively for latest consoles because in previous generations consoles didn't have a powerful GPU so that's why most of games depends on CPU heavily. so it's now quite obvious the CPU has to be somewhat good and as I noticed in PC trailer there were a lot of effects, high resolution textures, more traffics, more grasses, more animals in wild areas and light is quite better then it indicate that the GPU has to be better too and since the texture resolution and quality is high it's quite obvious at least 1 to 2GB VRAM is required and 2GB is recommended for max settings maybe 3GB, I am pretty sure since this is a port this might not need a DirectX 11 graphic card now someone can argue since they spent a lot of times for releasing the PC version the game will be DirectX 11 exclusive but I don't think it's possible to make a game DirecX 11 exclusive without doing some heavy modifications to the game engine I think it's a massive workload beside they have to focus on graphics and polishing up the game and porting it to the PC and other newer consoles so it's unlikely that the game will be Dx11 exclusive so since it's DirectX 9.0c game the CPU gets more workload. Hard disk? hmm GTA V console version was like almost 18GB and texture were quite low quality but since PC version has high texture quality I am pretty sure the size will be quite high I estimate it will be like around 40GB to 60GB even max Payne 3 needs 35GB and it's not even open world but this is an open world game and the city is huge and the texture quality is high too so it needs obviously a lot of space but again if they reduce texture quality compared with max payne 3 then it will be a bit low but again there are a lot soundtracks ,voices and they cost a lot of space so obviously 60GB is the right value. About OS, since Windows XP was outdated I am sure it should work anything above Windows Vista. and about graphic cards Nvidia recently ditched supporting to older cards (older than 4xx series) so obviously even though the game works on older cards somewhat better it might not really be optimized or perhaps full of bugs so don't expect to play better on older cards at least consider for getting GT 420 and About repacking, Max Payne 3 had pre rendered videos as I heard but GTA has real time rendering so obviously no videos to reduce the size usually if there are videos it's tough to reduce the size but when it comes to real time rendering it's not that issue even GTA IV was compressed half of its original size so I believe the repack will be like (if the game is compressed in max level) 25 to 30GB. so the recommended system requirement is this (as I predicted) Intel Core i5 Processor with 2.8GHz Speed 60GB Hard Disk Space 6GB Memory Nvidia (I am not sure about ATI) Geforece 780 Graphic Card with 2GB VRAM Windows Vista or above operating system and Minimum system requirements (the conditions are these I considered the game should work at least with 20FPS and with Lowest possible settings) Core 2 Duo 2.8GHz Processor 60GB Hard Disk Space Nvidia Geforce 8800GT (no driver support before 4xx series so expect a lot of bugs) or above/ Geforce GT 420 or better (have driver support) 4GB RAM Windows Vista or above. and for people who have 2 Cores in their processors make sure to update the CPU to at least Core 2 Quad for a better performance because this game needs a better CPU. |
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| Author: | I am AWESOME [ Tuesday, 15 Jul 2014, 15:00 ] |
| Post subject: | Re: Grand Theft Auto V |
There is GTX 780 2GB version? Should be something like this: Recommended: OS: 64-bit Windows 7/Windows 8 Processor: Intel Core i7 or equivalent AMD Memory: 6 GB RAM Graphics: GeForce 770 or better Hard Drive: 50 GB available space |
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| Author: | kalleoskar [ Tuesday, 15 Jul 2014, 15:46 ] |
| Post subject: | Re: Grand Theft Auto V |
prudislav wrote: and thing is GTA5 PC will be current gen port (aka improved gfx an stuff) an not port from last en versions Are you nsure about that? Hmm. Wish they rlds some mor info, but yeah its way way early for rockstar to give us a good thing;) |
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| Author: | Rogerthat [ Tuesday, 15 Jul 2014, 15:54 ] |
| Post subject: | Re: Grand Theft Auto V |
I am AWESOME wrote: Hard Drive: 50 GB available space We'll be getting a fat DVD case for this then And game will take space equivalent to an OS (after all updates and stuff) |
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| Author: | steve30x [ Tuesday, 15 Jul 2014, 16:40 ] |
| Post subject: | Re: Grand Theft Auto V |
Avalone wrote: so it's now quite obvious the CPU has to be somewhat good and as I noticed in PC trailer there were a lot of effects, high resolution textures, more traffics, more grasses, more animals in wild areas and light is quite better then it indicate that the GPU has to be better too and since the texture resolution and quality is high it's quite obvious at least 1 to 2GB VRAM is required and 2GB is recommended for max settings maybe 3GB, I am pretty sure since this is a port this might not need a DirectX 11 graphic card now someone can argue since they spent a lot of times for releasing the PC version the game will be DirectX 11 exclusive but I don't think it's possible to make a game DirecX 11 exclusive without doing some heavy modifications to the game engine I think it's a massive workload beside they have to focus on graphics and polishing up the game and porting it to the PC and other newer consoles so it's unlikely that the game will be Dx11 exclusive so since it's DirectX 9.0c game the CPU gets more workload. A hacker was rooting around in the Xbox 360 files and found the PC files and some of the PC files pointed to some DX11 features
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| Author: | Avalone [ Tuesday, 15 Jul 2014, 16:51 ] |
| Post subject: | Re: Grand Theft Auto V |
I am AWESOME wrote: There is GTX 780 2GB version? Should be something like this: Recommended: OS: 64-bit Windows 7/Windows 8 Processor: Intel Core i7 or equivalent AMD Memory: 6 GB RAM Graphics: GeForce 770 or better Hard Drive: 50 GB available space no game needs Core i7 it's too much for a game. Core i5 has 4 Cores and it's much better for having 60fps and 770 can be possible as the graphic card. there is 3GB version http://www.amazon.com/Galaxy-GeForce-Ex ... B00DM52AF8 "Galaxy GeForce GTX 780 GC 3GB GDDR5 PCI Express 3.0 DVI/DVI/HDMI/DP SLI Ready Graphics Card 78XNH5DN8MSU" -- Edit -- steve30x wrote: Avalone wrote: so it's now quite obvious the CPU has to be somewhat good and as I noticed in PC trailer there were a lot of effects, high resolution textures, more traffics, more grasses, more animals in wild areas and light is quite better then it indicate that the GPU has to be better too and since the texture resolution and quality is high it's quite obvious at least 1 to 2GB VRAM is required and 2GB is recommended for max settings maybe 3GB, I am pretty sure since this is a port this might not need a DirectX 11 graphic card now someone can argue since they spent a lot of times for releasing the PC version the game will be DirectX 11 exclusive but I don't think it's possible to make a game DirecX 11 exclusive without doing some heavy modifications to the game engine I think it's a massive workload beside they have to focus on graphics and polishing up the game and porting it to the PC and other newer consoles so it's unlikely that the game will be Dx11 exclusive so since it's DirectX 9.0c game the CPU gets more workload. A hacker was rooting around in the Xbox 360 files and found the PC files and some of the PC files pointed to some DX11 featuresthere is a different between exclusive and using DirectX 11 API's certain features. it's like Skyrim Skyrim uses certain features of DirectX 10 to enhance the performance on Windows Vista< but it still works on DirectX 9 too because then those features are disabled. |
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