| CS.RIN.RU - Steam Underground Community http://cs.rin.ru/forum/ |
|
| [Info] Grand Theft Auto V- pre release topic http://cs.rin.ru/forum/viewtopic.php?f=10&t=64871 |
Page 6 of 88 |
| Author: | steve30x [ Tuesday, 17 Jun 2014, 02:05 ] |
| Post subject: | Re: Grand Theft Auto V |
apdonato wrote: the game was designed for consoles that contain hardware from 2004, you damn right i'm going to blame the developers if it doesn't run on a high end PC from 2008. Still you missed the fact that theres a lot of grappical improvements over the version on the old hardware.apdonato wrote: yes if you buy a better CPU you will get better CPU performance in games :ROFL: Even though I could crank up the draw distance up to the maximum in every game that the option without any problems. . most geometry/polygons, and A.I. scripting is handled by the CPU. if you add more draw distance, you add more polygons and therefore requiring more from your CPU.apdonato wrote: you damn right i don't. do you like spending money if you don't have to? I really dont know where you are getting that idea from. If graphics improve and more is going on the games then you will need to upgrade unless you want developers to keep everything the way it was in 2008. apdonato wrote: no, its the developers fault that they don't make good PC ports of their games. This generational change gives them a good excuse to ignore good optimization. take for instance Watch_Dogs, claimed by NVIDIA and Ubisoft as a next gen game, with its ridiculous system requirements. I claimed 2 weeks before it came out that it was going to be a shitty port. well look what happened, the game came out and it was a shitty port. and let me also mention that the game also came out on those last gen consoles as well with that 2004 hardware! Those consoles have an OS that is using hardly any processing power towards what windows is using. I have no doubt that even if a game was using the PC as lead platform you would claim it as a bad port or poorly optomised because thats the only argument you have for wanting to keep your old PC hardware until the day you die and you would argue with god himself that theres never any need to upgrade because games arent optomised. If its not rocket science then tell me how a game is properly optomised? Also Watch Dogs requires a GTX460 minimum Nvidia havent put the GTX behind the numbers with years now. how did i know it was going to be a shitty port? because it requires a quad core and a 460 GTX as minimum meanwhile it still runs on 10 year old consoles! this isn't rocket science people!and i'm not saying GTA V will be a shitty port. but as the release date comes closer, there could be signs. and given rockstar's track record, it doesn't look good for us PC gamers. Max Payne 3 wasn't really a bad PC port though so there is hope. apdonato wrote: yes GTA IV had most of the settings it should have. i never said that makes it a good port, GTA IV was horribly optimized, we all know that. but having some tweak-able options can help ease the pain for a lot of people... See now you are contradicting yourself. You said a bad port wouldn't have all the settings you need but now you are saying GTA IV was a bad port even though it had all the settings you needed.I really dont know why I'm answering you anyway. You will just keep going on until the end of time blaming developers over you not wanting to upgrade your hardware. |
|
| Author: | Drakenw [ Tuesday, 17 Jun 2014, 02:36 ] |
| Post subject: | Re: Grand Theft Auto V |
The guy is correct. Obviously draw distance(more objects getting rendered) will use up more than just GPU power. You will pretty much never notice this with 8gb of ram and and an i7 that is for sure, but users of dual-core and quad-core do. I have a dual-core still but i have an amazing graphics card. Many times i have to lower the 'Number of Details','View distance' etc and other things that would bring more assets into play. But the simple fact is that PS4 and Xbox One are just pre-built computers with locked in operating systems. They use the same CPUs and GPUs as normal computers. This means if the game runs well on next-gen consoles, they 'ported' it well from last-gen. Which means in theory it should run well on PC. In theory the GTA5 running on last-gen would run pretty well on most low-end PCS(4gb of ram, quad-core etc). But the problem is GTA5 for PC is not going to be the version on last-gen. It has way more detail and assets that will be loaded into the ram. I guess the guy just wants to to theoretically be possible to turn the game options down so it was almost the last-gen version, but i doubt that will be possible. |
|
| Author: | apdonato [ Tuesday, 17 Jun 2014, 03:50 ] |
| Post subject: | Re: Grand Theft Auto V |
steve30x wrote: Still you missed the fact that theres a lot of grappical improvements over the version on the old hardware. Still you missed the fact that there should be graphical options to tweak in the settings menu! this is a PC game. there should be the ability to scale to various hardware capabilities! And being that the game is based on a last gen game, it should run well on older hardware when running at lower settings. steve30x wrote: Even though I could crank up the draw distance up to the maximum in every game that the option without any problems. yea sure "without any problems" but not achieving the same FPS! if it is in fact the same fps then turn off vsync! or quit bottlenecking your GPU! steve30x wrote: I really dont know where you are getting that idea from. If graphics improve and more is going on the games then you will need to upgrade unless you want developers to keep everything the way it was in 2008. graphical options allow for scaling to different hardware capabilities. your going in circles about this issue. All last gen console ports to PC will run on a high end dual core computer with a 512MB video card. the only ones that don't are the shitty ports like Watch_Dogs that claim that they are "next gen". they are not next gen. they are last gen with some settings turned up for the new consoles and some really poor optimization across the board. steve30x wrote: Those consoles have an OS that is using hardly any processing power towards what windows is using. I have no doubt that even if a game was using the PC as lead platform you would claim it as a bad port or poorly optomised because thats the only argument you have for wanting to keep your old PC hardware until the day you die and you would argue with god himself that theres never any need to upgrade because games arent optomised. If its not rocket science then tell me how a game is properly optomised? Also Watch Dogs requires a GTX460 minimum Nvidia havent put the GTX behind the numbers with years now. console operating systems and the fact of developing for one hardware configuration will only help up to a certain point. A high end PC from 2008 is FAR more powerful than the last gen consoles. there is NO good excuse for why any game that still runs on those old 2004 consoles can't have a PC port that runs on a high end PC from 2008. steve30x wrote: See now you are contradicting yourself. You said a bad port wouldn't have all the settings you need but now you are saying GTA IV was a bad port even though it had all the settings you needed. lol no i said that bad ports are often accompanied by a lack of graphical options for the user... steve30x wrote: I really dont know why I'm answering you anyway. You will just keep going on until the end of time blaming developers over you not wanting to upgrade your hardware. and you will continue going on blaming your fellow gamer instead of the corporate pigs that you are so willing to throw all your money too! way to be a hypocrite!
|
|
| Author: | steve30x [ Tuesday, 17 Jun 2014, 04:13 ] |
| Post subject: | Re: Grand Theft Auto V |
apdonato wrote: yea sure "without any problems" but not achieving the same FPS! I never gave you permission to play GTA IV on my PC. The only way you would know how it plays on my computer is if you actually played it on my computer. ALso the last time I upgraded my computer was two years ago.
if it is in fact the same fps then turn off vsync! or quit bottlenecking your GPU! |
|
| Author: | steve30x [ Wednesday, 18 Jun 2014, 11:25 ] |
| Post subject: | Re: Grand Theft Auto V |
Heres a proper comparison between GTA V on PS3 vs PS4. https://www.youtube.com/watch?v=pBkCB1zRIx4#t=156 It certainly doesnt look like a straight port to me. |
|
| Author: | apdonato [ Thursday, 19 Jun 2014, 02:32 ] |
| Post subject: | Re: Grand Theft Auto V |
steve30x wrote: apdonato wrote: yea sure "without any problems" but not achieving the same FPS! I never gave you permission to play GTA IV on my PC. The only way you would know how it plays on my computer is if you actually played it on my computer. ALso the last time I upgraded my computer was two years ago. if it is in fact the same fps then turn off vsync! or quit bottlenecking your GPU! i'm not saying you aren't achieving 60 fps, but when you increase the draw distance it will put more strain on your CPU, therefore lowering the FPS if you aren't already GPU bottlenecked and vsync isn't enabled. steve30x wrote: Heres a proper comparison between GTA V on PS3 vs PS4. https://www.youtube.com/watch?v=pBkCB1zRIx4#t=156 It certainly doesnt look like a straight port to me. it certainly doesn't look like a different game either... its still GTA V, just with some enhancements... that comparison isn't completely accurate. some of those scenes take place at different times of day so its hard to accurately compare the visuals. scenes often look better at different times of day and its clear that some of the PS4 scenes were later in the day/evening... night lighting looks improved. it was a trailer though. it looks like the saturation is different which some people would perceive as better... |
|
| Author: | steve30x [ Thursday, 19 Jun 2014, 10:12 ] |
| Post subject: | Re: Grand Theft Auto V |
apdonato wrote: i'm not saying you aren't achieving 60 fps, but when you increase the draw distance it will put more strain on your CPU, therefore lowering the FPS if you aren't already GPU bottlenecked and vsync isn't enabled. I dont have the game installed anymore but I was getting over 60FPS with everything set to the maximum @ 1080P. Also when I set games to vsync I never get above 60FPS. In the options when I had a GTX470 that had 1.5GB of V Ram I couldnt put draw distance in the options to the maximum because it said it needed 2048MB of Vram but as soon as I got my GTX680 I was able to crank it to the max. So either Rockstar got something wrong or a longer draw distance required more VRam rather than a more powerful CPU. apdonato wrote: it certainly doesn't look like a different game either... its still GTA V, just with some enhancements... that comparison isn't completely accurate. some of those scenes take place at different times of day so its hard to accurately compare the visuals. scenes often look better at different times of day and its clear that some of the PS4 scenes were later in the day/evening... night lighting looks improved. it was a trailer though. it looks like the saturation is different which some people would perceive as better... It certainly looks like they changed a lot in the game. Some places have different and higher res textures. I also see more than colour saturation. I see some textures changed completely. I do hope they have options to reduce the visuals to PS2 level to satisfy people like you. Anyway Im done dragging this thread off topic. |
|
| Author: | kaz050 [ Thursday, 19 Jun 2014, 11:00 ] |
| Post subject: | Re: Grand Theft Auto V |
Well that video of it seems to have HDR or Bloom such a big step up from 360/ps3. so the fact remains will we be able to play it on med HW and sure why not, will look the same as watch dogs and 360/ps3 gta5 will you miss anything in the game no, only thing I see in this forum is Patch Patch, why should we fight about it after all we are pc gamers no matter what specs you have. All we can do is sit back and wait for R* to post the reqs for the game and show a video of it so they can laugh all the way to the bank with it with there bait and switch right fail dogs? |
|
| Author: | BiggieNguyen [ Thursday, 19 Jun 2014, 13:12 ] |
| Post subject: | Re: Grand Theft Auto V |
steve30x wrote: apdonato wrote: i'm not saying you aren't achieving 60 fps, but when you increase the draw distance it will put more strain on your CPU, therefore lowering the FPS if you aren't already GPU bottlenecked and vsync isn't enabled. I dont have the game installed anymore but I was getting over 60FPS with everything set to the maximum @ 1080P. Also when I set games to vsync I never get above 60FPS. In the options when I had a GTX470 that had 1.5GB of V Ram I couldnt put draw distance in the options to the maximum because it said it needed 2048MB of Vram but as soon as I got my GTX680 I was able to crank it to the max. So either Rockstar got something wrong or a longer draw distance required more VRam rather than a more powerful CPU. Draw distance affects both GPU and CPU. VRAM is needed for pretty much every graphics option. But when it comes to drawing up objects on the map, a powerful CPU is needed. Take Metal Gear Rising for example. It's not exactly a graphically demanding game, but it still asks for an i5 for minimum, and an i7 for recommended specs. Because when you start chopping up objects, hundreds (maybe even thousands) of different pieces fall to the grounds. An old CPU can only handle so much before it starts to lower your framerate. Same goes for open-world games. When it has to render hundreds of buildings so far away, your framerate won't be able to stay up high unless you look away to somewhere with less objects. But since you have an i7, I guess it's not too much of a strain for you. Oh, and GTA IV is limited to 56 FPS for some reasons with Vsync on. Never knew why. |
|
| Author: | DAFFYDAFFY [ Thursday, 19 Jun 2014, 21:55 ] |
| Post subject: | Re: Grand Theft Auto V |
i agree with apdonato
|
|
| Author: | apdonato [ Saturday, 21 Jun 2014, 07:09 ] |
| Post subject: | Re: Grand Theft Auto V |
well there is one thing we can all agree on, there better be a custom music option! there is something soothing and relaxing about listening to lady gaga while running over some old ladies ![]() seriously though, this is a deal breaker for me if it doesn't have the option for it... |
|
| Author: | BiggieNguyen [ Saturday, 21 Jun 2014, 07:49 ] |
| Post subject: | Re: Grand Theft Auto V |
apdonato wrote: well there is one thing we can all agree on, there better be a custom music option! there is something soothing and relaxing about listening to lady gaga while running over some old ladies ![]() seriously though, this is a deal breaker for me if it doesn't have the option for it... Every GTA since GTA III has had a custom station on PC. I don't see why they wouldn't put it in now. |
|
| Author: | catman [ Saturday, 21 Jun 2014, 10:49 ] |
| Post subject: | Re: Grand Theft Auto V |
Watch Dogs is a pretty demanding title i could play Watch_Dogs on ultra at constant 30FPS (V-sync on) on my PC. So i hope GTA V will be less demanding because i want Ultra 60 FPS Eagerly waiting for system requirements,System specs should be low from watch dogs as its a old gen port. |
|
| Author: | BiggieNguyen [ Thursday, 26 Jun 2014, 15:53 ] |
| Post subject: | Re: Grand Theft Auto V |
A little unrelated, but Microsoft just decided to pussy out and not discontinue GFWL This just gives Cockstar more reasons not to push out an official GFWL removal patch...http://www.polygon.com/2014/6/22/583168 ... -microsoft |
|
| Author: | apdonato [ Thursday, 26 Jun 2014, 22:39 ] |
| Post subject: | Re: Grand Theft Auto V |
BiggieNguyen wrote: A little unrelated, but Microsoft just decided to pussy out and not discontinue GFWL This just gives Cockstar more reasons not to push out an official GFWL removal patch...http://www.polygon.com/2014/6/22/583168 ... -microsoft i don't think there is such a thing as pussying out of pussying out... anyway the statements are vague and considering how many games have already removed the service in favor of steamworks, gfwl will not stick around much longer. maybe shutdown was delayed but is definitely on its deathbed. catman wrote: Watch Dogs is a pretty demanding title i could play Watch_Dogs on ultra at constant 30FPS (V-sync on) on my PC. So i hope GTA V will be less demanding because i want Ultra 60 FPS Eagerly waiting for system requirements,System specs should be low from watch dogs as its a old gen port. watch dogs is demanding because it was a shit port, not because it was next gen. it was cross gen, runs on a Xbox 360... but yea GTA V should be way less demanding. expecting anything demanding for a game based on last gen would mean you have really low standards for PC ports. BiggieNguyen wrote: Every GTA since GTA III has had a custom station on PC. I don't see why they wouldn't put it in now. pfff yea but after seeing some of the head turners rockstar has done over the years... |
|
| Page 6 of 88 | All times are UTC + 3 hours |
| Powered by phpBB® Forum Software © phpBB Group https://www.phpbb.com/ |
|