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| Call of Duty Black Ops II (redacted multiplayer online) http://cs.rin.ru/forum/viewtopic.php?f=10&t=64986 |
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| Author: | BiggieNguyen [ Monday, 29 Sep 2014, 05:35 ] |
| Post subject: | Re: Call of Duty Black Ops II (redacted multiplayer online) |
Not to be a grammar nazi, but you misspelled "Barracks" Anyway, I think using the first one would look better. |
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| Author: | IronCore [ Monday, 29 Sep 2014, 05:49 ] |
| Post subject: | Re: Call of Duty Black Ops II (redacted multiplayer online) |
@convery ..oh glad you're at it no matter what type of progress you're doing. can you guys add the leveling ranking up stuff now hehe if ain't to hard to do? and the pesky origin query...well i'm sure you guys can soon mod it for us...nope I won't use the c word anymore lol! |
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| Author: | mantazzo [ Monday, 29 Sep 2014, 10:13 ] |
| Post subject: | Re: Call of Duty Black Ops II (redacted multiplayer online) |
Personally, I'd choose the second one, not to feel the original Black Ops II, but to feel that you use a modded version. Sure, first one looks good too, but personally I feel it's too much original menu, and this will be a great mod, so totally different menu look would be a great move. |
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| Author: | convery101 [ Monday, 29 Sep 2014, 10:52 ] |
| Post subject: | Re: Call of Duty Black Ops II (redacted multiplayer online) |
saberwolf wrote: Which brings be too another question: why would you split up the Redacted community by have people use different clients to play with? Both clients use the same matchmaking system, it doesn't matter which one you use. Nightly just have more stuff. But Nightly will be removed since the mods will be opensource.And it's obviously 1000 players because the client says so, to test width. BiggieNguyen wrote: Not to be a grammar nazi, but you misspelled "Barracks" Ye, the design guy is not the best at English =PIronCore wrote: @convery ..oh glad you're at it no matter what type of progress you're doing. can you guys add the leveling ranking up stuff now hehe if ain't to hard to do? Redacted wrote: 1. Complete rewrite of the whole system, faster, more stable, scalable, x64_x86.
2. Modular components, there will be the steam_api and plugins for all features. 3. Largely opensource, open APIs. 4. All functionality the steam version provides (theater, emblems, streaming). 5. User hosted servers, these servers take 25 to 255 users for LAN and clans. 6. Optional friendslist changes that lists all online users rather than 'friends'. 7. Support for all Steam versions (even latest). 8. Full DLC support. 9. New forum on another site, because this one should be purged by fire. 10. More offline functionality. 11. Crappy anti-cheat. 12. Really advanced anti-cheat with VMs and crap. Wont be done anytime soon. 13. Support for other games. |
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| Author: | Menno [ Monday, 29 Sep 2014, 18:19 ] |
| Post subject: | Re: Call of Duty Black Ops II (redacted multiplayer online) |
Woops, replied to the wrong person and can't delete it. Let's turn this into an on-topic post again. I like both of the concepts, think I like the first one better though.. It looks a little 'cleaner' to me. |
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| Author: | Marti [ Monday, 29 Sep 2014, 21:38 ] |
| Post subject: | Re: Call of Duty Black Ops II (redacted multiplayer online) |
Quote: 1. Complete rewrite of the whole system, faster, more stable, scalable, x64_x86. 2. Modular components, there will be the steam_api and plugins for all features. 3. Largely opensource, open APIs. 4. All functionality the steam version provides (theater, emblems, streaming). 5. User hosted servers, these servers take 25 to 255 users for LAN and clans. 6. Optional friendslist changes that lists all online users rather than 'friends'. 7. Support for all Steam versions (even latest). 8. Full DLC support. 9. New forum on another site, because this one should be purged by fire. 10. More offline functionality. 11. Crappy anti-cheat. 12. Really advanced anti-cheat with VMs and crap. Wont be done anytime soon. 13. Support for other games This looks awesome |
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| Author: | IronCore [ Tuesday, 30 Sep 2014, 08:30 ] |
| Post subject: | Re: Call of Duty Black Ops II (redacted multiplayer online) |
convery101 wrote: Redacted wrote: 1. Complete rewrite of the whole system, faster, more stable, scalable, x64_x86. 2. Modular components, there will be the steam_api and plugins for all features. 3. Largely opensource, open APIs. 4. All functionality the steam version provides (theater, emblems, streaming). 5. User hosted servers, these servers take 25 to 255 users for LAN and clans. 6. Optional friendslist changes that lists all online users rather than 'friends'. 7. Support for all Steam versions (even latest). 8. Full DLC support. 9. New forum on another site, because this one should be purged by fire. 10. More offline functionality. 11. Crappy anti-cheat. 12. Really advanced anti-cheat with VMs and crap. Wont be done anytime soon. 13. Support for other games. now that's awesome....tnx for the heads up! |
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| Author: | saberwolf [ Tuesday, 30 Sep 2014, 15:55 ] |
| Post subject: | Re: Call of Duty Black Ops II (redacted multiplayer online) |
convery101 wrote: saberwolf wrote: Which brings be too another question: why would you split up the Redacted community by have people use different clients to play with? Both clients use the same matchmaking system, it doesn't matter which one you use. Nightly just have more stuff. But Nightly will be removed since the mods will be opensource.And it's obviously 1000 players because the client says so, to test width. Thanx for straigthening that out, I've always thought the amount of users online were limited, due to there being user split between two clients. Regarding your 1000 USERS online .... why is it you have a broader connection base than others?Like I said Quote: @SABERWOLF: when I pretty much play redacted on a regular basis an I see at least 70 on average an that's mostly in the morning/afternoons God for bid I would would like to let some bullets fly late evening/night time, I would using see like 10 or below users online status present How is it you get this vast connectibility? Redacted wrote: 1. Complete rewrite of the whole system, faster, more stable, scalable, x64_x86. [/quote]2. Modular components, there will be the steam_api and plugins for all features. 3. Largely opensource, open APIs. 4. All functionality the steam version provides (theater, emblems, streaming). 5. User hosted servers, these servers take 25 to 255 users for LAN and clans. 6. Optional friendslist changes that lists all online users rather than 'friends'. 7. Support for all Steam versions (even latest). 8. Full DLC support. 9. New forum on another site, because this one should be purged by fire. 10. More offline functionality. 11. Crappy anti-cheat. 12. Really advanced anti-cheat with VMs and crap. Wont be done anytime soon. 13. Support for other games. That's a great update Will these updates be implemented in one shot? Or will they be releases in increments? Any idea of when too look for all this support? |
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| Author: | apdonato [ Tuesday, 30 Sep 2014, 22:11 ] |
| Post subject: | Re: Call of Duty Black Ops II (redacted multiplayer online) |
saberwolf wrote: Will these updates be implemented in one shot? Or will they be releases in increments? Any idea of when too look for all this support? we don't give ETAs in other words, we want to get your hopes up by listing all this cool stuff, but really we don't want to get your hopes up |
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| Author: | convery101 [ Tuesday, 30 Sep 2014, 23:22 ] |
| Post subject: | Re: Call of Duty Black Ops II (redacted multiplayer online) |
apdonato wrote: we don't give ETAs in other words, we want to get your hopes up by listing all this cool stuff, but really we don't want to get your hopes up Yep, exactly this, we only made redacted so that we could lean back and laugh at you thinking that we'll actually do something. Disregarding that every single list of features I have ever posted have all been implemented in the next patch, surely this time it wont be just to be mean. Why would we spend so much time doing nothing just to get your hopes up? Because we are assholes that have never done anything at all. Just ask apdonato, every single thing we do is just to ruin the game and to make it worse for the players. All while doing nothing at all. Also, ladies and gentlemen, this is why updates are taking so much longer than they did the first month (major updates almost daily). Every time I ask for feedback or opinions anywhere then asshats like him tells me that all changes suck, that implementing them will make the game worse, that my ideas are bad, that my code is bad, that the project is bad because there's not enough updates, that the whole project isn't worth shit and that I should go kill myself for not catering to pirates. Try justifying paying for an expensive server and working on something for free under those conditions when you'd make money and probably have a friendlier environment working in retail. If you've ever wondered why people aren't making emulation projects anymore, that's why. |
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| Author: | apdonato [ Wednesday, 01 Oct 2014, 00:47 ] |
| Post subject: | Re: Call of Duty Black Ops II (redacted multiplayer online) |
dude, we're just wondering how long it will take. surely you'd know when you might get to some of the list items. 6 months? a year? seriously, no reason to wallow in self-pity. |
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| Author: | bongsmoke1989 [ Wednesday, 01 Oct 2014, 05:33 ] |
| Post subject: | Re: Call of Duty Black Ops II (redacted multiplayer online) |
apdonato wrote: dude, we're just wondering how long it will take. surely you'd know when you might get to some of the list items. 6 months? a year? seriously, no reason to wallow in self-pity. dude, just fuck off. Convery and everyone else here is sick of your constant bitching. if you don't have anything but criticism then just leave. no one wants to hear you complain. ur just going to get urself another warning and then be banned. we won't miss you at all but if you want to stay a member here i suggest shutting the hell up for once. |
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| Author: | thepiratecopyfrog [ Wednesday, 01 Oct 2014, 08:59 ] |
| Post subject: | Re: Call of Duty Black Ops II (redacted multiplayer online) |
bongsmoke1989 wrote: apdonato wrote: dude, we're just wondering how long it will take. surely you'd know when you might get to some of the list items. 6 months? a year? seriously, no reason to wallow in self-pity. dude, just fuck off. Convery and everyone else here is sick of your constant bitching. if you don't have anything but criticism then just leave. no one wants to hear you complain. ur just going to get urself another warning and then be banned. we won't miss you at all but if you want to stay a member here i suggest shutting the hell up for once. +1 agree |
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| Author: | convery101 [ Thursday, 02 Oct 2014, 01:34 ] |
| Post subject: | Re: Call of Duty Black Ops II (redacted multiplayer online) |
thepiratecopyguy wrote: bongsmoke1989 wrote: apdonato wrote: dude, we're just wondering how long it will take. surely you'd know when you might get to some of the list items. 6 months? a year? seriously, no reason to wallow in self-pity. dude, just fuck off. Convery and everyone else here is sick of your constant bitching. if you don't have anything but criticism then just leave. no one wants to hear you complain. ur just going to get urself another warning and then be banned. we won't miss you at all but if you want to stay a member here i suggest shutting the hell up for once. +1 agree +7 |
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| Author: | IronCore [ Thursday, 02 Oct 2014, 11:49 ] |
| Post subject: | Re: Call of Duty Black Ops II (redacted multiplayer online) |
oh my hope it ends there. codaw will be out soon...lets flame there , lol! |
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