Post subject: Re: Call of Duty Black Ops II (redacted multiplayer online)
Posted: Wednesday, 24 Dec 2014, 14:25
Forum ghost Местное привидение
Joined: Wednesday, 13 Mar 2013, 04:30 Posts: 262
machine4578 wrote:
@convery101 thanks alot for the commandline arguments! and for some weird reason no errors popup now when exiting, and the .exe can easily be shutdown with taskmanager.
Yep, in the real build we have an exception manager that handles all errors (this one is caused by CEG) but it wasn't added to the alpha because.. well.. alpha. The real release wont have that issue though =P
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apdonato wrote:
yes there is no source for this but it definitely has a sturdy foundation for discussion. and although there is no "source", that is a weak argument and doesn't mean it is wrong. especially when there is no source or proof to make it wrong.
Post subject: Re: Call of Duty Black Ops II (redacted multiplayer online)
Posted: Wednesday, 24 Dec 2014, 14:59
Forum ghost Местное привидение
Joined: Wednesday, 13 Mar 2013, 04:30 Posts: 262
hattisit_ wrote:
@convery after origins update the multiplayer version is now 40.1600.4. When i play CUSTOM GAMES, grenades explode no longer...
Please report that the v41 only, ZM only, offline only alpha client does not work for v40 MP online to the forums.
_________________
apdonato wrote:
yes there is no source for this but it definitely has a sturdy foundation for discussion. and although there is no "source", that is a weak argument and doesn't mean it is wrong. especially when there is no source or proof to make it wrong.
Post subject: Re: Call of Duty Black Ops II (redacted multiplayer online)
Posted: Wednesday, 24 Dec 2014, 15:56
I live here Три раза сломал клаву :)
Joined: Sunday, 16 May 2010, 17:25 Posts: 1548
IronCore wrote:
...origins' map is so wicked lots of looping around it will take some time to really play this properly tnk god lot's of guides out there.
Yup. I spent like 10 hours or so just to remember the map's layout, and carefully make a plan to get things done in the quickest time possible. Unfortunately the zombies always end up raping me at round 20 and above
Post subject: Re: Call of Duty Black Ops II (redacted multiplayer online)
Posted: Wednesday, 24 Dec 2014, 16:47
Super flooder Почетный графоман
Joined: Sunday, 18 Sep 2011, 05:42 Posts: 753
BiggieNguyen wrote:
IronCore wrote:
...origins' map is so wicked lots of looping around it will take some time to really play this properly tnk god lot's of guides out there.
Yup. I spent like 10 hours or so just to remember the map's layout, and carefully make a plan to get things done in the quickest time possible. Unfortunately the zombies always end up raping me at round 20 and above
tnc god to working trainers to learn the map without dying often hehe.
I can see Origins map only at Custom Games? Is it supposed to be that way? And I can't find Nuketown 2025 at Play Solo or at Custom Games. I have all DLCs installed.
Post subject: Re: Call of Duty Black Ops II (redacted multiplayer online)
Posted: Wednesday, 24 Dec 2014, 17:06
Moderator
Joined: Friday, 06 Jul 2012, 07:00 Posts: 9997 Location: Faster Than Scene
SalFisher47 wrote:
I can see Origins map only at Custom Games? Is it supposed to be that way? And I can't find Nuketown 2025 at Play Solo or at Custom Games. I have all DLCs installed.
yes custom games for Origins DLC, and you are right Nuketown is missing(i forgot about that one, lol)
ok figured out why Nuketown wasnt loading, there is a typo in Redacted.ini
in section [Blackops2 ZM] AppID = 212910
goto # DLC 219092 = "zone\\all\\dlczm0_load_mp.ff" and change to 219092 = "zone\\all\\dlczm0_load_zm.ff"
Post subject: Re: Call of Duty Black Ops II (redacted multiplayer online)
Posted: Wednesday, 24 Dec 2014, 19:30
Super flooder Почетный графоман
Joined: Tuesday, 13 Mar 2012, 13:27 Posts: 1101
Everything seems to work fine here, just 2 small issues but after all this is Alpha so im still happy anyway
I still get the game minimized when i first launch, i get two consoles showing and the game stays in taskbar, and also when i exit the game i get a stopped working error for mp and zombies
Post subject: Re: Call of Duty Black Ops II (redacted multiplayer online)
Posted: Wednesday, 24 Dec 2014, 19:45
Moderator
Joined: Friday, 06 Jul 2012, 07:00 Posts: 9997 Location: Faster Than Scene
JOHN30011887 wrote:
Everything seems to work fine here, just 2 small issues but after all this is Alpha so im still happy anyway
I still get the game minimized when i first launch, i get two consoles showing and the game stays in taskbar, and also when i exit the game i get a stopped working error for mp and zombies
use the commandline arguments convery101 posted on the previous page to remove the console windows, it should fix the minmize when launch issue.
Post subject: Re: Call of Duty Black Ops II (redacted multiplayer online)
Posted: Wednesday, 24 Dec 2014, 19:45
Forum ghost Местное привидение
Joined: Wednesday, 13 Mar 2013, 04:30 Posts: 262
JOHN30011887 wrote:
I still get the game minimized when i first launch, i get two consoles showing and the game stays in taskbar, and also when i exit the game i get a stopped working error for mp and zombies
That's a problem with windows. It remembers how you like your windows for applications. For example, the game window shows up on my left screen and the console stuff on the right one. The exit crash is due to CEG, it wasn't handled in v39/40 so I forgot to fix it, but alpha =P
_________________
apdonato wrote:
yes there is no source for this but it definitely has a sturdy foundation for discussion. and although there is no "source", that is a weak argument and doesn't mean it is wrong. especially when there is no source or proof to make it wrong.
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