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| Call of Duty Black Ops II (redacted multiplayer online) http://cs.rin.ru/forum/viewtopic.php?f=10&t=64986 |
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| Author: | IronCore [ Saturday, 27 Dec 2014, 09:13 ] |
| Post subject: | Re: Call of Duty Black Ops II (redacted multiplayer online) |
it's just an alpha release...no cooperative feature yet I think. it's a taste of the cake perfect for solo artist like me LoL! |
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| Author: | hotabich7 [ Saturday, 27 Dec 2014, 12:41 ] |
| Post subject: | Re: Call of Duty Black Ops II (redacted multiplayer online) |
It is not clear at all that! Without access to the Internet does not work. No network does not pricacy conditions. Only a single modes. |
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| Author: | Danko Jones [ Saturday, 27 Dec 2014, 13:13 ] |
| Post subject: | Re: Call of Duty Black Ops II (redacted multiplayer online) |
Come down, it's an alpha and for that it's already running really well in offline solo mode! More to come in future. Be patient. Thanks convery! |
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| Author: | IronCore [ Saturday, 27 Dec 2014, 13:33 ] |
| Post subject: | Re: Call of Duty Black Ops II (redacted multiplayer online) |
The kid with a crappy translator is right. Tested it totally offline by turning off our modem and it won't run the game it needs to connect to something Well that's ok for now since it's just a piece of the cake with lots of icing already. |
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| Author: | convery101 [ Saturday, 27 Dec 2014, 14:33 ] |
| Post subject: | Re: Call of Duty Black Ops II (redacted multiplayer online) |
machine4578 wrote: convery101 wrote: machine4578 wrote: but as you mentioned an internet connection is required. I don't think there's anything in the christmas build that requires an internet connection. Do explain what issues yous are getting. if i disconnect my internet connection then start the t6zm.exe, i cant get past the main menu where it says "connecting to online services". That's odd because all winsock imports should be hooked and handled in a plugin. I will investigate. |
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| Author: | Khenzy [ Saturday, 27 Dec 2014, 15:00 ] |
| Post subject: | Re: Call of Duty Black Ops II (redacted multiplayer online) |
IronCore wrote: it's just an alpha release...no cooperative feature yet I think. it's a taste of the cake perfect for solo artist like me LoL! Is such feature coming out anytime soon? Do you have any insight on that? |
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| Author: | machine4578 [ Saturday, 27 Dec 2014, 16:36 ] |
| Post subject: | Re: Call of Duty Black Ops II (redacted multiplayer online) |
convery101 wrote: machine4578 wrote: if i disconnect my internet connection then start the t6zm.exe, i cant get past the main menu where it says "connecting to online services". That's odd because all winsock imports should be hooked and handled in a plugin. I will investigate. thanks for looking into it.. and thanks again for sharing the christmas build! you guys have done such an amazing job
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| Author: | SalFisher47 [ Saturday, 27 Dec 2014, 21:44 ] |
| Post subject: | Re: Call of Duty Black Ops II (redacted multiplayer online) |
Here's the package with Redacted Christmas Alpha, latest exes (t6mp 43.0.4 and t6zm 41.0.1) & updated files (only small-sized ones, you'll need the game and dlcs installed) and launchers for SP, MP and ZM modes, so you don't have to manually switch steam_api.dll and edit Redacted.ini. Only SP works without internet... Thank you convery for looking into this. https://mega.co.nz/#F!dRwSgLYA!XSe1EKs3_O2StauwOqe1Lw |
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| Author: | Royalgamer06 [ Saturday, 27 Dec 2014, 23:06 ] |
| Post subject: | Re: Call of Duty Black Ops II (redacted multiplayer online) |
SalFisher47 wrote: Here's the package with Redacted Christmas Alpha, latest exes (t6mp 43.0.4 and t6zm 41.0.1) & updated files (only small-sized ones, you'll need the game and dlcs installed) and launchers for SP, MP and ZM modes, so you don't have to manually switch steam_api.dll and edit Redacted.ini. Only SP works without internet... Thank you convery for looking into this. https://mega.co.nz/#F!dRwSgLYA!XSe1EKs3_O2StauwOqe1Lw Thanks for the compilation |
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| Author: | JOHN30011887 [ Saturday, 27 Dec 2014, 23:49 ] |
| Post subject: | Re: Call of Duty Black Ops II (redacted multiplayer online) |
SalFisher47 wrote: Here's the package with Redacted Christmas Alpha, latest exes (t6mp 43.0.4 and t6zm 41.0.1) & updated files (only small-sized ones, you'll need the game and dlcs installed) and launchers for SP, MP and ZM modes, so you don't have to manually switch steam_api.dll and edit Redacted.ini. Only SP works without internet... Thank you convery for looking into this. https://mega.co.nz/#F!dRwSgLYA!XSe1EKs3_O2StauwOqe1Lw Well for me zombies doesnt work correct with this after iv ran mp, it only shows one location with the 3 maps in it, i still need to change Redacted.ini back to zm. Now that i changed ini to zm and it worked, i tried mp again and for some reason it deleted my steam_api.dll and its nowhere to be found Il stick to changing the ini till new update comes from redacted |
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| Author: | SalFisher47 [ Sunday, 28 Dec 2014, 00:29 ] |
| Post subject: | Re: Call of Duty Black Ops II (redacted multiplayer online) |
JOHN30011887 wrote: Well for me zombies doesnt work correct with this after iv ran mp, it only shows one location with the 3 maps in it, i still need to change Redacted.ini back to zm. Now that i changed ini to zm and it worked, i tried mp again and for some reason it deleted my steam_api.dll and its nowhere to be found Il stick to changing the ini till new update comes from redacted Did you launch Zombies from t6zm_launcher.exe, Multiplayer from t6mp_launcher.exe and Singleplayer from t6sp_launcher.exe? It should work if you replaced all files . Unpack the archive and try again... They work as intended for me. Here are the source scripts... simple stuff, that's why they should work: t6sp_launcher.exe source AutoIt script
Spoiler
t6mp_launcher.exe source AutoIt script
Spoiler
t6zm_launcher.exe source AutoIt script
Spoiler
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| Author: | JOHN30011887 [ Sunday, 28 Dec 2014, 01:44 ] |
| Post subject: | Re: Call of Duty Black Ops II (redacted multiplayer online) |
Yes i used the launchers thats provided, and my game is fully updated and with all dlc, anyway im not bothering with this now, as iv said il wait for redacted updates |
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| Author: | hotabich7 [ Sunday, 28 Dec 2014, 02:09 ] |
| Post subject: | Re: Call of Duty Black Ops II (redacted multiplayer online) |
SalFisher47 - it does not work without the Internet |
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| Author: | IronCore [ Sunday, 28 Dec 2014, 11:02 ] |
| Post subject: | Re: Call of Duty Black Ops II (redacted multiplayer online) |
Khenzy wrote: IronCore wrote: it's just an alpha release...no cooperative feature yet I think. it's a taste of the cake perfect for solo artist like me LoL! Is such feature coming out anytime soon? Do you have any insight on that? I don't know only convery can answer that. I just completed origins till 5am in the morning and after all that tedious work the fucking ending cut scene ...i was played by a darn..g...! haha epic!!! |
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| Author: | tommyknocker25 [ Sunday, 28 Dec 2014, 11:30 ] |
| Post subject: | Re: Call of Duty Black Ops II (redacted multiplayer online) |
SalFisher47 wrote: t6mp_launcher.exe source AutoIt script
Spoiler
Hello I,m new here. Could it be that the " zm" in this line must be a " mp" or doesn't it matter IniWrite(@ScriptDir & "\BO2_Launcher.ini", "Game", "mode", " zm") |
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