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Post Post subject: Re: Cities: Skylines   
Posted: Tuesday, 10 Mar 2015, 22:22   
Beginner Без звания
Joined: Thursday, 05 May 2011, 23:40
Posts: 12
Game runs like shit on all lowest settings, wtf


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Post Post subject: Re: Cities: Skylines   
Posted: Tuesday, 10 Mar 2015, 22:29   
Advanced forumer Завсегдатай
Joined: Thursday, 15 Aug 2013, 11:52
Posts: 74
aedan13 wrote:
sepearman wrote:
My specs are
i7 2600K
Nvidia 750
12gbs

Game runs like shit, i'm glad i didn't buy it


on lowest setting or what?....dont expect to run high setting with those gpu


My specs are slightly lower and game is running perfectly on max ;)


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Post Post subject: Re: Cities: Skylines   
Posted: Tuesday, 10 Mar 2015, 22:30   
Advanced forumer Завсегдатай
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Joined: Tuesday, 11 Mar 2014, 22:22
Posts: 75
Anyone else experiencing anti-aliasing problems with this game? Everything on max, AA on and it looks like a turd, zoomed in the blur effect is to stronk so can't use tilt shift but the AA problem is really frustrating, CCC AA Override does nothing as usual and AMD in it's infinite wisdom decided not to add the downsampling option in their driver for anything lower then a R260. Looking on youtube and streams, their AA seems to be fine. Is there anything else I should be trying?


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Post Post subject: Re: Cities: Skylines   
Posted: Tuesday, 10 Mar 2015, 22:36   
Forum ghost Местное привидение
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Joined: Friday, 10 Oct 2014, 17:14
Posts: 413
Location: Macedonia
Is the Codex version the Delux version?


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Post Post subject: Re: Cities: Skylines   
Posted: Tuesday, 10 Mar 2015, 22:39   
User Редкий гость
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Joined: Thursday, 01 Aug 2013, 05:05
Posts: 45
Location: New Mexico, USA
Armageddonn wrote:
Is the Codex version the Delux version?

Yes, but please use the forum search next time. This has been answered multiple times.


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Post Post subject: Re: Cities: Skylines   
Posted: Tuesday, 10 Mar 2015, 22:40   
Beginner Без звания
Joined: Monday, 06 Jul 2009, 16:09
Posts: 14
Mega link:

Cities_Skylines.Cracked-3DM -Remove crack did work!

Cities.Skylines-CODEX:
mod edit: no scene release links

Cities.Skylines.Crackfix-CODEX:
https://mega.co.nz/#!L8JS2QiI!yFlGG5LH5 ... Q54aoIDLzw


Last edited by insane18 on Wednesday, 11 Mar 2015, 00:21, edited 3 times in total.

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Post Post subject: Re: Cities: Skylines   
Posted: Tuesday, 10 Mar 2015, 22:42   
Advanced forumer Завсегдатай
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Warnings: 1/3
Joined: Tuesday, 10 Mar 2015, 20:47
Posts: 59
can someone upload the mod to use all 25 tiles? you can find it in steamapps\workshop\content


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Post Post subject: Re: Cities: Skylines   
Posted: Tuesday, 10 Mar 2015, 22:43   
Advanced forumer Завсегдатай
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Joined: Friday, 27 Feb 2009, 16:49
Posts: 235
Tjezee wrote:
Anyone else experiencing anti-aliasing problems with this game? Everything on max, AA on and it looks like a turd, zoomed in the blur effect is to stronk so can't use tilt shift but the AA problem is really frustrating, CCC AA Override does nothing as usual and AMD in it's infinite wisdom decided not to add the downsampling option in their driver for anything lower then a R260. Looking on youtube and streams, their AA seems to be fine. Is there anything else I should be trying?


Yep, same here.

At first I thought AA might be OFF but on a second check it was actually ON, weird tho ..


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Post Post subject: Re: Cities: Skylines   
Posted: Tuesday, 10 Mar 2015, 22:48   
Advanced forumer Завсегдатай
Joined: Thursday, 31 Jul 2014, 17:13
Posts: 85
Rogerthat wrote:
JoeM wrote:
PiratGames wrote:
Cities: Skylines Deluxe Edition (torrent)

http://gmt-max.org/hot-news/10027-cities-skylines.html


For Deluxe Edition. Do we need some files or just DLC id? (for codex version)


Cities: Skylines - Preorder Pack-340160
Cities: Skylines - Deluxe Pack-346791


How to use these? In codex.ini somewhere?


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Post Post subject: Re: Cities: Skylines   
Posted: Tuesday, 10 Mar 2015, 22:53   
Advanced forumer Завсегдатай
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Warnings: 1/3
Joined: Tuesday, 10 Mar 2015, 20:47
Posts: 59
quillon wrote:

How to use these? In codex.ini somewhere?

yes, add this over:

[DLC]
###
### Automatically unlock all DLCs
###
DLCUnlockall=0
###
### Identifiers for DLCs
###
#ID=Name
340160=Cities: Skylines - Preorder Pack
346791=Cities: Skylines - Deluxe Pack
###


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Post Post subject: Re: Cities: Skylines   
Posted: Tuesday, 10 Mar 2015, 22:55   
Advanced forumer Завсегдатай
Joined: Thursday, 31 Jul 2014, 17:13
Posts: 85
jacknrum wrote:
quillon wrote:

How to use these? In codex.ini somewhere?

yes, add this over:

[DLC]
###
### Automatically unlock all DLCs
###
DLCUnlockall=0
###
### Identifiers for DLCs
###
#ID=Name
340160=Cities: Skylines - Preorder Pack
346791=Cities: Skylines - Deluxe Pack
###


Thanks.


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Post Post subject: Re: Cities: Skylines   
Posted: Tuesday, 10 Mar 2015, 23:00   
Beginner Без звания
Joined: Wednesday, 21 Aug 2013, 20:15
Posts: 16
For Borderless windowd mode use:
-popupwindow

as launch option.


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Post Post subject: Re: Cities: Skylines   
Posted: Tuesday, 10 Mar 2015, 23:04   
Advanced forumer Завсегдатай
Joined: Thursday, 29 May 2014, 23:30
Posts: 62
Issue for mods ?


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Post Post subject: Re: Cities: Skylines   
Posted: Tuesday, 10 Mar 2015, 23:05   
User Редкий гость
Joined: Saturday, 06 Nov 2010, 18:05
Posts: 42
It shouldnt be: DLCUnlockall=1 ??


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Post Post subject: Re: Cities: Skylines   
Posted: Tuesday, 10 Mar 2015, 23:07   
Advanced forumer Завсегдатай
Joined: Thursday, 29 May 2014, 23:30
Posts: 62
I said , for workshop


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